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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#18051
Dwailing

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Alright, I'm out for the night. In fact, I think I'm going to take a break from the thread for two or three days. Get some work done, let my brain refresh, that sort of thing. If you need anything, message me, and I'll try to check each day at some point. See you all on Saturday at the latest. I'll leave you with this. I should go. ;)

#18052
llbountyhunter

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hey guys, I made a new thread.

http://social.biowar.../index/12547432

got tired of answering those questions.... so now every time I see them- BAM!

link to that thread.

Modifié par llbountyhunter, 13 juin 2012 - 03:57 .


#18053
SackofCat

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llbountyhunter wrote...

SackofCat wrote...

A scene of Shepard (probably) taking a breath in some rubble would imply that Shepard survived. You can argue that the catalyst was disingenuous or wrong (or that it is a reward for playing multiplayer) but not much more.

I have seen the still images of Shepard's eyes in the control/synthesis that bear a resemblance to the eyes of Saren/TIM. In the video of the control ending, Shepard's eyes clearly resemble TIM's baby blues. It is much harder, if not impossible, to spot (other than the green color, perhaps) in the video of the synthesis ending.

If Shepard's eyes are meant to symbolize (since it only happens in Shepard's head, according to IT) his/her submission to the reapers, why is there such a disparity? What narrative purpose does making it so hard to spot in the synthesis ending and easy to spot in the control ending serve?

If Shepard is transformed into some kind of disembodied will that is able to influence the reapers, the eyes in the control ending may symbolize the fundamental bond Shepard now has with the reapers. This is speculation but it can explain the disparity without requiring that the entire ending only happen in Shelard's head.

I agree that this eye pattern has only been used on 2 people that ultimately became pawns or avatars of the reapers. However, there are too many inconsistencies to argue that it symbolizes Shepard being indoctrinated without claiming that every part of the story and the story itself suddenly became exclusively symbolic at the end.

Correct me if I am mistaken.



1. It would also imply that shepard survived a explsion stronger than the wake of a supernovae, and then a re-entry. (if taken literally.... It solves this quite elegantly.)

2. as a whole IT itself is not particularly difficult to see, however, some minor details do require closer examinatons.
3. well, the entire mass effect series if chauk full of symbolism. not exclusive to the ending. ;)


1. You seem to be asumming that what happened to the mass relays at the end was equivalent to what happened in Arrial DLC and that the breath scene takes place on earth. However, we see the effects of the energy wave on earth amd it clearly isn't very destructive (unless low EMS). The breath scene is zoomed in and the only thing that is clearly visible is rubble which is not exclusive to earth.

Why doesnt Shepard survive if you haven't played multiplayer even if the same choices were made?

2. As a whole, it is difficult to see unless you are looking for it. There are some strange or contradictory things that happen at the end but claiming that it is an indoctrination induced vision requires quite a leap. However I expect that you agree with me about as much as I agree with you on this particular matter.

3. IT claims the whole ending is meant to be symbolic and everything that happens, everything anyone says or does is meant to symbolize something other than what we are seeing. That is quite different from the intermittent and localized symbolism that may have come before.

HellishFiend
Thank you.
It would be counterproductive of me to rude. I am even going to try to refrain from being sarcastic (I can be very sarcastic).

Turbo_J,
I am perceptive and familiar with much of the IT. I do not focus on only one thing but it is helpful to focus on one thing at a time. As for Liara and Vendetta, the difference is that we have the data readily available to demonstrate a pattern, if it exists.

Arian,
1. Whether he is lying depends on the perspective. He may be omiting things at times or assuming things based on probability. The ending implies that, for the most part, he is trustworthy because he brought us up to the decision chamber, he explained his function and that of the crucible, we cannot argue or ask questions,after the choice is made the reapers stop their attack and either depart or are destroyed, and the "epilogue" and buy DLC message appear after all of them. Considering that the reapers stop attacking in every ending, it seems unlikely that the all of the reapers would drastically change their actions in such a way unless compelled.

2. What is the narrative purpose of requiring a blown up still to see a clue that is evident in the control ending, particularly if the result is the same? I have seen some blown up stills but do not recall seeing anything uniquely indicative of reaper cables so I would rather not speculate about that until I see it. -edit- if it is in the pic posted by Jade: parallel lines in a circular pattern. Reaper cables have parallel lines. I am sure a lot of other reaper stuff has these lines; husks' rib-tubes, for example. I am not disputing that that particular eye design is meant to relate to the reapers somehow. I am just asking why they purposefully make it so much more obvious in the control ending.

3. If this is all happening in Shepard's head then every such detail is symbolic. As such, the visual disparity would have to be purposeful and, as such, would indicate a narrative disparity. The visual disparity is obvious in how close the image is to Shepard's face and how long the "camera" lingers on it (control) compared with the synthesis ending. You even have two chances to spot it in control.

4. I am talking about after Shepard makes the choice. If Shepard has gotten this far, it implies that s/he already trusts the catalyst in the way you are assuming.

5. My point is that such a dramatic and abrupt shift in the narrative style is unlikely or less likely than any logical leaps one may have to make without this shift. Indoctrination has never been described as anything resembling what we see in the end. The narrative has been consistent, with a few very brief and minor exceptions, throughout the series: that you are Shepard interacting with the real world and others around you. Those exceptions were cutscenes of things Shepard couldn't have seen (Saren on Sovereign talking to Benezia) or made explicitly bizaare (Geth Fighter Squadron mission).

Finally, the appeal of destroy is that you do not have to take the risk of the continued existence of the reapers. "Control" might not be sustained. Synthesis is a fundamental change to all organic life, the details and consequences are not known other then perhaps that synthetics won't destroy all organic life now and that "there will be peace". As long as the reapers exist, their threat remains.

To no one in particular: don't Edi's eyes have a similar pattern to TIM's and "Shepard-husk's" eyes? Why would the authors/designers use this design if it is meant to signify subservience to the reapers?

#18054
HellishFiend

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Makrys wrote...

Hey guys! Just poppin' in to bring about a point, I never really even considered before. However, it does fall under the same 'impossible, unrealistic, illogical' label for the endings. Which... most does. Still, it also seems pretty damn obvious to anyone who knows even the slightest about anatomy.

So Shepard is shot by Maurader Shields, right? In the shoulder. K. Then we see him wounded, and bleeding profusely from his abdomen. From God knows what occurence. However, case and point. Shepard had two flesh wounds, one which we KNOW is pouring blood, and the other which SHOULD be pouring blood. So... realistically speaking here, unless those wounds were dressed and sealing, Shep ole boy would be on the floor in minutes due to blood loss. Yet... this was completely ignored in the ending. Laziness? Forgetfullness? Or another clue that Shepard is not in 'reality'? It certainly is not realistic, that's for sure.

I'll post two of my responses from the thread that brought this to my attention. Taboo said 'his injuries weren't that bad' which I find laughable, and to which I replied:

"Wtf? He practically passed out on the way up to the catalyst. The guy was bleeding from his gut prefusely, yet when he reaches the star child, he seems perfectly fine apart from holding his side. He was BLASTED by a huge freaking Reaper laser which NOBODY else survived, and his 'injuries aren't that bad'?. He should be dead. He's barely alive. Barely.

Until of course he reaches the room with the catalyst, then his wounds seem to just disapear. It has nothing to do with how severe his injuries are. None of it makes sense. You can't rationlize what we saw in the final 2 stages of the ending. One minute he's passing out from loss of blood, the next he's up walking around conversing with the god child, and then breaks into a full on sprint? Its medically impossible, and literally absurd."

Then he explained how unless the gunshot hit a major artery, Shepard would be fine... apparently even if Shepard did not close off said gaping wound from Carnifex. Not to mention his abdomen wound. *sigh*

"You have got to be kidding...

He would be bleeding from his shoulder, whether he was hit in a major artery or not, he got shot by a powerful pistol through his shoulder. Unless he could stop the bleeding, which he did not, he would soon bleed out. Then we see he has a wound in his side, also bleeding prefusely. Two simultaneous wounds like that exerting that much blood, would have someone unconcious within an hr. If not much sooner. And he certainly would not be able to walk around, much less run with two gaping wounds in both his shoulder and abdomen. The guy would be on the floor hyperventilating. He would be losing oxygen by the second, because of his blood loss.

Not to mention he got blasted by a laser that one hit kills dreadnaughts. He shouldn't even be alive."

He then proceeded to say (Oh Taboo, always acting like he knows everything) that you can survive a gun shot wound. Hur... dur. No f******* duh, Galileo. To which my response was:

"Once again, you are ignoring the logic of my point. Sure you can survive a gun wound, WHEN ITS SEALED OFF TO STOP THE BLOOD FLOW. You don't just take a pistol to the shoulder, then whatever the hell to his abdomen, and limp on and ignore it. He would be bleeding PROFUSELY. Have you ever seen a real gunshot wound before? Seen what happens if its not sealed? You don't have to hit a major vein for it to bleed. You can cut yourself with a knife, and the incision may only be half an inch wide, its going to bleed until you stop it. To much blood flow cannot clot on its own. So if a simple half inch incision will bleed continuously, how much more will a gaping 2 inch wound left from a Carnifex?

There was no realistic action taken against either of his wounds. So it IS realistic to think he would not be conscious for very long at all. Within probably 20 minutes, he'd be on his knees just from the shoulder wound alone. A simple gun shot wound to body, without hitting any major vessels, can render you unconcious in half an hour tops if its not sealed. That's ALOT of blood to lose. This coupled with the wound to his abdomen which no one knows where it came from, would cause mental trauma pretty damn fast.

Also, with the whole shoulder 'in and out' argument, you bring up a good point, however one that disproves your assertion. IF it did indeed travel through his shoulder, he would have TWO wounds from which he'd be bleeding. Two exit areas from which blood would be able to flow, would just increase the amount lost in a shorter time.

Sorry, but there isn't a logical explanation for how Shepard is even standing 10 minutes after he sustains both these wounds. It is just not logically possible. If he had quickly applied medigel, maybe. But nothing of the sort happened. Realistically, he'd be unconcious within an hr, and dead not long after, unless the wounds were dressed and sealed. Which they were not."



Anywho. it just seems like another logical fallacy found in the endings. Shepard should not be alive with those wounds. Especially since they are not even addressed. Also, sorry if any of my punctuation or grammar was a little shotty with my responses, I wrote them quickly in response to him.


Good post. As I've said before, I dont have the patience to deal with people that refuse to concede logical points on the grounds that they happen to go against their beliefs. A logical point is a logical point. If you dont concede them, or at least acknowledge them, you're just making yourself look bad. It also reflects poorly on your beliefs. 

In any case, nicely handled. 

#18055
HellishFiend

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Dusen wrote...

I just realized something (maybe it's already been brought up). During the course of ME3 our squad members incessantly nag Shepard about his/her loyalties. Many fans have shown anger at constantly being harrassed about this, but why would Bioware add this? What if it was a major clue?

For example, at one point, the VS blatantly says,"you wouldn't even know if they were controlling you somehow". There might be more clues like this, however this is the only one I can remember.

I know this is somewhat grasping at straws, but it's still interesting to note.


Grasping at straws is a phrase usually applied to conclusions or theories that are drawn using a thematically inconsistent premise, or have little to no evidence. I dont think that applies to your idea. In fact, "grasping at straws" is a highly overused phrase on BSN, especially when referring to IT-related theories, due to the fact that the vast majority of them are not thematically inconsistent or lacking in the evidence or precedent. 

#18056
llbountyhunter

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SackofCat wrote...

llbountyhunter wrote...

SackofCat wrote...

A scene of Shepard (probably) taking a breath in some rubble would imply that Shepard survived. You can argue that the catalyst was disingenuous or wrong (or that it is a reward for playing multiplayer) but not much more.

I have seen the still images of Shepard's eyes in the control/synthesis that bear a resemblance to the eyes of Saren/TIM. In the video of the control ending, Shepard's eyes clearly resemble TIM's baby blues. It is much harder, if not impossible, to spot (other than the green color, perhaps) in the video of the synthesis ending.

If Shepard's eyes are meant to symbolize (since it only happens in Shepard's head, according to IT) his/her submission to the reapers, why is there such a disparity? What narrative purpose does making it so hard to spot in the synthesis ending and easy to spot in the control ending serve?

If Shepard is transformed into some kind of disembodied will that is able to influence the reapers, the eyes in the control ending may symbolize the fundamental bond Shepard now has with the reapers. This is speculation but it can explain the disparity without requiring that the entire ending only happen in Shelard's head.

I agree that this eye pattern has only been used on 2 people that ultimately became pawns or avatars of the reapers. However, there are too many inconsistencies to argue that it symbolizes Shepard being indoctrinated without claiming that every part of the story and the story itself suddenly became exclusively symbolic at the end.

Correct me if I am mistaken.



1. It would also imply that shepard survived a explsion stronger than the wake of a supernovae, and then a re-entry. (if taken literally.... It solves this quite elegantly.)

2. as a whole IT itself is not particularly difficult to see, however, some minor details do require closer examinatons.
3. well, the entire mass effect series if chauk full of symbolism. not exclusive to the ending. ;)


1. You seem to be asumming that what happened to the mass relays at the end was equivalent to what happened in Arrial DLC and that the breath scene takes place on earth. However, we see the effects of the energy wave on earth amd it clearly isn't very destructive (unless low EMS). The breath scene is zoomed in and the only thing that is clearly visible is rubble which is not exclusive to earth.

Why doesnt Shepard survive if you haven't played multiplayer even if the same choices were made?

2. As a whole, it is difficult to see unless you are looking for it. There are some strange or contradictory things that happen at the end but claiming that it is an indoctrination induced vision requires quite a leap. However I expect that you agree with me about as much as I agree with you on this particular matter.

3. IT claims the whole ending is meant to be symbolic and everything that happens, everything anyone says or does is meant to symbolize something other than what we are seeing. That is quite different from the intermittent and localized symbolism that may have come before.



1. sorry shouldve clarified... in the codex it says the citadel material can survive the wake of a supernovae. the citadels was destroyed so logically the explosion had to be stronger.

I actually got the breath scene without playing multiplayer. maybe you just have to scan every bit of every mass effect game (since some assets come over)

2. well, many people working independantly from each other came to the same conclusion, I agree i can be a bit difficult to spot, but I like it that way, I found it had a similar amount of clues as KOTOR and batman arkham asylum.  of course how easy or not it is to find is a matter of opinion

3.not sure if were talking about the same IT theory here, but not ALL of it is symbolic. its not a epiphany shepard is having, its a mental battle, so while yes, there is a tad bit more symbolysm, there is also a understandable and logical reason for that increase. ..

Modifié par llbountyhunter, 13 juin 2012 - 04:24 .


#18057
Turbo_J

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Dusen wrote...

I just realized something (maybe it's already been brought up). During the course of ME3 our squad members incessantly nag Shepard about his/her loyalties. Many fans have shown anger at constantly being harrassed about this, but why would Bioware add this? What if it was a major clue?

For example, at one point, the VS blatantly says,"you wouldn't even know if they were controlling you somehow". There might be more clues like this, however this is the only one I can remember.

I know this is somewhat grasping at straws, but it's still interesting to note.


Don't forget Joker's comment about knowing if what Shep is experiencing is reallity or if they are still in a virtual environment after going into the Geth server. If the Geth are capable of setting something like this up you can bet your ass the Reapers could not only do something similar; and more realistic, but probably do it wireless if enough Reaper tech is close by.

#18058
Makrys

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The anti-ITists are the ones in my view that are 'grasping and straws' and in denial. When there is this much evidence that you just write off, I think its fairly safe to say YOU are denying the obvious. Therefore, it is you who are in denial.

I love displays of hypocrisy though. Its great popcorn munching material.

Modifié par Makrys, 13 juin 2012 - 04:15 .


#18059
Turbo_J

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I have a thought on the 'at rest' labored breathing. When I posted about it, someone mentioned that a reload fixed this, yet another reloading at one point did not, but later did. I also tried a reload the second time it happened and it was still there. Could this in fact be a bug that BioWare decided to leave in. Wasn't there mention of a bug that was left in because it added to the pressures of war or Shepard's mental state? Was that 'bug' identified already?

Furthermore, when this happened to me, all I could think about was what Joker had said not 30 minutes earlier about Shep's suit metabolic readings and the fact she was under more stress than during the attack on Elysium.

#18060
SackofCat

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llbountyhunter wrote...

SackofCat wrote...

llbountyhunter wrote...

SackofCat wrote...

A scene of Shepard (probably) taking a breath in some rubble would imply that Shepard survived. You can argue that the catalyst was disingenuous or wrong (or that it is a reward for playing multiplayer) but not much more.

I have seen the still images of Shepard's eyes in the control/synthesis that bear a resemblance to the eyes of Saren/TIM. In the video of the control ending, Shepard's eyes clearly resemble TIM's baby blues. It is much harder, if not impossible, to spot (other than the green color, perhaps) in the video of the synthesis ending.

If Shepard's eyes are meant to symbolize (since it only happens in Shepard's head, according to IT) his/her submission to the reapers, why is there such a disparity? What narrative purpose does making it so hard to spot in the synthesis ending and easy to spot in the control ending serve?

If Shepard is transformed into some kind of disembodied will that is able to influence the reapers, the eyes in the control ending may symbolize the fundamental bond Shepard now has with the reapers. This is speculation but it can explain the disparity without requiring that the entire ending only happen in Shelard's head.

I agree that this eye pattern has only been used on 2 people that ultimately became pawns or avatars of the reapers. However, there are too many inconsistencies to argue that it symbolizes Shepard being indoctrinated without claiming that every part of the story and the story itself suddenly became exclusively symbolic at the end.

Correct me if I am mistaken.



1. It would also imply that shepard survived a explsion stronger than the wake of a supernovae, and then a re-entry. (if taken literally.... It solves this quite elegantly.)

2. as a whole IT itself is not particularly difficult to see, however, some minor details do require closer examinatons.
3. well, the entire mass effect series if chauk full of symbolism. not exclusive to the ending. ;)


1. You seem to be asumming that what happened to the mass relays at the end was equivalent to what happened in Arrial DLC and that the breath scene takes place on earth. However, we see the effects of the energy wave on earth amd it clearly isn't very destructive (unless low EMS). The breath scene is zoomed in and the only thing that is clearly visible is rubble which is not exclusive to earth.

Why doesnt Shepard survive if you haven't played multiplayer even if the same choices were made?

2. As a whole, it is difficult to see unless you are looking for it. There are some strange or contradictory things that happen at the end but claiming that it is an indoctrination induced vision requires quite a leap. However I expect that you agree with me about as much as I agree with you on this particular matter.

3. IT claims the whole ending is meant to be symbolic and everything that happens, everything anyone says or does is meant to symbolize something other than what we are seeing. That is quite different from the intermittent and localized symbolism that may have come before.



1. sorry shouldve clarified... in the codex it says the citadel material can survive the wake of a supernovae. the citadels was destroyed so logically the explosion had to be stronger.

I actually got the breath scene without playing multiplayer. maybe you just have to scan every bit of every mass effect game (since some assets come over)

2. well, many people working independantly from each other came to the same conclusion, I agree i can be a bit difficult to spot, but I like it that way, I found it had a similar amount of clues as KOTOR and batman arkham asylum.  of course thats my opinion

3. not ALL of it is symbolic. its not a epiphany shepard is having, its a mental battle, so while yes, there is a tad bit more symbolysm, there is also a understandable and logical reason for that increase. ..





1. I am having trouble finding that in the codex. Could you give me the exact quote or, better yet, where I can find it? I recall an explosion(s) and the arms separating from the presidium; not neccessarily all of it being destroyed.

I could be mistaken but I was under the impression that with a perfect playthrough (making all choices in ME1-3 that lead to a maximum number EMS) on a new game plus wasn't even enough to get the breath scene without touching the multiplayer. Are you certain that you are not mistaken? Can anyone else chime in? It would take some time to count these numbers: http://pastebin.com/hRks27wB

2. Whether they arrived at the same conclusoin independently cannot be verified. I cannot speak for KOTOR as I haven't played it (it's only for the PC right?). I have not finished Arkham Asylum.

3. If it is all in Shepard's head, it is not real. If something we see happen did not really happen and it is not meant to symbolize anything, what purpose does it serve/why is it there? Something could be literal and figurative but if it is all in Shepard's head, it is all figurative and, unless it was an error on Bioware's part, everything we se should be there for a reason and not just for the hell of it.

#18061
llbountyhunter

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SackofCat wrote...

llbountyhunter wrote...


1. sorry shouldve clarified... in the codex it says the citadel material can survive the wake of a supernovae. the citadels was destroyed so logically the explosion had to be stronger.

I actually got the breath scene without playing multiplayer. maybe you just have to scan every bit of every mass effect game (since some assets come over)

2. well, many people working independantly from each other came to the same conclusion, I agree i can be a bit difficult to spot, but I like it that way, I found it had a similar amount of clues as KOTOR and batman arkham asylum.  of course thats my opinion

3. not ALL of it is symbolic. its not a epiphany shepard is having, its a mental battle, so while yes, there is a tad bit more symbolysm, there is also a understandable and logical reason for that increase. ..





1. I am having trouble finding that in the codex. Could you give me the exact quote or, better yet, where I can find it? I recall an explosion(s) and the arms separating from the presidium; not neccessarily all of it being destroyed.

I could be mistaken but I was under the impression that with a perfect playthrough (making all choices in ME1-3 that lead to a maximum number EMS) on a new game plus wasn't even enough to get the breath scene without touching the multiplayer. Are you certain that you are not mistaken? Can anyone else chime in? It would take some time to count these numbers: http://pastebin.com/hRks27wB

2. Whether they arrived at the same conclusoin independently cannot be verified. I cannot speak for KOTOR as I haven't played it (it's only for the PC right?). I have not finished Arkham Asylum.

3. If it is all in Shepard's head, it is not real. If something we see happen did not really happen and it is not meant to symbolize anything, what purpose does it serve/why is it there? Something could be literal and figurative but if it is all in Shepard's head, it is all figurative and, unless it was an error on Bioware's part, everything we se should be there for a reason and not just for the hell of it.


1. here you go.
http://masseffect.wi...wiki/Mass_Relay  


3. well just because somethings not real doesnt mean it has to be symbolic or that biowares erred, some things in dream do not have a deaper meaning.... "sometime a cigar is just a cigar" -Sigmund Freud

granted a large part is symbolic though.

Modifié par llbountyhunter, 13 juin 2012 - 04:39 .


#18062
SackofCat

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Here is a topic about what the maximum EMS is without multiplayer: http://social.biowar...ndex/10889013/1

#18063
SackofCat

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Let me put it this way: if none of it is real, how do you know what parts are symbolic? Isn't it almost completely subjective?

#18064
SackofCat

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llbountyhunter wrote...

SackofCat wrote...

llbountyhunter wrote...


1. sorry shouldve clarified... in the codex it says the citadel material can survive the wake of a supernovae. the citadels was destroyed so logically the explosion had to be stronger.

I actually got the breath scene without playing multiplayer. maybe you just have to scan every bit of every mass effect game (since some assets come over)

2. well, many people working independantly from each other came to the same conclusion, I agree i can be a bit difficult to spot, but I like it that way, I found it had a similar amount of clues as KOTOR and batman arkham asylum.  of course thats my opinion

3. not ALL of it is symbolic. its not a epiphany shepard is having, its a mental battle, so while yes, there is a tad bit more symbolysm, there is also a understandable and logical reason for that increase. ..





1. I am having trouble finding that in the codex. Could you give me the exact quote or, better yet, where I can find it? I recall an explosion(s) and the arms separating from the presidium; not neccessarily all of it being destroyed.

I could be mistaken but I was under the impression that with a perfect playthrough (making all choices in ME1-3 that lead to a maximum number EMS) on a new game plus wasn't even enough to get the breath scene without touching the multiplayer. Are you certain that you are not mistaken? Can anyone else chime in? It would take some time to count these numbers: http://pastebin.com/hRks27wB

2. Whether they arrived at the same conclusoin independently cannot be verified. I cannot speak for KOTOR as I haven't played it (it's only for the PC right?). I have not finished Arkham Asylum.

3. If it is all in Shepard's head, it is not real. If something we see happen did not really happen and it is not meant to symbolize anything, what purpose does it serve/why is it there? Something could be literal and figurative but if it is all in Shepard's head, it is all figurative and, unless it was an error on Bioware's part, everything we se should be there for a reason and not just for the hell of it.


1. here you go.
http://masseffect.wi...wiki/Mass_Relay  


3. well just because somethings not real doesnt mean it has to be symbolic or that biowares erred, some things in dream do not have a deaper meaning.... "sometime a cigar is just a cigar" -Sigmund Freud

granted a large part is symbolic though.


I didn't actually play through the Arrival DLC but wasn't a relay "destroyed" by an asteroid? Does an asteroid impact cause more damage than a supernova?

#18065
llbountyhunter

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SackofCat wrote...

Let me put it this way: if none of it is real, how do you know what parts are symbolic? Isn't it almost completely subjective?


we dont know for  a fact, we see the patterns, find out what macthes, and create a reasonable hypothesis.

same technique used by scientists.

#18066
llbountyhunter

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SackofCat wrote...

Here is a topic about what the maximum EMS is without multiplayer: http://social.biowar...ndex/10889013/1


well, theres plently of small assetes litteres in the series. I dont rmember plaing any multiplayer, but I guess i did? :?

eh, doesnt matter anyways.

Modifié par llbountyhunter, 13 juin 2012 - 04:54 .


#18067
balance5050

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SackofCat wrote...

Does an asteroid impact cause more damage than a supernova?


It says "the wake" of a supernova if you're referring to how much a relay can withstand. 

Modifié par balance5050, 13 juin 2012 - 04:54 .


#18068
balance5050

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SackofCat wrote...

Here is a topic about what the maximum EMS is without multiplayer: http://social.biowar...ndex/10889013/1


You coudn't buy everything in ME2 either... until the DLC came out. No Mass Efffect is "complete" without it's respective DLC.

Modifié par balance5050, 13 juin 2012 - 04:53 .


#18069
llbountyhunter

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SackofCat wrote...

llbountyhunter wrote...

SackofCat wrote...

llbountyhunter wrote...


1. sorry shouldve clarified... in the codex it says the citadel material can survive the wake of a supernovae. the citadels was destroyed so logically the explosion had to be stronger.

I actually got the breath scene without playing multiplayer. maybe you just have to scan every bit of every mass effect game (since some assets come over)

2. well, many people working independantly from each other came to the same conclusion, I agree i can be a bit difficult to spot, but I like it that way, I found it had a similar amount of clues as KOTOR and batman arkham asylum.  of course thats my opinion

3. not ALL of it is symbolic. its not a epiphany shepard is having, its a mental battle, so while yes, there is a tad bit more symbolysm, there is also a understandable and logical reason for that increase. ..





1. I am having trouble finding that in the codex. Could you give me the exact quote or, better yet, where I can find it? I recall an explosion(s) and the arms separating from the presidium; not neccessarily all of it being destroyed.

I could be mistaken but I was under the impression that with a perfect playthrough (making all choices in ME1-3 that lead to a maximum number EMS) on a new game plus wasn't even enough to get the breath scene without touching the multiplayer. Are you certain that you are not mistaken? Can anyone else chime in? It would take some time to count these numbers: http://pastebin.com/hRks27wB

2. Whether they arrived at the same conclusoin independently cannot be verified. I cannot speak for KOTOR as I haven't played it (it's only for the PC right?). I have not finished Arkham Asylum.

3. If it is all in Shepard's head, it is not real. If something we see happen did not really happen and it is not meant to symbolize anything, what purpose does it serve/why is it there? Something could be literal and figurative but if it is all in Shepard's head, it is all figurative and, unless it was an error on Bioware's part, everything we se should be there for a reason and not just for the hell of it.


1. here you go.
http://masseffect.wi...wiki/Mass_Relay  


3. well just because somethings not real doesnt mean it has to be symbolic or that biowares erred, some things in dream do not have a deaper meaning.... "sometime a cigar is just a cigar" -Sigmund Freud

granted a large part is symbolic though.


I didn't actually play through the Arrival DLC but wasn't a relay "destroyed" by an asteroid? Does an asteroid impact cause more damage than a supernova?



depends, a supernovae certainly releases more energy, but it disperses at a quicker rate, its possible that the astroid, since the energy was more concentrated, caused greator damage.

also the codex said the "wake" of a supernovae witch means it would have to be a bit farther away....still a considerable amount of damage... probably shouldve added that on there......

#18070
gunslinger_ruiz

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Looks liek Operation: Mastiff was a success, just got my Victory and Commendation pack. Guess we're getting closer to taking back Earth.

Wish they'd give more Commendation packs dependent on how many times you completed the squad goal but hey it's all good.

#18071
Big Bad

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gunslinger_ruiz wrote...

Looks liek Operation: Mastiff was a success, just got my Victory and Commendation pack. Guess we're getting closer to taking back Earth.

Wish they'd give more Commendation packs dependent on how many times you completed the squad goal but hey it's all good.


I got mine as well, but my N7 weapons were both Eagles (I & II).:pinched:

#18072
gunslinger_ruiz

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Big Bad wrote...

gunslinger_ruiz wrote...

Looks liek Operation: Mastiff was a success, just got my Victory and Commendation pack. Guess we're getting closer to taking back Earth.

Wish they'd give more Commendation packs dependent on how many times you completed the squad goal but hey it's all good.


I got mine as well, but my N7 weapons were both Eagles (I & II).:pinched:


Got Crustader I and II, not bad I say. Wish I got the Eagle though I like that pistol :). Too bad they don't have the Argus or the N7 Valkryie in MP, those are some fun guns.

#18073
HellishFiend

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SackofCat wrote...

Let me put it this way: if none of it is real, how do you know what parts are symbolic? Isn't it almost completely subjective?


Depends on if the author leaves it up to interpretation or not. Thats why I'm here right now, because this may be the only chance we have to figure out for ourselves which parts are symbolic before Bioware reveals the truth. 

#18074
byne

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So, after farming for the final materials all day, I finally got my legendary sword in WoW :D

Posted Image

(I figured if I wore a helm that made me look kind of like a prothean and took the screenshot in a place called 'The Crucible,' it'd technically be IT related. Sort of.)

#18075
gunslinger_ruiz

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HellishFiend wrote...

SackofCat wrote...

Let me put it this way: if none of it is real, how do you know what parts are symbolic? Isn't it almost completely subjective?


Depends on if the author leaves it up to interpretation or not. Thats why I'm here right now, because this may be the only chance we have to figure out for ourselves which parts are symbolic before Bioware reveals the truth. 


Oh man it's like a countdown (if it's true). What else could there be though? I like to think we've found a majority of the clues but who knows maybe there's a dozen more things far more subtle.