Turbo_J wrote...
Even though there may be in-game and out of game evidence to the 'Post-Ending' DLC - the EC itself may be, as some few of us have said, a delay tactic to quell the heat, alter perceptions, return a glimmer of hope, and give BW the time to get it done.
It also may be possible that some of the 'shift in focus' was either to move SP DLC around (which I personally doubt) or to move some of the MP DLC around for the 'Post Ending' because of possible tie ins. Now this is total speculation but we won't know exactly what happened until after all DLCs are out and we can see the release time line for ourselves. At that point we could speculate on what was shifted, but unless details are released, we'd never know for sure.
Another aspect of the prioritization could be the fan feedback - the sheer mass amounts of suggestions that flooded BSN may have been unprecedented. Filtering through all that data and drafting up statistics for possible content viability takes time. I really do think they were 'listening'. I think the end game plan was always to take some feedback into consideration; to be added to the end in some way or another, even if it were only to show up in the epilog. But I don't think BW expected the volume. Of course there is a chance some of the more popular things, like a more fleshed out pre (doubtful) or post war ME2 squaddie adventure, more in depth attention to those who were skimped on... If the demand count is high enough and BWs number crunchers see the $$$, a 'whole bunch of em (DLCs that is)', as Jack would say... could push the replayability of ME3 (not to mention the whole series) right up to the release date of ME4. The money generated from MP will keep the Dev coffers full, and SP may benefit from this in ways we can't yet grasp.
Indeed! To mostly all of it.
Casey said in an series of interviews that after each ME game release they instantly go into feedback mode and check for criticism to make the next game better. And with ME3 being the ending of Shepards story arc, why shouldn't they take fan feedback onto the endings into account, which will be undeniably dependent on the game itself.
So, in a sense, DLC is a great opportunity to optimise subplot endings like romances. I think it was Patrick Weekes who tweeted a photo of folder with notes with requests and wishes about the romances, they recieved from fans on the PAX. So, they're definitely listening.
Of course, if indoctrination it is, they can't get rid of THAT, because the way I see it, indoc. is way too woven into the main story arc.
It's like removing Brad Pitt's character from Fight Club. Sure, you'll get the main story about that fight club. But you'll remove everything that sets the movie apart from what you initially expected it to be (if you expected a story just about a fight club).
Modifié par MaximizedAction, 13 juin 2012 - 09:46 .




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