RaidShock wrote...
ZerebusPrime wrote...
So I completed my run through ME2. The only relevant piece of information I have to discuss that has not already been discussed to death comes from the Aequitas Mission. Some of you may recall that Aequitas was supposed to be some sort of major hint given to us before the release of ME3... or it may have been a red herring (and I tend to think that the red herring is a literal clue, given the deceptive nature of the ending of the game). I was not privy to those hints at the time nor do I know where to find them now, so I'll be dependent on someone else to provide answers to any questions that might be raised about them.
Anyway, the Aequitas Mission centers around an abandoned mine where a mining team unearthed a Reaper indoctrination and huskification device. In the early stages of the mission you find memos from the miners that detail their deterioration. In particular:A Strange Glow
Cooper and Joregenzen say they saw that damned alien thing glowing and hell if I'm going near it to prove them wrong. I don't get paid enough to expose myself to weird alien artifacts. I have to admit, though...that's an awful pretty sound coming from that back room.
And then...Something's Different
Cooper, Joregenzen, and them ain't doing so well. Not feeling so good myself either. Stay near the machine, feel better. Not sure I want to let them Elanus folk take it. Think it should stay right here with us.
You can find a picture of the device on the link I provided. Suffice to say that it's primarily a glowing orb.
So from this we learn that...
1. A powerful Reaper indoctrination and huskification device emits blue light/energy.
2. Once you are sufficiently exposed to that signal, you are drawn into the blue light (please, no Skyline jokes).
3. After some point if you try to leave the light you will become physically ill, so powerful is its pull.
4. Even if you try to avoid contact, the signal eventually draws you in closer for a look.
We can apply these lessons to the Conduit Run of ME3 and the final choices sequence like so:
1. The beam to the Citadel oh so bright blue. It's also a much, much larger and more powerful mechanism than the Aequitas device (or the Arrival device). In fact, it's such a point of fixation that should Shepard try not to run towards it, he collapses for no good reason. IIRC, there was a memo warning that people who approach the beam do not come back the same, so the so called transport beam could in fact be part of a large scale indoctrination device.
2. Remember how the three choice paths for Control, Synthesis, and Destruction seem to line up with the physical surroundings around the conduit? All three choice paths have you walking towards the beam, albeit deviating to the left or right just a bit based on circumstances, willpower/EMS, and personal selection. Walking away from the beam, again, results in game over. I would posit that the entire Citadel sequence is occurring inside Shepard's head, but he may still be stumbling towards that indoctrination beam in the real world (and reaching it probably means getting turned into a husk, much as the device on Aequitas did to the miners). What's special about the Destroy ending here is that you manage to walk up to an explosive tank and get it to explode in your face, smacking yourself back into reality.
3. If the London conduit really is a massive "lure them in" indoctrination device, it would finally explain why everyone is fixated on getting to London. The conduit/device is subtly calling everyone towards it.
Very interesting and it makes a lot of sense. How would you explain Harbinger blasting everyone that is running towards it though? If it really is a reaper indoctrination device, why not just let Shepard and company proceed? Why stop them?
What if the Reapers wanted Shepard to collect all fleets and sources to do a suicidal attack on what they think is their last chance, so the Reapers can handle the whole war on one single day instead of fighting hundred of years against Guerillias?




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