Also he and his crew are sporting the Scumbag Carnifex.Dantexr3 wrote...
Want to add this thread to the Indoctrination Paran... Theory:
http://social.biowar.../index/12091334
It can be overlooked easily, but the more I think about it the most strange it gets:
- Cerberus troops executes everyone, but they only hurts Bailey and the only survivor at the initial assault.
- Despite being Bailey who alerts Shepard about the cup, Thane does.
- Cerberus troops and Kai Leng were supposed to appear through the door behind Shepard when aiming to VS/Udina. They just flee away? I don't imagine Bailey fighting agains Kai Leng.
- When on the elevators, Bailey is making Kai Leng elevator stop in every floor, but the only elevator you see stopping is the Council one, making the VS shoot you through the elevator ceiling.
- At the end of Thane's loyalty mission in ME2, TIM considers Bailey as a good candidate to contract.
Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#1651
Posté 16 mai 2012 - 11:10
#1652
Posté 16 mai 2012 - 11:10
MegumiAzusa wrote...
3 Mio Banshees, why not? That's about the amount of people who live in a big city. Even the US alone got over 300 Mio people. Now think how many Asari there are on multiple planets over the whole galaxy. 1% is a huge number for that.Salient Archer wrote...
byne wrote...
gunslinger_ruiz wrote...
Well hell, looks like we lost Operation: SILENCER in MP. Either that or we won and Hackett's RPing how many losses we took in the blog release. I must've taken down 30-40 Banshee's in my own squads but damn if I could've just taken a few more.
Suppose we can't win a war without expecting some losses. And in Asari space too hmm..coincide with the Thessia defeat? A prelude to it? Arian's timeline may be up to something (as I have suspected for awhile now). We'll see for sure with the next Operation or two.
I think we won. Withdrawal from Asari colonies is canon in-game, is it not? No matter how well the special forces do, I dont think we can change canon.
I really hope so. My teammates and I like to keep a tally and we damn-well killed close to a thousand* [I play MP way too much].
Having said that; does BW really care about canon that much when it comes to MP? I mean c'mon 3,000,000 Banshees?!. How many Asair with predispositions towards being an Ardat-Yakshi did the Reapers find?. Because I'm starting to think Samara was wrong when she said it was 1%, it's starting to feel the other way around.
*[used for emphasis] Try more like 265
Don't worry too much, I haven't gone too insane. It was all tongue-in-cheek, I already figured out that if there was as many Asari as there are humans alive today (there would be a lot more) than there would be around 70,000,000 Banshees. I just find it humorous considering that I've probably seen way more Banshees now than Asari in the ME games.
Modifié par Salient Archer, 16 mai 2012 - 11:13 .
#1653
Posté 16 mai 2012 - 11:11
Does anyone else hear the similarity or is it just my sleep deprived mind playing tricks on me?
#1654
Posté 16 mai 2012 - 11:13
Always thought the same. Also remember both are only referred to as "Child" and nothing else.bigstig wrote...
Just saw the stargazer scene again and was suddenly struck by something. The voice of he child is the voice of the catalyst.
Does anyone else hear the similarity or is it just my sleep deprived mind playing tricks on me?
#1655
Posté 16 mai 2012 - 11:13
bigstig wrote...
Just saw the stargazer scene again and was suddenly struck by something. The voice of he child is the voice of the catalyst.
Does anyone else hear the similarity or is it just my sleep deprived mind playing tricks on me?
I remember thinking it was similar, but I never got around to playing them side-by-side to compare them
#1656
Posté 16 mai 2012 - 11:15
bigstig wrote...
Just saw the stargazer scene again and was suddenly struck by something. The voice of he child is the voice of the catalyst.
Does anyone else hear the similarity or is it just my sleep deprived mind playing tricks on me?
They just didn't want to hire more kids to do the voice work, so they used the same kid to do three different characters. You know, all kids sound the same so nobody would tell the difference.
#1657
Posté 16 mai 2012 - 11:17
MegumiAzusa wrote...
Always thought the same. Also remember both are only referred to as "Child" and nothing else.bigstig wrote...
Just saw the stargazer scene again and was suddenly struck by something. The voice of he child is the voice of the catalyst.
Does anyone else hear the similarity or is it just my sleep deprived mind playing tricks on me?
... and IMDB is useless in that regard. (laughs) Link
He could be any of the myriad "Additional Voices" listed---hell, there's the possibility it might not even be a male doing the voice.
Modifié par dreamgazer, 16 mai 2012 - 11:18 .
#1658
Posté 16 mai 2012 - 11:17
MegumiAzusa wrote...
Always thought the same. Also remember both are only referred to as "Child" and nothing else.bigstig wrote...
Just saw the stargazer scene again and was suddenly struck by something. The voice of he child is the voice of the catalyst.
Does anyone else hear the similarity or is it just my sleep deprived mind playing tricks on me?
Me, too! Wondered why no one seemed to mention it here.
#1659
Posté 16 mai 2012 - 11:20
Dantexr3 wrote...
bigstig wrote...
Just saw the stargazer scene again and was suddenly struck by something. The voice of he child is the voice of the catalyst.
Does anyone else hear the similarity or is it just my sleep deprived mind playing tricks on me?
They just didn't want to hire more kids to do the voice work, so they used the same kid to do three different characters. You know, all kids sound the same so nobody would tell the difference.
Reusing VO actors is nothing new hell Mark Meer does a crap load of other characters, however due to the significance of the child you would think that they wouldn't reuse the one child.
#1660
Posté 16 mai 2012 - 11:20
That is weird, indeed, considering a smaller Reaper in Rannoch killed Shepard right way. But if the Indoctrination process starts after Shepard is knocked out, we can assume Harbinger deliberately reduced the power of the beam to prevent Shepard from dying, maybe, just rendering him unconscious so he could try to indoctrinate him.llbountyhunter wrote...
SirCroft wrote...
Fair enough. What could it mean, though?Nauks wrote...
There are bigger more in-you-face clues for I.T surely, and some of the inconsistencies are quite likely design hickups, the gun though, it's very deliberately used to convey something.SirCroft wrote...
The Predator/Carnifex thing is really far-fetched. Like the glitchty reflections, the keepers that you can walk through, the hole in the middle of the bridge to the control room, they're all design oversights, really.
And this thread would not be much fun if everyone just agreed with each other about the major poins all the time
No takers on Liara using Shepard as a tool? ah well, probably a long shot, and a depressing one.The ones I bolded I don't consider design oversights, and Harbinger's beam does hurt Shepard, it just doesn't kill him. [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]llbountyhunter wrote...
SirCroft wrote...
The
Predator/Carnifex thing is really far-fetched. Like the glitchty
reflections, the keepers that you can walk through, the hole in the
middle of the bridge to the control room, they're all design oversights,
really.
why stop there?
-shadows during the citadel room...........desing oversight
-cubemap tree reflections...........................design oversight
-shepard surviving a 10Kton explosion.......design oversight
-hardingers beam not hurting shepard......design oversight
-TIM magicall abiltiy to conrtol...................design oversight
-andersons and TIMs sudden arrival........design oversight
-crew members sudenly on normandly........design oversight
and the list goes on.
I mean, does it matter that some of these occurances take more effort to place into the game? no, of course not!
they
are still there because bioware was simply too lazy- and just HAD to go
in there and specifically implant all these wierd and out-of-place
effects.
obviously.
The shadows, though, those aren't design oversights, those are intentional, but not to indicate Indoctrination. Many times throughout the game you can notice shadows switching position because every time the camera angle changes, BioWare set a lighting source to change as well, in an attempt to achieve perfect lighting at all times.
As for the reflections, they're so hidden, you have to use the flycam to see them. It's the kind of stuff that the devs didn't expect you to see, so it makes little sense for it to be a hint about indoctrination.
The trees showing up after Shepard gets knocked out, the weird noises, the slowmotion feeling of that entire scene, that I would count as evidence.
shadows.... possibly.
you dont need a flycam to see the reflections.....
you dint think harbingers beam, which is able to take out dreadnaughts in a single shot, but only leaves shepard with relativly small inguries, NOT to be a design oversight if taken literaly?
#1661
Posté 16 mai 2012 - 11:21
Dantexr3 wrote...
Want to add this thread to the Indoctrination Paran... Theory:
http://social.biowar.../index/12091334
It can be overlooked easily, but the more I think about it the most strange it gets:
- Cerberus troops executes everyone, but they only hurts Bailey and the only survivor at the initial assault.
- Despite being Bailey who alerts Shepard about the cup, Thane does.
- Cerberus troops and Kai Leng were supposed to appear through the door behind Shepard when aiming to VS/Udina. They just flee away? I don't imagine Bailey fighting agains Kai Leng.
- When on the elevators, Bailey is making Kai Leng elevator stop in every floor, but the only elevator you see stopping is the Council one, making the VS shoot you through the elevator ceiling.
- At the end of Thane's loyalty mission in ME2, TIM considers Bailey as a good candidate to contract.
Hmm. Excellent points. And they portrayed Bailey very positively in this game, whereas in 2 he was torturing suspects, taking bribes, and who knows what else. He was never in direct conflict with Shepard and even went out of his way to help him. He was portrayed as a guy for whom the ends justify the means but wasn't your enemy even though he did some pretty awful stuff.
Kind of like the Illusive Man.
#1662
Posté 16 mai 2012 - 11:23
bigstig wrote...
Just saw the stargazer scene again and was suddenly struck by something. The voice of he child is the voice of the catalyst.
Does anyone else hear the similarity or is it just my sleep deprived mind playing tricks on me?
I guess Bioware wanted to spare the kid the same fate as Jake Loyd from Episode 1.
#1663
Posté 16 mai 2012 - 11:27
WYLDMAXX wrote...
I guess Bioware wanted to spare the kid the same fate as Jake Loyd from Episode 1.
I don't know who the actor is, so I could totally be wrong, but there's the good possibility it wasn't even a real child---instead one of the adult actors manipulating their voice (or with their pitch registry tweaked in post).
#1664
Posté 16 mai 2012 - 11:28
Harbinger's VA.dreamgazer wrote...
WYLDMAXX wrote...
I guess Bioware wanted to spare the kid the same fate as Jake Loyd from Episode 1.
I don't know who the actor is, so I could totally be wrong, but there's the good possibility it wasn't even a real child---instead one of the adult actors manipulating their voice (or with their pitch registry tweaked in post).
#1665
Posté 16 mai 2012 - 11:31
None of the following are using the Renegade interrupt, those will come as I get to those sections.
Intro: Shepard - Predator
[no weapon hud and has unlimited ammo until Shepard slides down the ladder to enter the room with the boy in the vent, The predator must still be reloaded though]
*side note: There's an Alliance dreadnuught in our atmosphere (only a few hundred feet above the water) fighting a Repear, ummm..... moving along.
Mars: Liara - Predator
[Kills two Cerberus Troopers that were chasing her]
Mars: Eva - Predator
[Kills two Alliance soldiers]
Mars: Shepard - Predator
[Used for shooting Eva after she gives the VS a smack down. It has limited ammo]
Citadel: Jondum Bau - Predator
[Kills indoctrinated Hanar]
Citadel: Shepard - Predator
[Kills Kreete for Blood Pack side-mission]
Interestingly Wrex at the start of Sur’Kesh has a Katana Shotgun when dealing with the Salarians’ but in the final cinematic he has Claymore which Eve takes from him to shoot the two Cerberus troops [without reloading in-between rounds, hmm]
Modifié par Salient Archer, 16 mai 2012 - 11:34 .
#1666
Posté 16 mai 2012 - 11:32
jla0644 wrote...
NoSpin wrote...
I think that is an extremely narrow minded view of videogames. They can be just as subtle or obvious as a book or movie, the stories being told already rival each other as far as complexity and quality as far as I'm concerned.
It reminds me of the videogames can never be art argument. Wish I could sit all those people who believe that down and let them play Journey.
I think you kinda missed my point. I wasn't saying videogames can't tell very good, complex stories.
If Bioware wanted us to realize that what we saw at the end of ME3 wasn't actually happening, they would have made it less ambiguous. They would have put fairly obvious clues throughout the game. They wouldn't make the player dig through file names to figure it out. As much as indoctrination theorists want to insist it isn't so, the ending CAN be taken at face value. If the IT were true, that wouldn't be the case.
As they already told you, if Bioware didn't want us to find out (or at least be able to confirm it) and instead they wanted speculation, there is absolutely no point in makin it obvious.
Yet, I agree with you, digging through file names is going way too far. However, IT clues (if they indeed are that) can be found just by playing. All the digging, pistol changing, freecameras and that kind of stuff is just us trying to finally confirm something.
So I'd say, if this is true, you can come up with the theory by playing, conventionally, but you would never get a confirmation for a big plot twist. If someone should ever find an undenyable clue, it will probably be through "cheatin", aka ripping off the game code
Modifié par WinterCrow, 16 mai 2012 - 11:33 .
#1667
Posté 16 mai 2012 - 11:40
MaximizedAction wrote...
MegumiAzusa wrote...
3 Mio Banshees, why not? That's about the amount of people who live in a big city. Even the US alone got over 300 Mio people. Now think how many Asari there are on multiple planets over the whole galaxy. 1% is a huge number for that.Salient Archer wrote...
byne wrote...
gunslinger_ruiz wrote...
Well hell, looks like we lost Operation: SILENCER in MP. Either that or we won and Hackett's RPing how many losses we took in the blog release. I must've taken down 30-40 Banshee's in my own squads but damn if I could've just taken a few more.
Suppose we can't win a war without expecting some losses. And in Asari space too hmm..coincide with the Thessia defeat? A prelude to it? Arian's timeline may be up to something (as I have suspected for awhile now). We'll see for sure with the next Operation or two.
I think we won. Withdrawal from Asari colonies is canon in-game, is it not? No matter how well the special forces do, I dont think we can change canon.
I really hope so. My teammates and I like to keep a tally and we damn-well killed close to a thousand* [I play MP way too much].
Having said that; does BW really care about canon that much when it comes to MP? I mean c'mon 3,000,000 Banshees?!. How many Asair with predispositions towards being an Ardat-Yakshi did the Reapers find?. Because I'm starting to think Samara was wrong when she said it was 1%, it's starting to feel the other way around.
*[used for emphasis] Try more like 265
1% of all people in the world is still approx 80 mio. That's about as many as residents Germany has and it's small compared to other countries.
So 3 mio are indeed, technically speaking, on a galactic scale, negligible.
Negligible? Try telling that to my newly impaled Vanguard who got too close
Seriously though, 3 million on a galactic scale is relatively small, compared to the Trillions of lives it's barely a handful. Don't think we have accurate numbers on Asari galctic population but it's likely a lot more than most species because of their mating rituals. Probably enough o f those "genetic markers" to make enough Banshee's to give us a run for our credits (Obviously, looking at this Operations results).
#1668
Posté 16 mai 2012 - 11:49
Salient Archer wrote...
Interestingly Wrex at the start of Sur’Kesh has a Katana Shotgun when dealing with the Salarians’ but in the final cinematic he has Claymore which Eve takes from him to shoot the two Cerberus troops [without reloading in-between rounds, hmm]
As krogan clan leader, Wrex has access to the fabled multiple shot mod for the Claymore.
#1669
Posté 16 mai 2012 - 11:50
My bet is that the Asari Temple map is either on or near Thessia or a Monastery. Also I could imagine the other jungle map is Eden Prime. That could also explain why we get Protheans... as the Alliance scouts the dig site after Shep freed Javik blablabla.gunslinger_ruiz wrote...
MaximizedAction wrote...
MegumiAzusa wrote...
3 Mio Banshees, why not? That's about the amount of people who live in a big city. Even the US alone got over 300 Mio people. Now think how many Asari there are on multiple planets over the whole galaxy. 1% is a huge number for that.Salient Archer wrote...
byne wrote...
gunslinger_ruiz wrote...
Well hell, looks like we lost Operation: SILENCER in MP. Either that or we won and Hackett's RPing how many losses we took in the blog release. I must've taken down 30-40 Banshee's in my own squads but damn if I could've just taken a few more.
Suppose we can't win a war without expecting some losses. And in Asari space too hmm..coincide with the Thessia defeat? A prelude to it? Arian's timeline may be up to something (as I have suspected for awhile now). We'll see for sure with the next Operation or two.
I think we won. Withdrawal from Asari colonies is canon in-game, is it not? No matter how well the special forces do, I dont think we can change canon.
I really hope so. My teammates and I like to keep a tally and we damn-well killed close to a thousand* [I play MP way too much].
Having said that; does BW really care about canon that much when it comes to MP? I mean c'mon 3,000,000 Banshees?!. How many Asair with predispositions towards being an Ardat-Yakshi did the Reapers find?. Because I'm starting to think Samara was wrong when she said it was 1%, it's starting to feel the other way around.
*[used for emphasis] Try more like 265
1% of all people in the world is still approx 80 mio. That's about as many as residents Germany has and it's small compared to other countries.
So 3 mio are indeed, technically speaking, on a galactic scale, negligible.
Negligible? Try telling that to my newly impaled Vanguard who got too close
Seriously though, 3 million on a galactic scale is relatively small, compared to the Trillions of lives it's barely a handful. Don't think we have accurate numbers on Asari galctic population but it's likely a lot more than most species because of their mating rituals. Probably enough o f those "genetic markers" to make enough Banshee's to give us a run for our credits (Obviously, looking at this Operations results).
So the next event we get either the fall of Thessia or something introducing the Protheans in style. I could imagine Thessia falls before the event though.
#1670
Posté 16 mai 2012 - 11:52
gunslinger_ruiz wrote...
MaximizedAction wrote...
MegumiAzusa wrote...
3 Mio Banshees, why not? That's about the amount of people who live in a big city. Even the US alone got over 300 Mio people. Now think how many Asari there are on multiple planets over the whole galaxy. 1% is a huge number for that.Salient Archer wrote...
byne wrote...
gunslinger_ruiz wrote...
Well hell, looks like we lost Operation: SILENCER in MP. Either that or we won and Hackett's RPing how many losses we took in the blog release. I must've taken down 30-40 Banshee's in my own squads but damn if I could've just taken a few more.
Suppose we can't win a war without expecting some losses. And in Asari space too hmm..coincide with the Thessia defeat? A prelude to it? Arian's timeline may be up to something (as I have suspected for awhile now). We'll see for sure with the next Operation or two.
I think we won. Withdrawal from Asari colonies is canon in-game, is it not? No matter how well the special forces do, I dont think we can change canon.
I really hope so. My teammates and I like to keep a tally and we damn-well killed close to a thousand* [I play MP way too much].
Having said that; does BW really care about canon that much when it comes to MP? I mean c'mon 3,000,000 Banshees?!. How many Asair with predispositions towards being an Ardat-Yakshi did the Reapers find?. Because I'm starting to think Samara was wrong when she said it was 1%, it's starting to feel the other way around.
*[used for emphasis] Try more like 265
1% of all people in the world is still approx 80 mio. That's about as many as residents Germany has and it's small compared to other countries.
So 3 mio are indeed, technically speaking, on a galactic scale, negligible.
Negligible? Try telling that to my newly impaled Vanguard who got too close
Seriously though, 3 million on a galactic scale is relatively small, compared to the Trillions of lives it's barely a handful. Don't think we have accurate numbers on Asari galctic population but it's likely a lot more than most species because of their mating rituals. Probably enough o f those "genetic markers" to make enough Banshee's to give us a run for our credits (Obviously, looking at this Operations results).
I've definitly seen quite a few Vanguard Finger Puppets this weekend that's for sure.
As for total population of Ardat-Yakshi. There's 5.5 billion Asari on Thesia alone, so taking that into consideration that's 55 million from their homeworld alone.
So saying the Ardat-Yakshi gene is rare is like us saying Canadian's are a myth.
#1671
Posté 16 mai 2012 - 11:54
Salient Archer wrote...
So saying the Ardat-Yakshi gene is rare is like us saying Canadian's are a myth.
Well, I've never met one!
For some reason this popped into my head.
Modifié par byne, 16 mai 2012 - 11:55 .
#1672
Posté 16 mai 2012 - 11:56
(I have another half-baked idea about the catalyst, Shepard's head, and the first interaction with the beacon in ME1, but it's too far out there and premeditated to be anything but wishful thinking).
#1673
Posté 16 mai 2012 - 11:58
byne wrote...
Salient Archer wrote...
Interestingly Wrex at the start of Sur’Kesh has a Katana Shotgun when dealing with the Salarians’ but in the final cinematic he has Claymore which Eve takes from him to shoot the two Cerberus troops [without reloading in-between rounds, hmm]
As krogan clan leader, Wrex has access to the fabled multiple shot mod for the Claymore.
I think my Krogan Battlemaster 'Urdnot Wraith' just made plans to usurp Wrex's leadership.
#1674
Posté 17 mai 2012 - 12:01
MegumiAzusa wrote...
My bet is that the Asari Temple map is either on or near Thessia or a Monastery. Also I could imagine the other jungle map is Eden Prime. That could also explain why we get Protheans... as the Alliance scouts the dig site after Shep freed Javik blablabla.
So the next event we get either the fall of Thessia or something introducing the Protheans in style. I could imagine Thessia falls before the event though.
So, has that Vorcha and 'Phoenix' leak been confirmed or something, or are we still just speculating about it?
#1675
Posté 17 mai 2012 - 12:02
byne wrote...
Salient Archer wrote...
So saying the Ardat-Yakshi gene is rare is like us saying Canadian's are a myth.
Well, I've never met one!
For some reason this popped into my head.
+1 for Kitty.
Trust me they exist: I live in Australia and the damn things are just laying around e-v-e-r-y-w-h-e-r-e
*trips over one as he types on his iPad*




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