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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#17626
HellishFiend

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Gernbuster wrote...


Maybe he isn't a hostile in first place Posted Image obviously he made a huge progress in his control research, thats why the Reapers atacked Horizon.


TIM is not openly hostile because he still believes he is working in humanity's best interest. 

Regarding horizon, a new theory cropped up which postulates that the way the Reapers handled Horizon was part of the process of getting Shepard to warm up to the idea that Control is possible. If it was really a threat to them, they could have just bombed it from orbit and left no trace that TIM's research was on to something. 

But, I'll admit that could just be creative liberty at work, so while it makes more sense for IT, it's hard to fully get behind that theory. 

#17627
paxxton

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Gernbuster wrote...

paxxton wrote...

Gernbuster wrote...

paxxton wrote...

Dwailing wrote...

Gernbuster wrote...

paxxton wrote...

Gernbuster wrote...

Yay one more of my theories which will get ignored. ^^

Most of the important renegade decissions makes it harder for you to collect EMS. Shep can get influenced by the Reapers from the very beginning of ME1, when Sovereign sends out its painful signal on Eden Prime. If you listen to the Reaper you help them. You kill the Rachni quenn, because the Reapers want you to kill a potential ally when they arrive(renegade). You kill Wrex because the Reapers want you to kill the legal strong heiress to the throne of Tuchanka (renegade) You choose Udina because the Reapers want you to destabilise the government. (renegade)
You choose to keep the collector base because the Reapers want Cerberus to use their tech. (renegade)
Sabotage genophage, kill mordin (renegade) Stop Legion to upload the Reaper code----->Geth die, quarians have losses(renegade)
etc etc

And finally think about the meaning of renegade for one second. A quit fitting synonym for it is betrayer isn't it?

No, Renegade is someone who does good by outdoing others' evil.


Of course I give you the point of the last part. I wrote, if english is your mother languages, but then I would like to know why every single transation I do on renegade ends up with betraying, rebel etc Posted Image
I want to have such a word in German as well, which doesn't include something that negative -.-

But still the points above are still intersting Posted Image

Even english synonyms on this webside give me the feeling to be right -.-

http://www.synonym.c...onyms/renegade/


One of the definitions of renegade is, "An individual who rejects lawful or conventional behavior."  That would seem to fit Renegade in Mass Effect, wouldn't you agree?

On Thessia a Renegade decision makes Shepard insist on finishing the Crucible, destroying the Reapers and not trusting TIM.



Interesting, can you describe it? I cant really remember that moment right know, but Sheps reactions to TIM in ME3 are fully scripted ;) doesn't matter what you chose it ends up Shep is saying "Tim F**k off" and he answers the same way ^^ of course excluding the indoc end.

I confused those red/blue choices with the ones on the right side of the decision wheel. Anyway, today I chose a bottom-right answer and the conversation ended as soon as it started. I know that there is another dialogue about the dagger in humanity's back.

You're right. You can't support TIM in any way but Paragon choices don't make him seem hostile to you even if in the end he usually tries to kill you.


Maybe he isn't a hostile in first place Posted Image obviously he made a huge progress in his control research, thats why the Reapers atacked Horizon.

This is a justifiable idea for BioWare to explore in a DLC.

#17628
FFZero

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HellishFiend wrote...

FFZero wrote...

It's certainly possible to get an image of the cubemap but you won't really find anything of interest. They don't show  anything in particular. I think they're just used as a way of faking reflections of light on shiny surfaces without using a specular map.


But the point is that if it's a cubemap of the Wards on the Citadel, it could be an indication of surreality....


Actually I think I made a mistake, a lot of the cubemap's look similar.
The one used in the London apartment only apppears in one other place.
The Citadel. Will post a pic of the cubemap in a minute.

#17629
HellishFiend

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paxxton wrote...

HellishFiend wrote...

paxxton wrote...

I didn't know about that. I always get all the options on the Citadel. At least during the first few decisions.


As far as I know, the very last Paragon/Renegade decision is based on both your Rep as well as whether or not you explored all of the available dialog with TIM. The preceding ones are based solely on Rep.

In my initial import playthrough, my Rep was through the roof, but I missed out on having the final Paragon/Renegade decision because I didnt fully explore the dialog options with TIM on Mars (I went straight for one of the options on the right hand side).  So, I was unable to get him to kill himself in the end. 

DUN DUUUN DUUUUUUN!!!

I'm proud to say that on my VERY FIRST import playthrough I managed to get ALL available options in ALL the decisions on the Citadel.


Congrats. ;) I was pretty disappointed because when I later saw the scene where TIM kills himself, I was in awe of the drama and emotion behind "I tried, Shepard...". The look on TIM's face as he said it, the inflection in his voice, and Shepard's reaction when he realized he was unable to save him from Indoctrination. Just beautiful. 

#17630
HellishFiend

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paxxton wrote...

Gernbuster wrote...

Maybe he isn't a hostile in first place Posted Image obviously he made a huge progress in his control research, thats why the Reapers atacked Horizon.

This is a justifiable idea for BioWare to explore in a DLC.


A non-combat DLC where you play as TIM? Yes please! TIM and Martin Sheen ftw. 

#17631
HellishFiend

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FFZero wrote...

Actually I think I made a mistake, a lot of the cubemap's look similar.
The one used in the London apartment only apppears in one other place.
The Citadel. Will post a pic of the cubemap in a minute.


Cool! Looking forward to analyzing the results. Great work. :happy:

#17632
Gernbuster

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HellishFiend wrote...

Gernbuster wrote...


Maybe he isn't a hostile in first place Posted Image obviously he made a huge progress in his control research, thats why the Reapers atacked Horizon.


TIM is not openly hostile because he still believes he is working in humanity's best interest. 

Regarding horizon, a new theory cropped up which postulates that the way the Reapers handled Horizon was part of the process of getting Shepard to warm up to the idea that Control is possible. If it was really a threat to them, they could have just bombed it from orbit and left no trace that TIM's research was on to something. 

But, I'll admit that could just be creative liberty at work, so while it makes more sense for IT, it's hard to fully get behind that theory. 


Sounds good to me, but I have a huge problem, with this indoc platform.
If IT is right, what happens afterwards? I think this a point worth focusing on. Do you really believe The giant brilliant indoc storyplot will be true, Shep rejects takes the elevator to the Citadel and uses the Crucible to kill all reapers instantly?
That would still be extremly poor.

#17633
FFZero

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HellishFiend wrote...

FFZero wrote...

Actually I think I made a mistake, a lot of the cubemap's look similar.
The one used in the London apartment only apppears in one other place.
The Citadel. Will post a pic of the cubemap in a minute.


Cool! Looking forward to analyzing the results. Great work. :happy:


Okay here's a pic of the cubemap.

Posted Image

Now I'm still going through the files but this cubemap pops up on the Citadel and I think it also pops up in the file to do with the ardat-yakshi mission. It also obivously comes up in the files to do with the ending.

#17634
EpyonX3

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HellishFiend wrote...

EpyonX3 wrote...

I didn't mean Crucible Specific Assets. Your war assets aren't all just Ships and guns. They are scientists and engineers as well. It may not always be that descriptive but this is the case. The more people you have working on it, the more you get out of the crucible. I had no crucible assetes on my second playthrough and got Synthesis, but had crucible assets on my first with low EMS and got only destroy.

The key here is that you'll always go to TIM's base and you'll always pick up the reaper heart or brain. This always gets added to the crucible. There's no way around it.


Sorry Epyon but you seem to be doing far more damage to face value the deeper we go into this. It seems to me that your above response just serves to poke more holes in your own interpretation. 

So you can have more crucible assets and end up with only destroy, and have no crucible assets and achieve synthesis? How does that make sense for face value?


Non personell Crucible specific assets include:

Advanced Starship Fuel
Javelin Missile Launchers
Volus Fabrication Units
Interferometric Array
Prothean Data Files
Dark Energy Dissertation
Shadow Broker Starship Tech
Element Zero Converter
Emergency Fuel Pods
Advanced Power Relays
Haptic Optics Array
Optimized Eezo Capacitors
Advanced AI Relays
Reaper Brain
Reaper Heart

Everything but the last two components are optional and only add to the crucible's efficiently not funtionallity.

You always get one of the last two and with low EMS they dictate whether you get control or destroy as your only option.

With High EMS the scientists working on this have more hands and resources to figure out the design. They can still build the functions into the crucible with the already made plans. The extra assets are a bonus although really, they're useless.

Interferometric Array is an interesting one that we can get but never use.

#17635
HellishFiend

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Gernbuster wrote...


Sounds good to me, but I have a huge problem, with this indoc platform. 
If IT is right, what happens afterwards? I think this a point worth focusing on. Do you really believe The giant brilliant indoc storyplot will be true, Shep rejects takes the elevator to the Citadel and uses the Crucible to kill all reapers instantly? 
That would still be extremly poor.

 

I hope that isnt the case. This is where I'm counting on Bioware to either come up with something truly phenomenal in order to end the Reaper threat, or have it end in a way that is satisfying, but leaves the Reapers around for future games to deal with. 

Modifié par HellishFiend, 12 juin 2012 - 05:08 .


#17636
Dwailing

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EpyonX3 wrote...

HellishFiend wrote...

EpyonX3 wrote...

I didn't mean Crucible Specific Assets. Your war assets aren't all just Ships and guns. They are scientists and engineers as well. It may not always be that descriptive but this is the case. The more people you have working on it, the more you get out of the crucible. I had no crucible assetes on my second playthrough and got Synthesis, but had crucible assets on my first with low EMS and got only destroy.

The key here is that you'll always go to TIM's base and you'll always pick up the reaper heart or brain. This always gets added to the crucible. There's no way around it.


Sorry Epyon but you seem to be doing far more damage to face value the deeper we go into this. It seems to me that your above response just serves to poke more holes in your own interpretation. 

So you can have more crucible assets and end up with only destroy, and have no crucible assets and achieve synthesis? How does that make sense for face value?


Non personell Crucible specific assets include:

Advanced Starship Fuel
Javelin Missile Launchers
Volus Fabrication Units
Interferometric Array
Prothean Data Files
Dark Energy Dissertation
Shadow Broker Starship Tech
Element Zero Converter
Emergency Fuel Pods
Advanced Power Relays
Haptic Optics Array
Optimized Eezo Capacitors
Advanced AI Relays
Reaper Brain
Reaper Heart

Everything but the last two components are optional and only add to the crucible's efficiently not funtionallity.

You always get one of the last two and with low EMS they dictate whether you get control or destroy as your only option.

With High EMS the scientists working on this have more hands and resources to figure out the design. They can still build the functions into the crucible with the already made plans. The extra assets are a bonus although really, they're useless.

Interferometric Array is an interesting one that we can get but never use.





Just one question, if the Crucible was not supposed to ever see combat, then why do the Javelin Missles count as a Crucible asset?  I think when I first saw that I thought it was weird.  I mean, I know that it's going to be in the same area as the Reapers at some point, but I doubt that it was supposed to fight be.  I don't know if it means anything, but it just seems weird to me, that's all.

#17637
Earthborn_Shepard

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So, I just wanted to make sure you all watched this.

Not IT-related, but hilarious.

#17638
Makrys

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For all the idiots who think the IT is 'desperate' or 'grasping at straws', I really wish someone would make a thread pertaining to Bioware's (and especially Hudson's) history with huge twists involving the main character. I REALLY wish someone would lay the evidence at these literalists feet, that Bioware and Hudson THRIVE off of twists. I mean they practically sleep with them.

Jade Empire, NWN, KOTOR, and now ME3. I really wish someone would explain to the 'Bioware is lazy' sheep that the developer has quite a history with fooling around with your brain, and springing a surprise on you towards the end of a game. A lot of people think its out of Bioware's domain to be so 'clever', and these people are who I wonder about... how many Bioware games have you played exactly?

I just wish someone would do it. A thread outlining why the IT is not only possible, but very likely given what we know about Bioware's history, and even pre-release statements involving some 'big twist' that would be in ME3. If someone doesn't do it, I guess I will. It really needs to be done. Just to make people think. To make them understand that Bioware IS capable of the IT, and they aren't just a bunch of dumb lazy developers. They have a history for this sort of thing, and I don't think most people realize this.

It just frustrates me to see so many people give Bioware the short end of the stick on account of one game.

#17639
Big Bad

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HellishFiend wrote...

Gernbuster wrote...


Sounds good to me, but I have a huge problem, with this indoc platform. 
If IT is right, what happens afterwards? I think this a point worth focusing on. Do you really believe The giant brilliant indoc storyplot will be true, Shep rejects takes the elevator to the Citadel and uses the Crucible to kill all reapers instantly? 
That would still be extremly poor.

 

I hope that isnt the case. This is where I'm counting on Bioware to either come up with something truly phenomenal in order to end the Reaper threat, or have it end in a way that is satisfying, but leaves the Reapers around for future games to deal with. 

I know it isnt realistic, but I think it would be cool if w ehad to go to the reaper "home" in dark space. I am not surehow that would be possible...maybe the crucible alters the citadel relay and makes this possible?

Modifié par Big Bad, 12 juin 2012 - 05:15 .


#17640
HellishFiend

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EpyonX3 wrote...


Non personell Crucible specific assets include:

Advanced Starship Fuel
Javelin Missile Launchers
Volus Fabrication Units
Interferometric Array
Prothean Data Files
Dark Energy Dissertation
Shadow Broker Starship Tech
Element Zero Converter
Emergency Fuel Pods
Advanced Power Relays
Haptic Optics Array
Optimized Eezo Capacitors
Advanced AI Relays
Reaper Brain
Reaper Heart

Everything but the last two components are optional and only add to the crucible's efficiently not funtionallity.

You always get one of the last two and with low EMS they dictate whether you get control or destroy as your only option.

With High EMS the scientists working on this have more hands and resources to figure out the design. They can still build the functions into the crucible with the already made plans. The extra assets are a bonus although really, they're useless.

Interferometric Array is an interesting one that we can get but never use.





What functions? You mean the RGB choices? 

Then attempt an explanation at this:

You have four identical failthroughs of ME3 that result in low EMS. Same exact assets/scientists/crucible plans/whatever. Follow me? Here are the possible outcomes:

Destroyed collector base + no additional assets from MP = Destroy is the only option
Saved collector base + no additional assets from MP = Control is the only option
Destroyed collector base + tons of additional assets from MP = All options available
Saved collector base + tons of additional assets from MP = All options available. 

Epyon, you have to concede this point. You simply have to. Failure to do so demonstrates a lack of objectivity. 

#17641
EpyonX3

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Dwailing wrote...

Just one question, if the Crucible was not supposed to ever see combat, then why do the Javelin Missles count as a Crucible asset?  I think when I first saw that I thought it was weird.  I mean, I know that it's going to be in the same area as the Reapers at some point, but I doubt that it was supposed to fight be.  I don't know if it means anything, but it just seems weird to me, that's all.


Because they had no prior defense mechanisms or poor outdated ones. This shouldn't be a surprise. If the Crucible is a collection of peices added by other cycles, then the additions we make to it in ME3 would be this cycle's contributions.

#17642
HellishFiend

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FFZero wrote...

HellishFiend wrote...

FFZero wrote...

Actually I think I made a mistake, a lot of the cubemap's look similar.
The one used in the London apartment only apppears in one other place.
The Citadel. Will post a pic of the cubemap in a minute.


Cool! Looking forward to analyzing the results. Great work. :happy:


Okay here's a pic of the cubemap.

Posted Image

Now I'm still going through the files but this cubemap pops up on the Citadel and I think it also pops up in the file to do with the ardat-yakshi mission. It also obivously comes up in the files to do with the ending.


Hrm... I have to admit... I've got nothing... Unable to form speculation....

#17643
Dwailing

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HellishFiend wrote...

Gernbuster wrote...


Sounds good to me, but I have a huge problem, with this indoc platform. 
If IT is right, what happens afterwards? I think this a point worth focusing on. Do you really believe The giant brilliant indoc storyplot will be true, Shep rejects takes the elevator to the Citadel and uses the Crucible to kill all reapers instantly? 
That would still be extremly poor.

 

I hope that isnt the case. This is where I'm counting on Bioware to either come up with something truly phenomenal in order to end the Reaper threat, or have it end in a way that is satisfying, but leaves the Reapers around for future games to deal with. 


I personally want an ending of the Reaper threat in Mass Effect 3.  However, I wouldn't mind if they didn't reveal the Reapers' origins, and instead left that open to be discovered in Mass Effect 4/5/6/whatever.  Or, they could reveal the Reapers' origins, have the Reapers destroyed, but hint that their creators (If they were created by another race and didn't do something akin to Arian's theory.) may be an even BIGGER threat.  That way, they could end the Reaper threat, Shepard's story could be over, but they would be open for future developement.  

#17644
paxxton

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HellishFiend wrote...

paxxton wrote...

HellishFiend wrote...

paxxton wrote...

I didn't know about that. I always get all the options on the Citadel. At least during the first few decisions.


As far as I know, the very last Paragon/Renegade decision is based on both your Rep as well as whether or not you explored all of the available dialog with TIM. The preceding ones are based solely on Rep.

In my initial import playthrough, my Rep was through the roof, but I missed out on having the final Paragon/Renegade decision because I didnt fully explore the dialog options with TIM on Mars (I went straight for one of the options on the right hand side).  So, I was unable to get him to kill himself in the end. 

DUN DUUUN DUUUUUUN!!!

I'm proud to say that on my VERY FIRST import playthrough I managed to get ALL available options in ALL the decisions on the Citadel.


Congrats. ;) I was pretty disappointed because when I later saw the scene where TIM kills himself, I was in awe of the drama and emotion behind "I tried, Shepard...". The look on TIM's face as he said it, the inflection in his voice, and Shepard's reaction when he realized he was unable to save him from Indoctrination. Just beautiful. 

I was also disappointed because if you make TIM commit suicide you don't get him saying what is in my opinion the most emotional line from this character in the whole series. "There, Earth. I wish you could see it like I do, Shepard. It's so...perfect." He truly believed he was doing the right thing for humanity (and beyond Posted Image).

#17645
HellishFiend

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Makrys wrote...

For all the idiots who think the IT is 'desperate' or 'grasping at straws', I really wish someone would make a thread pertaining to Bioware's (and especially Hudson's) history with huge twists involving the main character. I REALLY wish someone would lay the evidence at these literalists feet, that Bioware and Hudson THRIVE off of twists. I mean they practically sleep with them.

Jade Empire, NWN, KOTOR, and now ME3. I really wish someone would explain to the 'Bioware is lazy' sheep that the developer has quite a history with fooling around with your brain, and springing a surprise on you towards the end of a game. A lot of people think its out of Bioware's domain to be so 'clever', and these people are who I wonder about... how many Bioware games have you played exactly?

I just wish someone would do it. A thread outlining why the IT is not only possible, but very likely given what we know about Bioware's history, and even pre-release statements involving some 'big twist' that would be in ME3. If someone doesn't do it, I guess I will. It really needs to be done. Just to make people think. To make them understand that Bioware IS capable of the IT, and they aren't just a bunch of dumb lazy developers. They have a history for this sort of thing, and I don't think most people realize this.

It just frustrates me to see so many people give Bioware the short end of the stick on account of one game.


It's been done before, actually. I cant find the topic right now, but it was back in March, someone pointed out that Bioware has actually done a toned down version of the false ending before with NWN: Hordes of the Underdark. And other people have pointed out the other plot twists they have done before as well. The points are either dismissed out-of-hand, or the people that agree with the points have since "converted" to IT or simply left the forums. 

#17646
HellishFiend

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paxxton wrote...

I was also disappointed because if you make TIM commit suicide you don't get him saying what is in my opinion the most emotional line from this character in the whole series. "There, Earth. I wish you could see it like I do, Shepard. It's so...perfect." He truly believed he was doing the right thing for humanity (and beyond Posted Image).


Good point. I still think that overall the suicide version is more dramatic. Shame they couldnt find a way to include both. 

#17647
Big Bad

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HellishFiend wrote...

FFZero wrote...

HellishFiend wrote...

FFZero wrote...

Actually I think I made a mistake, a lot of the cubemap's look similar.
The one used in the London apartment only apppears in one other place.
The Citadel. Will post a pic of the cubemap in a minute.


Cool! Looking forward to analyzing the results. Great work. :happy:


Okay here's a pic of the cubemap.

Posted Image

Now I'm still going through the files but this cubemap pops up on the Citadel and I think it also pops up in the file to do with the ardat-yakshi mission. It also obivously comes up in the files to do with the ending.

Hrm... I have to admit... I've got nothing... Unable to form speculation....

it looks kind of like protein or dna bands that you get after doing gel electrophoresis and viewing the gel under UV light. /bio nerd

#17648
HellishFiend

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Big Bad wrote...

it looks kind of like protein or dna bands that you get after doing gel electrophoresis and viewing the gel under UV light. /bio nerd


I'll take your word for it. Any idea what that might mean? I havent a clue what you're talking about, so I cant speculate on it. 

#17649
EpyonX3

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HellishFiend wrote...

What functions? You mean the RGB choices? 

Then attempt an explanation at this:

You have four identical failthroughs of ME3 that result in low EMS. Same exact assets/scientists/crucible plans/whatever. Follow me? Here are the possible outcomes:

Destroyed collector base + no additional assets from MP = Destroy is the only option
Saved collector base + no additional assets from MP = Control is the only option
Destroyed collector base + tons of additional assets from MP = All options available
Saved collector base + tons of additional assets from MP = All options available. 

Epyon, you have to concede this point. You simply have to. Failure to do so demonstrates a lack of objectivity. 


Yes by functions I mean RGB choices.

Destroying the Collector Base gives yuo the Reaper Heart.

Saving the Collectore Base gives you the Reaper Brain.

So:

Reaper Heart  + no additional *War Assests* = Destroy is the only option
Reaper Brain + no additional assets *War Assests* = Control is the only option
Reaper Heart + tons of additional *War Assests* = All options available
Reaper Brain + tons of additional *War Assests* = All options available. 

The key here is the tons of additional assets, which is my point. Without enough assets, we build an incomplete crucible. It's complete enough to perform one choice. With enough assets, all options are able to be implemented thanks to the sheer amount of people working on it.

Note: I replaced MP with War Assets because I was able to get all three endings without multiplayer.

#17650
Dwailing

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EpyonX3 wrote...

Dwailing wrote...

Just one question, if the Crucible was not supposed to ever see combat, then why do the Javelin Missles count as a Crucible asset?  I think when I first saw that I thought it was weird.  I mean, I know that it's going to be in the same area as the Reapers at some point, but I doubt that it was supposed to fight be.  I don't know if it means anything, but it just seems weird to me, that's all.


Because they had no prior defense mechanisms or poor outdated ones. This shouldn't be a surprise. If the Crucible is a collection of peices added by other cycles, then the additions we make to it in ME3 would be this cycle's contributions.


Yeah, I guess that could make sense.  Still, it just seems like a BETTER form of defense would be to add much stronger armor/kinetic barriers.  I would think armor would be a better idea, given the type of weapon that is prefered by the Reapers.  Adding weapons to it would just make it like the Quarian liveships, a glass cannon.