Salient Archer wrote...
TJBartlemus wrote...
HellishFiend wrote...
Salient Archer wrote...
Just going to drop this here: http://social.biowar...3/2141#11952209 I don't ask for you to agree with it, but just read it with an open mind .. and yes, it is very, very longwinded.
Just for the record, I want you to know that I do agree with the vast majority of your EMS theory. It was just one particular point I disagreed on, and I cant even remember what it was, so it must not have been very important.
Yeah I agree with your theory. Seems quite explained and thought out. How long did it take you to write that and get all the details right? Very well done.:happy:
The thought process was more of a vent to process what I initially had seen in the final scenes of the game. I honestly felt depressed after finishing it, and although I played as a mostly Paragon Shep I chose destroy on instinct alone, it was out of character but yet felt right and honest. I wanted to explore the part of my psyche that led me to that decision. So I then took the time to collect my thoughts, explored the extended lore and that eventually lead to that EMS system.
You know, I had my own theory about the EMS system a few dozen pages ago. In addition to the idea that it represents Shepard's will power, I postulated that it could represent, in a slightly crazy sort of way, the degree to which the PLAYER is concerned with what happens. If you have a low EMS, it means you didn't complete many side missions, and you didn't play much if any multiplayer. Therefore, it can be safely assumed that you aren't as concerned about the outcome of the war and the game. So, they give you one or, at most, two possible endings, and that's that. If you play singleplayer but no multiplayer, you're more dedicated, and so, they give you synthesis, and a better version of control and destroy. They assume you're more concerned with the outcome, so they give you better possible endings. And finally, if you play multiplayer in addition to singleplayer, you can end up getting the breath scene after destroy. You REALLY care about this universe, and you want some hope for the future, so that's what they give you. Now, I know this sounds crazy, and it quite possibly (Probably? lol) is, but I figure it's speculation worthy. Also, I know this maybe dips into literalist territory, but I do believe it could be tweaked slightly to fit IT.
Edit: I just had an addition. The extra endings that come with a higher EMS might ALSO be an attempt to placate the players by giving them extra hope for the future, culminating in the breath scene.
Modifié par Dwailing, 09 juin 2012 - 03:24 .