Yeah, seems the developers forgot which shotgun Wrex was carrying and placed a spike gun in the renegade option scene.balance5050 wrote...
Sorry everyone but I'm debunking the gun evidence today....
Wrex's gun transforms at 1:30.
Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#15076
Posté 08 juin 2012 - 09:13
#15077
Posté 08 juin 2012 - 09:14
Unschuld wrote...
HellishFiend wrote...
Unschuld wrote...
Unrelated question: on Sur'Kesh your squaddies comment on how fast Cerberus arrived must make it an inside job. Do we ever find out who the mole was, or get a direct/indirect explanation?
To my knowledge, we do not. Someone correct me if I'm wrong though, because I'm not absolutely positive.
Hmmm... It could mean something interesting...
Could be. Gunslinger raises a good point about it, but I'm hesitant to draw any conclusions without more evidence.
#15078
Posté 08 juin 2012 - 09:14
HellishFiend wrote...
I found it, here it is:HellishFiend wrote...
dreamgazer wrote...
HellishFiend wrote...
prettz wrote...
need a fact check is the following statement correct.
M-6 Carnifex is found by Shepard and the files for the M-3 Predator model are loaded up only at the destroy ending.
Nether the control ending or synthesis ending loads up the M-3 Predator
I can indirectly confirm that. I wasnt the one to personally do it, but I do know that someone claimed to have done it.
Would the fact that Shepard fires a gun only in Destroy automatically trigger the loading of the Predator---like a default mechanism?
I would have to say no. There is no precedent for that sort of thing happening. The only time where the wrong gun is ever loaded is during the Wrex betrayal scene. Wrex's gun for a short moment is garbled with the models of two guns at the same time, but that is because Bioware used the model of a Claymore and the sound effect of a Graal Spike Thrower. The claymore is properly shown in all but a couple of the camera shots, where for some reason the models for both are present in his hand.
That is not the case here. The "endgamecarnifex" has its own asset in the game. There would be no reason for it to glitch up and load another gun asset and change to it at that specific moment.
Thanks... still a bit disheartening for me.
#15079
Posté 08 juin 2012 - 09:15
balance5050 wrote...
Thanks... still a bit disheartening for me.
Why? It doesnt dishearten me at all. The change in the ending is undoubtedly intentional, of that you can be sure.
Modifié par HellishFiend, 08 juin 2012 - 09:15 .
#15080
Posté 08 juin 2012 - 09:16
Don't worry. Just finish Citadel: The Return and when you are back before Cronos start the mission again.Lord Luc1fer wrote...
K, I'm back, tail between my legs. How come on PC it only retains your last 3 saves? can't get back to chronosLord Luc1fer wrote...
paxxton wrote...
Change the difficulty level to Narrative and you'll finish the game in no time.Lord Luc1fer wrote...
Okay.... soooo. I have to play through from cronos station again? ***********************!!!!!!!!!
I hate my newbiness. Thanks for the info Hellish, even if it wasn't quite what I wanted to hear!
That... Is the best plan ever. For now.
[EDIT] If I'm back, having seen breath scene, by 1:00am GMT I want tea and medals
[EDIT] I'm the world's sillest goose, guess where it arrive after the credits?
Modifié par paxxton, 08 juin 2012 - 09:16 .
#15081
Posté 08 juin 2012 - 09:16
Lord Luc1fer wrote...
K, I'm back, tail between my legs. How come on PC it only retains your last 3 saves? can't get back to chronos
[EDIT] I'm the world's sillest goose, guess where it arrive after the credits?
Yup, thats part of why I said it "may be a clue".
#15082
Posté 08 juin 2012 - 09:17
The "endgamecarnifex" has its own asset in the game.
Elaborate...
Modifié par Bill Casey, 08 juin 2012 - 09:17 .
#15083
Posté 08 juin 2012 - 09:17
I'm happy saying the dalatrass was behind itgunslinger_ruiz wrote...
I believe you're right, but we do find out from the Primarch in a mail something similiar happened with Cerberus and some high ranking Turians at a secret location. We find out during the side mission it starts a Volus gave up the location, so it's possible Cerberus had other Citadel officials tapped. Then again, those STG guys keep things pretty secretive so it's really up to speculation...HellishFiend wrote...
To my knowledge, we do not. Someone correct me if I'm wrong though, because I'm not absolutely positive.Unschuld wrote...
Unrelated question: on Sur'Kesh your squaddies comment on how fast Cerberus arrived must make it an inside job. Do we ever find out who the mole was, or get a direct/indirect explanation?
#15084
Posté 08 juin 2012 - 09:17
balance5050 wrote...
Sorry everyone but I'm debunking the gun evidence today....
Wrex's gun transforms at 1:30.
Well noticed. Looks pretty conclusive to me
#15085
Posté 08 juin 2012 - 09:18
Bill Casey wrote...
Can you look at the endgamecarniflex file?
Someone has, yes, though I'm horrible with names and cant remember who did it.
It is a custom model, totally separate from the regular Carnifex, with an "infinite ammo" flag set, a clip size of 9999 (irrelevant since it has infinite ammo), and a custom "injured shepard" Predator reload animation.
#15086
Posté 08 juin 2012 - 09:18
#15087
Posté 08 juin 2012 - 09:19
SS2Dante wrote...
balance5050 wrote...
Sorry everyone but I'm debunking the gun evidence today....
Wrex's gun transforms at 1:30.
Well noticed. Looks pretty conclusive to me
Does no one read my posts...? <_<
#15088
Posté 08 juin 2012 - 09:20
#15089
Posté 08 juin 2012 - 09:22
Bill Casey wrote...
Could the Predator reload animation have glitched it?
No, it couldnt have.
I'll reiterate:
In Wrex's death scene, the glitch seems to occur because the game loads the assets for both guns in order to use the model of one and the sound effect of the other. Eventually the scene gets confused and forgets to hide the models of the spike thrower. Missed by QA.
In the ending, the "endgamecarnifex" has its own asset, complete with all of the sounds, animations, and model that it needs to function. No other gun assets are loaded unless you pick Destroy. In that case, the default Predator asset is loaded, and the game has a unique function-call that is called at that specific moment (when the shockwave hits) in order to load the Predator model and display it over endgamecarnifex.
Undeniably intentional.
Modifié par HellishFiend, 08 juin 2012 - 09:24 .
#15090
Posté 08 juin 2012 - 09:24
HellishFiend wrote...
SS2Dante wrote...
balance5050 wrote...
Sorry everyone but I'm debunking the gun evidence today....
Wrex's gun transforms at 1:30.
Well noticed. Looks pretty conclusive to me
Does no one read my posts...? <_<
I did (was posted while I was typing) but I don't think your counter point is solid. Yes the extra game files are loaded (I should know, I found them) but obviously extra files are also loaded in the Wrex scene. And if the developers only wanted the sound of the other shotgun then why do they keep that new shotgun in his hand? If they'd swapped it back noone would have noticed.
Not saying the end change isn't/couldn't be intentional, suppose what I mean is as evidence for IT it's invalidated by this video, as a similar thing is shown to happen before, with zero IT connection.
#15091
Posté 08 juin 2012 - 09:25
SS2Dante wrote...
I did (was posted while I was typing) but I don't think your counter point is solid. Yes the extra game files are loaded (I should know, I found them) but obviously extra files are also loaded in the Wrex scene. And if the developers only wanted the sound of the other shotgun then why do they keep that new shotgun in his hand? If they'd swapped it back noone would have noticed.
Not saying the end change isn't/couldn't be intentional, suppose what I mean is as evidence for IT it's invalidated by this video, as a similar thing is shown to happen before, with zero IT connection.
Read my explanation above your post. If you still choose to believe the ending gun switch is debunked as evidence, that's your choice....
#15092
Posté 08 juin 2012 - 09:25
HellishFiend wrote...
Bill Casey wrote...
Could the Predator reload animation have glitched it?
No, it couldnt have.
I'll reiterate:
In Wrex's death scene, the glitch seems to occur because the game loads the assets for both guns in order to use the model of one and the sound effect of the other. Eventually the scene gets confused and forgets to hide the models of the spike thrower. Missed by QA.
In the ending, the "endgamecarnifex" has its own asset, complete with all of the sounds, animations, and model that it needs to function. No other gun assets are loaded unless you pick Destroy. In that case, the default Predator asset is loaded, and the game has a unique function-call that is called at that specific moment (when the shockwave hits) in order to load the Predator model and display it over endgamecarnifex.
Undeniably intentional.
The reiteration is better, thanks, undeniable intentional.
#15093
Posté 08 juin 2012 - 09:25
HellishFiend wrote...
SS2Dante wrote...
I forget, the 4000 EMS threshold is caused by saving Anderson, either by killing TIM or suicide, yes? Not just convincing TIM to kill himself only?
Correct. Essentially you just need to have the "You did good, son/child, I'm proud of you" conversation with him to get your +1000 EMS. Make of that what you will...
Riiight, see, I think this is where my confusion is coming from. Isn't it something like, saving Anderson gives you an extra 1000 EMS but convincing TIM to commit suicide LOWERS the required EMS to get the breath scene by 1000? Or was that never actually confirmed?
Would check myself but can't seem to successfully alter my EMS with the save editor :@
#15094
Posté 08 juin 2012 - 09:28
SS2Dante wrote...
Riiight, see, I think this is where my confusion is coming from. Isn't it something like, saving Anderson gives you an extra 1000 EMS but convincing TIM to commit suicide LOWERS the required EMS to get the breath scene by 1000? Or was that never actually confirmed?
Would check myself but can't seem to successfully alter my EMS with the save editor :@
As far as I know, we dont know the concrete answer to that question, so unless someone figures it out, its semantics at this point since the end result is the same.
#15095
Posté 08 juin 2012 - 09:29
HellishFiend wrote...
SS2Dante wrote...
I did (was posted while I was typing) but I don't think your counter point is solid. Yes the extra game files are loaded (I should know, I found them) but obviously extra files are also loaded in the Wrex scene. And if the developers only wanted the sound of the other shotgun then why do they keep that new shotgun in his hand? If they'd swapped it back noone would have noticed.
Not saying the end change isn't/couldn't be intentional, suppose what I mean is as evidence for IT it's invalidated by this video, as a similar thing is shown to happen before, with zero IT connection.
Read my explanation above your post. If you still choose to believe the ending gun switch is debunked as evidence, that's your choice....
I did, and do.
What does the other gun sound like, by the way? (not a shotgun man) Presumably, if they're using the other guns sound, then it wouldn't be appropriate for the situation?
EDIT - ah screw it I'll go look myself
#15096
Posté 08 juin 2012 - 09:30
HellishFiend wrote...
SS2Dante wrote...
Riiight, see, I think this is where my confusion is coming from. Isn't it something like, saving Anderson gives you an extra 1000 EMS but convincing TIM to commit suicide LOWERS the required EMS to get the breath scene by 1000? Or was that never actually confirmed?
Would check myself but can't seem to successfully alter my EMS with the save editor :@
As far as I know, we dont know the concrete answer to that question, so unless someone figures it out, its semantics at this point since the end result is the same.
Not quite, since if both are allowed to be activated at once then you could get the breath scene with 3000 EMS. Doubtful, to be sure, but possible, and different.
#15097
Posté 08 juin 2012 - 09:30
SS2Dante wrote...
I did, and do.
What does the other gun sound like, by the way? (not a shotgun man) Presumably, if they're using the other guns sound, then it wouldn't be appropriate for the situation?
EDIT - ah screw it I'll go look myself
I think you're on your own with that line of investigation. I've already done my homework and written my essay.
#15098
Posté 08 juin 2012 - 09:31
SS2Dante wrote...
Not quite, since if both are allowed to be activated at once then you could get the breath scene with 3000 EMS. Doubtful, to be sure, but possible, and different.
Can not be the case. If it were, importers everywhere would be triggering the breath scene with 3000 EMS.
#15099
Posté 08 juin 2012 - 09:38
HellishFiend wrote...
SS2Dante wrote...
Not quite, since if both are allowed to be activated at once then you could get the breath scene with 3000 EMS. Doubtful, to be sure, but possible, and different.
Can not be the case. If it were, importers everywhere would be triggering the breath scene with 3000 EMS.
Quite probable. The best (and from what I can see, only correct guide on the bloody internet) doesn't mention it Nevertheless, worth having a look.
Modifié par SS2Dante, 08 juin 2012 - 09:39 .
#15100
Posté 08 juin 2012 - 09:40
Been too busy playing with overclocking and playing some multiplayer
http://i.imgur.com/n0JYH.png
Anyway, anything interesting happen over the past 30 pages? I'd like to check the whole infrasound thing in London and the ending sequence, that's be an interesting one. Unfortunately, whilst I have the bassiest headphones in the whole world I'm not a whale and thus sadly can't hear infrasonic. If anyone has some remotely decent speakers hooked up to their PC/console I can show you how to set up a low-pass filter in software...




Ce sujet est fermé
Retour en haut




