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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#1551
Boradam

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MegumiAzusa wrote...

byne wrote...

MegumiAzusa wrote...

byne wrote...

Xavendithas wrote...

Anything new this afternoon or is the Carnifex/Predator bit still the idea being kicked around?


I second this question.

Been playing Diablo 3 and not keeping up on the thread.

I get the feeling lots of people are going to get angry at me for saying this, but I'm not seeing what the big deal is with Diablo 3. Thus far seems to be a fairly mediocre game. Maybe I'm playing it wrong or something.

Your feeling is because it's a mediocre game.


The only reason I even kept playing was because my wizard chick is played by Grey DeLisle, and therefore sounds like Princess Azula.

And even kinda looks like her a bit:

Posted Image

And for some reason that amuses me.

But all I know is I once played Diablo 2, and I played a necromancer who could blow corpses up.

The lack of corpse exploding necromancers saddens me.

She does quite a bit voice acting for Blizzard lately. Also some characters in ME3 like Kahlee, that's why I first assumed she was evil when meeting her :D


Azula is Kahlee?

wat

Damn, now I'm going to need to start watching LoK...

#1552
SirCroft

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The Predator/Carnifex thing is really far-fetched. Like the glitchty reflections, the keepers that you can walk through, the hole in the middle of the bridge to the control room, they're all design oversights, really.

#1553
byne

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Boradam wrote...

MegumiAzusa wrote...

byne wrote...

MegumiAzusa wrote...

byne wrote...

Xavendithas wrote...

Anything new this afternoon or is the Carnifex/Predator bit still the idea being kicked around?


I second this question.

Been playing Diablo 3 and not keeping up on the thread.

I get the feeling lots of people are going to get angry at me for saying this, but I'm not seeing what the big deal is with Diablo 3. Thus far seems to be a fairly mediocre game. Maybe I'm playing it wrong or something.

Your feeling is because it's a mediocre game.


The only reason I even kept playing was because my wizard chick is played by Grey DeLisle, and therefore sounds like Princess Azula.

And even kinda looks like her a bit:

*snip*

And for some reason that amuses me.

But all I know is I once played Diablo 2, and I played a necromancer who could blow corpses up.

The lack of corpse exploding necromancers saddens me.

She does quite a bit voice acting for Blizzard lately. Also some characters in ME3 like Kahlee, that's why I first assumed she was evil when meeting her :D


Azula is Kahlee?

wat

Damn, now I'm going to need to start watching LoK...


While I agree you should watch LoK, Azula isnt in it, so that isnt really relevant. ;)

Also, Azula was Nassana Dantius, thats how I immediately knew not to trust her in ME1

#1554
Xavendithas

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MegumiAzusa wrote...

Xavendithas wrote...

MegumiAzusa wrote...

Xavendithas wrote...

In regards to the Carnifex/Predator switch... Would it be a simple thing to screw up(in regards to the Unreal engine) or is this definitely something that would have been done on purpose? I'm sure you guys have already gone over this but I'm still catching up on the last 20 pages(ish).

Ever seen your gun randomly switching while you fire it?


Of course not, and I'm not trying to poke holes in the theory. I think it's one of the most conclusive pieces of evidence. I still can't help that the devil's advocate in me wonders just how easy it would be to have something like that happen on accident.

Without stopping the animation you have to specifically code it. You can see that as in any other scene with a changed gun you either draw it or having it in the base position.


Thanks. I was wondering if it was similar to the discussion about TIM's and Anderson's shadows from the last thread. I remembered someone saying that it has to be done deliberately, and that there is no chance for an accident.

#1555
llbountyhunter

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DJBare wrote...

InnerTurmoil wrote...

I have been looking into the gun switch and it happens so quickly at practically the last second.  What I found interesting is that during the part where Shepard runs and shoots the tube, every shot has the Carnifex echo shot except the last one, which is definitely a Predator shot, but this shot is muffled under the explosion of the tube.  I had to pause the game and let the explosion noises stop then unpause in order to hear the Predator shot clearly.

Yeah, I think this is the point where some of us believe Shepard breaks free of the indoctrination attempt, it's been pretty much established that Shepard is buried in earth bound rubble not citadel rubble., Shepard did not fall from the citadel, Shepard never left earth.


I think the gun theories are cool and really help IT if taken as a whole. 

I think this was dicussed bfore, but I like the idea of the gun as a representation of shepards metal defence (or weapon if you will), notice how he drops his gun in both control and synthesis- of course dropping the gun is understandable for control as he had to grip both handles, but not so much for synthesis

this idea is also boosted during the geth consensus mission where legion tells shepard that his weapon (also a gun) will take on a form he finds confortable. and the fact that he drops his weapon in the blue and green endings......

#1556
Nauks

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SirCroft wrote...

The Predator/Carnifex thing is really far-fetched. Like the glitchty reflections, the keepers that you can walk through, the hole in the middle of the bridge to the control room, they're all design oversights, really.

There are bigger more in-you-face clues for I.T surely, and some of the inconsistencies are quite likely design hickups, the gun though, it's very deliberately used to convey something.

And this thread would not be much fun if everyone just agreed with each other about the major poins all the time :)

No takers on Liara using Shepard as a tool? ah well, probably a long shot, and a depressing one.

Modifié par Nauks, 16 mai 2012 - 08:43 .


#1557
Unschuld

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MaximizedAction wrote...

TSA_383 wrote...

Unschuld wrote...

TSA_383 wrote...
*tries to imagine the level of fan outcry if Liara turns out to be indoctrinated and shep has to kill her*


Their
tears would make a most delicious drink, and I would start bottling it
and selling it for a premium price. Yes, even my brother who is a
Liaramancer.

[smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]

Don't care, can't shoot Liara, I think it'd ruin my... not really childhood, but the fun times I've had with these games [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]


As much as I love Liara being my Shep's LI, her being indoctrinated and me having to decide whether to kill her or not...that be an incredibly awesome move from Bioware...badassful in the very sense of the definition.


I've never been a huge fan of Liara, never had her as a LI either in any of my playthroughs. But don't get me wrong, my reasonings aren't out of spite (even if I joke about it). I consider her a..... friend I guess. Still, I wouldn't mind if they dropped that bombshell, and plugging her with a bullet would still leave me with a lump in my throat. As you worded it, I think it would be a badassful twist. Someone said earlier that this move would be too far for Bioware to push, and would be a massive fan betrayal/character suicide, even if it adds to the plot. Bioware would never force the sacrifice a LI or have them betray you for the sake of the plo.... oh wait, Thane and Jacob. Also, she's been conspicuously unable to die in all three games, meaning she has a very important purpose, something that can't be copy pasted by some other mook like the rest of the cast. Or she's just the lead writer's pet.

If you want to go further down the rabbit hole, subtract the last letter of her name.... :bandit:

This is really reaching though. Do I think it'll happen? Do I think the connections are really there? Probably not, it's just a fun little scenario that I like to bounce around in my head. It would definitely make for one of those "oh ****!" moments, and I really like when a game/movie/book can make me do that.

#1558
SS2Dante

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SirCroft wrote...

The Predator/Carnifex thing is really far-fetched. Like the glitchty reflections, the keepers that you can walk through, the hole in the middle of the bridge to the control room, they're all design oversights, really.


Trees drawn onto a cubemap are not glitches.  How many other keepers can you walk through in the game? And how many other narrow paths did Bioware design so that, while walking on them, you're effectively floating half the time? And the Predator files are only loaded in the red ending, and switches the moment of the final explosion. 

Tossing your hands into the air and saying "lazy!" doesn't explain why laziness would give results like these. It explains nothing.

#1559
MegumiAzusa

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Unschuld wrote...

MaximizedAction wrote...

TSA_383 wrote...

Unschuld wrote...

TSA_383 wrote...
*tries to imagine the level of fan outcry if Liara turns out to be indoctrinated and shep has to kill her*


Their
tears would make a most delicious drink, and I would start bottling it
and selling it for a premium price. Yes, even my brother who is a
Liaramancer.

[smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]

Don't care, can't shoot Liara, I think it'd ruin my... not really childhood, but the fun times I've had with these games [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]


As much as I love Liara being my Shep's LI, her being indoctrinated and me having to decide whether to kill her or not...that be an incredibly awesome move from Bioware...badassful in the very sense of the definition.


I've never been a huge fan of Liara, never had her as a LI either in any of my playthroughs. But don't get me wrong, my reasonings aren't out of spite (even if I joke about it). I consider her a..... friend I guess. Still, I wouldn't mind if they dropped that bombshell, and plugging her with a bullet would still leave me with a lump in my throat. As you worded it, I think it would be a badassful twist. Someone said earlier that this move would be too far for Bioware to push, and would be a massive fan betrayal/character suicide, even if it adds to the plot. Bioware would never force the sacrifice a LI or have them betray you for the sake of the plo.... oh wait, Thane and Jacob. Also, she's been conspicuously unable to die in all three games, meaning she has a very important purpose, something that can't be copy pasted by some other mook like the rest of the cast. Or she's just the lead writer's pet.

If you want to go further down the rabbit hole, subtract the last letter of her name.... :bandit:

This is really reaching though. Do I think it'll happen? Do I think the connections are really there? Probably not, it's just a fun little scenario that I like to bounce around in my head. It would definitely make for one of those "oh ****!" moments, and I really like when a game/movie/book can make me do that.

You have to kill Leliana if you choose to defy the sacred ashes and didn't tell her that she really is like Marjolaine.

#1560
balance5050

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SS2Dante wrote...

SirCroft wrote...

The Predator/Carnifex thing is really far-fetched. Like the glitchty reflections, the keepers that you can walk through, the hole in the middle of the bridge to the control room, they're all design oversights, really.


Trees drawn onto a cubemap are not glitches.  How many other keepers can you walk through in the game? And how many other narrow paths did Bioware design so that, while walking on them, you're effectively floating half the time? And the Predator files are only loaded in the red ending, and switches the moment of the final explosion. 

Tossing your hands into the air and saying "lazy!" doesn't explain why laziness would give results like these. It explains nothing.


Yes, if people want to refute these pieces of evidence they need to find other examples of these SAME EXACT glitches in other parts of the game

#1561
llbountyhunter

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SirCroft wrote...

The Predator/Carnifex thing is really far-fetched. Like the glitchty reflections, the keepers that you can walk through, the hole in the middle of the bridge to the control room, they're all design oversights, really.


why stop there?

-shadows during the citadel room...........desing oversight
-cubemap tree reflections...........................design oversight
-shepard surviving a 10Kton explosion.......design oversight
-hardingers beam not hurting shepard......design oversight 
-TIM magicall abiltiy to conrtol...................design oversight 
-andersons and TIMs sudden arrival........design oversight
-crew members sudenly on normandly........design oversight

and the list goes on. 

I mean, does it matter that some of these occurances take more effort to place into the game? no, of course not!

 they are still there because bioware was simply too lazy- and just HAD to go in there and specifically implant all these wierd and out-of-place effects.

obviously.

Modifié par llbountyhunter, 16 mai 2012 - 08:53 .


#1562
byne

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Unschuld wrote...

MaximizedAction wrote...

TSA_383 wrote...

Unschuld wrote...

TSA_383 wrote...
*tries to imagine the level of fan outcry if Liara turns out to be indoctrinated and shep has to kill her*


Their
tears would make a most delicious drink, and I would start bottling it
and selling it for a premium price. Yes, even my brother who is a
Liaramancer.

[smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]

Don't care, can't shoot Liara, I think it'd ruin my... not really childhood, but the fun times I've had with these games [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]


As much as I love Liara being my Shep's LI, her being indoctrinated and me having to decide whether to kill her or not...that be an incredibly awesome move from Bioware...badassful in the very sense of the definition.


I've never been a huge fan of Liara, never had her as a LI either in any of my playthroughs. But don't get me wrong, my reasonings aren't out of spite (even if I joke about it). I consider her a..... friend I guess. Still, I wouldn't mind if they dropped that bombshell, and plugging her with a bullet would still leave me with a lump in my throat. As you worded it, I think it would be a badassful twist. Someone said earlier that this move would be too far for Bioware to push, and would be a massive fan betrayal/character suicide, even if it adds to the plot. Bioware would never force the sacrifice a LI or have them betray you for the sake of the plo.... oh wait, Thane and Jacob. Also, she's been conspicuously unable to die in all three games, meaning she has a very important purpose, something that can't be copy pasted by some other mook like the rest of the cast. Or she's just the lead writer's pet.

If you want to go further down the rabbit hole, subtract the last letter of her name.... :bandit:

This is really reaching though. Do I think it'll happen? Do I think the connections are really there? Probably not, it's just a fun little scenario that I like to bounce around in my head. It would definitely make for one of those "oh ****!" moments, and I really like when a game/movie/book can make me do that.


Liara is the one who kept the Shadow Broker from selling your body to the Collectors, and by extension Harbinger, though. Wouldnt make much sense if she were indoctrinated.

#1563
LazyTechGuy

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Unschuld wrote...
If you want to go further down the rabbit hole, subtract the last letter of [Liara's] name.... :bandit:


:blink:

Modifié par LazyTechGuy, 16 mai 2012 - 08:54 .


#1564
MegumiAzusa

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byne wrote...

Unschuld wrote...

MaximizedAction wrote...

TSA_383 wrote...

Unschuld wrote...

TSA_383 wrote...
*tries to imagine the level of fan outcry if Liara turns out to be indoctrinated and shep has to kill her*


Their
tears would make a most delicious drink, and I would start bottling it
and selling it for a premium price. Yes, even my brother who is a
Liaramancer.

[smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]

Don't care, can't shoot Liara, I think it'd ruin my... not really childhood, but the fun times I've had with these games [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]


As much as I love Liara being my Shep's LI, her being indoctrinated and me having to decide whether to kill her or not...that be an incredibly awesome move from Bioware...badassful in the very sense of the definition.


I've never been a huge fan of Liara, never had her as a LI either in any of my playthroughs. But don't get me wrong, my reasonings aren't out of spite (even if I joke about it). I consider her a..... friend I guess. Still, I wouldn't mind if they dropped that bombshell, and plugging her with a bullet would still leave me with a lump in my throat. As you worded it, I think it would be a badassful twist. Someone said earlier that this move would be too far for Bioware to push, and would be a massive fan betrayal/character suicide, even if it adds to the plot. Bioware would never force the sacrifice a LI or have them betray you for the sake of the plo.... oh wait, Thane and Jacob. Also, she's been conspicuously unable to die in all three games, meaning she has a very important purpose, something that can't be copy pasted by some other mook like the rest of the cast. Or she's just the lead writer's pet.

If you want to go further down the rabbit hole, subtract the last letter of her name.... :bandit:

This is really reaching though. Do I think it'll happen? Do I think the connections are really there? Probably not, it's just a fun little scenario that I like to bounce around in my head. It would definitely make for one of those "oh ****!" moments, and I really like when a game/movie/book can make me do that.


Liara is the one who kept the Shadow Broker from selling your body to the Collectors, and by extension Harbinger, though. Wouldnt make much sense if she were indoctrinated.

TIM is indoctrinated too, that argument is sadly invalid.

#1565
SirCroft

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Nauks wrote...

SirCroft wrote...

The Predator/Carnifex thing is really far-fetched. Like the glitchty reflections, the keepers that you can walk through, the hole in the middle of the bridge to the control room, they're all design oversights, really.

There are bigger more in-you-face clues for I.T surely, and some of the inconsistencies are quite likely design hickups, the gun though, it's very deliberately used to convey something.

And this thread would not be much fun if everyone just agreed with each other about the major poins all the time :)

No takers on Liara using Shepard as a tool? ah well, probably a long shot, and a depressing one.

Fair enough. What could it mean, though?

llbountyhunter wrote...

SirCroft wrote...

The
Predator/Carnifex thing is really far-fetched. Like the glitchty
reflections, the keepers that you can walk through, the hole in the
middle of the bridge to the control room, they're all design oversights,
really.


why stop there?

-shadows during the citadel room...........desing oversight
-cubemap tree reflections...........................design oversight
-shepard surviving a 10Kton explosion.......design oversight
-hardingers beam not hurting shepard......design oversight 
-TIM magicall abiltiy to conrtol...................design oversight 
-andersons and TIMs sudden arrival........design oversight
-crew members sudenly on normandly........design oversight


and the list goes on. 

I mean, does it matter that some of these occurances take more effort to place into the game? no, of course not!

 they
are still there because bioware was simply too lazy- and just HAD to go
in there and specifically implant all these wierd and out-of-place
effects.

obviously.

The ones I bolded I don't consider design oversights, and Harbinger's beam does hurt Shepard, it just doesn't kill him. :P
The shadows, though, those aren't design oversights, those are intentional, but not to indicate Indoctrination. Many times throughout the game you can notice shadows switching position because every time the camera angle changes, BioWare set a lighting source to change as well, in an attempt to achieve perfect lighting at all times.
As for the reflections, they're so hidden, you have to use the flycam to see them. It's the kind of stuff that the devs didn't expect you to see, so it makes little sense for it to be a hint about indoctrination.
The trees showing up after Shepard gets knocked out, the weird noises, the slowmotion feeling of that entire scene, that I would count as evidence.

#1566
byne

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MegumiAzusa wrote...

byne wrote...

Liara is the one who kept the Shadow Broker from selling your body to the Collectors, and by extension Harbinger, though. Wouldnt make much sense if she were indoctrinated.

TIM is indoctrinated too, that argument is sadly invalid.


But TIM wanted your body for his own reasons. Unless she's indoctrinated by TIM instead of by the Reapers, why would she work against Harby, the head Reaper, just to help another indoctrinated agent?

Where would she even have been indoctrinated?

#1567
llbountyhunter

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MegumiAzusa wrote...

byne wrote...


Liara is the one who kept the Shadow Broker from selling your body to the Collectors, and by extension Harbinger, though. Wouldnt make much sense if she were indoctrinated.

TIM is indoctrinated too, that argument is sadly invalid.


the level of TIMs indoctrination in me2 is debatable. 

its possible that he has only begun having the full effects of indoctrination, or the process has been accelerated because of the reaper larva heart/brain hes had in his base for several months now.

(I think rifeno thought up of this....)

Modifié par llbountyhunter, 16 mai 2012 - 09:02 .


#1568
llbountyhunter

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SirCroft wrote...

Nauks wrote...

SirCroft wrote...

The Predator/Carnifex thing is really far-fetched. Like the glitchty reflections, the keepers that you can walk through, the hole in the middle of the bridge to the control room, they're all design oversights, really.

There are bigger more in-you-face clues for I.T surely, and some of the inconsistencies are quite likely design hickups, the gun though, it's very deliberately used to convey something.

And this thread would not be much fun if everyone just agreed with each other about the major poins all the time :)

No takers on Liara using Shepard as a tool? ah well, probably a long shot, and a depressing one.

Fair enough. What could it mean, though?

llbountyhunter wrote...

SirCroft wrote...

The
Predator/Carnifex thing is really far-fetched. Like the glitchty
reflections, the keepers that you can walk through, the hole in the
middle of the bridge to the control room, they're all design oversights,
really.


why stop there?

-shadows during the citadel room...........desing oversight
-cubemap tree reflections...........................design oversight
-shepard surviving a 10Kton explosion.......design oversight
-hardingers beam not hurting shepard......design oversight 
-TIM magicall abiltiy to conrtol...................design oversight 
-andersons and TIMs sudden arrival........design oversight
-crew members sudenly on normandly........design oversight


and the list goes on. 

I mean, does it matter that some of these occurances take more effort to place into the game? no, of course not!

 they
are still there because bioware was simply too lazy- and just HAD to go
in there and specifically implant all these wierd and out-of-place
effects.

obviously.

The ones I bolded I don't consider design oversights, and Harbinger's beam does hurt Shepard, it just doesn't kill him. [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]
The shadows, though, those aren't design oversights, those are intentional, but not to indicate Indoctrination. Many times throughout the game you can notice shadows switching position because every time the camera angle changes, BioWare set a lighting source to change as well, in an attempt to achieve perfect lighting at all times.
As for the reflections, they're so hidden, you have to use the flycam to see them. It's the kind of stuff that the devs didn't expect you to see, so it makes little sense for it to be a hint about indoctrination.
The trees showing up after Shepard gets knocked out, the weird noises, the slowmotion feeling of that entire scene, that I would count as evidence.


shadows.... possibly.

you dont need a flycam to see the reflections.....

you dint think harbingers beam, which is able to take out dreadnaughts in a single shot, but only leaves shepard with relativly small inguries, NOT to be a design oversight if taken literaly?

Modifié par llbountyhunter, 16 mai 2012 - 09:09 .


#1569
Unschuld

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byne wrote...

MegumiAzusa wrote...

byne wrote...

Liara is the one who kept the Shadow Broker from selling your body to the Collectors, and by extension Harbinger, though. Wouldnt make much sense if she were indoctrinated.

TIM is indoctrinated too, that argument is sadly invalid.


But TIM wanted your body for his own reasons. Unless she's indoctrinated by TIM instead of by the Reapers, why would she work against Harby, the head Reaper, just to help another indoctrinated agent?

Where would she even have been indoctrinated?


We don't know. Maybe she came across a reaper artifact in one of those prothean dig sites. Or maybe she wasn't truthful during the conversations in ME1 when she was questioned about her connection to her mother...

=]

Modifié par Unschuld, 16 mai 2012 - 09:07 .


#1570
LazyTechGuy

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Probably a dumb question, but what the hell, right?

What if the reason for switching the gun is simply because of the damage it produces? I don't know videogame programming dynamics too well, but could it be that someone went "K, we need this tube to blow up. Oh, Shepard has the Carnifex. That won't do enough damage. We need to quickly switch it to the Predator, which has both a higher fire rate and damage output, so that we can get what we need." Could it be that they just needed to make a quick fix and get the right gun with the right damage amount in there so that things can happen as they are supposed to? (i.e., tanks blows up)

I mean, that could be why it only switches in the Destory ending: it's actually used there and they need a gun with the right damage asset.


I dunno. Just thinking outside the box. I qualify this by saying there a chance I have no clue what I'm talking about. You guys correct me and I'll get right back in the box.

Modifié par LazyTechGuy, 16 mai 2012 - 09:09 .


#1571
llbountyhunter

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LazyTechGuy wrote...

Probably a dumb question, but what the hell, right?

What if the reason for switching the gun is simply because of the damage it produces? I don't know videogame programming dynamics too well, but could it be that someone went "K, we need this tube to blow up. Oh, Shepard has the Carnifex. That won't do enough damage. We need to quickly switch it to the Predator, which has both a higher fire rate and damage output, so that we can get what we need." Could it be that they just needed to make a quick fix and get the right gun with the right damage amount in there so that things can happen as they are supposed to? (i.e., tanks blows up)

I mean, that could be why it only switches in the Destory ending: it's actually used there and they need a gun with the right damage asset.


I dunno. Just thinking outside the box. I qualify this by saying there a chance I have no clue what I'm talking about. You guys correct me and I'll get right back in the box.


since it was a cut scene, im pretty sure they could make I blow up whenever they want.    

#1572
Rosewind

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byne wrote...

Xavendithas wrote...

Anything new this afternoon or is the Carnifex/Predator bit still the idea being kicked around?


I second this question.

Been playing Diablo 3 and not keeping up on the thread.

I get the feeling lots of people are going to get angry at me for saying this, but I'm not seeing what the big deal is with Diablo 3. Thus far seems to be a fairly mediocre game. Maybe I'm playing it wrong or something.


hehe same here thats why i been so ueit on on topic like :P

#1573
byne

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LazyTechGuy wrote...

Probably a dumb question, but what the hell, right?

What if the reason for switching the gun is simply because of the damage it produces? I don't know videogame programming dynamics too well, but could it be that someone went "K, we need this tube to blow up. Oh, Shepard has the Carnifex. That won't do enough damage. We need to quickly switch it to the Predator, which has both a higher fire rate and damage output, so that we can get what we need." Could it be that they just needed to make a quick fix and get the right gun with the right damage amount in there so that things can happen as they are supposed to? (i.e., tanks blows up)

I mean, that could be why it only switches in the Destory ending: it's actually used there and they need a gun with the right damage asset.


I dunno. Just thinking outside the box. I qualify this by saying there a chance I have no clue what I'm talking about. You guys correct me and I'll get right back in the box.


Except the Predator is like the weakest pistol in the game

#1574
Thorn Harvestar

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LazyTechGuy wrote...

Probably a dumb question, but what the hell, right?

What if the reason for switching the gun is simply because of the damage it produces? I don't know videogame programming dynamics too well, but could it be that someone went "K, we need this tube to blow up. Oh, Shepard has the Carnifex. That won't do enough damage. We need to quickly switch it to the Predator, which has both a higher fire rate and damage output, so that we can get what we need." Could it be that they just needed to make a quick fix and get the right gun with the right damage amount in there so that things can happen as they are supposed to? (i.e., tanks blows up)

I mean, that could be why it only switches in the Destory ending: it's actually used there and they need a gun with the right damage asset.


I dunno. Just thinking outside the box. I qualify this by saying there a chance I have no clue what I'm talking about. You guys correct me and I'll get right back in the box.



The Carnifex hits harder than the Predator (also DPS wise). ;)

#1575
llbountyhunter

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Unschuld wrote...

byne wrote...

MegumiAzusa wrote...

byne wrote...

Liara is the one who kept the Shadow Broker from selling your body to the Collectors, and by extension Harbinger, though. Wouldnt make much sense if she were indoctrinated.

TIM is indoctrinated too, that argument is sadly invalid.


But TIM wanted your body for his own reasons. Unless she's indoctrinated by TIM instead of by the Reapers, why would she work against Harby, the head Reaper, just to help another indoctrinated agent?

Where would she even have been indoctrinated?


We don't know. Maybe she came across a reaper artifact in one of those prothean dig sites. Or maybe she wasn't truthful during the conversations in ME1 when she was questioned about her connection to her mother...

=]



I think thats going just a little too deep into the rabbit hole.....