EpyonX3 wrote...
Andromidius wrote...
HellishFiend wrote...
That's different. It's not broken lore. In that case, they gave a sci-fi plausible explanation for why they did it. Does it follow common sense? No. But it's still sci-fi plausible, and is explained well enough to make it believable.
That isnt the case in London. Weapons dont work the way they should, with no explanation as to why. One of the weapons doesnt even have a codex entry. Reaper Destroyers dont take as much punishment before going down as they should. There is no precedent for that. To my knowledge, this is the only time in the entire trilogy that they blatantly break their own lore without trying to tweak it first so that it works and remains sci fi plausible.
Well we can differ on the usage of 'lore breaks' [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie] Its a minor issue, even the deal with why even old guns use thermal clips now... Its a gameplay element, and I can live with it.
But yeah, the whole Missile issue is messed up. Even if we just assume they are Javalins, why can they kill Destroyers so easily? If they always could, why aren't they the main armament of every starship?
Same deal with Cains - they magically grow in strength if you point them at a Reaper?
Weak points.
When you hit the destroyer with the cannon, you hit it right in the eye, which is where you hit the rannoch destroyer. That shot left it open to many other cannon shots all around its body. So much damage all at once is probably going to take the destroyer down or at least knock it out.
The cain does the same thing. It lands in a spot not protected by reaper armor and destroys it from inside. Also, as Hellish knows, the cain is able to move toward a target after it is fired. However, I did try to replicate it in ME3 and it went straight ahead. Maybe they changed it IDK.
I think your points are far weaker than mine, to be quite honest.
Modifié par HellishFiend, 11 juin 2012 - 04:53 .




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