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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#14326
prettz

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ugh to many pages to read anyways have we noticed how star child filters out much of the electricity when viewed from it's body
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#14327
HellishFiend

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prettz wrote...

ugh to many pages to read anyways have we noticed how star child filters out much of the electricity when viewed from it's body
Posted Image


Wow... Crazy stuff. 

#14328
dreamgazer

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prettz wrote...

ugh to many pages to read anyways have we noticed how star child filters out much of the electricity when viewed from it's body
Posted Image


Holy frijoles.  That's a beautiful shot. 

#14329
Andromidius

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Well, that's a very mundane and understandable aspect of Indoctrination that's scientifically plausible. Of course, those real life studies only affected a smaller percentage of test subjects but we can assume the Reapers have the methods and technology to be much more effective. And I also imagine they have other methods of directly influencing organics who have already been weakened by the infrasounding waves.

Also helps explain ghost sightings. Which pleases my inner skeptic greatly. Though my believer friend would be very annoyed if I tried to convince her of any of this...

#14330
paxxton

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HellishFiend wrote...

paxxton wrote...

"respondents reporting anxiety, uneasiness, extreme sorrow, nervous feelings of revulsion or fear, chills down the spine and feelings of pressure on the chest."

That would explain that exhaustion I mentioned.


Yeah, I'm dying for video based proof of the infrasonic sound on the normandy. I trust TSA, but we need proof in order to present it to the playerbase at large. We need video of a woofer vibrating at inaudible frequencies while on the Normandy. 

I really wish my expensive ass subwoofer didnt come with a crossover that limits it to 19hz....

You have to remember that if this is really the case listening to that while playing might result in serious mental instability.

#14331
Andromidius

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prettz wrote...

ugh to many pages to read anyways have we noticed how star child filters out much of the electricity when viewed from it's body
Posted Image


Uh...holy crap.  You can see Shepard holding onto the Control sticks.

I'm guessing that's a flycam shot taken during the 'Control' cinematic?

#14332
HellishFiend

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paxxton wrote...

HellishFiend wrote...

paxxton wrote...

"respondents reporting anxiety, uneasiness, extreme sorrow, nervous feelings of revulsion or fear, chills down the spine and feelings of pressure on the chest."

That would explain that exhaustion I mentioned.


Yeah, I'm dying for video based proof of the infrasonic sound on the normandy. I trust TSA, but we need proof in order to present it to the playerbase at large. We need video of a woofer vibrating at inaudible frequencies while on the Normandy. 

I really wish my expensive ass subwoofer didnt come with a crossover that limits it to 19hz....

You have to remember that if this is really the case listening to that while playing might result in serious mental instability.


Small scale exposure will not cause any dramatic effects. In the case of that video, especially, that woofer is far too small to cause anyone physiological harm.

#14333
HellishFiend

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Andromidius wrote...

Well, that's a very mundane and understandable aspect of Indoctrination that's scientifically plausible. Of course, those real life studies only affected a smaller percentage of test subjects but we can assume the Reapers have the methods and technology to be much more effective. And I also imagine they have other methods of directly influencing organics who have already been weakened by the infrasounding waves.

Also helps explain ghost sightings. Which pleases my inner skeptic greatly. Though my believer friend would be very annoyed if I tried to convince her of any of this...


It stands to reason that the Reapers have nailed the aspect of infra/ultrasonic noise that adversely affects organics, and refined it to have the intended effect on 100% of individuals. 

#14334
Turbo_J

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GethPrimeMKII wrote...

Andromidius wrote...

Ctoagu wrote...

GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?


The entirety of Prirotiy: Earth felt out of place, when you compare it to the rest of the game.

Starting with the beginning, how there was no background music, and we had that Hades Cannon taking the forefront while getting swarmed all over by husks. I don't know about the rest of you, but I was actually beginning to feel shell shocked from the near-constant loud noise and complete chaos. Just fighting up that one street was one of the most draining experiences I've had in a game.


That part frustrated me a great deal.  I hate it when my screen shakes uncontrollably, and this is the only time where it happens in a non-direct manner in the entire series (i.e. only other time your screen shakes violently is when you're stunned by an enemy).  Even when you're standing underneith a Reaper who's stomping the ground up your screen isn't going crazy like when that Hades cannon is firing.

At least, that's how I remember it.  Maybe I need to do my first ever replay to see if I notice things out of place.


The entire mission seems intentionally designed to confuse and screw with your ability to focus and analyze your surroundings. It's done well enough that obvious things just completely slip past your radar.

It's exactly like an actual combat situation. The mission has so much going on that both you, the player, and Shepard shut out everything from your mind that does not directly relate to your current goal, which is get to that beam at all costs.




I've been saying that all along. It's a key point in Priority: Earth: The clock is there, the cain is there and Andersen's bizarre London rehash happens right after the extraction from there.

And for anyone questioning the validity of the cain anomaly HellishFiend and I were discussing way back in the 490s, go read it... I've got nothing for you. When has ME ever change the physics of a weapon or it's function for a single moment. Especially without updating the codex or making it permanent... On Rannoch they needed something for the reaper so they introduced a entirely new weapon with the necessary function. Plausibility.  Even without updating the codex... when have they messed with how a weapon operates? If the Hades needed to be taken down with something other than a cain for it to 'work' that is what BW would have composed for that portion of London. Or London really does = rushed.

Mark my words - That point in the game is key. They did not want you hanging around there poking your nose into things. If my gaming box was not down I'd record that area. I did hang around and there's some interesting 'components' to be found.

Although I like the idea of Cronos being the 'beginning' of the illusion/Indoctrination, as I posited that myself on my second play through, the fact remains there is no concrete there... It's the same argument for why Shep cannot be on the Citadel. Cronos could very well be the 'hard' start of, say, the waking dream/hallucination that leads up to the indoctrination attempt.

Just look at the ships arriving in Sol. Really? 10-20 ships can hit the relay at a time, followed my 10-20 more every second? Right. Sure was cool though. I had to decide they were coming into the system Via FTL close to the relay because it does not make sense otherwise.

Now, I'll get back to catching up. Still 3 pages behind. Good stuff by the way...

#14335
Andromidius

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HellishFiend wrote...

Andromidius wrote...

Well, that's a very mundane and understandable aspect of Indoctrination that's scientifically plausible. Of course, those real life studies only affected a smaller percentage of test subjects but we can assume the Reapers have the methods and technology to be much more effective. And I also imagine they have other methods of directly influencing organics who have already been weakened by the infrasounding waves.

Also helps explain ghost sightings. Which pleases my inner skeptic greatly. Though my believer friend would be very annoyed if I tried to convince her of any of this...


It stands to reason that the Reapers have nailed the aspect of infra/ultrasonic noise that adversely affects organics, and refined it to have the intended effect on 100% of individuals. 


Sort of like how humans have refined the act of throwing an object into modern day firearms? 

#14336
paxxton

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HellishFiend wrote...

paxxton wrote...

HellishFiend wrote...

paxxton wrote...

"respondents reporting anxiety, uneasiness, extreme sorrow, nervous feelings of revulsion or fear, chills down the spine and feelings of pressure on the chest."

That would explain that exhaustion I mentioned.


Yeah, I'm dying for video based proof of the infrasonic sound on the normandy. I trust TSA, but we need proof in order to present it to the playerbase at large. We need video of a woofer vibrating at inaudible frequencies while on the Normandy. 

I really wish my expensive ass subwoofer didnt come with a crossover that limits it to 19hz....

You have to remember that if this is really the case listening to that while playing might result in serious mental instability.


Small scale exposure will not cause any dramatic effects. In the case of that video, especially, that woofer is far too small to cause anyone physiological harm.

I meant while playing the game not the video. I wonder if there are people with powerful enough subwoofers that actually got  influenced by that sounds.

#14337
HellishFiend

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Turbo_J wrote...


And for anyone questioning the validity of the cain anomaly HellishFiend and I were discussing way back in the 490s, go read it... I've got nothing for you. When has ME ever change the physics of a weapon or it's function for a single moment. Especially without updating the codex or making it permanent... On Rannoch they needed something for the reaper so they introduced a entirely new weapon with the necessary function. Plausibility.  Even without updating the codex... when have they messed with how a weapon operates? If the Hades needed to be taken down with something other than a cain for it to 'work' that is what BW would have composed for that portion of London. Or London really does = rushed.

Mark my words - That point in the game is key. They did not want you hanging around there poking your nose into things. If my gaming box was not down I'd record that area. I did hang around and there's some interesting 'components' to be found.


Welcome back. ^_^ And yes, I agree with the above 100%

#14338
TJBartlemus

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Andromidius wrote...

It also means if such sounds are in the game, that heavily hints towards attempted indoctrination of the player! Or at lest some sort of emotional manipulation...

Interesting indeed...


What about when TIM controls you and Anderson? During that part I kept thinking someting was up cause Shepard repeditively looks like he is having this massive headache, there is this weird drone like sound in the background, and at the edge of the screen it is blurry like the people shadows in the dreams.

Also don't you have to be indoctrinated for Reaper tech to control you?

#14339
paxxton

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prettz wrote...

ugh to many pages to read anyways have we noticed how star child filters out much of the electricity when viewed from it's body
Posted Image

Very nice but a bit creepy. Would be good for a wallpaper but it's too bright.

#14340
BleedingUranium

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Turbo_J wrote...

GethPrimeMKII wrote...

Andromidius wrote...

Ctoagu wrote...

GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?


The entirety of Prirotiy: Earth felt out of place, when you compare it to the rest of the game.

Starting with the beginning, how there was no background music, and we had that Hades Cannon taking the forefront while getting swarmed all over by husks. I don't know about the rest of you, but I was actually beginning to feel shell shocked from the near-constant loud noise and complete chaos. Just fighting up that one street was one of the most draining experiences I've had in a game.


That part frustrated me a great deal.  I hate it when my screen shakes uncontrollably, and this is the only time where it happens in a non-direct manner in the entire series (i.e. only other time your screen shakes violently is when you're stunned by an enemy).  Even when you're standing underneith a Reaper who's stomping the ground up your screen isn't going crazy like when that Hades cannon is firing.

At least, that's how I remember it.  Maybe I need to do my first ever replay to see if I notice things out of place.


The entire mission seems intentionally designed to confuse and screw with your ability to focus and analyze your surroundings. It's done well enough that obvious things just completely slip past your radar.

It's exactly like an actual combat situation. The mission has so much going on that both you, the player, and Shepard shut out everything from your mind that does not directly relate to your current goal, which is get to that beam at all costs.




I've been saying that all along. It's a key point in Priority: Earth: The clock is there, the cain is there and Andersen's bizarre London rehash happens right after the extraction from there.

And for anyone questioning the validity of the cain anomaly HellishFiend and I were discussing way back in the 490s, go read it... I've got nothing for you. When has ME ever change the physics of a weapon or it's function for a single moment. Especially without updating the codex or making it permanent... On Rannoch they needed something for the reaper so they introduced a entirely new weapon with the necessary function. Plausibility.  Even without updating the codex... when have they messed with how a weapon operates? If the Hades needed to be taken down with something other than a cain for it to 'work' that is what BW would have composed for that portion of London. Or London really does = rushed.

Mark my words - That point in the game is key. They did not want you hanging around there poking your nose into things. If my gaming box was not down I'd record that area. I did hang around and there's some interesting 'components' to be found.

Although I like the idea of Cronos being the 'beginning' of the illusion/Indoctrination, as I posited that myself on my second play through, the fact remains there is no concrete there... It's the same argument for why Shep cannot be on the Citadel. Cronos could very well be the 'hard' start of, say, the waking dream/hallucination that leads up to the indoctrination attempt.

Just look at the ships arriving in Sol. Really? 10-20 ships can hit the relay at a time, followed my 10-20 more every second? Right. Sure was cool though. I had to decide they were coming into the system Via FTL close to the relay because it does not make sense otherwise.

Now, I'll get back to catching up. Still 3 pages behind. Good stuff by the way...


I remember someone at Bioware saying, in response to someone asking why the battle was at melee range (for a space battle) and not at the 10,000s of kms it's supposed to be at, they wanted to make it visually more familiar, and cooler. I'm paraphrasing, but that was the intention. I apply the same logic to them all coming through the relay.

#14341
Turbo_J

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HellishFiend wrote...

paxxton wrote...

London seems more and more a hallucination. In that context what meaning could Liara's gift have?


No idea. Like I just mentioned to Dante, I find it incredibly difficult to have all this evidence point towards a particular conclusion....


Well, if Shep is unconscious in London, partially buried in the rubble, has been treated as best possible with Medigel, can't be moved without aid from real field docs due to, maybe rebar jutting out of their leg... Maybe Liara figured Shep should be conscious after the Medigel treatment and goes into their mind to see why they aren't. Maybe she is trying to pull Shep out of the Indoctrination attempt.

#14342
HellishFiend

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paxxton wrote...

HellishFiend wrote...

paxxton wrote...

You have to remember that if this is really the case listening to that while playing might result in serious mental instability.


Small scale exposure will not cause any dramatic effects. In the case of that video, especially, that woofer is far too small to cause anyone physiological harm.

I meant while playing the game not the video. I wonder if there are people with powerful enough subwoofers that actually got  influenced by that sounds.


It is possible.

However like I said in an earlier post, 99.99+% of players will not have equipment that reproduces that frequency. It isnt even audible, so no matter how much you spend on your audio system, most manufacturers typically will restrict the range of the speakers to just a tad beyond audible frequences. Hence why my $2000 subwoofer is limited to 19hz. Typically, the lowest any subwoofer will go (with a reasonable crossover installed) is 17hz. Anything below that is too inaudible to risk damaging the speaker by allowing it to produce. 

TSA has professional equipment that allows him to fiddle with equalization enough to where he was able to find this. In the case of the youtube video I linked, those speakers are a cheap POS that doesnt come with a proper crossover. So it will (attempt to) reproduce anything. 

Modifié par HellishFiend, 08 juin 2012 - 12:40 .


#14343
Arian Dynas

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Turbo_J wrote...

GethPrimeMKII wrote...

Andromidius wrote...

Ctoagu wrote...

GethPrimeMKII wrote...

Did anyone feel it odd and out of place to be able to conveniently reach and converse, via hologram, with all of the ME2 squad mates in Priority:Earth?


The entirety of Prirotiy: Earth felt out of place, when you compare it to the rest of the game.

Starting with the beginning, how there was no background music, and we had that Hades Cannon taking the forefront while getting swarmed all over by husks. I don't know about the rest of you, but I was actually beginning to feel shell shocked from the near-constant loud noise and complete chaos. Just fighting up that one street was one of the most draining experiences I've had in a game.


That part frustrated me a great deal.  I hate it when my screen shakes uncontrollably, and this is the only time where it happens in a non-direct manner in the entire series (i.e. only other time your screen shakes violently is when you're stunned by an enemy).  Even when you're standing underneith a Reaper who's stomping the ground up your screen isn't going crazy like when that Hades cannon is firing.

At least, that's how I remember it.  Maybe I need to do my first ever replay to see if I notice things out of place.


The entire mission seems intentionally designed to confuse and screw with your ability to focus and analyze your surroundings. It's done well enough that obvious things just completely slip past your radar.

It's exactly like an actual combat situation. The mission has so much going on that both you, the player, and Shepard shut out everything from your mind that does not directly relate to your current goal, which is get to that beam at all costs.




I've been saying that all along. It's a key point in Priority: Earth: The clock is there, the cain is there and Andersen's bizarre London rehash happens right after the extraction from there.

And for anyone questioning the validity of the cain anomaly HellishFiend and I were discussing way back in the 490s, go read it... I've got nothing for you. When has ME ever change the physics of a weapon or it's function for a single moment. Especially without updating the codex or making it permanent... On Rannoch they needed something for the reaper so they introduced a entirely new weapon with the necessary function. Plausibility.  Even without updating the codex... when have they messed with how a weapon operates? If the Hades needed to be taken down with something other than a cain for it to 'work' that is what BW would have composed for that portion of London. Or London really does = rushed.

Mark my words - That point in the game is key. They did not want you hanging around there poking your nose into things. If my gaming box was not down I'd record that area. I did hang around and there's some interesting 'components' to be found.

Although I like the idea of Cronos being the 'beginning' of the illusion/Indoctrination, as I posited that myself on my second play through, the fact remains there is no concrete there... It's the same argument for why Shep cannot be on the Citadel. Cronos could very well be the 'hard' start of, say, the waking dream/hallucination that leads up to the indoctrination attempt.

Just look at the ships arriving in Sol. Really? 10-20 ships can hit the relay at a time, followed my 10-20 more every second? Right. Sure was cool though. I had to decide they were coming into the system Via FTL close to the relay because it does not make sense otherwise.

Now, I'll get back to catching up. Still 3 pages behind. Good stuff by the way...


If it helps you stomach that scene, looking at it, they are lacking the usual characteristics of relay travel and it does resemble when the Normandy drops out of FTL from a few custscenes, more than going through a relay.

#14344
HellishFiend

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Andromidius wrote...

Sort of like how humans have refined the act of throwing an object into modern day firearms? 


Exactly. 

#14345
BleedingUranium

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TJBartlemus wrote...

Andromidius wrote...

It also means if such sounds are in the game, that heavily hints towards attempted indoctrination of the player! Or at lest some sort of emotional manipulation...

Interesting indeed...


What about when TIM controls you and Anderson? During that part I kept thinking someting was up cause Shepard repeditively looks like he is having this massive headache, there is this weird drone like sound in the background, and at the edge of the screen it is blurry like the people shadows in the dreams.

Also don't you have to be indoctrinated for Reaper tech to control you?


I think the control thing was added to add to the unrealness of the scene, because Miranda felt the need to bring up the control chip thing a couple times in ME3, when that was completely taken care of in ME2.

Anderson being born in London I see in a similar way, I'm just not sure what it means yet

#14346
MaximizedAction

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paxxton wrote...

prettz wrote...

ugh to many pages to read anyways have we noticed how star child filters out much of the electricity when viewed from it's body
Posted Image

Very nice but a bit creepy. Would be good for a wallpaper but it's too bright.


Same string of thought here. Beautiful shot, like something from deviantart, only from BW. Btw, using flycam to shoot things from a good enough perspective to make it look beautiful = photography. So here a new niche for photography: flycaming Mass Effect 3.

#14347
HellishFiend

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Turbo_J wrote...

HellishFiend wrote...

paxxton wrote...

London seems more and more a hallucination. In that context what meaning could Liara's gift have?


No idea. Like I just mentioned to Dante, I find it incredibly difficult to have all this evidence point towards a particular conclusion....


Well, if Shep is unconscious in London, partially buried in the rubble, has been treated as best possible with Medigel, can't be moved without aid from real field docs due to, maybe rebar jutting out of their leg... Maybe Liara figured Shep should be conscious after the Medigel treatment and goes into their mind to see why they aren't. Maybe she is trying to pull Shep out of the Indoctrination attempt.


That would explain the "Liara's gift" scene, as well as the whispers when firing the gun in the decision chamber. I'm still hesitant to draw conclusions, though. 

#14348
Arian Dynas

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Turbo_J wrote...

HellishFiend wrote...

paxxton wrote...

London seems more and more a hallucination. In that context what meaning could Liara's gift have?


No idea. Like I just mentioned to Dante, I find it incredibly difficult to have all this evidence point towards a particular conclusion....


Well, if Shep is unconscious in London, partially buried in the rubble, has been treated as best possible with Medigel, can't be moved without aid from real field docs due to, maybe rebar jutting out of their leg... Maybe Liara figured Shep should be conscious after the Medigel treatment and goes into their mind to see why they aren't. Maybe she is trying to pull Shep out of the Indoctrination attempt.


Something to help ME stomach your idea a bit more, if you think this is the case and that London was basically a sonnambulist battle, what do you think happened in it's place? How did Shepard get where he did? What happened in place of the Cain hitting the Hades Cannon? Was Shepard just running around, claiming he heard orders, his squaddies beliving it and firing heavy weapons pointlessly at a Destroyer when the Fleet was really preparing to fire?

#14349
Andromidius

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TJBartlemus wrote...

Andromidius wrote...

It also means if such sounds are in the game, that heavily hints towards attempted indoctrination of the player! Or at lest some sort of emotional manipulation...

Interesting indeed...


What about when TIM controls you and Anderson? During that part I kept thinking someting was up cause Shepard repeditively looks like he is having this massive headache, there is this weird drone like sound in the background, and at the edge of the screen it is blurry like the people shadows in the dreams.

Also don't you have to be indoctrinated for Reaper tech to control you?


Yeah you need to be indoctrinated and possibly implanted.  Even then, taking 'direct control' seems to be pretty lethal to the subject.  Look at Saren (admittedly already dead) and Collectors that are controlled by Harbinger - they basically burn up.

All Indoctrination really does is convince you the Reapers are correct, and then you go about your business as if normally - unknowingly doing something you'd never have done previously.  You WANT to do what the Reapers suggest.

The scene with TIM and Anderson doesn't give me the same vibes.  Anderson still has free will, he just can't move his body properly.  Same with Shepard.  That is not indoctrination as we know it in Mass Effect.

#14350
Turbo_J

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HellishFiend wrote...

EpyonX3 wrote...

The Cain does fly sideways at whatever the target is.

Observe this video, you'll notice that the projectile moves slightly to the left as Shepard acquires a target as it's fired.


Good find. Odd, that animation contradicts the lore from the ME3 codex as well. I believe the second Cain near the Hades Cannon reaper does fire according to the lore, though. 

I'm still inclined to think there is something symbolic here. 


Unless you fire it at the Hades.

Pick up the first and miss, the second takes on the magic guided missile proprieties and hits it's mark.

From this day forward, any cain pointed at a Reaper, will die. Until we find a cain and point it at a Reaper. At which point, we will likely die.