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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#14276
ThisOneIsPunny

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Andromidius wrote...

Agreed. Not discounting it though. Weird things happen irregularly throughout the entire game, and I can't write them off as poor writing or mistakes. Considering Bioware knows how anal its fanbase is over details (my goodness, people are still going on about inconsistancies in ME2 - which I agree with, just not bothered by them so much), I don't think they could possibly make THAT MANY mistakes.

As a side note, the sad thing is if the ending wasn't so objectable then many of us wouldn't be analysing the rest of the game so much. And thus all the cool stuff that's been found wouldn't have been found. Which would suck.

Yay, found a good thing about the ending!


I'm suddenly thinking that just as you would read a book more than once for analysis, you would also play a game more than once for analysis. How would you get people interested in replaying the ending to a series aside from what bioware's already established(LIs, Renegade/Paragon, side quests etc.) ? How would you then get people to replay the entire series?

#14277
HellishFiend

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paxxton wrote...

London seems more and more a hallucination. In that context what meaning could Liara's gift have?


No idea. Like I just mentioned to Dante, I find it incredibly difficult to have all this evidence point towards a particular conclusion....

#14278
paxxton

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byne wrote...

GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?



Shep: Get me Jack.
Comms dude: One moment, Commander.


Out of all the millions of Jacks out there, he knew exactly which Jack he needed to contact.

Dude needs a damned raise.

RFID chips. Ubiquitous computing. Dude downloaded the data from Shepard's omnitool.

Modifié par paxxton, 07 juin 2012 - 11:33 .


#14279
HellishFiend

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byne wrote...

GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?



Shep: Get me Jack.
Comms dude: One moment, Commander.


Out of all the millions of Jacks out there, he knew exactly which Jack he needed to contact.

Dude needs a damned raise.


I would have raised an eyebrow at that as well, if I was capable of raising an eyebrow without raising both of them. :blush:

#14280
HellishFiend

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paxxton wrote...

RFID chips. Ubiquitous computing. Dude downloaded the data from Shepard's omnitool.


Perhaps, but that doesnt explain how they are all standing in front of a holographic QEC, waiting for Shepard's call. 

The game even goes out of its way to point out that there are only a scant few QEC's remaining in the solar system. 

#14281
paxxton

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HellishFiend wrote...

byne wrote...

GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?



Shep: Get me Jack.
Comms dude: One moment, Commander.


Out of all the millions of Jacks out there, he knew exactly which Jack he needed to contact.

Dude needs a damned raise.


I would have raised an eyebrow at that as well, if I was capable of raising an eyebrow without raising both of them. :blush:

C'mon, people! This isn't too far-fetched. The stranger thing is that they all waited for Shepard to call.

Modifié par paxxton, 07 juin 2012 - 11:37 .


#14282
EpyonX3

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The Cain does fly sideways at whatever the target is.

Observe this video, you'll notice that the projectile moves slightly to the left as Shepard acquires a target as it's fired.



#14283
Andromidius

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paxxton wrote...

Andromidius wrote...



Really, if the rest of London was as intense as this part I'd have been happy with it. But once the Hades Cannon (for all the frustration it caused me) is killed, the pace of the entire mission slows right down.

Which is a shame. I wanted more of that. Just, you know, without the screen shake.

Edit: Though in a way, its potentially a good thing.  I was a bit shell shocked, and I actually WELCOMED the change of pace afterwards.  Interesting how it starts off intense and then gets easier.

In a way, kind of like how not being tortured feels good after being tortured.

Actually, you don't have to fight them all. Just run towards the pile of rubble when you see Cotrez falling and they all disappear.


Kind of spoils the mood though :P

Again, I'm going to pipe on about this theme, that part of London makes me think that Bioware are not lazy.  That part of the mission is intense and atmospheric, so to 'drop the ball' with the Cain one-shotting a Reaper feels like it can only be done on purpose.  So we can come to one of two conclusions about it that I can think of:

1/ Its a hallucination.

2/ The Reaper is either 'playing dead' or self-destructed (its a disposable Destroyer, after all) to allow Shepard to continue onwards without giving away the fact by being 'too easy'.

I like the second option, even though I have nothing to go by with it other then 'it sounds cool'.  Means ignoring the fact the Cain isn't behaving properly either.

It then runs into the problem of the Thannix Missiles.  I can buy Shepard not questioning what the hell they are and why they even exist, but EDI?  Surely EDI would know something is wrong there, and she was the one who was reprogramming them!

/sigh.  It never ends!

#14284
HellishFiend

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ThisOneIsPunny wrote...
I'm suddenly thinking that just as you would read a book more than once for analysis, you would also play a game more than once for analysis. How would you get people interested in replaying the ending to a series aside from what bioware's already established(LIs, Renegade/Paragon, side quests etc.) ? How would you then get people to replay the entire series?


That is a double edged sword that cancels itself out, though. For every person that replays because they are investigating IT, there is another person that does not replay because they abhor the ending.

#14285
byne

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Speaking of Jack in the context of the Earth mission, I still  cant believe they cut this.

You had Jack being emotional and you cut it?!

#14286
paxxton

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HellishFiend wrote...

paxxton wrote...

RFID chips. Ubiquitous computing. Dude downloaded the data from Shepard's omnitool.


Perhaps, but that doesnt explain how they are all standing in front of a holographic QEC, waiting for Shepard's call. 

The game even goes out of its way to point out that there are only a scant few QEC's remaining in the solar system. 

I suppose the same way Hackett did on the Normandy.

#14287
HellishFiend

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EpyonX3 wrote...

The Cain does fly sideways at whatever the target is.

Observe this video, you'll notice that the projectile moves slightly to the left as Shepard acquires a target as it's fired.


Good find. Odd, that animation contradicts the lore from the ME3 codex as well. I believe the second Cain near the Hades Cannon reaper does fire according to the lore, though. 

I'm still inclined to think there is something symbolic here. 

#14288
byne

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paxxton wrote...

HellishFiend wrote...

paxxton wrote...

RFID chips. Ubiquitous computing. Dude downloaded the data from Shepard's omnitool.


Perhaps, but that doesnt explain how they are all standing in front of a holographic QEC, waiting for Shepard's call. 

The game even goes out of its way to point out that there are only a scant few QEC's remaining in the solar system. 

I suppose the same way Hackett did on the Normandy.


As the Admiral in charge of the entire Alliance Navy, I'd be extremely surprised if Hackett didnt have a QEC on his own ship. It'd be silly if he didnt.

#14289
EpyonX3

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HellishFiend wrote...

EpyonX3 wrote...

The Cain does fly sideways at whatever the target is.

Observe this video, you'll notice that the projectile moves slightly to the left as Shepard acquires a target as it's fired.


Good find. Odd, that animation contradicts the lore from the ME3 codex as well. I believe the second Cain near the Hades Cannon reaper does fire according to the lore, though. 

I'm still inclined to think there is something symbolic here. 

That's fine though. I may replay the end to see if it does something similar.

#14290
ThisOneIsPunny

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HellishFiend wrote...

ThisOneIsPunny wrote...
I'm suddenly thinking that just as you would read a book more than once for analysis, you would also play a game more than once for analysis. How would you get people interested in replaying the ending to a series aside from what bioware's already established(LIs, Renegade/Paragon, side quests etc.) ? How would you then get people to replay the entire series?


That is a double edged sword that cancels itself out, though. For every person that replays because they are investigating IT, there is another person that does not replay because they abhor the ending.

And most new players likely wouldn't know enough or be invested enough to bother. WELP, so much for that thought. 

#14291
paxxton

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byne wrote...

paxxton wrote...

HellishFiend wrote...

paxxton wrote...

RFID chips. Ubiquitous computing. Dude downloaded the data from Shepard's omnitool.


Perhaps, but that doesnt explain how they are all standing in front of a holographic QEC, waiting for Shepard's call. 

The game even goes out of its way to point out that there are only a scant few QEC's remaining in the solar system. 

I suppose the same way Hackett did on the Normandy.


As the Admiral in charge of the entire Alliance Navy, I'd be extremely surprised if Hackett didnt have a QEC on his own ship. It'd be silly if he didnt.

But you just push a button and he appears whenever you wish. He obviously doesn't do anything at the Crucible's building site.

Modifié par paxxton, 07 juin 2012 - 11:44 .


#14292
HellishFiend

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ThisOneIsPunny wrote...

HellishFiend wrote...

That is a double edged sword that cancels itself out, though. For every person that replays because they are investigating IT, there is another person that does not replay because they abhor the ending.

And most new players likely wouldn't know enough or be invested enough to bother. WELP, so much for that thought. 


Once, and if, IT is revealed to be true though, almost everyone with an investment in the series will care enough to replay the trilogy with a brand new perspective. 

#14293
HellishFiend

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paxxton wrote...

But you just push a button and he appears whenever you wish. He obviously doesn't do anything at the Crucible's building site.


To be fair, this is only true in the segments where Traynor specifically tells you Hackett is available. 

#14294
GethPrimeMKII

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byne wrote...

GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?



Shep: Get me Jack.
Comms dude: One moment, Commander.


Out of all the millions of Jacks out there, he knew exactly which Jack he needed to contact.

Dude needs a damned raise.


Best damn comms specialist in the entire Alliance.

#14295
Andromidius

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ThisOneIsPunny wrote...

HellishFiend wrote...

ThisOneIsPunny wrote...
I'm suddenly thinking that just as you would read a book more than once for analysis, you would also play a game more than once for analysis. How would you get people interested in replaying the ending to a series aside from what bioware's already established(LIs, Renegade/Paragon, side quests etc.) ? How would you then get people to replay the entire series?


That is a double edged sword that cancels itself out, though. For every person that replays because they are investigating IT, there is another person that does not replay because they abhor the ending.

And most new players likely wouldn't know enough or be invested enough to bother. WELP, so much for that thought. 


I think it still stands, since its would then be catering to a small audience but is sold to a bigger audience.  Hense, the hardcore fans (who will keep talking about it regardless, and we know what word of mouth can do) do all the replaying and theorising, and enjoy the twists and turns.  And then when the dust settles, the hardcore fans spread the word to everyone else about the new improved ending.

And thus lots and lots of money is made.  Twice.

#14296
byne

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paxxton wrote...

byne wrote...

paxxton wrote...

HellishFiend wrote...

paxxton wrote...

RFID chips. Ubiquitous computing. Dude downloaded the data from Shepard's omnitool.


Perhaps, but that doesnt explain how they are all standing in front of a holographic QEC, waiting for Shepard's call. 

The game even goes out of its way to point out that there are only a scant few QEC's remaining in the solar system. 

I suppose the same way Hackett did on the Normandy.


As the Admiral in charge of the entire Alliance Navy, I'd be extremely surprised if Hackett didnt have a QEC on his own ship. It'd be silly if he didnt.

But you just push a button and he appears whenever you wish. He obviously doesn't do anything at the Crucible building site.


Havent you noticed anytime Hackett is available to talk to, Traynor tells you Hackett is available on the QEC?

Its not like he's always there, its more like he's there at certain times and Traynor lets you know when its possible to contact him.

#14297
Big Bad

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HellishFiend wrote...

MaximizedAction wrote...
No no, it wasn't just you. I found it unpleasently annoying that I couldn't look at a point straight long enough to concentrate or focus. That first fight sets up all the rules for that mission; that and the camera wobbling. Confusion, distraction, fatigue, here we probably are supposed to really fuse with Shepard in order for the ending choice to really represent ourselves in Shepard's choice.


Yeah, I cant speak for other people, but just the sound effect of the Hades Cannon alone was enough to fully draw me in to the experience. And it never let go straight through to the end. 


Agreed.  I would say, without question, that the Priority:  Earth missions were the most intense gaming experiences I've ever had. 

#14298
paxxton

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HellishFiend wrote...

paxxton wrote...

But you just push a button and he appears whenever you wish. He obviously doesn't do anything at the Crucible's building site.


To be fair, this is only true in the segments where Traynor specifically tells you Hackett is available. 

Yeah, but still it's kinda funny.

#14299
paxxton

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byne wrote...

paxxton wrote...

byne wrote...

paxxton wrote...

HellishFiend wrote...

paxxton wrote...

RFID chips. Ubiquitous computing. Dude downloaded the data from Shepard's omnitool.


Perhaps, but that doesnt explain how they are all standing in front of a holographic QEC, waiting for Shepard's call. 

The game even goes out of its way to point out that there are only a scant few QEC's remaining in the solar system. 

I suppose the same way Hackett did on the Normandy.


As the Admiral in charge of the entire Alliance Navy, I'd be extremely surprised if Hackett didnt have a QEC on his own ship. It'd be silly if he didnt.

But you just push a button and he appears whenever you wish. He obviously doesn't do anything at the Crucible building site.


Havent you noticed anytime Hackett is available to talk to, Traynor tells you Hackett is available on the QEC?

Its not like he's always there, its more like he's there at certain times and Traynor lets you know when its possible to contact him.

Yes, but I can do subquests for hours and he still waits on the QEC.

Modifié par paxxton, 07 juin 2012 - 11:48 .


#14300
HellishFiend

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Andromidius wrote...

I think it still stands, since its would then be catering to a small audience but is sold to a bigger audience.  Hense, the hardcore fans (who will keep talking about it regardless, and we know what word of mouth can do) do all the replaying and theorising, and enjoy the twists and turns.  And then when the dust settles, the hardcore fans spread the word to everyone else about the new improved ending.

And thus lots and lots of money is made.  Twice.


Problem is, Bioware wasnt counting on the third audience. The one that becomes irate over not having an ending that is what they pictured and were promised, and then close off their minds to the possibility of IT, which just so happens to be the only thing that can end up fulfilling those promises. 

But yeah, several of us have come up with similar theories. I can already picture the box sets that include all 3 games (sorry, PS3), with all the DLC.