It only kind if looks like a gel image, so I wouldn't attach any significance to based upon that.HellishFiend wrote...
Big Bad wrote...
it looks kind of like protein or dna bands that you get after doing gel electrophoresis and viewing the gel under UV light. /bio nerd
I'll take your word for it. Any idea what that might mean? I havent a clue what you're talking about, so I cant speculate on it.
Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#17651
Posté 12 juin 2012 - 05:27
#17652
Posté 12 juin 2012 - 05:27
Yeah, that'd be oddsome to get to know TIM better. He may seem evil to many but his way of thinking about how to deal with the Reapers (without diving into the details like Sanctuary) is...hmm...intriguing. Maybe BioWare could explore TIM's morality and how he deals with making tough choices during tough times.HellishFiend wrote...
paxxton wrote...
This is a justifiable idea for BioWare to explore in a DLC.Gernbuster wrote...
Maybe he isn't a hostile in first placeobviously he made a huge progress in his control research, thats why the Reapers atacked Horizon.
A non-combat DLC where you play as TIM? Yes please! TIM and Martin Sheen ftw.
A non-combat DLC? No. There has to be a lot of running and shooting. For example when the Reapers attack Sanctuary. The role-playing aspect should be prevalent though.
Modifié par paxxton, 12 juin 2012 - 05:54 .
#17653
Posté 12 juin 2012 - 05:27
HellishFiend wrote...
It's been done before, actually. I cant find the topic right now, but it was back in March, someone pointed out that Bioware has actually done a toned down version of the false ending before with NWN: Hordes of the Underdark. And other people have pointed out the other plot twists they have done before as well. The points are either dismissed out-of-hand, or the people that agree with the points have since "converted" to IT or simply left the forums.
Found it:
http://social.biowar...ndex/10973597/1
#17654
Posté 12 juin 2012 - 05:27
HellishFiend wrote...
Makrys wrote...
For all the idiots who think the IT is 'desperate' or 'grasping at straws', I really wish someone would make a thread pertaining to Bioware's (and especially Hudson's) history with huge twists involving the main character. I REALLY wish someone would lay the evidence at these literalists feet, that Bioware and Hudson THRIVE off of twists. I mean they practically sleep with them.
Jade Empire, NWN, KOTOR, and now ME3. I really wish someone would explain to the 'Bioware is lazy' sheep that the developer has quite a history with fooling around with your brain, and springing a surprise on you towards the end of a game. A lot of people think its out of Bioware's domain to be so 'clever', and these people are who I wonder about... how many Bioware games have you played exactly?
I just wish someone would do it. A thread outlining why the IT is not only possible, but very likely given what we know about Bioware's history, and even pre-release statements involving some 'big twist' that would be in ME3. If someone doesn't do it, I guess I will. It really needs to be done. Just to make people think. To make them understand that Bioware IS capable of the IT, and they aren't just a bunch of dumb lazy developers. They have a history for this sort of thing, and I don't think most people realize this.
It just frustrates me to see so many people give Bioware the short end of the stick on account of one game.
It's been done before, actually. I cant find the topic right now, but it was back in March, someone pointed out that Bioware has actually done a toned down version of the false ending before with NWN: Hordes of the Underdark. And other people have pointed out the other plot twists they have done before as well. The points are either dismissed out-of-hand, or the people that agree with the points have since "converted" to IT or simply left the forums.
It really needs to be done again. Different batch of people on the forums today than 3 months ago. At least, much of them are. I don't know, I'm just that kind of guy. Even if I know some people won't believe it no matter what, I still want to shove the evidence in their face. If anything, it will get SOME of them to think a little.
Modifié par Makrys, 12 juin 2012 - 05:29 .
#17655
Posté 12 juin 2012 - 05:29
HellishFiend wrote...
HellishFiend wrote...
It's been done before, actually. I cant find the topic right now, but it was back in March, someone pointed out that Bioware has actually done a toned down version of the false ending before with NWN: Hordes of the Underdark. And other people have pointed out the other plot twists they have done before as well. The points are either dismissed out-of-hand, or the people that agree with the points have since "converted" to IT or simply left the forums.
Found it:
http://social.biowar...ndex/10973597/1
Good, I shall bump.
#17656
Posté 12 juin 2012 - 05:30
EpyonX3 wrote...
HellishFiend wrote...
What functions? You mean the RGB choices?
Then attempt an explanation at this:
You have four identical failthroughs of ME3 that result in low EMS. Same exact assets/scientists/crucible plans/whatever. Follow me? Here are the possible outcomes:
Destroyed collector base + no additional assets from MP = Destroy is the only option
Saved collector base + no additional assets from MP = Control is the only option
Destroyed collector base + tons of additional assets from MP = All options available
Saved collector base + tons of additional assets from MP = All options available.
Epyon, you have to concede this point. You simply have to. Failure to do so demonstrates a lack of objectivity.
Yes by functions I mean RGB choices.
Destroying the Collector Base gives yuo the Reaper Heart.
Saving the Collectore Base gives you the Reaper Brain.
So:
Reaper Heart + no additional *War Assests* = Destroy is the only option
Reaper Brain + no additional assets *War Assests* = Control is the only option
Reaper Heart + tons of additional *War Assests* = All options available
Reaper Brain + tons of additional *War Assests* = All options available.
The key here is the tons of additional assets, which is my point. Without enough assets, we build an incomplete crucible. It's complete enough to perform one choice. With enough assets, all options are able to be implemented thanks to the sheer amount of people working on it.
Note: I replaced MP with War Assets because I was able to get all three endings without multiplayer.
Epyon... you are losing credibility by proceding with this. You chose to ignore my scenario where the *War Assets* could be 50 Vorcha Sentinels, and changed it to where it fits in your context. You lose on this point, plain and simple. You just wont admit it, and that doesnt look good for you.
#17657
Posté 12 juin 2012 - 05:30
Dwailing wrote...
EpyonX3 wrote...
Dwailing wrote...
Just one question, if the Crucible was not supposed to ever see combat, then why do the Javelin Missles count as a Crucible asset? I think when I first saw that I thought it was weird. I mean, I know that it's going to be in the same area as the Reapers at some point, but I doubt that it was supposed to fight be. I don't know if it means anything, but it just seems weird to me, that's all.
Because they had no prior defense mechanisms or poor outdated ones. This shouldn't be a surprise. If the Crucible is a collection of peices added by other cycles, then the additions we make to it in ME3 would be this cycle's contributions.
Yeah, I guess that could make sense. Still, it just seems like a BETTER form of defense would be to add much stronger armor/kinetic barriers. I would think armor would be a better idea, given the type of weapon that is prefered by the Reapers. Adding weapons to it would just make it like the Quarian liveships, a glass cannon.
The thing is that we would then have to develop a method of increasing the sheilds without using up all of the energy reserves needed to fire it. Also, we're short on time to develop new materials that can withstand constant reaper attack. It's much more practical to shield the crucible as much as you can but adding some bite to it as well to keep attackers away.
It's like adding a machine gunner to a huge bomber. You could just use resources to make the aircraft stronger, but then you'll make it heavier, slower and it'd just be a bullet sponge and will eventually get shot down.
#17658
Posté 12 juin 2012 - 05:33
HellishFiend wrote...
Gernbuster wrote...
Sounds good to me, but I have a huge problem, with this indoc platform.
If IT is right, what happens afterwards? I think this a point worth focusing on. Do you really believe The giant brilliant indoc storyplot will be true, Shep rejects takes the elevator to the Citadel and uses the Crucible to kill all reapers instantly?
That would still be extremly poor.
I hope that isnt the case. This is where I'm counting on Bioware to either come up with something truly phenomenal in order to end the Reaper threat, or have it end in a way that is satisfying, but leaves the Reapers around for future games to deal with.
See ^^ thats why I was thinking about controling the Reaper, I hated this crucible from the moment I heared it may end the war.
I still can't believe that you can win the war in a common way.
I gonna write down my personal idea for whats going to happen and post it later.
#17659
Posté 12 juin 2012 - 05:39
Earthborn_Shepard wrote...
So, I just wanted to make sure you all watched this.
Not IT-related, but hilarious.
and this:
#17660
Posté 12 juin 2012 - 05:42
Gernbuster wrote...
Earthborn_Shepard wrote...
So, I just wanted to make sure you all watched this.
Not IT-related, but hilarious.
and this:
Honestly, those both make more sense than a face value interpretation of the ME3 endings.
#17661
Posté 12 juin 2012 - 05:42
HellishFiend wrote...
EpyonX3 wrote...
HellishFiend wrote...
What functions? You mean the RGB choices?
Then attempt an explanation at this:
You have four identical failthroughs of ME3 that result in low EMS. Same exact assets/scientists/crucible plans/whatever. Follow me? Here are the possible outcomes:
Destroyed collector base + no additional assets from MP = Destroy is the only option
Saved collector base + no additional assets from MP = Control is the only option
Destroyed collector base + tons of additional assets from MP = All options available
Saved collector base + tons of additional assets from MP = All options available.
Epyon, you have to concede this point. You simply have to. Failure to do so demonstrates a lack of objectivity.
Yes by functions I mean RGB choices.
Destroying the Collector Base gives yuo the Reaper Heart.
Saving the Collectore Base gives you the Reaper Brain.
So:
Reaper Heart + no additional *War Assests* = Destroy is the only option
Reaper Brain + no additional assets *War Assests* = Control is the only option
Reaper Heart + tons of additional *War Assests* = All options available
Reaper Brain + tons of additional *War Assests* = All options available.
The key here is the tons of additional assets, which is my point. Without enough assets, we build an incomplete crucible. It's complete enough to perform one choice. With enough assets, all options are able to be implemented thanks to the sheer amount of people working on it.
Note: I replaced MP with War Assets because I was able to get all three endings without multiplayer.
Epyon... you are losing credibility by proceding with this. You chose to ignore my scenario where the *War Assets* could be 50 Vorcha Sentinels, and changed it to where it fits in your context. You lose on this point, plain and simple. You just wont admit it, and that doesnt look good for you.
You're not understanding my point then.
If you have no crucible specific assets, including personnel, does that mean that there are no scientists, engineers or soldiers working on the crucible?
No it doesn't. Those specific resources you get are in the game so that you feel you got something out of doing the side quests. What I'm saying is that with low EMS the chocices come down to whether you saved the collector base or not and are rewarded with either the heart or the brain. This effects your choice in the end, not because the catalyst doesn't like you.
The catalyst shouldn't like you regardless. With low EMS you managed to make the reapers show fear. This is a greater boost for moral than anything else shepard could have done for organics. Then only to show up and barely do any damage, the reapers would feel embarrased that they were scared of nothing, only for Shepard to still manage to get the crucible docked. It annoys them.
With High EMS, the reapers confirm their fears and acknowledge that the organics meant business. They then change their tone with Shepard so that he can consider having some mercy and spare them with the other options that the crucible will allow.
I don't understand how any of this isn't plausible given how the game was set up.
#17662
Posté 12 juin 2012 - 05:46
EpyonX3 wrote...
HellishFiend wrote...
EpyonX3 wrote...
HellishFiend wrote...
What functions? You mean the RGB choices?
Then attempt an explanation at this:
You have four identical failthroughs of ME3 that result in low EMS. Same exact assets/scientists/crucible plans/whatever. Follow me? Here are the possible outcomes:
Destroyed collector base + no additional assets from MP = Destroy is the only option
Saved collector base + no additional assets from MP = Control is the only option
Destroyed collector base + tons of additional assets from MP = All options available
Saved collector base + tons of additional assets from MP = All options available.
Epyon, you have to concede this point. You simply have to. Failure to do so demonstrates a lack of objectivity.
Yes by functions I mean RGB choices.
Destroying the Collector Base gives yuo the Reaper Heart.
Saving the Collectore Base gives you the Reaper Brain.
So:
Reaper Heart + no additional *War Assests* = Destroy is the only option
Reaper Brain + no additional assets *War Assests* = Control is the only option
Reaper Heart + tons of additional *War Assests* = All options available
Reaper Brain + tons of additional *War Assests* = All options available.
The key here is the tons of additional assets, which is my point. Without enough assets, we build an incomplete crucible. It's complete enough to perform one choice. With enough assets, all options are able to be implemented thanks to the sheer amount of people working on it.
Note: I replaced MP with War Assets because I was able to get all three endings without multiplayer.
Epyon... you are losing credibility by proceding with this. You chose to ignore my scenario where the *War Assets* could be 50 Vorcha Sentinels, and changed it to where it fits in your context. You lose on this point, plain and simple. You just wont admit it, and that doesnt look good for you.
You're not understanding my point then.
If you have no crucible specific assets, including personnel, does that mean that there are no scientists, engineers or soldiers working on the crucible?
No it doesn't. Those specific resources you get are in the game so that you feel you got something out of doing the side quests. What I'm saying is that with low EMS the chocices come down to whether you saved the collector base or not and are rewarded with either the heart or the brain. This effects your choice in the end, not because the catalyst doesn't like you.
The catalyst shouldn't like you regardless. With low EMS you managed to make the reapers show fear. This is a greater boost for moral than anything else shepard could have done for organics. Then only to show up and barely do any damage, the reapers would feel embarrased that they were scared of nothing, only for Shepard to still manage to get the crucible docked. It annoys them.
With High EMS, the reapers confirm their fears and acknowledge that the organics meant business. They then change their tone with Shepard so that he can consider having some mercy and spare them with the other options that the crucible will allow.
I don't understand how any of this isn't plausible given how the game was set up.
Wait, how the **** (fill that in with whatever you like) did you make the Reapers feel fear? There are NO hints that they felt fear. Yeah, they took the Citadel to Earth, but that doesn't mean they were afraid of the Crucible.
Edit: They could have just been being cautious. Being cautious does not imply fear. They may not fear the organics, but that doesn't mean they'll just LET them have the means to activate the Crucible.
Modifié par Dwailing, 12 juin 2012 - 05:48 .
#17663
Posté 12 juin 2012 - 05:47
Makrys wrote...
For all the idiots who think the IT is 'desperate' or 'grasping at straws', I really wish someone would make a thread pertaining to Bioware's (and especially Hudson's) history with huge twists involving the main character. I REALLY wish someone would lay the evidence at these literalists feet, that Bioware and Hudson THRIVE off of twists. I mean they practically sleep with them.
-snip-
It just frustrates me to see so many people give Bioware the short end of the stick on account of one game.
The problem is that many people think of themselves as the apex of intellectual evolution, and as long as they are not smart enough to come up with something like that, then obviously nobody could possibly be that smart.
Admitting that you're dumb takes way more intelligence that assuming you are smart.
Modifié par ivenoidea, 12 juin 2012 - 05:49 .
#17664
Posté 12 juin 2012 - 05:50
EpyonX3 wrote...
You're not understanding my point then.
If you have no crucible specific assets, including personnel, does that mean that there are no scientists, engineers or soldiers working on the crucible?
No it doesn't. Those specific resources you get are in the game so that you feel you got something out of doing the side quests. What I'm saying is that with low EMS the chocices come down to whether you saved the collector base or not and are rewarded with either the heart or the brain. This effects your choice in the end, not because the catalyst doesn't like you.
The catalyst shouldn't like you regardless. With low EMS you managed to make the reapers show fear. This is a greater boost for moral than anything else shepard could have done for organics. Then only to show up and barely do any damage, the reapers would feel embarrased that they were scared of nothing, only for Shepard to still manage to get the crucible docked. It annoys them.
With High EMS, the reapers confirm their fears and acknowledge that the organics meant business. They then change their tone with Shepard so that he can consider having some mercy and spare them with the other options that the crucible will allow.
I don't understand how any of this isn't plausible given how the game was set up.
At this stage I refuse to even acknowledge your points, let alone reply, because you havent paid me the same respect that I've been paying you.
I'll try dumbing down and reiterating my scenario one last time, and if you still dont get it, I give up.
Scenario 1: You have 1 asari scientist, 1 Salarian scientist, and the Reaper heart = Destroy is the only option
Scenario 2: You have 1 asari scientist, 1 Salarian scientist, and the Reaper brain= Control is the only option
Scenario 3: You have 1 asari scientist, 1 Salarian scientist, 50 Vorcha Sentinels, and the Reaper heart = All options available
Scenario 4: You have 1 asari scientist, 1 Salarian scientist, 50 Vorcha Sentinels, and the Reaper brain = All options available
And if you have a problem with the underlined, dumbed down "1 asari scientist, 1 Salarian scientist " part, then feel free to plug in whatever identical asset scenarios would result in a single-choice low EMS situation.
But aside from that, try to face-value that scenario WITHOUT CHANGING IT. You cant. And if you keep trying, you're nearly crossing into troll territory, and I'd rather not see you that way because I've otherwise been enjoying your involvement in the thread lately.
Modifié par HellishFiend, 12 juin 2012 - 05:50 .
#17665
Posté 12 juin 2012 - 05:50
Dwailing wrote...
Wait, how the **** (fill that in with whatever you like) did you make the Reapers feel fear? There are NO hints that they felt fear. Yeah, they took the Citadel to Earth, but that doesn't mean they were afraid of the Crucible.
They took the Citadel and Consolidated power around it only after it was brought to their attention. We didn't know what it did and since we didn't know, they didn't know either.
So they locked up the Citadel and hudled around it because they were scared of the unknown weapon that can kill them.
If they weren't afraid of the crucible, they would have continued harvesting as planned and wouldn't have reacted the way they did.
#17666
Posté 12 juin 2012 - 05:55
EpyonX3 wrote...
Dwailing wrote...
Wait, how the **** (fill that in with whatever you like) did you make the Reapers feel fear? There are NO hints that they felt fear. Yeah, they took the Citadel to Earth, but that doesn't mean they were afraid of the Crucible.
They took the Citadel and Consolidated power around it only after it was brought to their attention. We didn't know what it did and since we didn't know, they didn't know either.
So they locked up the Citadel and hudled around it because they were scared of the unknown weapon that can kill them.
If they weren't afraid of the crucible, they would have continued harvesting as planned and wouldn't have reacted the way they did.
Buuuut, assuming face value, they continued harvesting on Earth, and used the Citadel to collect the bodies, possibly for the creation of a Reaper. Also, it could be that they were luring the organics into a trap. They knew that the organics would HAVE to attack Earth, so they figured, "Why not use this oppurtunity to destroy the forces of the organics?" Also, does it ever actually SAY that the Reapers have consolidated their forces around Earth? I honestly can't remember, so if you can give me a video that says so, I'll do my best to alter my counter argument accordingly.
Edit: Also, it's unknown if the Reapers can truly feel fear.
Modifié par Dwailing, 12 juin 2012 - 05:55 .
#17667
Posté 12 juin 2012 - 05:57
Big Bad wrote...
it looks kind of like protein or dna bands that you get after doing gel electrophoresis and viewing the gel under UV light. /bio nerdHellishFiend wrote...
Hrm... I have to admit... I've got nothing... Unable to form speculation....FFZero wrote...
HellishFiend wrote...
FFZero wrote...
Actually I think I made a mistake, a lot of the cubemap's look similar.
The one used in the London apartment only apppears in one other place.
The Citadel. Will post a pic of the cubemap in a minute.
Cool! Looking forward to analyzing the results. Great work. :happy:
Okay here's a pic of the cubemap.
Now I'm still going through the files but this cubemap pops up on the Citadel and I think it also pops up in the file to do with the ardat-yakshi mission. It also obivously comes up in the files to do with the ending.
It reminds me of an image of a scattering experiment on some periodic structure. /physics nerd
But it makes more sense if it's the streets on the citadel's wards as seen in the ending dialog.
#17668
Posté 12 juin 2012 - 06:00
Dwailing wrote...
Buuuut, assuming face value, they continued harvesting on Earth, and used the Citadel to collect the bodies, possibly for the creation of a Reaper. Also, it could be that they were luring the organics into a trap. They knew that the organics would HAVE to attack Earth, so they figured, "Why not use this oppurtunity to destroy the forces of the organics?" Also, does it ever actually SAY that the Reapers have consolidated their forces around Earth? I honestly can't remember, so if you can give me a video that says so, I'll do my best to alter my counter argument accordingly.
Edit: Also, it's unknown if the Reapers can truly feel fear.
Yes, that was yet another example of face-value needing to author additional fan-written lore in order to justify the interpretation.
#17669
Posté 12 juin 2012 - 06:01
MaximizedAction wrote...
Big Bad wrote...
it looks kind of like protein or dna bands that you get after doing gel electrophoresis and viewing the gel under UV light. /bio nerd
It reminds me of an image of a scattering experiment on some periodic structure. /physics nerd
But it makes more sense if it's the streets on the citadel's wards as seen in the ending dialog.
Too much of a stretch for me, personally, unless we come up with something more solid to support it.
#17670
Posté 12 juin 2012 - 06:02
MaximizedAction wrote...
Big Bad wrote...
it looks kind of like protein or dna bands that you get after doing gel electrophoresis and viewing the gel under UV light. /bio nerdHellishFiend wrote...
Hrm... I have to admit... I've got nothing... Unable to form speculation....FFZero wrote...
HellishFiend wrote...
FFZero wrote...
Actually I think I made a mistake, a lot of the cubemap's look similar.
The one used in the London apartment only apppears in one other place.
The Citadel. Will post a pic of the cubemap in a minute.
Cool! Looking forward to analyzing the results. Great work. :happy:
Okay here's a pic of the cubemap.
Now I'm still going through the files but this cubemap pops up on the Citadel and I think it also pops up in the file to do with the ardat-yakshi mission. It also obivously comes up in the files to do with the ending.
It reminds me of an image of a scattering experiment on some periodic structure. /physics nerd
But it makes more sense if it's the streets on the citadel's wards as seen in the ending dialog.
Yeah, it could be the Wards. Although, I'm wondering if this one MIGHT be stretching. I'm not going to deny that it's interesting, but it's nowhere near as clear as the tree reflections are. However, even if I'm not sure if it's significant, I won't try to stop you guys from speculating. I'm not that kind of guy.
Edit: Just a heads up, the next quote of this MIGHT want to snip it slightly. Remember, every time a quote pyramid continues to exist, Starbinger ruins another franchise.
Modifié par Dwailing, 12 juin 2012 - 06:04 .
#17671
Posté 12 juin 2012 - 06:04
HellishFiend wrote...
EpyonX3 wrote...
You're not understanding my point then.
If you have no crucible specific assets, including personnel, does that mean that there are no scientists, engineers or soldiers working on the crucible?
No it doesn't. Those specific resources you get are in the game so that you feel you got something out of doing the side quests. What I'm saying is that with low EMS the chocices come down to whether you saved the collector base or not and are rewarded with either the heart or the brain. This effects your choice in the end, not because the catalyst doesn't like you.
The catalyst shouldn't like you regardless. With low EMS you managed to make the reapers show fear. This is a greater boost for moral than anything else shepard could have done for organics. Then only to show up and barely do any damage, the reapers would feel embarrased that they were scared of nothing, only for Shepard to still manage to get the crucible docked. It annoys them.
With High EMS, the reapers confirm their fears and acknowledge that the organics meant business. They then change their tone with Shepard so that he can consider having some mercy and spare them with the other options that the crucible will allow.
I don't understand how any of this isn't plausible given how the game was set up.
At this stage I refuse to even acknowledge your points, let alone reply, because you havent paid me the same respect that I've been paying you.
I'll try dumbing down and reiterating my scenario one last time, and if you still dont get it, I give up.
Scenario 1: You have 1 asari scientist, 1 Salarian scientist, and the Reaper heart = Destroy is the only option
Scenario 2: You have 1 asari scientist, 1 Salarian scientist, and the Reaper brain= Control is the only option
Scenario 3: You have 1 asari scientist, 1 Salarian scientist, 50 Vorcha Sentinels, and the Reaper heart = All options available
Scenario 4: You have 1 asari scientist, 1 Salarian scientist, 50 Vorcha Sentinels, and the Reaper brain = All options available
And if you have a problem with the underlined, dumbed down "1 asari scientist, 1 Salarian scientist " part, then feel free to plug in whatever identical asset scenarios would result in a single-choice low EMS situation.
But aside from that, try to face-value that scenario WITHOUT CHANGING IT. You cant. And if you keep trying, you're nearly crossing into troll territory, and I'd rather not see you that way because I've otherwise been enjoying your involvement in the thread lately.
Let me try to understand what you're saying. You're saying that having the same assets as the one option endings plus one or more random assets give you all three options? If so I don't think that's right at all since you can get destroy and control options only.
This is once again my point. The more assets you have, the more unnammed scientists you'll have on the crucible, the more chances of adding one of the RGB choices at the end.
And no I'm not trolling anyone here. I really want at least get to some middle ground here.
#17672
Posté 12 juin 2012 - 06:06
EpyonX3 wrote...
HellishFiend wrote...
EpyonX3 wrote...
You're not understanding my point then.
If you have no crucible specific assets, including personnel, does that mean that there are no scientists, engineers or soldiers working on the crucible?
No it doesn't. Those specific resources you get are in the game so that you feel you got something out of doing the side quests. What I'm saying is that with low EMS the chocices come down to whether you saved the collector base or not and are rewarded with either the heart or the brain. This effects your choice in the end, not because the catalyst doesn't like you.
The catalyst shouldn't like you regardless. With low EMS you managed to make the reapers show fear. This is a greater boost for moral than anything else shepard could have done for organics. Then only to show up and barely do any damage, the reapers would feel embarrased that they were scared of nothing, only for Shepard to still manage to get the crucible docked. It annoys them.
With High EMS, the reapers confirm their fears and acknowledge that the organics meant business. They then change their tone with Shepard so that he can consider having some mercy and spare them with the other options that the crucible will allow.
I don't understand how any of this isn't plausible given how the game was set up.
At this stage I refuse to even acknowledge your points, let alone reply, because you havent paid me the same respect that I've been paying you.
I'll try dumbing down and reiterating my scenario one last time, and if you still dont get it, I give up.
Scenario 1: You have 1 asari scientist, 1 Salarian scientist, and the Reaper heart = Destroy is the only option
Scenario 2: You have 1 asari scientist, 1 Salarian scientist, and the Reaper brain= Control is the only option
Scenario 3: You have 1 asari scientist, 1 Salarian scientist, 50 Vorcha Sentinels, and the Reaper heart = All options available
Scenario 4: You have 1 asari scientist, 1 Salarian scientist, 50 Vorcha Sentinels, and the Reaper brain = All options available
And if you have a problem with the underlined, dumbed down "1 asari scientist, 1 Salarian scientist " part, then feel free to plug in whatever identical asset scenarios would result in a single-choice low EMS situation.
But aside from that, try to face-value that scenario WITHOUT CHANGING IT. You cant. And if you keep trying, you're nearly crossing into troll territory, and I'd rather not see you that way because I've otherwise been enjoying your involvement in the thread lately.
Let me try to understand what you're saying. You're saying that having the same assets as the one option endings plus one or more random assets give you all three options? If so I don't think that's right at all since you can get destroy and control options only.
This is once again my point. The more assets you have, the more unnammed scientists you'll have on the crucible, the more chances of adding one of the RGB choices at the end.
And no I'm not trolling anyone here. I really want at least get to some middle ground here.
So if I have fifty Vorcha Sentinels, then I somehow magically have more scientists? Well, I guess space magic is still in full effect!
Edit: Also, I guess those Krogan mercenaries are FRAKKING GENIUSES! Oh, and don't forget that Batarian fleet. And of course, we should NEVER forget the contributions of the mighty HANAR fleet!
Modifié par Dwailing, 12 juin 2012 - 06:09 .
#17673
Posté 12 juin 2012 - 06:06
Dwailing wrote...
...FFZero wrote...
Actually I think I made a mistake, a lot of the cubemap's look similar.
The one used in the London apartment only apppears in one other place.
The Citadel. Will post a pic of the cubemap in a minute.
Yeah, it could be the Wards. Although, I'm wondering if this one MIGHT be stretching. I'm not going to deny that it's interesting, but it's nowhere near as clear as the tree reflections are. However, even if I'm not sure if it's significant, I won't try to stop you guys from speculating. I'm not that kind of guy.
Edit: Just a heads up, the next quote of this MIGHT want to snip it slightly. Remember, every time a quote pyramid continues to exist, Starbinger ruins another franchise.
I would agree with you completely, if not for the bolded part.
#17674
Posté 12 juin 2012 - 06:07
EpyonX3 wrote...
Let me try to understand what you're saying. You're saying that having the same assets as the one option endings plus one or more random assets give you all three options? If so I don't think that's right at all since you can get destroy and control options only.
This is once again my point. The more assets you have, the more unnammed scientists you'll have on the crucible, the more chances of adding one of the RGB choices at the end.
And no I'm not trolling anyone here. I really want at least get to some middle ground here.
Ok, here, I thought of one last, one sentence way of laying this out.
Explain how the presence of 50 Vorcha Sentinels can unlock all 3 options when you would otherwise get just one?
If you still dont get it, we just need to drop this subject entirely because your rebuttals and counterpoints are based on a total misunderstanding of the point I'm trying to make.
#17675
Posté 12 juin 2012 - 06:09
Dwailing wrote...
So if I have fifty Vorcha Sentinels, then I somehow magically have more scientists? Well, I guess space magic is still in full effect!:wizard:
:wizard:
Edit: Also, I guess those Krogan mercenaries are FRAKKING GENIUSES! Oh, and don't forget that Batarian fleet. And of course, we should NEVER forget the contributions of the mighty HANAR fleet!
Thank you for fielding the sarcastic version of my point. I was tempted to do it myself for a minute there.
Modifié par HellishFiend, 12 juin 2012 - 06:11 .




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