Ok I will do it again^^ :
In ME1, the farmers tell you about a signal comming from the Ship, which feels like cutting in your brain. Exactly this is whats happening a few minutes after to Shep Kaidan and Ash.
I think thats the moment, of a begining indoctrination. Only a whispering inside Shepards head. As everyone feels at the beginning.
When Shepard is telling Anderson about the Prothean beaker you actually have these whispers in the backround. (doesn't neccessarilly need to be important)
Basicly every important descision in ME1/2/3, where you pick renegade has more negative impacts then its paragon opposite, you listen to the indoctrination without understanding that you get influenced.
I spend month on this and I havent found one single situation where this is wrong.
Some examples:
Reapers want you to kill the Rachni ( maybe useful allies)
Reapers want you to kill Wrex (He is the strong clever legal heiress to the throne)
Reapers want you let the Council die. (Less trust in humanity by other species, political disaster)
Reapers want you to choose Udina instead of Anderson (A soldier leading the species is far more dangerous, then the normal egoistic ass politician)
Reapers want you to destroy Mealons data( Breaking trust again, less allies)
Reapers want you to kill the Heretics (less possible allies, once more)
Reapers want you not to destroy the collector base ( They want you to use it or anybody else, to gain more influence)
Reapers want you to sabotage the cure (blabla)
Reapers want you to let the Geth die (blabla)
etc
etc
I could go on with 50 more examples -.-
Anyway choosing renegade let your Reaper implants grow same as Paul Greysons implants grow, while he is listening to the whispers.
PS: From the book frontpage we can assume his implants may be red as well.[/quote]
Ooh yeah, I do remember that! Good stuff. Could potentially play along with how by Shepard's values, they are renegade decisions, but by the Reapers' values, they are Paragon, which is why the colors are reversed in the decision chamber.
Only problem is that narratively speaking, Shepard could already be a ruthless a-hole before any of this starts happening. But that might just make him easier to indoctrinate, who knows.
Outside of the narrative, the problem would be that people who wanted to be renegade would feel they were given the short end of the stick. Would Bioware be ok with that? Hmm, dont know.
[/quote]
The good thing, is you can't really proof or disproof it, because it doesn't have much impact on Shep.
BUT it has a huge impact on you, the player!
I was a renegade player from the first second of ME, sometimes I asked myself if that was the right descision afterwards and why I have done this....and did it again.
And guess what I listend to Starbinger and went straight to the control ending. I didn't even think a second, about the other two possebilities. And I am not proud of it.
Hell yea ^^ just had my comming out. YUHUUU
Modifié par Gernbuster, 15 juin 2012 - 12:37 .