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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#18926
Makrys

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Makrys wrote...

Guys, entire DLCs for ME2 were crafted in the time its taking them to make the EC. And those DLCs obviously had gameplay. OF COURSE the EC will be big. It will not just be cutscenes. Seriously, it don't take no 3 or more months to do a few cutscenes. Gamble himself said at PAX that it will be a considerable amount.

Take hope my friends. Don't get your hopes up, per se. But be hopeful. You have a reason to be. The EC will be awesome. I know it. And it will be somewhat lengthy. Trust me.

Kasumi's DLC was the first post release DLC for ME2 and it was released just 2 1/2 months after ME2's launch.

Overlord was the next, and followed just 2 months later. Once again, it does not take 3 to 4 months (assuming they started beginning of April as Gamble said, and finish at the end of july) to make some cutscenes. For God's sake, that is LONGER than the previous ME2 DLC I just talked about! So, rest assured, the EC will be plentiful. I gaurantee you. 

Also, just for another point of reference, LOTSB, ME2's lengthiest and meatiest DLC took around 2 1/2 months to develop as well. So, be encouraged.

EDIT: Also, finally caught up from yesterday! After like 15 pages... *strained eyes*


Reposting after edit.

EDIT: TOPS! Good, people need to see this and be encouraged. Whether or not the IT is true (it is, don't worry), the EC will be substantial. So, that is definitely a good thing. If they were going to explain the BS that is the ending, it would have to be lengthy. 

But I'm fairly sure we are instead getting a 'real'/extended ending revealing IT and what happens next. The strongest evidence in my mind that I'm always reminded of? The growls at the beginning of the game when Anderson interrupts Shepard talking to the child. And then the child just vanishes. Sorry, but that SCREAMS hallucinations, and the Reaper 'growls' are a direct reference from one of the novels which you all know explained them happening when a Reaper could not maintain control over a victim's mind. 

That has always been one of the strongest pieces of evidence in my mind, and I have never heard someone realistically dispute it, or explain it without IT. It's seemingly obvious.

Modifié par Makrys, 14 juin 2012 - 05:07 .


#18927
FFZero

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Makrys wrote...

Guys, entire DLCs for ME2 were crafted in the time its taking them to make the EC. And those DLCs obviously had gameplay. OF COURSE the EC will be big. It will not just be cutscenes. Seriously, it don't take no 3 or more months to do a few cutscenes. Gamble himself said at PAX that it will be a considerable amount.

Take, hope my friends. Don't get your hopes up, per se. But be hopeful. You have a reason to be. The EC will be awesome. I know it. And it will be somewhat lengthy. Trust me.

Kasumi's DLC was the first post release DLC for ME2 and it was released just 2 1/2 months after ME2's launch.

Overlord was the next, and followed just 2 months later. Once again, it does not take 3 to 4 months (assuming they started beginning of April as Gamble said, and finish at the end of july) to make some cutscenes. For God's sake, that is LONGER than the previous ME2 I just talked about! So, rest assured, the EC will be plentiful. I gaurantee you. 

Also, just for another point of reference, LOTSB, ME2's lengthiest and meatiest DLC took around 2 1/2 months to develop as well. So, be encouraged.

EDIT: Also, finally caught up from yesterday! After like 15 pages... *strained eyes*


Another thing to add to this, is that the Mass Effect team was split into multiple teams to work on the various ME2 DLC’s. With EC however, it sounds like the entire team is working on it, all other work on ME3 DLC has been postponed until EC is done and released.

#18928
Corik

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Makes sense. Who deserve being right? True fans who even with the ending we had are still loyal to Bioware, trusting them, believing they can be holding something to blow our minds or those who said they made a poor story and a poor game?

#18929
Eryri

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Raistlin Majare 1992 wrote...

Big Bad wrote...

Go for it!  :happy:


As you wish ;)

Basicly this ties into the Dark space theory from yesterday.

Before we I begin I want to mention...again...that the Crucible, no matter what its intention, in its current form can generate massive amounts of energy and exploits the technology of the Mass relays in some way. That is things we learn of it throughout the game...so what is it to be used as if it is not a weapon? Well here is the idea.

Something that i always wondered about the Citadel after we learned it was Relay is where the massive Element Zero core seen in other Relays, but I usualy dismissed it as simply beeing inside the Citadel somewhere. But what if it dosent have any, what if the Citadel Relay is essentially without a power source in its standard form?

It still functions to be the gateway for the Reaper invasion, but it cannot send the Reapers back to dark space without a power source or similar to activate. Basicly the Crucible might be the Citadel Relays power source.

This would more than anything serve to explain why no race ever discovers that the Citadel is a relay before the Reapers arrive as it simply is not relay until then.

During each cycle the Reapers then let the races construct the Crucible, the power source they are gonna use and capture it later. This makes the Crucible a waste of ressources for the enemy and one less thing the Reapers have to do. In the event that no race construcst the Crucible the Reapers can always do it themselves afterwards.

Once the Crucible has been used and the Reapers head back into dark space and the Vanguard Reaper destroys the Crucible or at least renders it inert.

Under normal circumstances there would be no danger of the races using the Citadel relay themselves even if they connected the Crucible as without a Reaper IFF the drift from going through the Citadel relay would be so huge (much larger than a standard Relay if it is distance determined) that the ship or ships going through would be irrecoverably lost in dark space.

But that the difference in this Cycle, we have a Reaper IFF and can use the Citadel relay should it be activated.

What do you think?

Edit: What is it with this forum and runining a perfectly laid out text forcing me to correct the setup afterwards?


Brilliant Idea! A perfectly logical explanation for the Crucible, and leading to a potentially awesome final battle too! I think this may be my new head-canon until the EC comes out. 

#18930
Makrys

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FFZero wrote...

Makrys wrote...

Guys, entire DLCs for ME2 were crafted in the time its taking them to make the EC. And those DLCs obviously had gameplay. OF COURSE the EC will be big. It will not just be cutscenes. Seriously, it don't take no 3 or more months to do a few cutscenes. Gamble himself said at PAX that it will be a considerable amount.

Take, hope my friends. Don't get your hopes up, per se. But be hopeful. You have a reason to be. The EC will be awesome. I know it. And it will be somewhat lengthy. Trust me.

Kasumi's DLC was the first post release DLC for ME2 and it was released just 2 1/2 months after ME2's launch.

Overlord was the next, and followed just 2 months later. Once again, it does not take 3 to 4 months (assuming they started beginning of April as Gamble said, and finish at the end of july) to make some cutscenes. For God's sake, that is LONGER than the previous ME2 I just talked about! So, rest assured, the EC will be plentiful. I gaurantee you. 

Also, just for another point of reference, LOTSB, ME2's lengthiest and meatiest DLC took around 2 1/2 months to develop as well. So, be encouraged.

EDIT: Also, finally caught up from yesterday! After like 15 pages... *strained eyes*


Another thing to add to this, is that the Mass Effect team was split into multiple teams to work on the various ME2 DLC’s. With EC however, it sounds like the entire team is working on it, all other work on ME3 DLC has been postponed until EC is done and released.


Precisely. Everyone working on it, taking 3 months or more to complete = one giant DLC. Supposedly.

#18931
lex0r11

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Makrys wrote...

Guys, entire DLCs for ME2 were crafted in the time its taking them to make the EC. And those DLCs obviously had gameplay. OF COURSE the EC will be big. It will not just be cutscenes. Seriously, it don't take no 3 or more months to do a few cutscenes. Gamble himself said at PAX that it will be a considerable amount.

Take, hope my friends. Don't get your hopes up, per se. But be hopeful. You have a reason to be. The EC will be awesome. I know it. And it will be somewhat lengthy. Trust me.

Kasumi's DLC was the first post release DLC for ME2 and it was released just 2 1/2 months after ME2's launch.

Overlord was the next, and followed just 2 months later. Once again, it does not take 3 to 4 months (assuming they started beginning of April as Gamble said, and finish at the end of july) to make some cutscenes. For God's sake, that is LONGER than the previous ME2 I just talked about! So, rest assured, the EC will be plentiful. I gaurantee you. 

Also, just for another point of reference, LOTSB, ME2's lengthiest and meatiest DLC took around 2 1/2 months to develop as well. So, be encouraged.

EDIT: Also, finally caught up from yesterday! After like 15 pages... *strained eyes*



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#18932
Turbo_J

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Makrys wrote...

FFZero wrote...

Makrys wrote...

Guys, entire DLCs for ME2 were crafted in the time its taking them to make the EC. And those DLCs obviously had gameplay. OF COURSE the EC will be big. It will not just be cutscenes. Seriously, it don't take no 3 or more months to do a few cutscenes. Gamble himself said at PAX that it will be a considerable amount.

Take, hope my friends. Don't get your hopes up, per se. But be hopeful. You have a reason to be. The EC will be awesome. I know it. And it will be somewhat lengthy. Trust me.

Kasumi's DLC was the first post release DLC for ME2 and it was released just 2 1/2 months after ME2's launch.

Overlord was the next, and followed just 2 months later. Once again, it does not take 3 to 4 months (assuming they started beginning of April as Gamble said, and finish at the end of july) to make some cutscenes. For God's sake, that is LONGER than the previous ME2 I just talked about! So, rest assured, the EC will be plentiful. I gaurantee you. 

Also, just for another point of reference, LOTSB, ME2's lengthiest and meatiest DLC took around 2 1/2 months to develop as well. So, be encouraged.

EDIT: Also, finally caught up from yesterday! After like 15 pages... *strained eyes*


Another thing to add to this, is that the Mass Effect team was split into multiple teams to work on the various ME2 DLC’s. With EC however, it sounds like the entire team is working on it, all other work on ME3 DLC has been postponed until EC is done and released.


Precisely. Everyone working on it, taking 3 months or more to complete = one giant DLC. Supposedly.


Agreed. I never doubted after getting over the initial gut punch and beginning to investigate. I have PM's to a 'friend?' to prove it. Too bad I've not heard from them in months. Lots of people gave up unfortunately.

I have a feeling I'll remember that gut punch and the feelings I had after my first playthrough with AWE and amazement after the EC comes out.

#18933
Corik

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We hope so, Turbo, we hope so!

#18934
Andromidius

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Dat guy, he's so devious...

"Soon, I will reveal the secret to building anticipation. Stay tuned."

Key words, its pretty clever.

But yeah, I think he's also hinting at 'something'.  Will be very happy if its what we hope/think it is.

Edit: I am reserving a little skeptical doubt though.  Just in case.  I don't think I could handle another soul crushing.

Modifié par Andromidius, 14 juin 2012 - 05:41 .


#18935
Jadebaby

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Jade8aby88 wrote...


Okay, so i'm gonna go through this stuff coz I'm bored and don't feel like playing Fallout New Vegas.

 
video links....

1. http://www.youtube.c...fOkk-pclU#t=76s

Casey Hudson interview..

1:31
Interviewer: "Is there more Mass Effect in the future, or do you just leave it here?"
Casey: "You know I mean we really wanna support Mass Effect over the coming year with some really cool single player content, some really cool multiplayer content. So that when you finish Mass Effect 3, you're going to get the most definitive and climactic ending we've ever done in this series."
Notice how he brings up that you will only truly finish Mass Effect after the coming year?

04:57
Interviewer: "As you build up to a wider and wider audience, is that detrimental to what you've been trying to do from the beginning? (ME3 being a stand-alone game)
Casey: Well I like that with a game like Mass Effect 3, we  need to remind ourselves that we need to tell a great story for everyone.
Relatable to IT theory by Indoctrination not being the ending on the disc to appeal to the mainstream audience with your traditional sci-fi ideals (synthesis). This could be a result that if they had of put indoctrination on the disc, many new-comers wouldn't understand it. Then once the game is release, work on another bit of dlc to incorporate the canon ending for the hardcore fanbase.

There's some other little nit-picking in there, but don't think it's viable enough.

This link:

Not much in this video, but how exactly does Multiplayer affect SIngleplayer exactly? He sounds like it will have a pretty significant affect, not just EMS.



This link about the Catalyst.
http://www.kotaku.co...five-years-ago/


This link:

2:04.. He talk about how everything in the level designs are hand-crafted. And how they spend hours doing it. Could it be then that those sprites we see at the ending weren't originally meant to be there? And were put in at the last minute, because the absense of bodies might tend towards a dream-like scenario. Which they'd want to avoid making blatantly obvious.
By sprites I mean....
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
... that.

4:07 this whole section seems shady to me, he was asked about DLC and somehow started talking about the ending, that alone is suspicious. But then he continues saying that "the way we're structuring the story is a bit different, so it will make sense where the dlc plugs in to where it does."
If that doesn't scream indoctrination theory I dunno what does, because clarification and closure to the face-value endings we have now wont make for much of a different story structure. That's what I believe he's signalling when he uses that hand gesture, a twist to the plot.

If anyone can find some more vids, I'll study n add it. Thanks.


bumping this again incase someone wants to check out pre-release comments for IT.

EDIT: Hi everybody!
https://encrypted-tb...bDZHFlp0BKEwUsU

Modifié par Jade8aby88, 14 juin 2012 - 05:54 .


#18936
Rosewind

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what to see if he is indoctrinated?

edit to add: I think ia m going insane the loading thingy on the firefox tab for this site looks oddly like the origins loading symbol.....

And now it isn't showing it anymore ><

Modifié par Rosewind, 14 juin 2012 - 06:00 .


#18937
HellishFiend

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Turbo_J wrote...

HellishFiend wrote...

Turbo_J wrote...

Okay, that was just too damn funny.



Hey Turbo, since you're here, I think now's a good time to post some of my findings from yesterday. There are more, but I havent typed them all up yet.

I'll just preface this with a warning that this may be considered a wall of text, and I may be off on some of these observations. Feel free to debunk, just keep in mind that I'm not immediately posing any of these points as new finds or direct evidence for IT. Theyre just my observations, is all. 

Cronos Station:
I confirmed the observation that Cronos Station seems to follow a progression from Red -> Blue -> Green throughout the areas. Red area is the largest and has the most combat. Fire and destruction are prevalent. Blue area contains the proto-reaper, and some fighting. Green area is simply the staircase to TIM's office. No fighting, and powers act strange. 

My Shepard (non import, heavy combat losses) was not short of breath during this portion. 

I confirmed that the area with the third video console (if you pass the hole leading down to the blue area and circle around) has a large area open to space due to a hull breach. If you have grenades, or a grenade-type weapon (I had the scorpion), you can confirm it is open to space by firing through the hole. Your grenade will pass directly through it and out into space. It will even continue to act like it is under the effects of gravity, continuing to fall and eventually exploding. If you instead attempt to fire a power out into space, your power will mysteriously fire off in a seemingly random direction and hit the bulkhead. However, I was able to find one tiny area that allowed me to shoot a power out into space that partially clipped through the bulkhead. I believe that was unintentional because it was very difficult to find. It seems that it doesnt want you firing the powers into space. There is also a door (locked, of course) that appears to lead straight to where the hull breach is, rather than to a room of any kind. 

This shouldnt be possible for three reasons: If there was a barrier holding the atmosphere in, you wouldnt be able to shoot through it, as seen in the hangar when you first arrive. Additionally, your squad has been moving directly towards the interior of the station, meaning youve been moving away from the exterior, and it should be nowhere near you at this point. This is also evidenced by the muffled and barely audible sounds of weapons impacting the station. Lastly, there are no signs of ships or battle visible through the hull breach, which doesnt make sense.

I have also seen it argued that this is a glitch due to the unloading of nearby areas, but I don’t buy that. If it's a glitch, why do your spells randomly fly off in another direction when you try to shoot out into it? An effect that again rears its head when you get to the green staircase leading to TIM's office.  To my knowledge these are the only two times in the game that you experience this strange effect. If it werent for the power misdirection thing, I would be more inclined to think this could be an honest mistake. 

I believe I found another location where that strange reflection cubemap is used (the one from the London apartment that resembles Shepard's cabin). When you go up that last ladder when on your way to the blue section, if you look up at any of the windows in the devastated lab, you see what looks like that cubemap reflection in the windows.

The final "tip" of where the fighter's path of destruction ends just so happens to be right where you drop down to the blue area. Yet there is no sign of the remains of the fighter. The path of destruction also seems to originate from the aforementioned hull breach into space. 

There are a lot creepy "Reaperish" sound effects, including the horn and growl, in the blue area. There is also a constant high pitched hum. 

It looks to me personally like there is an overabundance of consoles and workstations in the area observing the proto-reaper. Two entire levels of them. Could be nothing significant, though. Lighting also behaves strangely here. Corners seem to get darker when you get closer, and brighter as you step away. Not sure if this is consistent with other parts of the game. Also, there is a door in the area with the consoles that appears to lead out into open space, if you look at it from the other side. 

Odd whispering/stuttering/muttering during VI conversation


I caught that muttering/glitching with the VI in my last playthrough. I reloaded a few times but wrote it off as it being 'hacked'. I never decided if it was TIM (independently or under Reaper guidance) or the Reapers that did it. It could be either of them set it up so Shep would rush off to Sol.

The color coordination I missed. I'll be looking for this in other areas now. The Cerberus scientists lab has a similar red zone as you travel to the roof; the (Renegade) Carnifax happens to be found here too. I found the similarity to Cronos odd.

The hull breach to space I also missed. I guess I need to get my 'attention to detail' skills repaired. Anyone have some Omnigel handy?

Could the hull breach not be from the ship, but external weapons fire? I'll have to load a pre-cronos save and replay for investigation purposes. Did the hull breach look anything like the one on the Geth dreadnought?

The power behavior in the colored areas has my interest. I'll check that out as well. I'll also use my headphones for this area to catch the sounds. I just remember the creaking, but I don't think I've played that area often with my headphones.

Good catches! All worth a little more investigation and corroboration.


Not sure on whether the hull breach closely resembles the one from the dreadnought. Worth looking into. 

#18938
Big Bad

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I just had a random thought. What if all the DLC that will be released is post-"ending" DLC? I know it's far fetched, and might ****** some people off, but I think it would be pretty cool if we have basically played only half the game, and right now it's just intermission time. That would certainly be consistent with the last quote in Jade8aby88's comment above.

#18939
HellishFiend

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Trikx_AD wrote...

Ok, check this out!
https://twitter.com/...416175349575680
https://twitter.com/...097393531531265
https://twitter.com/...098143515021313


I dont see why Hale would be geeking out over the NDA unless there were a plot twist. 

#18940
Turbo_J

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Corik wrote...

We hope so, Turbo, we hope so!


Salarian Councilor: "The scale... It's massive." 4+ months of Dev time... plus whatever they had already done, plus environments and assets already in the game. Core dev already done of course...

With the addition of Hellish's info on Cronos, I'm wavering even more on Cronos. Way back on my second playthrough (12th of March, as it took that long for the despair to lift even with the idea of Indoctrination) I began to wonder if anything past Cronos is real.

What if Shep got stuck in a Overlord/Geth pod like thing... knocked out from explosions during the Alliance attack? Head trauma cannot be remembered. Just like the Tank/Truck crash in London, you'd only remember seconds before if it was bad enough. So Hackett keeps shooting at the station, area gets blown up, Shep in rubble. Cronos is a repurposed station. It could have any kind of material in it's construction.

Damn this is fun. Only slightly aggravating because of the wait.

#18941
Corik

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HellishFiend wrote...


I dont see why Hale would be geeking out over the NDA unless there were a plot twist. 


My thoughts exactly.

#18942
Turbo_J

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Big Bad wrote...

I just had a random thought. What if all the DLC that will be released is post-"ending" DLC? I know it's far fetched, and might ****** some people off, but I think it would be pretty cool if we have basically played only half the game, and right now it's just intermission time. That would certainly be consistent with the last quote in Jade8aby88's comment above.


ME3 seems shorter than the others in a competitionist sense. 15-20 hours shorter than ME1, and about 10 hours shorter than ME2.

I've always thought that the tie up would be a Post-Ending DLC. Not a new ending, not and addition to the ending, but after the ending of the current game. And it fits Indoctrination and the devs comments about not changing the ending. They 'can't' change it. The planned content wouldn't work if they did.

#18943
HellishFiend

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Turbo_J wrote...

Corik wrote...

We hope so, Turbo, we hope so!


Salarian Councilor: "The scale... It's massive." 4+ months of Dev time... plus whatever they had already done, plus environments and assets already in the game. Core dev already done of course...

With the addition of Hellish's info on Cronos, I'm wavering even more on Cronos. Way back on my second playthrough (12th of March, as it took that long for the despair to lift even with the idea of Indoctrination) I began to wonder if anything past Cronos is real.

What if Shep got stuck in a Overlord/Geth pod like thing... knocked out from explosions during the Alliance attack? Head trauma cannot be remembered. Just like the Tank/Truck crash in London, you'd only remember seconds before if it was bad enough. So Hackett keeps shooting at the station, area gets blown up, Shep in rubble. Cronos is a repurposed station. It could have any kind of material in it's construction.

Damn this is fun. Only slightly aggravating because of the wait.



Personally I'm leaning towards a partial Hallucination on Cronos. There are too many plot-important points and dialog to write it all off as a complete hallucination. The only problem with that is, damn, a lot of that is pretty severe to be so strongly integrated into reality. 

#18944
Makrys

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Big Bad wrote...

I just had a random thought. What if all the DLC that will be released is post-"ending" DLC? I know it's far fetched, and might ****** some people off, but I think it would be pretty cool if we have basically played only half the game, and right now it's just intermission time. That would certainly be consistent with the last quote in Jade8aby88's comment above.


Considering the fact Bioware has already said they have no plans (other than the EC) to release post-ending DLC, its unlikely. But I think it would be cool. Of course though, that depends on the ending.

Modifié par Makrys, 14 juin 2012 - 06:09 .


#18945
HellishFiend

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Makrys wrote...

Big Bad wrote...

I just had a random thought. What if all the DLC that will be released is post-"ending" DLC? I know it's far fetched, and might ****** some people off, but I think it would be pretty cool if we have basically played only half the game, and right now it's just intermission time. That would certainly be consistent with the last quote in Jade8aby88's comment above.


Considering the fact Bioware has already said they have no plans (other than the EC) to release post-ending DLC, its unlikely. But I think it would be cool. Of course though, that depends on the ending.


Are you sure they said that? I was under the impression that their official statement regarding the chronology of the DLC could have been misinterpreted. 

#18946
Makrys

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HellishFiend wrote...

Makrys wrote...

Big Bad wrote...

I just had a random thought. What if all the DLC that will be released is post-"ending" DLC? I know it's far fetched, and might ****** some people off, but I think it would be pretty cool if we have basically played only half the game, and right now it's just intermission time. That would certainly be consistent with the last quote in Jade8aby88's comment above.


Considering the fact Bioware has already said they have no plans (other than the EC) to release post-ending DLC, its unlikely. But I think it would be cool. Of course though, that depends on the ending.


Are you sure they said that? I was under the impression that their official statement regarding the chronology of the DLC could have been misinterpreted. 


If I had a link at the moment, I'd post it, but I definitely remember it. So yeah, I'm sure. 

#18947
Big Bad

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Makrys wrote...

Big Bad wrote...

I just had a random thought. What if all the DLC that will be released is post-"ending" DLC? I know it's far fetched, and might ****** some people off, but I think it would be pretty cool if we have basically played only half the game, and right now it's just intermission time. That would certainly be consistent with the last quote in Jade8aby88's comment above.


Considering the fact Bioware has already said they have no plans (other than the EC) to release post-ending DLC, its unlikely. But I think it would be cool. Of course though, that depends on the ending.

Yeah, that is certainly a reason to reject my idea, but I can't really see how meaningful DLC could be injected anywhere into the current game withou fundamentally altering the structure if the plot
It could work for the take back Omega idea, but I assume that this DLC will give us additional info regarding TIM's plans, and I don't see how they could make this take place prior to Chronos without giving away spoilers.

#18948
Turbo_J

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Makrys wrote...

HellishFiend wrote...

Makrys wrote...

Big Bad wrote...

I just had a random thought. What if all the DLC that will be released is post-"ending" DLC? I know it's far fetched, and might ****** some people off, but I think it would be pretty cool if we have basically played only half the game, and right now it's just intermission time. That would certainly be consistent with the last quote in Jade8aby88's comment above.


Considering the fact Bioware has already said they have no plans (other than the EC) to release post-ending DLC, its unlikely. But I think it would be cool. Of course though, that depends on the ending.


Are you sure they said that? I was under the impression that their official statement regarding the chronology of the DLC could have been misinterpreted. 


If I had a link at the moment, I'd post it, but I definitely remember it. So yeah, I'm sure. 


Stargeezer could be used as a loophole there.

#18949
Drift Avalii

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(edited for typo)

Hey all, I know I reverted to lurking for the last while but I just wanna say that you all (particularly you, Makrys) have renewed my IT faith. I'm taking an Adept all the way through the three games and am now at ME3, and just couldn't bring myself to start it.

Now I have some real faith that the EC will deliver and then some :-)

If I had that applause motivational, know you'd all be seeing it right now!

Modifié par Drift Avalii, 14 juin 2012 - 06:21 .


#18950
Macross

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Turbo_J wrote...

Corik wrote...

We hope so, Turbo, we hope so!


Salarian Councilor: "The scale... It's massive." 4+ months of Dev time... plus whatever they had already done, plus environments and assets already in the game. Core dev already done of course...

With the addition of Hellish's info on Cronos, I'm wavering even more on Cronos. Way back on my second playthrough (12th of March, as it took that long for the despair to lift even with the idea of Indoctrination) I began to wonder if anything past Cronos is real.

What if Shep got stuck in a Overlord/Geth pod like thing... knocked out from explosions during the Alliance attack? Head trauma cannot be remembered. Just like the Tank/Truck crash in London, you'd only remember seconds before if it was bad enough. So Hackett keeps shooting at the station, area gets blown up, Shep in rubble. Cronos is a repurposed station. It could have any kind of material in it's construction.

Damn this is fun. Only slightly aggravating because of the wait.



I've been thinking the same thing. If Shepe got knocked out in Cronos station than the logical idea would be that s/he got knocked out near the Human-Reaper remains. This would explain the very strong indoctrination induced hallucination because, as we know, 'Even dead gods dream'. IT could also explain the blue glow in the shepard breaths scene as well as the reaper cable (And who knows maybe Cronos station has a decent amount of concrete-makes about as much sense as the Citadel having it).

Modifié par Macross, 14 juin 2012 - 06:21 .