Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#16001
Posté 10 juin 2012 - 02:32
#16002
Posté 10 juin 2012 - 02:36
That's the Armax Arsenal chestplateIronSabbath88 wrote...
Off topic but what armor is that? Because that's badass. It's not PC only is it?
(Found during "Rannoch: Admiral Koris")
Modifié par Riot86, 10 juin 2012 - 02:37 .
#16003
Posté 10 juin 2012 - 02:38
Riot86 wrote...
That's the Armax Arsenal chestplateIronSabbath88 wrote...
Off topic but what armor is that? Because that's badass. It's not PC only is it?
(Found during "Rannoch: Admiral Koris")
Awesome. Do you know what it increases by any chance? I still have a number of Shepards to roll through ME3 at some point. (Sort of waiting for EC to wrap up my first Shepard's story before I continue my Engineer)
I have a Shepard of every class so I'm wondering who it'd suit best.
#16004
Posté 10 juin 2012 - 02:40
It increases the ammo capacity by 10%.IronSabbath88 wrote...
Riot86 wrote...
That's the Armax Arsenal chestplateIronSabbath88 wrote...
Off topic but what armor is that? Because that's badass. It's not PC only is it?
(Found during "Rannoch: Admiral Koris")
Awesome. Do you know what it increases by any chance? I still have a number of Shepards to roll through ME3 at some point. (Sort of waiting for EC to wrap up my first Shepard's story before I continue my Engineer)
I have a Shepard of every class so I'm wondering who it'd suit best.
#16005
Posté 10 juin 2012 - 02:49
#16006
Posté 10 juin 2012 - 02:50
EJ107 wrote...
I'm confused... do the people here merely think that the Indoctrination theory is a fun bit of speculation that actually manages to explain the badly written ending (which I agree with) or that the Indoctrination theory is actually what Bioware intended/plan to "make canon" in the extended cut?
Because I'll have to honest, I think Bioware just wrote a shoddy ending. I don't believe that they had any great plan, and just because the indoctrination theory "makes sense" does not mean that it is intended. The Extended cut will almost certainly just do what it has been said to, add a few extra cutscenes to the ending to make it less ambiguous. Nothing else.
IT is more than just random speculation for the sake of amusement. Indoctrination is one of the central theme's of the game's story. You simply cannot gain complete understanding of the game's plot without understanding indoctrination and how it works. Every noteworthy event that happens in the game, including the ending, point to indoctrination. There is a lot of symbolism and questionable occurences within the ending that point to nothing else but indoctrination.
In the unlikely event that indoctrination is flat out wrong, the we're left with even bigger plotholes and even more questions. I for one would be asking how the reapers could be stupid enough to pass up a chance to indoctrinate their greatest threat. Or better yet, how is Shepard not indoctrinated despite coming into more contact with reaper tech than anyone else period.
#16007
Posté 10 juin 2012 - 02:52
Saren as an indoctrinated agent. His primary symptom seems to be an inability to consider courses of action other than helping the Reapers, much like the Illusive Man's inability to consider courses of action other than controlling the Reapers in ME3. The parallels are stunning. Both can be convinced to shoot themselves after you make them realize that they aren't able to think for themselves anymore. If the inability to think for oneself is considered the main symptom of indoctrination, it would explain Shepard's shrinking dialog choices near the end of ME3. But we already know that.
The Shadowbroker vessel. After entering the vessel and killing the first wave of guards, the ambient audio sounds very much like the reaper noises we've become accustomed to in ME3.
After the origin of the Collectors is discovered, Mordin will analyze them as part of his famous "Patter songs" dialog. He points out that the Collectors cannot be saved: most major biological systems within their bodies have been replaced by tech. He goes so far to say, "Soul, replaced by tech." If the Collectors are an example of Synthesis, barely better than husks, then it bodes ill for that ending in ME3.
Also, the drink the machine outside the wharehouse on level 26 of the Citadel's Zakeera Ward, after repeated selections, sinisterly claims to be controlling your thoughts, all but claiming to indoctrinate you. Funny, that.
Still plugging away and keeping my eyes open. Haven't gotten to Arrival yet.
#16008
Posté 10 juin 2012 - 03:02
Not only does it resemble the beginning of the game in Vancouver (a husk behind the door, the airduct to the left with the message from the "boy"), but also elements from Shepard's Cabin can be found here.
Beside the hamster cage there is actually the exact same shower, that can be found aboard the Normandy inside Shepards cabin or on the Crew Deck.
London:

Normandy:

The Normandy is a military ship? Why should there be the same type of shower in a civilian apartment? Just a reused asset? Or a hint that something is not right here?
Modifié par Riot86, 10 juin 2012 - 03:03 .
#16009
Posté 10 juin 2012 - 03:04
MP dlc worked on by different team, wouldn't expect it to ever hinder the process of EC.EJ107 wrote...
Ctoagu wrote...
EJ107 wrote...
I'm confused... do the people here merely think that the Indoctrination theory is a fun bit of speculation that actually manages to explain the badly written ending (which I agree with) or that the Indoctrination theory is actually what Bioware intended/plan to "make canon" in the extended cut?
Because I'll have to honest, I think Bioware just wrote a shoddy ending. I don't believe that they had any great plan, and just because the indoctrination theory "makes sense" does not mean that it is intended. The Extended cut will almost certainly just do what it has been said to, add a few extra cutscenes to the ending to make it less ambiguous. Nothing else.
Yeah, but there's a lot of stuff going on throughout the whole game that hints towards IT. Not to mention that barely a few days after the outrage over the endings, one of BW's employees tweeted in response that, if we knew what they had in store for us, our reaction would be different. Cue the EC being announced later on.
That, and 'just a few cutscenes' wouldn't take as long as this to foot out the door.
Edit: Brainfart leading me to say that the 'just a few cutscenes' would take longer than a few months.
I think that the long time has more to do with the heavy focus on multiplayer DLC to be honest, not the actual difficulty of making the scenes.
I'm not trying to be harsh or cruel to any of the people who support the theory (It's a fun bit of speculation) but the Dev's have outright said multiple times that the ending will not change. I know that they don't exactly have the best track record for honesty lately, but I do worry that some people are expecting too much from the DLC. I felt the blow of the ending pretty hard myself, and I worry that by expecting the extended cut to just go "All of what you saw was fake! Here's your REAL ending!" people are just setting themselves up for yet another disappointment.
Also the bolded part relies on the assumption that the endings we were given are the actual endings Bioware is talking about. Can you honestly be sure of that? Is there any point where they specifically state so?
#16010
Posté 10 juin 2012 - 03:12
Even the bed is exactly the same as in Shepards cabin!
London:

Normandy
#16011
Posté 10 juin 2012 - 03:16
#16012
Posté 10 juin 2012 - 03:17
#16013
Posté 10 juin 2012 - 03:18
UrgentArchengel wrote...
I really hope IT is true. But once EC is out, I'm gone. It's been a fun ride, but it's just not as fun anymore. Besides, gotta go and live life. I did only just get out of high school.
Still, provided that IT is true I say that we all go out with a sort of victory party or something. End things on a high note, yeah?
#16014
Posté 10 juin 2012 - 03:21
#16015
Posté 10 juin 2012 - 03:27
Riot86 wrote...
Is it just me, or does that painting look like an abstract image of a Reaper?
#16016
Posté 10 juin 2012 - 03:28
UrgentArchengel wrote...
Had a real rough night. Been called trash to my face for no reason, been treated like a total idiot, and you know what, I'm done. Had fun while it lasted. Not sure why I am here anymore. I actually don't care if IT is true anymore. I just don't fit in it seems. If I come back, I'm not posting anymore. Better to save my a** then lose it.
Who said that to you, and when?
#16017
Posté 10 juin 2012 - 03:32
Does it have to do with the difference in the Reaper heart and the Reaper brain inside the Crucible?
I've no idea what to really do with it.
#16018
Posté 10 juin 2012 - 03:32
The toilet found in that apartment however seems to be unique (or at least from my memory it isOverload_C14 wrote...
I would guess its just reusing assets, From memory we only see 2 bedrooms in the game (Sheps and this one in London) It would seem like a waste to make new things to be seen once when we allready have stuff in the game

As you can see, it is way too small and seems to be more fitting for a child (or a "small" race like the Volus). Which is strange, because the 2 bodies found in the room are clearly human adults.
#16019
Posté 10 juin 2012 - 03:36
Does this:

Seem oddly similar to that?
Modifié par GethPrimeMKII, 10 juin 2012 - 03:37 .
#16020
Posté 10 juin 2012 - 03:41
GethPrimeMKII wrote...
Since we're exploring similarities between Priority:Earth and Shepard's past environments, take a look at this.
Does this:
Seem oddly similar to that?
I've seen this mentioned before, and it's one of the reasons that I've been entertaining the idea of the vehicle crash being the starting point of the hallucination.
#16021
Posté 10 juin 2012 - 03:42
Andromidius wrote...
Riot86 wrote...
Is it just me, or does that painting look like an abstract image of a Reaper?
Yeah that's what I thought too about the painting but didn't really figure it could add to IT. Regarding to the bed looking like Shepards and the fact there is a burnt body there I feel is symbolism or some type of message cause:
1-Why would the reapers burn a body? It is waste of organic material. They use both alive and dead bodies and the Reapers leave that one there, why? It obviously wasn't burnt by an explosion because everything else is fine.
2- If the fact the room is a representation of Shepards cabin and the fact there is a burnt body on a bed means that the body is meant to be Shepard.
I might be reading too much into this, so please tell me if I am.
#16022
Posté 10 juin 2012 - 03:45
I'm actually glad this was broght up because if you take Kaiden with you on the Citadel in ME1 and approach the Relay Monument on the presidium, he mentions hearing a hum...dreamgazer wrote...
GethPrimeMKII wrote...
Since we're exploring similarities between Priority:Earth and Shepard's past environments, take a look at this.
Does this:
Seem oddly similar to that?
I've seen this mentioned before, and it's one of the reasons that I've been entertaining the idea of the vehicle crash being the starting point of the hallucination.
#16023
Posté 10 juin 2012 - 03:46
UrgentArchengel wrote...
Had a real rough night. Been called trash to my face for no reason, been treated like a total idiot, and you know what, I'm done. Had fun while it lasted. Not sure why I am here anymore. I actually don't care if IT is true anymore. I just don't fit in it seems. If I come back, I'm not posting anymore. Better to save my a** then lose it.
I'm not sure who called you trash as I didn't see the post, but for what's it's worth, I'm sorry that it happened. You didn't deserve that, regardless of your opinion about the ending. I know it gets tense in here from time to time, but I hope that you might be willing to come back and speculate with us sometime in the future. I totally understand if you don't want to, of course. Anyway, I'm sorry you were treated so poorly.
#16024
Posté 10 juin 2012 - 03:46
Shepard also burns in his last dream, A burned body on a bed just like sherpards...?TJBartlemus wrote...
Andromidius wrote...
Riot86 wrote...
Is it just me, or does that painting look like an abstract image of a Reaper?
Yeah that's what I thought too about the painting but didn't really figure it could add to IT. Regarding to the bed looking like Shepards and the fact there is a burnt body there I feel is symbolism or some type of message cause:
1-Why would the reapers burn a body? It is waste of organic material. They use both alive and dead bodies and the Reapers leave that one there, why? It obviously wasn't burnt by an explosion because everything else is fine.
2- If the fact the room is a representation of Shepards cabin and the fact there is a burnt body on a bed means that the body is meant to be Shepard.
I might be reading too much into this, so please tell me if I am.
#16025
Posté 10 juin 2012 - 03:47
Riot86 wrote...
The toilet found in that apartment however seems to be unique (or at least from my memory it isOverload_C14 wrote...
I would guess its just reusing assets, From memory we only see 2 bedrooms in the game (Sheps and this one in London) It would seem like a waste to make new things to be seen once when we allready have stuff in the game)... why didn't they use the one from the Normandy when they had no problem "copying" the bed, the hamster cage and the shower?
As you can see, it is way too small and seems to be more fitting for a child (or a "small" race like the Volus). Which is strange, because the 2 bodies found in the room are clearly human adults.
If you are having too much trouble in trying to get the scale of it, use Liara next to it as an example. If it was for an adult, I believe they would just hover over it.
Edit: Not like dirt holes, literatly in the restrooms they are just metal holes with stall dividers.
Modifié par TJBartlemus, 10 juin 2012 - 03:48 .




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