HellishFiend wrote...
Andromidius wrote...
HellishFiend wrote...
boeloe wrote...
This.
Although I'm leaning slighty more to getting hit by Harby's beam as the point where Shepard starts to hallucinate everything rather than the mako crash. Because exactly after that point is where most of 'evidence' for IT in that sequence starts.
Also it seems to make more sense from a storytelling perspective, although I can't exactly articulate why.
Normally I would agree, but I think we've found too many things wrong with London to accept it all at face value. Bioware is generally very good at not breaking their own lore, and they seem to do it quite blatantly several times in London.
Well, ignoring the lore breaks in ME2. Namely guns suddenly needing disposable heat sinks.
Which is a gameplay mechanic, but still!
That's different. It's not broken lore. In that case, they gave a sci-fi plausible explanation for why they did it. Does it follow common sense? No. But it's still sci-fi plausible, and is explained well enough to make it believable.
That isnt the case in London. Weapons dont work the way they should, with no explanation as to why. One of the weapons doesnt even have a codex entry. Reaper Destroyers dont take as much punishment before going down as they should. There is no precedent for that. To my knowledge, this is the only time in the entire trilogy that they blatantly break their own lore without trying to tweak it first so that it works and remains sci fi plausible.
Well, in terms of the Cain, I could justify that as a combination of Rule of Cool and Willing Suspension of Disbelief. I don't have any problems with the power of the Cain. The guidance system is a little weird, but it could be a case of Gameplay Story Segregation. If the Cain could track targets, it would have been even MORE overpowered than it was already. It could be that that was one of its features, it's just they never used it in game to avoid overpowering the Cain even more. And if I had to hazard a guess as to the function of the Thanix Missles, I would say they probably work like futuristic, mass effect powered RPGs. If any of you are unfamiliar with how an RPG works in real life, please say so, and I'll put that in a different post.
Modifié par Dwailing, 11 juin 2012 - 03:22 .




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