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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#16201
MaximizedAction

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Since we're considering un-codex-like in-game events or objects as indications of possible hallucination, let me call the dying star Cronos Station is orbiting in ME2 into question.

A star that changed its color based on Shepard's morality? Didn't make sense to me back then and I just dismissed it as a coolness thing form BioWare.

Now, I'm questioning it again. Is it just a stylish gimmick or could it have something to do with Shepard having just been inside the Collector base, an Indoctrination hell, fighting a human Reaper at close proximity?
If we assume that the attemps to indoc. Shepard started before ME3, even before Arrival, could hallucination be the reason that the star's change of color, as seen from Shepard's holographic point of view?

Even though it's seen from TIM's base, Shepard is not there, and TIM himself hasn't changed his morality either. So it's either Shepard projecting something on his surrounding or it's something natural, maybe a remnant from the Dark Energy plotline (just like Haestrom's star).

What do you guys think about the color of the star in the ME2 ending?

EDIT: Looked it up, the star becomes
blue if you destroy the base,
red it you keep it,
doesn't change if Shep dies.

Modifié par MaximizedAction, 10 juin 2012 - 03:49 .


#16202
HellishFiend

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Turbo_J wrote...

We need a damn face palm smilie


Here is our equivalent of the face palm smiley:  Posted Image

^_^

#16203
Corik

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HellishFiend wrote...

Corik wrote...

Not saying it's not possible. I just say I don't see anything weird. I prefer the hallucination to start after Harby's beam so I'm totally biased too. :)


That's understandable. "classic" IT does seem to be the most obvious and compelling interpretation, which is why I never leaned towards questioning the reality of London before. 

But, if there was some truth to that talk that was floating around for awhile about how there might be some kind of retake-Earth related DLC in the future, it would make sense for Bioware to leave the possibility open that nothing has yet been done to actually retake Earth.


hehe, yes. I don't know. I'm open to everything but can't avoid being a little biased to my preferences. I don't want to sound like those people who try to debunk your theories, though. I respect every theory and all your hard work here to try to find clues and evidences which are not easily found :)

#16204
HellishFiend

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MaximizedAction wrote...


A star that changed its color based on Shepard's morality? Didn't make sense to me back then and I just dismissed it as a coolness thing form BioWare.


Keep in mind that Cronos station is mobile. TIM could have just moved the station to a different star based on his mood at the end of ME2 for all we know. 

Though I do agree that we have some reason to question the reality of events on Cronos station. 

#16205
HellishFiend

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Corik wrote...

hehe, yes. I don't know. I'm open to everything but can't avoid being a little biased to my preferences. I don't want to sound like those people who try to debunk your theories, though. I respect every theory and all your hard work here to try to find clues and evidences which are not easily found :)


Thanks, it's nice to be reminded that our efforts are appreciated. :)

Keep in mind when I say something is "in question" it just means we have reason to further explore and theorize on that line of thinking. I'm not drawing any conclusions yet. It reminds to be seen if we can even come to a coherent conclusion on when, and to what extent, the London hallucination would begin. It may not be possible to come to such a conclusion with what we have available. 

#16206
ivenoidea

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Just noticed this on Mars. Kinda reminds me of the tube we have to shoot in destroy.

http://i.imgur.com/ot9dB.png

Modifié par ivenoidea, 10 juin 2012 - 03:58 .


#16207
Riot86

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I think I have to debunk a small bit of my own evidence now. :(

I said, that right beside the vent in the apartment, you can find the message of a boy. Just found out, that the name under the message "Kay" is in fact unisex. Being German I though "Kay" would just be the English form of the common German male name "Kai" (just like "Andi"-  the shortform of my name "Andreas" - is written with an Y in English). So there is no way we can't tell if this message was written by a girl or a boy.

Nonetheless it still seems to be written by a kid and all the other similarities to the Vancouver scene are still there. And those to Menae of course, too - which I actually see as the stronger evidence BTW ;)

DJBare wrote...

Riot86 wrote...


http://i46.tinypic.com/1jx64n.jpg


Just
thought I'd throw this idea out there, the skeleton does seem out of
place, every time I go through that section it's never made sense to me,
but a tenuous thought, if you have an LI, that's the side of the bed
they would be resting on.

Yeah, that is actually a good interpretation. And Starbuck8 had the great idea, that the second skeleton on the stretcher could be symbolic for the VS.

Has someone a savegame right before London without a LI and/or with a dead Virmire Survivor? I'm curious, whether the skeletons can be found then, too ;)

Modifié par Riot86, 10 juin 2012 - 04:03 .


#16208
ivenoidea

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Riot86 wrote...

I think I have to debunk a small bit of my own evidence now. :(

I said, that right beside the vent in the apartment, you can find the message of a boy. Just found out, that the name under the message "Kay" is in fact unisex. Being German I though "Kay" would just be the English form of the common German male name "Kai" (just like "Andi"-  the shortform of my name "Andreas" - is written with an Y in English). So there is no way we can't tell if this message was written by a girl or a boy.

Nonetheless it still seems to be written by a kid and all the other similarities to the Vancouver scene are still there. And those to Menae of course, too - which I actually see as the stronger evidence BTW ;)

DJBare wrote...

Riot86 wrote...


http://i46.tinypic.com/1jx64n.jpg


Just
thought I'd throw this idea out there, the skeleton does seem out of
place, every time I go through that section it's never made sense to me,
but a tenuous thought, if you have an LI, that's the side of the bed
they would be resting on.

Yeah, that is actually a good interpretation. And Starbuck8 had the grat idea, that the second skeleton on the stretcher could be an interpretation of the VS.

Has someone a savegame right before London without a LI and/or with a dead Virmire Survivor? I'm curious, whether the skeletons can be found then, too [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]


I'm working on a non-romance playthrough, but right now my brother is occupying my PC.

#16209
Lord Luc1fer

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ivenoidea wrote...

Riot86 wrote...

I think I have to debunk a small bit of my own evidence now. :(

I said, that right beside the vent in the apartment, you can find the message of a boy. Just found out, that the name under the message "Kay" is in fact unisex. Being German I though "Kay" would just be the English form of the common German male name "Kai" (just like "Andi"-  the shortform of my name "Andreas" - is written with an Y in English). So there is no way we can't tell if this message was written by a girl or a boy.

Nonetheless it still seems to be written by a kid and all the other similarities to the Vancouver scene are still there. And those to Menae of course, too - which I actually see as the stronger evidence BTW ;)

DJBare wrote...

Riot86 wrote...


http://i46.tinypic.com/1jx64n.jpg


Just
thought I'd throw this idea out there, the skeleton does seem out of
place, every time I go through that section it's never made sense to me,
but a tenuous thought, if you have an LI, that's the side of the bed
they would be resting on.

Yeah, that is actually a good interpretation. And Starbuck8 had the grat idea, that the second skeleton on the stretcher could be an interpretation of the VS.

Has someone a savegame right before London without a LI and/or with a dead Virmire Survivor? I'm curious, whether the skeletons can be found then, too Posted Image


I'm working on a non-romance playthrough, but right now my brother is occupying my PC.


Just ASSUME DIRECT CONTROL of your PC?

Posted Image

#16210
ivenoidea

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Lord Luc1fer wrote...

Just ASSUME DIRECT CONTROL of your PC?

Posted Image


...Teamviewer is installed. Time to freak someone out. I'm gonna randomly move the mouse :lol:

Modifié par ivenoidea, 10 juin 2012 - 04:13 .


#16211
Lord Luc1fer

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ivenoidea wrote...

Lord Luc1fer wrote...

Just ASSUME DIRECT CONTROL of your PC?

Posted Image


...Teamviewer is installed. Time to freak someone out. I'm gonna randomly move the mouse :lol:

DIRECT INTERVENTION IS NECESSARY. BROTHER, I KNOW THIS HURTS YOU Posted Image

#16212
MaximizedAction

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ivenoidea wrote...

Lord Luc1fer wrote...

Just ASSUME DIRECT CONTROL of your PC?

Posted Image


...Teamviewer is installed. Time to freak someone out. I'm gonna randomly move the mouse :lol:


I wonder, it is possible to stream audio to the remote computer, but is it possible to configure it to play a soundfile once connected to the remote computer? If so, priceless new use for ASSUMING DIRECT CONTROL.

#16213
StElmo

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So is there more indoc theory evidence?

#16214
ivenoidea

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Well, he threw the mouse at me while i was messing with the PC he was on. Didn't notice it flying and hit me right on the nose. Which now bleeds.

Totally worth it.

#16215
Riot86

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StElmo wrote...

So is there more indoc theory evidence?

We found some strange similarities in "Priority: Earth" to other parts of the game, which might be a hint at the whole last mission being a hallucination...

ivenoidea wrote...

Well, he threw the mouse at me while i was messing with the PC he was on. Didn't notice it flying and hit me right on the nose. Which now bleeds.

Pics or it didn't happen :P

#16216
HellishFiend

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Good work scrutinizing your own findings, Riot86. =)

I'm continuing to work on the Normandy infrasound evidence, but I may simply not have what I need. The lowest cutoff I can achieve with my equipment, while preserving the infrasound range, is 50hz. My more expensive home theater equipment has filtering that protects it from having to output infrasound, which can be damaging to speakers at high enough volumes.

I did run a test with my 50hz cutoff and there is definitely a lot of bass and woofer movement beneath that frequency, but without a cutoff of 20 hz at most, it isnt enough to specifically determine if the game is outputting infrasound. TSA claims to have done this, but he doesnt have video proof yet.

If anyone reading this happens to have any audio gear capable of a 20 hz cutoff, please let me know. TSA is out of town for another few weeks I think, and wont be able to do any further testing until he gets back.

#16217
MaximizedAction

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HellishFiend wrote...

Good work scrutinizing your own findings, Riot86. =)

I'm continuing to work on the Normandy infrasound evidence, but I may simply not have what I need. The lowest cutoff I can achieve with my equipment, while preserving the infrasound range, is 50hz. My more expensive home theater equipment has filtering that protects it from having to output infrasound, which can be damaging to speakers at high enough volumes.

I did run a test with my 50hz cutoff and there is definitely a lot of bass and woofer movement beneath that frequency, but without a cutoff of 20 hz at most, it isnt enough to specifically determine if the game is outputting infrasound. TSA claims to have done this, but he doesnt have video proof yet.

If anyone reading this happens to have any audio gear capable of a 20 hz cutoff, please let me know. TSA is out of town for another few weeks I think, and wont be able to do any further testing until he gets back.


Actually, what should be enough is a frequency analyser software to run the soundfile through and look out for peaks at certain frequencies below the 20 Hz.

#16218
HellishFiend

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MaximizedAction wrote...

Actually, what should be enough is a frequency analyser software to run the soundfile through and look out for peaks at certain frequencies below the 20 Hz.


True. I've been stuck thinking in a console mindset since I play on 360. So yeah, you're right. Any PC users want to help out with this?

Modifié par HellishFiend, 10 juin 2012 - 04:49 .


#16219
MaximizedAction

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HellishFiend wrote...

MaximizedAction wrote...

Actually, what should be enough is a frequency analyser software to run the soundfile through and look out for peaks at certain frequencies below the 20 Hz.


True. I've been stuck thinking in a console mindset since I play on 360. So yeah, you're right. Any PC users want to help out with this?


Browsing for free software as we type. But everyone is welcome to help!

Also, anyone already know what the soundfile in question could be titled? TSA, anyone?

Modifié par MaximizedAction, 10 juin 2012 - 04:51 .


#16220
ivenoidea

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Riot86 wrote...
Pics or it didn't happen :P


Here you go, Mr. Schadenfreude.

imgur.com/yNtNy

My Webcam is **** and takes horrible photos btw. :lol:

Yeah, it's a lot of blood. If you're faint-hearted don't look at it.

Modifié par ivenoidea, 10 juin 2012 - 04:57 .


#16221
Riot86

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HellishFiend wrote...
[...]
I'm continuing to work on the Normandy infrasound evidence, but I may simply not have what I need.
[...]

I have no idea what you are talking about, bit it sounds pretty interesting...can you explain what you are trying to find to a tech-noob like me? :)

#16222
Riot86

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ivenoidea wrote...

Riot86 wrote...
Pics or it didn't happen :P


Here you go, Mr. Schadenfreude.

i.imgur.com/yNtNy.jpg

My Webcam is **** and takes horrible photos btw. :lol:

Holy cow! :o
You weren't kidding at all...now I feel bad :blush:

#16223
DJBare

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HellishFiend wrote...

RavenEyry wrote...

I'm going with hallucinations and warped perception getting worse and worse until either the mako crash or Harby's lazor. There are oddities on the cerberus base but not enough to make me think it's a dream and though the strangeness gets worse on Earth, I doubt the whole mission as a dream becuase it just seems like too much.


Perhaps, but if not, how do we explain the fact that the areas and events seem to be nearly carbon copies of things from Shepard's memory?

In particular, I find the husk-stuck-in-door with the nearby vent and letter from the boy to be a very compelling indicator that the occurrence of the scene itself is in question.

This is another I find highly suspicious, note that your squad mates totally ignore it's presence until you fire at it, I've had my Shepard stand staring at it a good 5 minutes before killing it and your squad mates are totally oblivious to it.

#16224
HellishFiend

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MaximizedAction wrote...


Browsing for free software as we type. But everyone is welcome to help!

Also, anyone already know what the soundfile in question could be titled? TSA, anyone?


I'm not even sure TSA knows anything about the file name since he got his evidence from in-game. 

#16225
HellishFiend

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Riot86 wrote...

HellishFiend wrote...
[...]
I'm continuing to work on the Normandy infrasound evidence, but I may simply not have what I need.
[...]

I have no idea what you are talking about, bit it sounds pretty interesting...can you explain what you are trying to find to a tech-noob like me? :)


Infrasound is one of the things cited by the codex as a Reaper Indoctrination tool.

Infrasound is a real life thing that can and does cause psychological effects. In fact, the same can be said about most, if not all of the things the codex entry cites. 

That's all well and good, but normally we rely on the game to tell or indicate to us when any of those things are present. However, most large speakers can reproduce infrasound, but it is usually a pointless affair since we cant hear it, and it can be damaging to the speakers at high volumes. TSA has some professional audio equipment that allows him to filter sound down to very specific ranges, and speakers that can safely reproduce them. He claims to have filtered out everything above 20hz, and is still getting heavy woofer movement. 

What we need is either a video like this that proves the existence of infrasound on the Normandy through woofer movement, or something like this (the view in the upper right corner), which displays a visual representation of the frequencies within the audio signal. 

Modifié par HellishFiend, 10 juin 2012 - 05:25 .