Cronos Station:
I confirmed the observation that Cronos Station seems to follow a progression from Red -> Blue -> Green throughout the areas. Red area is the largest and has the most combat. Fire and destruction are prevalent. Blue area contains the proto-reaper, and some fighting. Green area is simply the staircase to TIM's office. No fighting, and powers act strange.
My Shepard (non import, heavy combat losses) was not short of breath during this portion.
I confirmed that the area with the third video console (if you pass the hole leading down to the blue area and circle around) has a large area open to space due to a hull breach. If you have grenades, or a grenade-type weapon (I had the scorpion), you can confirm it is open to space by firing through the hole. Your grenade will pass directly through it and out into space. It will even continue to act like it is under the effects of gravity, continuing to fall and eventually exploding. If you instead attempt to fire a power out into space, your power will mysteriously fire off in a seemingly random direction and hit the bulkhead. However, I was able to find one tiny area that allowed me to shoot a power out into space that partially clipped through the bulkhead. I believe that was unintentional because it was very difficult to find. It seems that it doesnt want you firing the powers into space. There is also a door (locked, of course) that appears to lead straight to where the hull breach is, rather than to a room of any kind.
This shouldnt be possible for three reasons: If there was a barrier holding the atmosphere in, you wouldnt be able to shoot through it, as seen in the hangar when you first arrive. Additionally, your squad has been moving directly towards the interior of the station, meaning youve been moving away from the exterior, and it should be nowhere near you at this point. This is also evidenced by the muffled and barely audible sounds of weapons impacting the station. Lastly, there are no signs of ships or battle visible through the hull breach, which doesnt make sense.
I have also seen it argued that this is a glitch due to the unloading of nearby areas, but I don’t buy that. If it's a glitch, why do your spells randomly fly off in another direction when you try to shoot out into it? An effect that again rears its head when you get to the green staircase leading to TIM's office. To my knowledge these are the only two times in the game that you experience this strange effect. If it werent for the power misdirection thing, I would be more inclined to think this could be an honest mistake.
I believe I found another location where that strange reflection cubemap is used (the one from the London apartment that resembles Shepard's cabin). When you go up that last ladder when on your way to the blue section, if you look up at any of the windows in the devastated lab, you see what looks like that cubemap reflection in the windows.
The final "tip" of where the fighter's path of destruction ends just so happens to be right where you descend into the blue area. Yet there is no sign of the remains of the fighter. The path of destruction also seems to originate from the aforementioned hull breach into space.
There are a lot creepy "Reaperish" sound effects, including the horn and growl, in the blue area. There is also a constant high pitched hum.
It looks to me personally like there is an overabundance of consoles and workstations in the area observing the proto-reaper. Two entire levels of them. Could be nothing significant, though. Lighting also behaves strangely here. Corners seem to get darker when you get closer, and brighter as you step away. Not sure if this is consistent with other parts of the game. Also, there is a door in the area with the consoles that appears to lead out into open space, if you look at it from the other side.
Odd whispering/stuttering/muttering during VI conversation
As far as the cigarettes, I'm quite sure that implies that TIM spent a significant amount of time staring at the proto-reaper, and quite likely undergoing indoctrination hallucinations in the process. As for the excessive amount of workstations and consoles (seriously, there are several dozen of them), I havent been able to form a speculation on that.
edit: sorry, fixed the formatting
Modifié par HellishFiend, 14 juin 2012 - 11:14 .