Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#18901
Posté 14 juin 2012 - 04:00
#18902
Posté 14 juin 2012 - 04:00
#18903
Posté 14 juin 2012 - 04:00
"I just had pizza"
"SO THIS IS WHAT YOU DO WITH OUR MONEY; WHY AREN'T YOU WORKING ON THE EC???"
Modifié par Earthborn_Shepard, 14 juin 2012 - 04:07 .
#18904
Posté 14 juin 2012 - 04:01
Corik wrote...
Maybe, but that would mean he's a terrible Community Manager. Personally, I don't think that's the case. I had to handle myself this kind of "problems" during Stargate Worlds development. I joked about things I knew people would like when they were revealed. I never made a joke when people started talking about cancellation.
Point taken. I wouldnt say "terrible", tasteless maybe, in that scenario, but not terrible.
#18905
Posté 14 juin 2012 - 04:02
lex0r11 wrote...
That one is not mine, got it from another thread here.
Ah, I see. Well then you've been outdone! Get to work.
#18906
Posté 14 juin 2012 - 04:04
It's amazing what rage can do to people. And honestly I dunno what to say it's sad that the staff are getting blamed even though it was really down to the writer. Sad stuffEarthborn_Shepard wrote...
I feel a little sorry for all the Bioware-related folks, they can barely twitter or say anything fans (like us) won't immediately connect to the EC. Or without getting yelled at.
"I just had pizza"
"SO THIS IS WHAT YOU DO WITH OUT MONEY; WHY AREN'T YOU WORKING ON THE EC???"
#18907
Posté 14 juin 2012 - 04:05
Turbo_J wrote...
Okay, that was just too damn funny.
Hey Turbo, since you're here, I think now's a good time to post some of my findings from yesterday. There are more, but I havent typed them all up yet.
I'll just preface this with a warning that this may be considered a wall of text, and I may be off on some of these observations. Feel free to debunk, just keep in mind that I'm not immediately posing any of these points as new finds or direct evidence for IT. Theyre just my observations, is all.
Cronos Station:
I confirmed the observation that Cronos Station seems to follow a progression from Red -> Blue -> Green throughout the areas. Red area is the largest and has the most combat. Fire and destruction are prevalent. Blue area contains the proto-reaper, and some fighting. Green area is simply the staircase to TIM's office. No fighting, and powers act strange.
My Shepard (non import, heavy combat losses) was not short of breath during this portion.
I confirmed that the area with the third video console (if you pass the hole leading down to the blue area and circle around) has a large area open to space due to a hull breach. If you have grenades, or a grenade-type weapon (I had the scorpion), you can confirm it is open to space by firing through the hole. Your grenade will pass directly through it and out into space. It will even continue to act like it is under the effects of gravity, continuing to fall and eventually exploding. If you instead attempt to fire a power out into space, your power will mysteriously fire off in a seemingly random direction and hit the bulkhead. However, I was able to find one tiny area that allowed me to shoot a power out into space that partially clipped through the bulkhead. I believe that was unintentional because it was very difficult to find. It seems that it doesnt want you firing the powers into space. There is also a door (locked, of course) that appears to lead straight to where the hull breach is, rather than to a room of any kind.
This shouldnt be possible for three reasons: If there was a barrier holding the atmosphere in, you wouldnt be able to shoot through it, as seen in the hangar when you first arrive. Additionally, your squad has been moving directly towards the interior of the station, meaning youve been moving away from the exterior, and it should be nowhere near you at this point. This is also evidenced by the muffled and barely audible sounds of weapons impacting the station. Lastly, there are no signs of ships or battle visible through the hull breach, which doesnt make sense.
I have also seen it argued that this is a glitch due to the unloading of nearby areas, but I don’t buy that. If it's a glitch, why do your spells randomly fly off in another direction when you try to shoot out into it? An effect that again rears its head when you get to the green staircase leading to TIM's office. To my knowledge these are the only two times in the game that you experience this strange effect. If it werent for the power misdirection thing, I would be more inclined to think this could be an honest mistake.
I believe I found another location where that strange reflection cubemap is used (the one from the London apartment that resembles Shepard's cabin). When you go up that last ladder when on your way to the blue section, if you look up at any of the windows in the devastated lab, you see what looks like that cubemap reflection in the windows.
The final "tip" of where the fighter's path of destruction ends just so happens to be right where you drop down to the blue area. Yet there is no sign of the remains of the fighter. The path of destruction also seems to originate from the aforementioned hull breach into space.
There are a lot creepy "Reaperish" sound effects, including the horn and growl, in the blue area. There is also a constant high pitched hum.
It looks to me personally like there is an overabundance of consoles and workstations in the area observing the proto-reaper. Two entire levels of them. Could be nothing significant, though. Lighting also behaves strangely here. Corners seem to get darker when you get closer, and brighter as you step away. Not sure if this is consistent with other parts of the game. Also, there is a door in the area with the consoles that appears to lead out into open space, if you look at it from the other side.
Odd whispering/stuttering/muttering during VI conversation
Modifié par HellishFiend, 14 juin 2012 - 04:10 .
#18908
Posté 14 juin 2012 - 04:06
Modifié par Corik, 14 juin 2012 - 04:07 .
#18909
Posté 14 juin 2012 - 04:14
#18910
Posté 14 juin 2012 - 04:15
The ANN twitter account posted a tweet about Operation Mastiff on June 6. Maybe nothing special, but it has been silent since April 20.
Here's hoping for more tweets for the sake of moar speculations!
#18911
Posté 14 juin 2012 - 04:26
Arian Dynas wrote...
Lord Luc1fer wrote...
Arian Dynas wrote...
Lord Luc1fer wrote...
Sorry to be an annoying pedentic Tolkien nerd, and I know that it doesn't damage the point you were making, but the claim is made that LoTR is a reflection of Tolkien's experience of fighting in the trenches in World War 1, not 2. He was allegedly disgusted at the emergence of mechanised warfare (first seen lage scale in WW1) very much in parallel to Saruman's mind full of "metal and wheels".Arian Dynas wrote...
Come to think of it, if you want an excellent example of this concept, look at Lord of the Rings.
What some called allegory, claiming that LoTR was written based off stories of WWII, Tolkein preferred to call "applicability" claiming that certain aspects of his stories could be found in many stories, even if they were otherwise unrelated. (read the foreword to the books and Professor Tolkein himself will explain it far better than I could.
Actually, the astounding thing is, I meant what I said. A frighteningly high number of people think that LoTR was based off of WWII stories, even though Professor Tolkein had never served in WWII.
Which by the way makes my point even BETTER since it shows that people can apply things to things the author never even necessarily experienced.
I am aware that the majority of Mordor came from his experiences in WWI, Tanks at the fall of Gondolin, Industrialisation creeping up the hill, ect.
Oh and by the way; the entire quote is "He has a mind of metal, and wheels, and he no longer cares for growing things." -Treebeard on the subject of Carumo, AKA Saruman the Many-Coloured.
See, I can do it too.
You can also do it a damn sight more eloquently than meI'm gonna make myself feel better by imagining you had to consult the book before giving that direct quote, but something tells me you didn't
I listened to the audio tapes at night when I was young. I've memorized much of the books.
"In a hole in the ground, there lived a hobbit. Not a nasty dirty wet hole, filled with ends of worms and nothing to eat, nor a bare dry sandy hole with nothing to sit down on and be comfortable. It was a hobbit hole, and that means comfort."
Yeah.
I recently got the entire set illustrated by alan lee who did much of the concpet art for the movie, and I hadn't realised before re-reading them how character driven a story it is, some sections are frankly beautiful and it's surprising how much of the return of the kings is actually sam's story, not frodo's. Now, back to topic... INDOCTRINATION BLAGH
#18912
Posté 14 juin 2012 - 04:30
HellishFiend wrote...
Turbo_J wrote...
Okay, that was just too damn funny.
Hey Turbo, since you're here, I think now's a good time to post some of my findings from yesterday. There are more, but I havent typed them all up yet.
I'll just preface this with a warning that this may be considered a wall of text, and I may be off on some of these observations. Feel free to debunk, just keep in mind that I'm not immediately posing any of these points as new finds or direct evidence for IT. Theyre just my observations, is all.Cronos Station:
I confirmed the observation that Cronos Station seems to follow a progression from Red -> Blue -> Green throughout the areas. Red area is the largest and has the most combat. Fire and destruction are prevalent. Blue area contains the proto-reaper, and some fighting. Green area is simply the staircase to TIM's office. No fighting, and powers act strange.
My Shepard (non import, heavy combat losses) was not short of breath during this portion.
I confirmed that the area with the third video console (if you pass the hole leading down to the blue area and circle around) has a large area open to space due to a hull breach. If you have grenades, or a grenade-type weapon (I had the scorpion), you can confirm it is open to space by firing through the hole. Your grenade will pass directly through it and out into space. It will even continue to act like it is under the effects of gravity, continuing to fall and eventually exploding. If you instead attempt to fire a power out into space, your power will mysteriously fire off in a seemingly random direction and hit the bulkhead. However, I was able to find one tiny area that allowed me to shoot a power out into space that partially clipped through the bulkhead. I believe that was unintentional because it was very difficult to find. It seems that it doesnt want you firing the powers into space. There is also a door (locked, of course) that appears to lead straight to where the hull breach is, rather than to a room of any kind.
This shouldnt be possible for three reasons: If there was a barrier holding the atmosphere in, you wouldnt be able to shoot through it, as seen in the hangar when you first arrive. Additionally, your squad has been moving directly towards the interior of the station, meaning youve been moving away from the exterior, and it should be nowhere near you at this point. This is also evidenced by the muffled and barely audible sounds of weapons impacting the station. Lastly, there are no signs of ships or battle visible through the hull breach, which doesnt make sense.
I have also seen it argued that this is a glitch due to the unloading of nearby areas, but I don’t buy that. If it's a glitch, why do your spells randomly fly off in another direction when you try to shoot out into it? An effect that again rears its head when you get to the green staircase leading to TIM's office. To my knowledge these are the only two times in the game that you experience this strange effect. If it werent for the power misdirection thing, I would be more inclined to think this could be an honest mistake.
I believe I found another location where that strange reflection cubemap is used (the one from the London apartment that resembles Shepard's cabin). When you go up that last ladder when on your way to the blue section, if you look up at any of the windows in the devastated lab, you see what looks like that cubemap reflection in the windows.
The final "tip" of where the fighter's path of destruction ends just so happens to be right where you drop down to the blue area. Yet there is no sign of the remains of the fighter. The path of destruction also seems to originate from the aforementioned hull breach into space.
There are a lot creepy "Reaperish" sound effects, including the horn and growl, in the blue area. There is also a constant high pitched hum.
It looks to me personally like there is an overabundance of consoles and workstations in the area observing the proto-reaper. Two entire levels of them. Could be nothing significant, though. Lighting also behaves strangely here. Corners seem to get darker when you get closer, and brighter as you step away. Not sure if this is consistent with other parts of the game. Also, there is a door in the area with the consoles that appears to lead out into open space, if you look at it from the other side.
Odd whispering/stuttering/muttering during VI conversation
I caught that muttering/glitching with the VI in my last playthrough. I reloaded a few times but wrote it off as it being 'hacked'. I never decided if it was TIM (independently or under Reaper guidance) or the Reapers that did it. It could be either of them set it up so Shep would rush off to Sol.
The color coordination I missed. I'll be looking for this in other areas now. The Cerberus scientists lab has a similar red zone as you travel to the roof; the (Renegade) Carnifax happens to be found here too. I found the similarity to Cronos odd.
The hull breach to space I also missed. I guess I need to get my 'attention to detail' skills repaired. Anyone have some Omnigel handy?
Could the hull breach not be from the ship, but external weapons fire? I'll have to load a pre-cronos save and replay for investigation purposes. Did the hull breach look anything like the one on the Geth dreadnought?
The power behavior in the colored areas has my interest. I'll check that out as well. I'll also use my headphones for this area to catch the sounds. I just remember the creaking, but I don't think I've played that area often with my headphones.
Good catches! All worth a little more investigation and corroboration.
#18913
Posté 14 juin 2012 - 04:34
#18914
Posté 14 juin 2012 - 04:36
#18915
Posté 14 juin 2012 - 04:37
Trikx_AD wrote...
Ok, check this out!
https://twitter.com/...416175349575680
https://twitter.com/...097393531531265
https://twitter.com/...098143515021313
Those last two tweets sound very much like the EC is quite big.
#18916
Posté 14 juin 2012 - 04:38
#18917
Posté 14 juin 2012 - 04:40
Exactly!Raistlin Majare 1992 wrote...
Trikx_AD wrote...
Ok, check this out!
https://twitter.com/...416175349575680
https://twitter.com/...097393531531265
https://twitter.com/...098143515021313
Those last two tweets sound very much like the EC is quite big.
#18918
Posté 14 juin 2012 - 04:51
Take, hope my friends. Don't get your hopes up, per se. But be hopeful. You have a reason to be. The EC will be awesome. I know it. And it will be somewhat lengthy. Trust me.
Kasumi's DLC was the first post release DLC for ME2 and it was released just 2 1/2 months after ME2's launch.
Overlord was the next, and followed just 2 months later. Once again, it does not take 3 to 4 months (assuming they started beginning of April as Gamble said, and finish at the end of july) to make some cutscenes. For God's sake, that is LONGER than the previous ME2 I just talked about! So, rest assured, the EC will be plentiful. I gaurantee you.
Also, just for another point of reference, LOTSB, ME2's lengthiest and meatiest DLC took around 2 1/2 months to develop as well. So, be encouraged.
EDIT: Also, finally caught up from yesterday! After like 15 pages... *strained eyes*
Modifié par Makrys, 14 juin 2012 - 04:59 .
#18919
Posté 14 juin 2012 - 04:53
#18920
Posté 14 juin 2012 - 04:53
Makrys wrote...
Guys, entire DLCs for ME2 were crafted in the time its taking them to make the EC. And those DLCs had gameplay! OF COURSE the EC will be big. It will not just be cutscenes. Seriously, it don't take no 3 or more months to do a few cutscenes. Gamble himself said at PAX that it will be a considerable amount.
Take, hope my friends. Don't get your hopes up, per se. But be hopeful. You have a reason to be. The EC will be awesome. I know it. And it will be somewhat lengthy. Trust me.
EDIT: Also, finally caught up from yesterday! After like 15 pages... *strained eyes*
Or: Hope for the best, expect the worst...
Well, maybe the last part is not needed for this thread.
Modifié par MaximizedAction, 14 juin 2012 - 04:54 .
#18921
Posté 14 juin 2012 - 04:54
#18922
Posté 14 juin 2012 - 04:55
I'm not sure he is referring to ME3 at all, it's just a twist post, I used to use a similar thing in a sig "Everything I write including this line is a lie"HellishFiend wrote...
estebanus wrote...
HellishFiend wrote...
Trikx_AD wrote...
https://twitter.com/...281654230355968
I see what he did there....
What did he do? I'm sorry, but I don't quite get it!
He's trying to rile people up by using the words "secret" and "anticipation" without actually referring to anything regarding ME3....
#18923
Posté 14 juin 2012 - 04:57
Thanks for some positive words, mate! I hope it's all true (:Makrys wrote...
Guys, entire DLCs for ME2 were crafted in the time its taking them to make the EC. And those DLCs had gameplay! OF COURSE the EC will be big. It will not just be cutscenes. Seriously, it don't take no 3 or more months to do a few cutscenes. Gamble himself said at PAX that it will be a considerable amount.
Take, hope my friends. Don't get your hopes up, per se. But be hopeful. You have a reason to be. The EC will be awesome. I know it. And it will be somewhat lengthy. Trust me.
EDIT: Also, finally caught up from yesterday! After like 15 pages... *strained eyes*
Modifié par Trikx_AD, 14 juin 2012 - 04:57 .
#18924
Posté 14 juin 2012 - 04:59
#18925
Posté 14 juin 2012 - 04:59
Dude, that episode was ****ing incredible! If the EC is half as awesome as that, I will be beyond stoked!HellishFiend wrote...
Corik wrote...
@Hellish: Yeah, but joking with that if EC is going to be more the same, knowing (first hand!) how the community feels... that would be irresponsible to say the least.
The unfortunate truth is that it doesnt matter, really. A hyperbolic example of what a community manager's job entails would be the infamous "Iraqi Information Minister". To try and keep the population calm, orderly, and happy, regardless of what's going on behind the scenes. The EC could be the ME equivalent of the musical episode from Buffy: The Vampire Slayer and he'd still be behaving the same way, I think.




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