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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#18851
llbountyhunter

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munnellyladt wrote... 

Thats a great explaination.but i have just one question.

If the crucible does not stop the reapers,how are we supposed to stop them?


Well, i have a idea that maybe IT can do that...

You know how in me1 after you killed saren, soveriegn was diabled?

Maybe here, in this more direct mental battle with the reapers/harbinger- if you choose destroy, something similar could happen. 

Perhaps harbinger ends up destroyed and since the reapers have a consensus the perhaps get a blow as well, like getting their shields disabled.

This then allows a decent chance for the fleet to win, and is also a pefect momento show off your war assets/decisions.

Thoughts?

Modifié par llbountyhunter, 14 juin 2012 - 01:48 .


#18852
munnellyladt

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Raistlin Majare 1992 wrote...

munnellyladt wrote...

Thats a great explaination.but i have just one question.

If the crucible does not stop the reapers,how are we supposed to stop them?


Thats where it ties into the Dark Space theory.

If we head through the Citadel realy we will find wherever the Reapers spend their time between cycles, possibly finidng some way to bea them there.

Alternately though we must assume that most of the Reapers head through the relay after us leaving the possibility of blowing up the relay in the other end to destroy them without losing Earth, question is just how to do it.

In general though the Dark Space theory most leaves how and what open to Bioware and the EC. Not saying it not allready is, but as we know nothing of what is in Dark Space it is mostly Bioware.

Interesting thing regarding going through the Citadel Relay is that it mimics ME1 and ME2 in that in both those we headed through a uniquie relay (the Conduit and the Omgea-4 Relay respectively) to reach our final battle.


Thanks for the clarification.
that sounds epicPosted Image

#18853
Big Bad

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munnellyladt wrote...

Raistlin Majare 1992 wrote...

Big Bad wrote...

Go for it!  :happy:


As you wish ;)

Basicly this ties into the Dark space theory from yesterday.

Before we I begin I want to mention...again...that the Crucible, no matter what its intention, in its current form can generate massive amounts of energy and exploits the technology of the Mass relays in some way. That is things we learn of it throughout the game...so what is it to be used as if it is not a weapon? Well here is the idea.

Something that i always wondered about the Citadel after we learned it was Relay is where the massive Element Zero core seen in other Relays, but I usualy dismissed it as simply beeing inside the Citadel somewhere. But what if it dosent have any, what if the Citadel Relay is essentially without a power source in its standard form?

It still functions to be the gateway for the Reaper invasion, but it cannot send the Reapers back to dark space without a power source or similar to activate. Basicly the Crucible might be the Citadel Relays power source.

This would more than anything serve to explain why no race ever discovers that the Citadel is a relay before the Reapers arrive as it simply is not relay until then.

During each cycle the Reapers then let the races construct the Crucible, the power source they are gonna use and capture it later. This makes the Crucible a waste of ressources for the enemy and one less thing the Reapers have to do. In the event that no race construcst the Crucible the Reapers can always do it themselves afterwards.

Once the Crucible has been used and the Reapers head back into dark space and the Vanguard Reaper destroys the Crucible or at least renders it inert.

Under normal circumstances there would be no danger of the races using the Citadel relay themselves even if they connected the Crucible as without a Reaper IFF the drift from going through the Citadel relay would be so huge (much larger than a standard Relay if it is distance determined) that the ship or ships going through would be irrecoverably lost in dark space.

But that the difference in this Cycle, we have a Reaper IFF and can use the Citadel relay should it be activated.

What do you think?

Edit: What is it with this forum and runining a perfectly laid out text forcing me to correct the setup afterwards?


Thats a great explaination.but i have just one question.

If the crucible does not stop the reapers,how are we supposed to stop them?


The basic idea is that Shep uses the crucible to open the citadel relay and take the armada to dark space, with most of the reapers following .  Once through the relay they would somehow destroy the relay, which would wipe out the reaper base and, hopefully, most of the reapers.  Depending on your EMS, some or maybe all of the united galactic forces would be able to escape through the relay before it is destroyed.

edit:  curses!  ninja'ed again!  :ph34r:

Modifié par Big Bad, 14 juin 2012 - 01:51 .


#18854
llbountyhunter

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I'm kind of iffy on the idea of going through the citadel and into a supposed reaper base...

That would kinda ruin the mystery of the reapers IMO

#18855
Corik

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^ Agreed!

In any case, I think Bioware will give us a nice epic ending for the reapers (at least for the capital ships, we will need to fight reaper forces)

#18856
munnellyladt

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llbountyhunter wrote...

munnellyladt wrote... 

Thats a great explaination.but i have just one question.

If the crucible does not stop the reapers,how are we supposed to stop them?


Well, i have a idea that maybe IT can do that...

You know how in me1 after you killed saren, soveriegn was diabled?

Maybe here, in this more direct mental battle with the reapers/harbinger- if you choose destroy, something similar could happen. 

Perhaps harbinger ends up destroyed and since the reapers have a consensus the perhaps get a blow as well, like getting their shields disabled.

This then allows a decent chance for the fleet to win, and is also a pefect momento show off your war assets/decisions.

Thoughts?


No,offence but i don't think waking up from a dream would disable a reaper.
Because in ME1 soverign implanted saren with that reaper tech which allowed him to control him and when he was killed it was like a bit of soverign died letting the fleets to destroy him.

#18857
llbountyhunter

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munnellyladt wrote...

llbountyhunter wrote...

munnellyladt wrote... 

Thats a great explaination.but i have just one question.

If the crucible does not stop the reapers,how are we supposed to stop them?


Well, i have a idea that maybe IT can do that...

You know how in me1 after you killed saren, soveriegn was diabled?

Maybe here, in this more direct mental battle with the reapers/harbinger- if you choose destroy, something similar could happen. 

Perhaps harbinger ends up destroyed and since the reapers have a consensus the perhaps get a blow as well, like getting their shields disabled.

This then allows a decent chance for the fleet to win, and is also a pefect momento show off your war assets/decisions.

Thoughts?


No,offence but i don't think waking up from a dream would disable a reaper.
Because in ME1 soverign implanted saren with that reaper tech which allowed him to control him and when he was killed it was like a bit of soverign died letting the fleets to destroy him.


Its not a dream. Its a mental battle, so you get the same amount, if not more of a contact with harbinger this way.

Also its not the tech that disabled sovering it was the level of connection, otherwise the sam thing would happen everytime a husk was killed

Modifié par llbountyhunter, 14 juin 2012 - 02:05 .


#18858
DJBare

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Raistlin Majare 1992 wrote...
As you wish ;)

It still functions to be the gateway for the Reaper invasion, but it cannot send the Reapers back to dark space without a power source or similar to activate. Basicly the Crucible might be the Citadel Relays power source.

This would more than anything serve to explain why no race ever discovers that the Citadel is a relay before the Reapers arrive as it simply is not relay until then.

During each cycle the Reapers then let the races construct the Crucible, the power source they are gonna use and capture it later. This makes the Crucible a waste of ressources for the enemy and one less thing the Reapers have to do. In the event that no race construcst the Crucible the Reapers can always do it themselves afterwards.

Once the Crucible has been used and the Reapers head back into dark space and the Vanguard Reaper destroys the Crucible or at least renders it inert.

Much better than a weapon of mass destruction, I like this idea.

Modifié par DJBare, 14 juin 2012 - 02:02 .


#18859
Salient Archer

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@Raistlin; nice take on the concept; I really like how it can be supported by in-game information too which gives it extra clout. heck, as long as I don't have to grab two electrified handles to make it work I'm happy.. seriously the engineer who missed that design oversight needs to be shot; along with his buddy who decided an explodable tube was a more efficient choice than a simple push button.

#18860
Raistlin Majare 1992

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llbountyhunter wrote...

munnellyladt wrote...

llbountyhunter wrote...

munnellyladt wrote... 

Thats a great explaination.but i have just one question.

If the crucible does not stop the reapers,how are we supposed to stop them?


Well, i have a idea that maybe IT can do that...

You know how in me1 after you killed saren, soveriegn was diabled?

Maybe here, in this more direct mental battle with the reapers/harbinger- if you choose destroy, something similar could happen. 

Perhaps harbinger ends up destroyed and since the reapers have a consensus the perhaps get a blow as well, like getting their shields disabled.

This then allows a decent chance for the fleet to win, and is also a pefect momento show off your war assets/decisions.

Thoughts?


No,offence but i don't think waking up from a dream would disable a reaper.
Because in ME1 soverign implanted saren with that reaper tech which allowed him to control him and when he was killed it was like a bit of soverign died letting the fleets to destroy him.


Its not a dream. Its a mental battle, so you get the same amount, if not more of a contact with harbinger this way.

Also its not the tech that disabled sovering it was the level of connection, otherwise the sam thing would happen everytime a husk was killed


And just to point this out the codex of ME3 mentions that the paticular flaw that left Sovereign defenseless when Saren was killed seems to have been corrected in the other Reapers.

#18861
llbountyhunter

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Raistlin Majare 1992 wrote...

llbountyhunter wrote...

munnellyladt wrote...

llbountyhunter wrote...

munnellyladt wrote... 

Thats a great explaination.but i have just one question.

If the crucible does not stop the reapers,how are we supposed to stop them?


Well, i have a idea that maybe IT can do that...

You know how in me1 after you killed saren, soveriegn was diabled?

Maybe here, in this more direct mental battle with the reapers/harbinger- if you choose destroy, something similar could happen. 

Perhaps harbinger ends up destroyed and since the reapers have a consensus the perhaps get a blow as well, like getting their shields disabled.

This then allows a decent chance for the fleet to win, and is also a pefect momento show off your war assets/decisions.

Thoughts?


No,offence but i don't think waking up from a dream would disable a reaper.
Because in ME1 soverign implanted saren with that reaper tech which allowed him to control him and when he was killed it was like a bit of soverign died letting the fleets to destroy him.


Its not a dream. Its a mental battle, so you get the same amount, if not more of a contact with harbinger this way.

Also its not the tech that disabled sovering it was the level of connection, otherwise the sam thing would happen everytime a husk was killed


And just to point this out the codex of ME3 mentions that the paticular flaw that left Sovereign defenseless when Saren was killed seems to have been corrected in the other Reapers.


......

Its not the same flaw, same cocept, but not the same flaw.

Its like the difference between killing a puppet to hurt the puppeteer,.. to battling the puppeteer directly.


...just pointing out how this idea could work...

Modifié par llbountyhunter, 14 juin 2012 - 02:38 .


#18862
Salient Archer

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llbountyhunter wrote...

......

Its not the same flaw, same cocept, but not the same flaw.

Its like the difference between killing a puppet to hurt the puppeteer,.. to battling the puppeteer directly.

First thing to enter my mind when I read this.

#18863
RenegadeSpectre

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https://twitter.com/...281654230355968

Modifié par Trikx_AD, 14 juin 2012 - 03:07 .


#18864
ZerebusPrime

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Helios969 wrote...

Finished my 4th playthrough last night and tried to walk back up the hill away from Citadel transport beam. I collapsed (presumably dead) and got a critical mission failure display. Has anyone else tried this? It seems weird I'd die walking away. What? The beam has magical healing properties?


You jest, but there is a mission in ME2 involving a Reaper indoctrination device that huskifies a group of miners.  In their final logs, they mention that the object seems to glow brightly (it doesn't to unafflicted eyes) and that to be away from that light causes great sickness.  As such, they found themselves staying near the device until the indoctrination process destroyed them.

If you view the beam to the Citadel as being (or being protected by) a concentrated indoctrination signal, it explains a great deal.

#18865
MaximizedAction

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Trikx_AD wrote...

https://twitter.com/...281654230355968


Had to read it 3 times to get it.
I'm disapoint.

#18866
HellishFiend

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Trikx_AD wrote...

https://twitter.com/...281654230355968


I see what he did there....

#18867
HellishFiend

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ZerebusPrime wrote...

Helios969 wrote...

Finished my 4th playthrough last night and tried to walk back up the hill away from Citadel transport beam. I collapsed (presumably dead) and got a critical mission failure display. Has anyone else tried this? It seems weird I'd die walking away. What? The beam has magical healing properties?


You jest, but there is a mission in ME2 involving a Reaper indoctrination device that huskifies a group of miners.  In their final logs, they mention that the object seems to glow brightly (it doesn't to unafflicted eyes) and that to be away from that light causes great sickness.  As such, they found themselves staying near the device until the indoctrination process destroyed them.

If you view the beam to the Citadel as being (or being protected by) a concentrated indoctrination signal, it explains a great deal.


Indeed Shepard's "death" when opting to travel away from the beam could symbolize the overpowering desire to instead move towards it. 

#18868
HellishFiend

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MaximizedAction wrote...

For me in retrospect, the PAX 'debacle' was general attitude on BSN is nothing but anger that followed from confusion about the ending. Once IT offered a de-confusioner, their answer regarding IT and the EC announcement ist ok with me.


Fixed. :lol:

#18869
estebanus

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HellishFiend wrote...

Trikx_AD wrote...

https://twitter.com/...281654230355968


I see what he did there....



What did he do? I'm sorry, but I don't quite get it!:P

#18870
HellishFiend

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estebanus wrote...

HellishFiend wrote...

Trikx_AD wrote...

https://twitter.com/...281654230355968


I see what he did there....



What did he do? I'm sorry, but I don't quite get it!:P


He's trying to rile people up by using the words "secret" and "anticipation" without actually referring to anything regarding ME3....

#18871
EpyonX3

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HellishFiend wrote...

Trikx_AD wrote...

https://twitter.com/...281654230355968


I see what he did there....


Lol yeah, that's exactly what he's doing.

#18872
Arashi08

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Arian Dynas wrote...

Rosewind wrote...

Arian Dynas wrote...

You are sick, sick people.

Also, I have decided I should write more often when It is so late in the evening that it's early in the morning, I get some of my better ideas when my mind isn't entirely there.


the best ideas are alwasy thought up with lack of sleep or booze....


Well I've decided that my villain, whom I long ago decided was possed by his "boss" a demon with whom he made a faustian bargain, is motivated by a desire to annul his contract and die, despite the desires of the demon, whom is more conventionally motivated by power. They've spent so much time it's difficult to tell what part is the demon, what part is him, now drained of emotion and desire for life from a life too long lived, and what is gestalt of the two, a being created from the chance meeting of two minds, and a man who no longer exists.


it is always nice to see a fellow writer Posted Image

#18873
ZerebusPrime

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I think it's a genius twitter post, myself. An evil genius twitter post.

#18874
HellishFiend

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EpyonX3 wrote...

HellishFiend wrote...

Trikx_AD wrote...

https://twitter.com/...281654230355968


I see what he did there....


Lol yeah, that's exactly what he's doing.


The "soon" and "stay tuned" parts were a nice touch, too. I wonder if he came up with that quote himself? If so, then he really has mastered that art. :P

#18875
Arashi08

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Raistlin Majare 1992 wrote...

Big Bad wrote...

Go for it!  :happy:


As you wish ;)

Basicly this ties into the Dark space theory from yesterday.

Before we I begin I want to mention...again...that the Crucible, no matter what its intention, in its current form can generate massive amounts of energy and exploits the technology of the Mass relays in some way. That is things we learn of it throughout the game...so what is it to be used as if it is not a weapon? Well here is the idea.

Something that i always wondered about the Citadel after we learned it was Relay is where the massive Element Zero core seen in other Relays, but I usualy dismissed it as simply beeing inside the Citadel somewhere. But what if it dosent have any, what if the Citadel Relay is essentially without a power source in its standard form?

It still functions to be the gateway for the Reaper invasion, but it cannot send the Reapers back to dark space without a power source or similar to activate. Basicly the Crucible might be the Citadel Relays power source.

This would more than anything serve to explain why no race ever discovers that the Citadel is a relay before the Reapers arrive as it simply is not relay until then.

During each cycle the Reapers then let the races construct the Crucible, the power source they are gonna use and capture it later. This makes the Crucible a waste of ressources for the enemy and one less thing the Reapers have to do. In the event that no race construcst the Crucible the Reapers can always do it themselves afterwards.

Once the Crucible has been used and the Reapers head back into dark space and the Vanguard Reaper destroys the Crucible or at least renders it inert.

Under normal circumstances there would be no danger of the races using the Citadel relay themselves even if they connected the Crucible as without a Reaper IFF the drift from going through the Citadel relay would be so huge (much larger than a standard Relay if it is distance determined) that the ship or ships going through would be irrecoverably lost in dark space.

But that the difference in this Cycle, we have a Reaper IFF and can use the Citadel relay should it be activated.

What do you think?

Edit: What is it with this forum and runining a perfectly laid out text forcing me to correct the setup afterwards?

See, THIS is a really good concept.  you took my initial idea and brought to light thing I hadn't even thought of!  It is amazing what can be accomplished when people share ideas. 

Now if only other countries could try doing that with one another...