HellishFiend wrote...
What functions? You mean the RGB choices?
Then attempt an explanation at this:
You have four identical failthroughs of ME3 that result in low EMS. Same exact assets/scientists/crucible plans/whatever. Follow me? Here are the possible outcomes:
Destroyed collector base + no additional assets from MP = Destroy is the only option
Saved collector base + no additional assets from MP = Control is the only option
Destroyed collector base + tons of additional assets from MP = All options available
Saved collector base + tons of additional assets from MP = All options available.
Epyon, you have to concede this point. You simply have to. Failure to do so demonstrates a lack of objectivity.
Yes by functions I mean RGB choices.
Destroying the Collector Base gives yuo the Reaper Heart.
Saving the Collectore Base gives you the Reaper Brain.
So:
Reaper Heart + no additional *War Assests* = Destroy is the only option
Reaper Brain + no additional assets *War Assests* = Control is the only option
Reaper Heart + tons of additional *War Assests* = All options available
Reaper Brain + tons of additional *War Assests* = All options available.
The key here is the tons of additional assets, which is my point. Without enough assets, we build an incomplete crucible. It's complete enough to perform one choice. With enough assets, all options are able to be implemented thanks to the sheer amount of people working on it.
Note: I replaced MP with War Assets because I was able to get all three endings without multiplayer.