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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#15101
FreddyCast

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HellishFiend wrote...

SS2Dante wrote...


Riiight, see, I think this is where my confusion is coming from. Isn't it something like, saving Anderson gives you an extra 1000 EMS but convincing TIM to commit suicide LOWERS the required EMS to get the breath scene by 1000? Or was that never actually confirmed?

Would check myself but can't seem to successfully alter my EMS with the save editor :@


As far as I know, we dont know the concrete answer to that question, so unless someone figures it out, its semantics at this point since the end result is the same. 

Guys, you got it all wrong. Your EMS does not decrease or increase depending on what you do to Anderson or TIM. However, whether Shepard lives does depend on whether you save Anderson or not.
Let me break it down for you.
Whatever EMS you have when starting Priority: Earth mission always stays the same, all the way to the end. Your EMS does not change.
If you have 4,000 EMS (your Readiness Rating, to be more accurate) or higher and you choose to Destroy the Reapers AND you saved Anderson, then Shepard lives.
If you have 5,000 or higher and you choose to Destroy the Reapers, but did not save Anderson, then Shepard still lives.

#15102
Dendio1

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Im starting to see indoctrination as nothing more than really good fanon.

-The final hours app says they wanted shepards emotions to be shown in me3. That explains the dream sequences.

-Star kid is supposed to represent those shepard could not save according to final hours.

-The TIM eye's = indoctrination is proved false by benezia and edi and the indoctrination codex never mentions eyes anyway.

Now we show that the gun swap is something present in other parts of the game...its a bug nothing more.

Slowly every piece of evidence is being debunked...what do we have left?

Modifié par Dendio1, 08 juin 2012 - 09:44 .


#15103
MaximizedAction

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HellishFiend wrote...

Bill Casey wrote...

Could the Predator reload animation have glitched it?


No, it couldnt have.

I'll reiterate:

In Wrex's death scene, the glitch seems to occur because the game loads the assets for both guns in order to use the model of one and the sound effect of the other. Eventually the scene gets confused and forgets to hide the models of the spike thrower. Missed by QA. 

In the ending, the "endgamecarnifex" has its own asset, complete with all of the sounds, animations, and model that it needs to function. No other gun assets are loaded unless you pick Destroy. In that case, the default Predator asset is loaded, and the game has a unique function-call that is called at that specific moment (when the shockwave hits) in order to load the Predator model and display it over endgamecarnifex.

Undeniably intentional.


Nice sum up. This is why I think that the gun swap is THE evidence we have. Denying that this is done intentionally is simply ignorance or trolling.

#15104
HellishFiend

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TSA_383 wrote...

Wow, every day I go to work, come back and there's another 30 pages...
Been too busy playing with overclocking and playing some multiplayer :P
http://i.imgur.com/n0JYH.png

Anyway, anything interesting happen over the past 30 pages? I'd like to check the whole infrasound thing in London and the ending sequence, that's be an interesting one. Unfortunately, whilst I have the bassiest headphones in the whole world I'm not a whale and thus sadly can't hear infrasonic. If anyone has some remotely decent speakers hooked up to their PC/console I can show you how to set up a low-pass filter in software...


Unfortunately I think all but my passive loudspeakers have built in crossovers that would prevent them from putting out bass at 15hz. And while I think they could take it (Klipsch is an amazing brand), and I'm not sure I want to put them through that. But if you know how to set up a low pass filter that would work for the 360 I'll entertain the idea.  

#15105
HellishFiend

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FreddyCast wrote...
Guys, you got it all wrong. Your EMS does not decrease or increase depending on what you do to Anderson or TIM. However, whether Shepard lives does depend on whether you save Anderson or not.
Let me break it down for you.
Whatever EMS you have when starting Priority: Earth mission always stays the same, all the way to the end. Your EMS does not change.
If you have 4,000 EMS (your Readiness Rating, to be more accurate) or higher and you choose to Destroy the Reapers AND you saved Anderson, then Shepard lives.
If you have 5,000 or higher and you choose to Destroy the Reapers, but did not save Anderson, then Shepard still lives.


Sounds like semantics to me, to be honest. The end result is the same no matter how you word it. Though Cronos Station is where your EMS becomes locked, not Priority: Earth

#15106
SS2Dante

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HellishFiend wrote...

FreddyCast wrote...
Guys, you got it all wrong. Your EMS does not decrease or increase depending on what you do to Anderson or TIM. However, whether Shepard lives does depend on whether you save Anderson or not.
Let me break it down for you.
Whatever EMS you have when starting Priority: Earth mission always stays the same, all the way to the end. Your EMS does not change.
If you have 4,000 EMS (your Readiness Rating, to be more accurate) or higher and you choose to Destroy the Reapers AND you saved Anderson, then Shepard lives.
If you have 5,000 or higher and you choose to Destroy the Reapers, but did not save Anderson, then Shepard still lives.


Sounds like semantics to me, to be honest. The end result is the same no matter how you word it. Though Cronos Station is where your EMS becomes locked, not Priority: Earth


I was gonna say, ok, that is essentially a semantic difference.

#15107
TSA_383

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HellishFiend wrote...

TSA_383 wrote...

Wow, every day I go to work, come back and there's another 30 pages...
Been too busy playing with overclocking and playing some multiplayer :P
http://i.imgur.com/n0JYH.png

Anyway, anything interesting happen over the past 30 pages? I'd like to check the whole infrasound thing in London and the ending sequence, that's be an interesting one. Unfortunately, whilst I have the bassiest headphones in the whole world I'm not a whale and thus sadly can't hear infrasonic. If anyone has some remotely decent speakers hooked up to their PC/console I can show you how to set up a low-pass filter in software...


Unfortunately I think all but my passive loudspeakers have built in crossovers that would prevent them from putting out bass at 15hz. And while I think they could take it (Klipsch is an amazing brand), and I'm not sure I want to put them through that. But if you know how to set up a low pass filter that would work for the 360 I'll entertain the idea.  

Stick it on at low volume :P
As long as you can see the cones move, you know it's there.
As for doing it via xbox the hardware would cost more than the xbox :lol: http://www.dv247.com...er-pedal--52346

#15108
FreddyCast

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HellishFiend wrote...

FreddyCast wrote...
Guys, you got it all wrong. Your EMS does not decrease or increase depending on what you do to Anderson or TIM. However, whether Shepard lives does depend on whether you save Anderson or not.
Let me break it down for you.
Whatever EMS you have when starting Priority: Earth mission always stays the same, all the way to the end. Your EMS does not change.
If you have 4,000 EMS (your Readiness Rating, to be more accurate) or higher and you choose to Destroy the Reapers AND you saved Anderson, then Shepard lives.
If you have 5,000 or higher and you choose to Destroy the Reapers, but did not save Anderson, then Shepard still lives.


Sounds like semantics to me, to be honest. The end result is the same no matter how you word it. Though Cronos Station is where your EMS becomes locked, not Priority: Earth

This isn't semantics. It comes straight from the ME3 guide book, word for word. And yes, your EMS is locked in Cronos Station, my mistake. However, in order to get the Breath Scene the game looks at the Readiness Rating of the EMS.

Modifié par FreddyCast, 08 juin 2012 - 09:59 .


#15109
HellishFiend

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TSA_383 wrote...


Stick it on at low volume :P
As long as you can see the cones move, you know it's there.
As for doing it via xbox the hardware would cost more than the xbox :lol: http://www.dv247.com...er-pedal--52346


Yeah, I kinda figured, which is why yesterday I was bummed out when I realized that my existing setup likely wouldnt be of any assistance in this investigation. I sent you a PM with some additional info though. Let me know what you think. 

#15110
Dwailing

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Dendio1 wrote...

Im starting to see indoctrination as nothing more than really good fanon.

-The final hours app says they wanted shepards emotions to be shown in me3. That explains the dream sequences.

-Star kid is supposed to represent those shepard could not save according to final hours.

-The TIM eye's = indoctrination is proved false by benezia and edi and the indoctrination codex never mentions eyes anyway.

Now we show that the gun swap is something present in other parts of the game...its a bug nothing more.

Slowly every piece of evidence is being debunked...what do we have left?


We have plenty left, and I'll address each of your points.  I do not have the final hours app, but if you're refering to the famous interview with Casey "Speculations" Hudson, I believe the point was that the PLAYER would be experiencing things, not just reacting to Shepard's experiences.  Secondly, that's not refering to Star Brat, but rather, the kid at the beginning (Are you sure you didn't confuse the final hours app with the art book?).  There's no reason why the "Catalyst" should have taken his appearance.  Also, why could he not also be the Reapers manipulating Shep?  As for the TIM's eyes, that's SYMBOLIC, not literal.  And lastly, the gun swap is STILL weird since there is NO explanation as to WHY it does that.

Modifié par Dwailing, 08 juin 2012 - 10:02 .


#15111
HellishFiend

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FreddyCast wrote...

This isn't semantics. It comes staright from the ME3 guide book, word for word. And yes, your EMS is locked in Cronos Station, my mistake. However, in order to get the Breath Scene the game looks at the Readiness Rating of the EMS.


It's precisely semantics. The guide is referring to the end result: the scenarios in which Shepard can live. How the game's programming comes to that determination is semantics at best, highly immaterial and hardly worth mentioning at worst. 

You're basically arguing that 4=4 is more correct than 2+2=4.

Its the same thing. 

Modifié par HellishFiend, 08 juin 2012 - 10:03 .


#15112
Dendio1

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Yea im done. Ive been avoiding taking sides, but I think we have enough counter evidence to abandon the theory

#15113
Dwailing

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HellishFiend wrote...

FreddyCast wrote...

This isn't semantics. It comes staright from the ME3 guide book, word for word. And yes, your EMS is locked in Cronos Station, my mistake. However, in order to get the Breath Scene the game looks at the Readiness Rating of the EMS.


It's precisely semantics. The guide is referring to the end result: the scenarios in which Shepard can live. How the game's programming comes to that determination is semantics at best, highly immaterial and hardly worth mentioning at worst. 

You're basically arguing that 2+2 =4 is more correct than 4=4.

Its the same thing. 


Alright, I'm just going to settle this right now before anything spirals out of control.  Whether Anderson is executed or not does NOT affect your EMS.  Rather, what it affects is the EMS LEVEL that is necessary to experience the breath scene.  Anderson not executed: 4,000 EMS required for breath scene.  Anderson executed: 5,000 EMS required for breath scene.

#15114
Dwailing

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Dendio1 wrote...

Yea im done. Ive been avoiding taking sides, but I think we have enough counter evidence to abandon the theory


Actually, YOU may have enough counter evidence, but WE do not have ANY reason to abandon it.  

Modifié par Dwailing, 08 juin 2012 - 10:05 .


#15115
SS2Dante

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Dendio1 wrote...

Yea im done. Ive been avoiding taking sides, but I think we have enough counter evidence to abandon the theory


How come, when referencing the Final Hours app, you didn't mention the part that says that they planned a sequence where the player lost control of Shep because shep became indoctrinated? Which the scrapped because the new gameplay mechanic was too difficult to implement.

#15116
paxxton

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Dendio1 wrote...

Yea im done. Ive been avoiding taking sides, but I think we have enough counter evidence to abandon the theory

What are you talking about? Posted Image

#15117
HellishFiend

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Dendio1 wrote...

Yea im done. Ive been avoiding taking sides, but I think we have enough counter evidence to abandon the theory


Your choice. I find myself using the word immaterial 2 posts in a row, because that's what your conclusion is. What the EC is - and what the truth is - is already set in stone. What we choose to believe is besides the point. Most of us in this topic are enjoying ourselves. Enjoying the wait between now and the EC by speculating. If you want to abandon the theory and take another course of action (such as brooding or complaining), that is your choice. 

#15118
SS2Dante

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Dwailing wrote...

HellishFiend wrote...

FreddyCast wrote...

This isn't semantics. It comes staright from the ME3 guide book, word for word. And yes, your EMS is locked in Cronos Station, my mistake. However, in order to get the Breath Scene the game looks at the Readiness Rating of the EMS.


It's precisely semantics. The guide is referring to the end result: the scenarios in which Shepard can live. How the game's programming comes to that determination is semantics at best, highly immaterial and hardly worth mentioning at worst. 

You're basically arguing that 2+2 =4 is more correct than 4=4.

Its the same thing. 


Alright, I'm just going to settle this right now before anything spirals out of control.  Whether Anderson is executed or not does NOT affect your EMS.  Rather, what it affects is the EMS LEVEL that is necessary to experience the breath scene.  Anderson not executed: 4,000 EMS required for breath scene.  Anderson executed: 5,000 EMS required for breath scene.


Yes, that may very well be it, the point is we don't know the internal coding so it's a semantic difference. Different way of expressing the same idea.

Anyway, yeah, dropping.

#15119
HellishFiend

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HellishFiend wrote...

Dendio1 wrote...

Yea im done. Ive been avoiding taking sides, but I think we have enough counter evidence to abandon the theory


Your choice. I find myself using the word immaterial 2 posts in a row, because that's what your conclusion is. What the EC is - and what the truth is - is already set in stone. What we choose to believe is besides the point. Most of us in this topic are enjoying ourselves. Enjoying the wait between now and the EC by speculating. If you want to abandon the theory and take another course of action (such as brooding or complaining), that is your choice. 


Also, anyone, feel free to paraphrase or quote me on this, or otherwise use it for yourselves in some way, because I think a lot of people need to hear it. 

#15120
estebanus

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Dendio1 wrote...

Yea im done. Ive been avoiding taking sides, but I think we have enough counter evidence to abandon the theory



Goodbye. I wish the best for you!

#15121
Big Bad

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Dendio1 wrote...

Yea im done. Ive been avoiding taking sides, but I think we have enough counter evidence to abandon the theory


That is certainly your prerogative, however you should at least be aware that several of the points you made above are factually incorrect.

The app doesn't say that they wanted to show Shep's emotions. It says they wanted the player to experience her emotions, which is very different.

The significance of the eyes is that TIM got them from contact with a reaper device.

I would go on, but posting on my phone is really annoying. :)

#15122
paxxton

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Actually, have you considered that we are drawing some conclusions from various evidence and by repeating and reliving them constantly we create a mental force that persuades others to embrace IT? If enough people believes IT is true, BioWare will have to implement it regardless of whether they planned for it or want it.

#15123
olshi

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The gun swap is like the weakest argument of them all. IT doesn't need it.

The dream sequences could still be effects of indoctrination. Why does Shepard see herself burn in the third dream? Could be interpreted in many ways.

The child that died on earth in the intro is supposed to represent those Shepard could not save. Not the catalyst. Why does the catalyst look like the child?

Whether TIM's eyes are the mark of an indoctrinated or not doesn't matter much. If they are just implants, why does Shepard get eye implants after she chooses Control/Synthesis right before she desintegrates?

There are still many other pieces of evidence left, the strongest being:
- breath scene
- dead bodies after Shepard gets hit by Harbinger
- Shepard's wound after he shot Anderson
- weapon bob
- squad on the Normandy
- countless other inconsistencies, plotholes and space magic

#15124
dreamgazer

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Dendio1 wrote...

Yea im done. Ive been avoiding taking sides, but I think we have enough counter evidence to abandon the theory


Good for you.  If you don't feel it's right, then you shouldn't stick to the idea.

There isn't enough "counter-evidence", in the slightest, but to each his own. ^_^

#15125
FreddyCast

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Dwailing wrote...

HellishFiend wrote...

FreddyCast wrote...

This isn't semantics. It comes staright from the ME3 guide book, word for word. And yes, your EMS is locked in Cronos Station, my mistake. However, in order to get the Breath Scene the game looks at the Readiness Rating of the EMS.


It's precisely semantics. The guide is referring to the end result: the scenarios in which Shepard can live. How the game's programming comes to that determination is semantics at best, highly immaterial and hardly worth mentioning at worst. 

You're basically arguing that 2+2 =4 is more correct than 4=4.

Its the same thing. 


Alright, I'm just going to settle this right now before anything spirals out of control.  Whether Anderson is executed or not does NOT affect your EMS.  Rather, what it affects is the EMS LEVEL that is necessary to experience the breath scene.  Anderson not executed: 4,000 EMS required for breath scene.  Anderson executed: 5,000 EMS required for breath scene.

That was exactly my point. Hellish mistakenly thought that saving or not saving Anderson somehow increases or decreases the EMS, which is not true. And again, the game looks at the READINESS RATING of the EMS, NOT the EMS itself.
If you have 4000 EMS, but your RR is 99%, then you will not get the breath scene. In this case, you must have 100% Readiness Rating in order to get the Breath Scene, as well as save Anderson.