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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#17576
HellishFiend

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Riot86 wrote...

Just had a few spare minutes for a quick look around the apartment in London.

For some reason, the reflections on the wall in the whole room are really, really strange. They don't look anything like the surrounding, not even close.

Posted Image

For me, this reflection actually looks a bit like the Citadel Wards seen from a distance.

Posted Image

Am I seeing things or is there really a similarity?

Maybe the cubemaps used in the room are just some sort of "stock city cubemaps" used during the game. I actually didn't pay attention to the reflections in other missions much, to be honest.

But if this should be a unique cubemap used for this room alone, choosing something that doesn't resemble the apartment at all would be a strange decision from BioWare, wouldn't it?  Unless of course...^_^

Sounds like it would be worth the effort to examine those cubemaps. Volunteers anywhere?

Modifié par HellishFiend, 12 juin 2012 - 03:51 .


#17577
HellishFiend

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Gernbuster wrote...

Yay one more of my theories which will get ignored. ^^

Most of the important renegade decissions makes it harder for you to collect EMS. Shep can get influenced by the Reapers from the very beginning of ME1, when Sovereign sends out its painful signal on Eden Prime. If you listen to the Reaper you help them. You kill the Rachni quenn, because the Reapers want you to kill a potential ally when they arrive(renegade). You kill Wrex because the Reapers want you to kill the legal strong heiress to the throne of Tuchanka (renegade) You choose Udina because the Reapers want you to destabilise the government. (renegade)
You choose to keep the collector base because the Reapers want Cerberus to use their tech. (renegade)
Sabotage genophage, kill mordin (renegade) Stop Legion to upload the Reaper code----->Geth die, quarians have losses(renegade)
etc etc

And finally think about the meaning of renegade for one second. A quit fitting synonym for it is betrayer isn't it?


I've never looked at it that way. I wonder though how many instances exist where that interpretation doesnt hold true? In any case, if I had to guess, I'd say that Bioware might not have intended that since they wanted the Players to be able to dictate their own choices without being told what's right or wrong.

But then again, if I'm right about the "Indoctrination Ending" being planned from the start, then it's possible that being Renegade is part of the entire process of giving in to the thought processes and behavior that suits Reaper purposes.

Hopefully we'll find out at some point before all is said and done. In any case, great theory!

#17578
Earthborn_Shepard

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HellishFiend wrote...

Riot86 wrote...

Just had a few spare minutes for a quick look around the apartment in London.

For some reason, the reflections on the wall in the whole room are really, really strange. They don't look anything like the surrounding, not even close.

Posted Image

For me, this reflection actually looks a bit like the Citadel Wards seen from a distance.

Posted Image

Am I seeing things or is there really a similarity?

Maybe the cubemaps used in the room are just some sort of "stock city cubemaps" used during the game. I actually didn't pay attention to the reflections in other missions much, to be honest.

But if this should be a unique cubemap used for this room alone, choosing something that doesn't resemble the apartment at all would be a strange decision from BioWare, wouldn't it?  Unless of course...^_^

Sounds like it would be worth the effort to examine those cubemaps. Volunteers anywhere?


Now that's.. weird. Probably not IT-related, but definately weird.

#17579
HellishFiend

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EpyonX3 wrote...


I'll admit that I haven't seen it all but these four are some of the parts I ust don't agree with.

How do you explain then, that if you have low EMS and save the collector base, then you only have control as an option? Or why Synthesis only appears with high EMS? This seems rather pointless if the goal is to indoctrinate Shepard.

And as I said before, the VI's that can sense indoctrination were most likely developed after the sabotage.


I just explained why it makes sense that you're offered the different low EMS choices on the previous page, so I wont revisit that. 

But more to the point, how would you explain it for the face value context? I dont recall ever seeing you take a stab at that.

As for the VI's supposedly only gaining the ability to detect indoc after-the-fact, I dont find that very plausible. Even if it were true, that is once again the face value context engaging in the process of writing lore to explain away inconsistencies, whereas the IT interpretation requires no new fan-written lore at all. 

#17580
Gernbuster

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Raistlin Majare 1992 wrote...

Gernbuster wrote...

In my own oppinion the whole Catalyst plot is a lie. The Crusible is a Reaper trap of mass indoctrination. For example connected to the Citadel and activated it will send out a wave of indoctrination signals 1000x stronger then normal and therefore indoctrinate a whole system at once. Even more interesting the combined fleets of all species ARE in one system at that time, which would result in an instant victory.
Thats why finding a way to control the Reapers is the only possible solution. You can't win in a normal way against them. You have to control them and do a battlestar galactica plot and and let them all fly into the next sun, for example.
In this case you would have a lot of choices which can either safe the galaxy or lose the war.
Controling the Reaper, but keeping them could result in immunisation of the Reapers after some time and therefore a new lost war could start (epilog cinematic should be enough for this)


The idea of a mass Indoctrination device rasies the gigantic plot hole of why the Reapers even bother protecting the Citadel then? Let the united fleet capture it and connect the Crucible while the Reapers laugh or whatever at safe distance without losing a single ship.

And you seriusly think we can control the reapers in any way? Anyone who ever adviced that was Indoctrinated, but to give a much better example of why controlling the Reapers is as feasible as warping a black hole to our will.

The Quarians who are incredibly gifted tech wise created the Geth and after beeing driven of used 300 years coming up with a viable electronic weapon against them.

That weapon was completely negated by a few Reaper upgrades.

300 years of work on a weapon against a race of machines you created yourself and the Reapers counter it in moments. Good luck making somthing that works against the Reapers <_<



1. Its only a second hand theory because i was bored. I got well fitting explanations for it but to write everything down I would need 10 pages.

2. A red/green/blue shockwave and its well known effects aren't any better.

3. In my theory you have the strongest non-Reaper made indoctrination device, maybe its possible to turn the effect arround to indoctrinate Reapers. Remember the movie "independence day" you use a virus.

I hope you do the effort to read the following, becasue I am damn sure about it.

Indoctrination is passiv hacking(Even if the Reaper is dead its still working). Reapers are at least partially working like computers, and theirfore partially think like computers. Indoctrination is like a computer virus we have no firewall to protect ourself against its impact, BUT we have an antivirus called willpower. Its possible to get aware of the virus and reject it, as long as its not to strong, but this needs an extremly strong antivirus. At some point its impossible to reject it. It is completly impossible if you got the Reapertech inside your body, you can only slow it down. (Paul Greyson, Saren, TIM)

#17581
paxxton

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Earthborn_Shepard wrote...

HellishFiend wrote...

Riot86 wrote...

Just had a few spare minutes for a quick look around the apartment in London.

For some reason, the reflections on the wall in the whole room are really, really strange. They don't look anything like the surrounding, not even close.

Posted Image

For me, this reflection actually looks a bit like the Citadel Wards seen from a distance.

Posted Image

Am I seeing things or is there really a similarity?

Maybe the cubemaps used in the room are just some sort of "stock city cubemaps" used during the game. I actually didn't pay attention to the reflections in other missions much, to be honest.

But if this should be a unique cubemap used for this room alone, choosing something that doesn't resemble the apartment at all would be a strange decision from BioWare, wouldn't it?  Unless of course...^_^

Sounds like it would be worth the effort to examine those cubemaps. Volunteers anywhere?


Now that's.. weird. Probably not IT-related, but definately weird.

It is IT related. The Citadel is a full-blown hallucinations, confirmed by thousands of pages of both threads. Now we see parts of that hallucination creeping into what many thought to be real-world London. Supports the idea that increasing proximity to the beam does make the delusions more prominent.

Modifié par paxxton, 12 juin 2012 - 04:03 .


#17582
HellishFiend

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EpyonX3 wrote...

Then Why bother attempting the whole hallucination? They must have known that they would win way before since a) the fleets get torn apart as you arrive to earth B) Hammer only lands about 20-30% of it's troops or less and c) More reapers were able to break off from sword to stop hammer, indicating that they had more than enough to stop sword.

Reapers are also very arrogant, they come into the battle over confident in their ability to win the war. Having low EMS would solidify their confidence.


Easy one sentence explanation: Because the Reapers are not so shallow as to base their desire to indoctrinate Shepard solely on how many ships show up at Earth.

#17583
Gernbuster

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paxxton wrote...

Gernbuster wrote...

Yay one more of my theories which will get ignored. ^^

Most of the important renegade decissions makes it harder for you to collect EMS. Shep can get influenced by the Reapers from the very beginning of ME1, when Sovereign sends out its painful signal on Eden Prime. If you listen to the Reaper you help them. You kill the Rachni quenn, because the Reapers want you to kill a potential ally when they arrive(renegade). You kill Wrex because the Reapers want you to kill the legal strong heiress to the throne of Tuchanka (renegade) You choose Udina because the Reapers want you to destabilise the government. (renegade)
You choose to keep the collector base because the Reapers want Cerberus to use their tech. (renegade)
Sabotage genophage, kill mordin (renegade) Stop Legion to upload the Reaper code----->Geth die, quarians have losses(renegade)
etc etc

And finally think about the meaning of renegade for one second. A quit fitting synonym for it is betrayer isn't it?

No, Renegade is someone who does good by outdoing others' evil.


Of course I give you the point of the last part, I wrote, if english is your mother languages, but then I would like to know why every single transation I do on renegade ends up with betraying, rebel etc Posted Image
I want to have such a word in German as well, which doesn't include something that negative -.-

But still the points above are still intersting Posted Image

PS: Even english synonyms on this webside give me the feeling to be right -.-

http://www.synonym.c...onyms/renegade/

Modifié par Gernbuster, 12 juin 2012 - 04:11 .


#17584
HellishFiend

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Gernbuster wrote...

I hope you do the effort to read the following, becasue I am damn sure about it.

Indoctrination is passiv hacking(Even if the Reaper is dead its still working). Reapers are at least partially working like computers, and theirfore partially think like computers. Indoctrination is like a computer virus we have no firewall to protect ourself against its impact, BUT we have an antivirus called willpower. Its possible to get aware of the virus and reject it, as long as its not to strong, but this needs an extremly strong antivirus. At some point its impossible to reject it. It is completly impossible if you got the Reapertech inside your body, you can only slow it down. (Paul Greyson, Saren, TIM)


I think you are right to be damn sure about that, with only one slight tweak I would make. The form of "indoctrination" that Reaper tech allows for is much different in the regard that it allows the Reapers to exhibit full and unfettered control over the victim's body. Not sure about TIM, but Saren was affected by both. He was under mental indoctrination, which caused him to come to the conclusions that aligned with Reaper goals, but also had the tech in place to give Sovereign full control when the time came. 

#17585
Dwailing

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Gernbuster wrote...

paxxton wrote...

Gernbuster wrote...

Yay one more of my theories which will get ignored. ^^

Most of the important renegade decissions makes it harder for you to collect EMS. Shep can get influenced by the Reapers from the very beginning of ME1, when Sovereign sends out its painful signal on Eden Prime. If you listen to the Reaper you help them. You kill the Rachni quenn, because the Reapers want you to kill a potential ally when they arrive(renegade). You kill Wrex because the Reapers want you to kill the legal strong heiress to the throne of Tuchanka (renegade) You choose Udina because the Reapers want you to destabilise the government. (renegade)
You choose to keep the collector base because the Reapers want Cerberus to use their tech. (renegade)
Sabotage genophage, kill mordin (renegade) Stop Legion to upload the Reaper code----->Geth die, quarians have losses(renegade)
etc etc

And finally think about the meaning of renegade for one second. A quit fitting synonym for it is betrayer isn't it?

No, Renegade is someone who does good by outdoing others' evil.


Of course I give you the point of the last part. I wrote, if english is your mother languages, but then I would like to know why every single transation I do on renegade ends up with betraying, rebel etc Posted Image
I want to have such a word in German as well, which doesn't include something that negative -.-

But still the points above are still intersting Posted Image

Even english synonyms on this webside give me the feeling to be right -.-

http://www.synonym.c...onyms/renegade/


One of the definitions of renegade is, "An individual who rejects lawful or conventional behavior."  That would seem to fit Renegade in Mass Effect, wouldn't you agree?

#17586
EpyonX3

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Raistlin Majare 1992 wrote...

Becasuse Shepard is allready far ahead in indoctrination and they might as well let him dream. For all we know the halucination at low EMs is Harbingers final insult meaning when Shepard wakes up all he finds is Harbinger looming over him.

Remember the Reapers can actively choose to focus on certain people in Indoctrination as slow steady Indocrtination is possible where the Reaper creates a thrall that can last years, taht is the kind of thrall they want in Shepard.

Andd off course Sword is gonna lose, no need or the Crucible if we could win without it. But if Shepard was Indoctrinated it could minimize Reaper casualties. If he said run a large potion of that fleet woudl run and he could easily infiltrate what resistance is left and take it down from the inside.

Maybe they even want Sheaprd as part of a reaper or as the next Collectpor General as Harbinger clearly had a personal interest in Shepard from ME2.

And Javik was at point in the cycle where they no longer thought they could win, they could only go into stasis to sruvive so clearly it was near the end.

Also Ilos never had any reaper invasion at all, if you actually knew the lore you would know that. The moment the invasion started the Protheans there cut of all communications and went into stasis. Any mention of Ilos must have been destroyed in the Reapers attack and the planet remained undetected, that is how they survived, there was never any Indoctrinated on the planet. The fact taht their buildings still stand on Ilos is testament to the fact taht the Reapers were never there.

Unless off course you refer to Saren...well Saren was as far ahead in Indoctrination as Kail Leng and a multitude of others it is not hard to see.

And you still dident address the fact that shepard is only in the process of Indoctrination and not Indoctrinated. That is actually pretty big as considering Indoctrination at least to a degree is caused by infrasound emitted from eaper tech, during a galaxy wide Reaper invasion i highly doubt there is no one who is not to some degree in the process of Indoctrination. They might only have had so small doses they dont suffer side effects yet, but practically everyone ahs been close to Reapers or Reaper forces by then.


Let him dream? for what? They hate Shepard. Why are they doing him any favors? Also Shepard doesn't wake up with low EMS. The crucible's energy kills everything. Including Shepard. With High EMS Shepard lives, along with everyone else on Earth.

Reaper Casualties were always at a minimum until they took the Citadel to Earth. Normally, the reapers would push right through smaller fleets and cause sever damage. But a large fleet is bound to do some damage to the reapers. This is evident when you have High EMS. Even more interesting is that the majority of the galaxy's fleets are at earth whatever's going to happen to the reaper fleet is going to happen regardless of shepard being indoctrinated or not.

They don't need Shepard alive for a human reaper. They can also just create a human collector general like they most likely did with the protheans.

Javik was the last of the Warriors. That doesn't mean that the
Harvesting was over once the military was defeated. It took centuries to
kill off every prothean world. The reapers were most likely still
around for some time after Javik went into stasis.

About Ilos, that was my point about Ilos. How did Vigil know that Shepard and crew were not indoctrinated? They had no access to reaper tech or indoctrinated individuals. How did Vigil know that the reapers were gone without any type of communication? It has a way to sense reaper presence just like Vendetta was able to detect reaper presence on Thessia. How they can do this at long range I don't know but it's clear that they are capable of it.



That's Vigil's conversation from ME1. What's also interesting is that all records of the reaper attack were wiped clean and yet Vigil knew what went down the whole time the reapers were here. Where did he get that info from?

Again, the process of indoctrination has clear symptoms. And they don't happen while you're asleep. Shepard doesn't get any of these symptoms. Therefore, it's hard for me to believe that Shepard was in the process of being indoctrinated. Just because he has three dreams that are followed by crew conversation that allow Shepard to interpret them is far from a symptom of indoctrination and would go against the Codex entries about the process of indoctrination.

#17587
paxxton

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Dwailing wrote...

Gernbuster wrote...

paxxton wrote...

Gernbuster wrote...

Yay one more of my theories which will get ignored. ^^

Most of the important renegade decissions makes it harder for you to collect EMS. Shep can get influenced by the Reapers from the very beginning of ME1, when Sovereign sends out its painful signal on Eden Prime. If you listen to the Reaper you help them. You kill the Rachni quenn, because the Reapers want you to kill a potential ally when they arrive(renegade). You kill Wrex because the Reapers want you to kill the legal strong heiress to the throne of Tuchanka (renegade) You choose Udina because the Reapers want you to destabilise the government. (renegade)
You choose to keep the collector base because the Reapers want Cerberus to use their tech. (renegade)
Sabotage genophage, kill mordin (renegade) Stop Legion to upload the Reaper code----->Geth die, quarians have losses(renegade)
etc etc

And finally think about the meaning of renegade for one second. A quit fitting synonym for it is betrayer isn't it?

No, Renegade is someone who does good by outdoing others' evil.


Of course I give you the point of the last part. I wrote, if english is your mother languages, but then I would like to know why every single transation I do on renegade ends up with betraying, rebel etc Posted Image
I want to have such a word in German as well, which doesn't include something that negative -.-

But still the points above are still intersting Posted Image

Even english synonyms on this webside give me the feeling to be right -.-

http://www.synonym.c...onyms/renegade/


One of the definitions of renegade is, "An individual who rejects lawful or conventional behavior."  That would seem to fit Renegade in Mass Effect, wouldn't you agree?

On Thessia a Renegade decision makes Shepard insist on finishing the Crucible, destroying the Reapers and not trusting TIM.

Modifié par paxxton, 12 juin 2012 - 04:14 .


#17588
EpyonX3

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HellishFiend wrote...

EpyonX3 wrote...

Then Why bother attempting the whole hallucination? They must have known that they would win way before since a) the fleets get torn apart as you arrive to earth B) Hammer only lands about 20-30% of it's troops or less and c) More reapers were able to break off from sword to stop hammer, indicating that they had more than enough to stop sword.

Reapers are also very arrogant, they come into the battle over confident in their ability to win the war. Having low EMS would solidify their confidence.


Easy one sentence explanation: Because the Reapers are not so shallow as to base their desire to indoctrinate Shepard solely on how many ships show up at Earth.


So then the three options should be there regarldess of EMS and the Catalyst's tone should be constant.

#17589
Lord Goose

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Geth die, quarians have losses(renegade)
etc etc

Renegade choice to shout at quarians and scare the hell out of them, so they cease fire. Choice between geth and quarians is morally neutral.
Also, if you haven't recovered Bhatia's wife body (renegade), scientists will create new weapon, and Alliance EMS would be slightly higher. Letting the Council perish (renegade) will mean that more Alliance ships will survived). Killing Wrex and Mordin will give you acces to both Krogan and Salarian forces, killing heretic geth would mean that more quarins will live etc.

Modifié par Lord Goose, 12 juin 2012 - 04:14 .


#17590
EpyonX3

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paxxton wrote...

Dwailing wrote...

Gernbuster wrote...

paxxton wrote...

Gernbuster wrote...

Yay one more of my theories which will get ignored. ^^

Most of the important renegade decissions makes it harder for you to collect EMS. Shep can get influenced by the Reapers from the very beginning of ME1, when Sovereign sends out its painful signal on Eden Prime. If you listen to the Reaper you help them. You kill the Rachni quenn, because the Reapers want you to kill a potential ally when they arrive(renegade). You kill Wrex because the Reapers want you to kill the legal strong heiress to the throne of Tuchanka (renegade) You choose Udina because the Reapers want you to destabilise the government. (renegade)
You choose to keep the collector base because the Reapers want Cerberus to use their tech. (renegade)
Sabotage genophage, kill mordin (renegade) Stop Legion to upload the Reaper code----->Geth die, quarians have losses(renegade)
etc etc

And finally think about the meaning of renegade for one second. A quit fitting synonym for it is betrayer isn't it?

No, Renegade is someone who does good by outdoing others' evil.


Of course I give you the point of the last part. I wrote, if english is your mother languages, but then I would like to know why every single transation I do on renegade ends up with betraying, rebel etc Posted Image
I want to have such a word in German as well, which doesn't include something that negative -.-

But still the points above are still intersting Posted Image

Even english synonyms on this webside give me the feeling to be right -.-

http://www.synonym.c...onyms/renegade/


One of the definitions of renegade is, "An individual who rejects lawful or conventional behavior."  That would seem to fit Renegade in Mass Effect, wouldn't you agree?

On Thessia a Renegade decision makes Shepard insist on finishing the Crucible, destroying the Reapers and not trusting TIM.


The Paragon Shepard does the same, but is just less of a jerk about it.

#17591
paxxton

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EpyonX3 wrote...

paxxton wrote...

Dwailing wrote...

Gernbuster wrote...

paxxton wrote...

Gernbuster wrote...

Yay one more of my theories which will get ignored. ^^

Most of the important renegade decissions makes it harder for you to collect EMS. Shep can get influenced by the Reapers from the very beginning of ME1, when Sovereign sends out its painful signal on Eden Prime. If you listen to the Reaper you help them. You kill the Rachni quenn, because the Reapers want you to kill a potential ally when they arrive(renegade). You kill Wrex because the Reapers want you to kill the legal strong heiress to the throne of Tuchanka (renegade) You choose Udina because the Reapers want you to destabilise the government. (renegade)
You choose to keep the collector base because the Reapers want Cerberus to use their tech. (renegade)
Sabotage genophage, kill mordin (renegade) Stop Legion to upload the Reaper code----->Geth die, quarians have losses(renegade)
etc etc

And finally think about the meaning of renegade for one second. A quit fitting synonym for it is betrayer isn't it?

No, Renegade is someone who does good by outdoing others' evil.


Of course I give you the point of the last part. I wrote, if english is your mother languages, but then I would like to know why every single transation I do on renegade ends up with betraying, rebel etc Posted Image
I want to have such a word in German as well, which doesn't include something that negative -.-

But still the points above are still intersting Posted Image

Even english synonyms on this webside give me the feeling to be right -.-

http://www.synonym.c...onyms/renegade/


One of the definitions of renegade is, "An individual who rejects lawful or conventional behavior."  That would seem to fit Renegade in Mass Effect, wouldn't you agree?

On Thessia a Renegade decision makes Shepard insist on finishing the Crucible, destroying the Reapers and not trusting TIM.


The Paragon Shepard does the same, but is just less of a jerk about it.

The side effect is that TIM cuts the conversation abruptly and walks away. You get a much more interesting chat if you choose the Paragon way.

Modifié par paxxton, 12 juin 2012 - 04:15 .


#17592
HellishFiend

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EpyonX3 wrote...

HellishFiend wrote...

EpyonX3 wrote...

Then Why bother attempting the whole hallucination? They must have known that they would win way before since a) the fleets get torn apart as you arrive to earth B) Hammer only lands about 20-30% of it's troops or less and c) More reapers were able to break off from sword to stop hammer, indicating that they had more than enough to stop sword.

Reapers are also very arrogant, they come into the battle over confident in their ability to win the war. Having low EMS would solidify their confidence.


Easy one sentence explanation: Because the Reapers are not so shallow as to base their desire to indoctrinate Shepard solely on how many ships show up at Earth.


So then the three options should be there regarldess of EMS and the Catalyst's tone should be constant.


Not at all. Maybe that's how you'd do it if you were the Reapers, but I dont think that is their MO. Reapers are arrogant and prideful. If they deem Shepard's indoctrination process as a disappointment either because he was too easy to indoctrinate (in which case he didnt live up to their expectations), or because he failed to unite enough of the galaxy, them being disdainful of him makes perfect sense. 

#17593
Gernbuster

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HellishFiend wrote...

Gernbuster wrote...

I hope you do the effort to read the following, becasue I am damn sure about it.

Indoctrination is passiv hacking(Even if the Reaper is dead its still working). Reapers are at least partially working like computers, and theirfore partially think like computers. Indoctrination is like a computer virus we have no firewall to protect ourself against its impact, BUT we have an antivirus called willpower. Its possible to get aware of the virus and reject it, as long as its not to strong, but this needs an extremly strong antivirus. At some point its impossible to reject it. It is completly impossible if you got the Reapertech inside your body, you can only slow it down. (Paul Greyson, Saren, TIM)


I think you are right to be damn sure about that, with only one slight tweak I would make. The form of "indoctrination" that Reaper tech allows for is much different in the regard that it allows the Reapers to exhibit full and unfettered control over the victim's body. Not sure about TIM, but Saren was affected by both. He was under mental indoctrination, which caused him to come to the conclusions that aligned with Reaper goals, but also had the tech in place to give Sovereign full control when the time came. 


Maybe I haven't got your point completly but I know some sorts of viruses which do exactly the same....

Yes in the first Comic you get everything about TIM and in the third novel you get everything about Paul Greyson. whispers in the mind, headache fight of willpwer against indoc. The whole package of symptoms.

#17594
Dwailing

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[quote]paxxton wrote...

*mega snip to stop Starbinger from destroying another franchise ;)*

[/quote]
The side effect is that TIM cuts the conversation abruptly and walks away. You get a much more interesting chat if you choose the Paragon way.[/quote]

Is this refering to the charm vs. the intimidate in that conversation?  If so, than did you know that the charm option and the intimidate option have reversed morality rewards?  Yeah, the intimidate gives Paragon points and the charm gives Renegade points.

#17595
HellishFiend

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Gernbuster wrote...

Maybe I haven't got your point completly but I know some sorts of viruses which do exactly the same....

Yes in the first Comic you get everything about TIM and in the third novel you get everything about Paul Greyson. whispers in the mind, headache fight of willpwer against indoc. The whole package of symptoms.


Yes, but in Retribution, whispers and other indoc symptoms aside, the Reapers inevitably gain direct motor control over Grayson's body. That sort of control isnt possible without Reaper tech implants. Thats why I believe there are two distinct forms of indoctrination. They are so different that I'd almost think they deserve separate names. 

#17596
Gernbuster

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paxxton wrote...

Dwailing wrote...

Gernbuster wrote...

paxxton wrote...

Gernbuster wrote...

Yay one more of my theories which will get ignored. ^^

Most of the important renegade decissions makes it harder for you to collect EMS. Shep can get influenced by the Reapers from the very beginning of ME1, when Sovereign sends out its painful signal on Eden Prime. If you listen to the Reaper you help them. You kill the Rachni quenn, because the Reapers want you to kill a potential ally when they arrive(renegade). You kill Wrex because the Reapers want you to kill the legal strong heiress to the throne of Tuchanka (renegade) You choose Udina because the Reapers want you to destabilise the government. (renegade)
You choose to keep the collector base because the Reapers want Cerberus to use their tech. (renegade)
Sabotage genophage, kill mordin (renegade) Stop Legion to upload the Reaper code----->Geth die, quarians have losses(renegade)
etc etc

And finally think about the meaning of renegade for one second. A quit fitting synonym for it is betrayer isn't it?

No, Renegade is someone who does good by outdoing others' evil.


Of course I give you the point of the last part. I wrote, if english is your mother languages, but then I would like to know why every single transation I do on renegade ends up with betraying, rebel etc Posted Image
I want to have such a word in German as well, which doesn't include something that negative -.-

But still the points above are still intersting Posted Image

Even english synonyms on this webside give me the feeling to be right -.-

http://www.synonym.c...onyms/renegade/


One of the definitions of renegade is, "An individual who rejects lawful or conventional behavior."  That would seem to fit Renegade in Mass Effect, wouldn't you agree?

On Thessia a Renegade decision makes Shepard insist on finishing the Crucible, destroying the Reapers and not trusting TIM.



Interesting, can you describe it? I cant really remember that moment right know, but Sheps reactions to TIM in ME3 are fully scripted ;) doesn't matter what you chose it ends up Shep is saying "Tim F**k off" and he answers the same way ^^ of course excluding the indoc end.

#17597
HellishFiend

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Gernbuster wrote...

Interesting, can you describe it? I cant really remember that moment right know, but Sheps reactions to TIM in ME3 are fully scripted ;) doesn't matter what you chose it ends up Shep is saying "Tim F**k off" and he answers the same way ^^ of course excluding the indoc end.


That is true, and is also one of the things about ME3 that I found rather disappointing, unless it was essential to the plot. ME2 had very divergent ways of conversing with TIM, whereas in ME3 the divergence is superficial and eventually converges into identical outcomes. 

But, like I said, that may have just been essential to the plot, so I'm not sure if I'm justified in disliking it as much as I do. 

#17598
EpyonX3

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HellishFiend wrote...

EpyonX3 wrote...


I'll admit that I haven't seen it all but these four are some of the parts I ust don't agree with.

How do you explain then, that if you have low EMS and save the collector base, then you only have control as an option? Or why Synthesis only appears with high EMS? This seems rather pointless if the goal is to indoctrinate Shepard.

And as I said before, the VI's that can sense indoctrination were most likely developed after the sabotage.


I just explained why it makes sense that you're offered the different low EMS choices on the previous page, so I wont revisit that. 

But more to the point, how would you explain it for the face value context? I dont recall ever seeing you take a stab at that.

As for the VI's supposedly only gaining the ability to detect indoc after-the-fact, I dont find that very plausible. Even if it were true, that is once again the face value context engaging in the process of writing lore to explain away inconsistencies, whereas the IT interpretation requires no new fan-written lore at all. 


I have actually but that was a while ago. Your war assets are related to the Crucible's development. With Low EMS that overall structure of the Crucible is complete but not all of its components are done in time before it's time to take it to earth.

With more assets and more scientists reasearching and constructing the crucible, more can be put into the crucible. When you go to TIM's Base, you pick up a peice of reaper that gets put into the crucible. This is either the heart or the brain. These two pieces have their own effects on the Crucible. The heart gives you destroy and the brain gives you control.

With low enough EMS, the assets you have are only given enough resources to complete one function based on what part you collected. With high EMS, the scientists had enough resources and thinking power to allow the other two to be implemented without the reaper part. Each component added to the crucible adds more influence to the catalyst and therefore changes his attitude towards you.

That's my explanation for it.

#17599
EpyonX3

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HellishFiend wrote...

MaximizedAction wrote...

HellishFiend wrote...

MaximizedAction wrote...

HellishFiend wrote...

EpyonX3 wrote...


Why does the Shepard's mind sound like a reaper and gives off reaper red light?


How else would you suggest that "Anderson" warn him that it's a Reaper manifestation? Can you think of a better way?


Oh, so you think that the dreams are completely created by Shepard's mind and not directly staged by the Reapers?


No, Shepard's mind is the stage, while the "actors" (kid, shadows, whispers, etc) are the Reaper manifestations. If you put yourself in a more symbolic mindset (which dreams are, coincidentally), it makes more sense to look at it that way, in my opinion. 


*notbad.jpg*

Simplifies the whole thing greatly! But then who's writing the screenplay within that metaphor? The Reapers can't write to much of it or else it feels forced and this causes indoc. to fail, right?


Exactly. Which is why Shepard's resistant portion, "Anderson", is able to effect enough control to assist Shepard with staving off the process throughout the game using the red light, Reaper horns, and fire. 


Wait which dream are we talking about here?

#17600
HellishFiend

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EpyonX3 wrote...


I have actually but that was a while ago. Your war assets are related to the Crucible's development. With Low EMS that overall structure of the Crucible is complete but not all of its components are done in time before it's time to take it to earth.

With more assets and more scientists reasearching and constructing the crucible, more can be put into the crucible. When you go to TIM's Base, you pick up a peice of reaper that gets put into the crucible. This is either the heart or the brain. These two pieces have their own effects on the Crucible. The heart gives you destroy and the brain gives you control.

With low enough EMS, the assets you have are only given enough resources to complete one function based on what part you collected. With high EMS, the scientists had enough resources and thinking power to allow the other two to be implemented without the reaper part. Each component added to the crucible adds more influence to the catalyst and therefore changes his attitude towards you.

That's my explanation for it.



That was debunked, because someone did a playthrough with absolutely no Crucible assets, but high EMS due to N7 assets from multiplayer, and got all the choices. The choices are purely based on the collector base decision and EMS alone, and not the individual assets themselves. And it certainly has nothing to do with the construction of the Crucible. 

Given that, can you still come up with an explanation? I cant.