I'm going to be rude and annoying and repost my own comment from just a few pages ago as it got lost in the (excellent) infrasound discussion and I was wondering what people thought about my rumblings:
Edit: Didn't mean that to be a comment on Arian reporting stuff (and my stuff very kindly of him), I just read it back and it sounded like I was making a snarky comment which I'm definatly not.
Ytook wrote...
Also I've been thinking about the 'unlocking' of synthesis, it's a common argument against IT that goes, 'why would you have to work to unlock something the reapers want?' but if anything the fact that you have to unlock it has always bothered me, and I think it actually works for IT by further unbalancing decisions usually balanced.
As I said in my previous post (and has been discussed a lot before me) synthesis is made out to be the ultimate best option by the game, everything is working to make it appealing even at a psychological level, and even in the terms of how we expect a game to work, making it an unlock only works to make it more appealing, to sucker you further in.
Something that is harder to earn is naturally more apealing when it is earned, a system drilled into gamers heads inparticular (ever used loot in a game because it's harder to get even if it's technically worse? I know I have), all this works to further imbalance the final choice in favour of synthesis. Not only does the room and the Catalyst make synthesis seem gooy and squishy and fragrant and wonderful and positively chocolatey (I'm kind of surprised there aren't dancing unicorns in the synthesis beam the game is so weighted towards it) but the mechanics of it being earned only add to it's appeal.
If you don't earn it the Catalyst berates you, insults you, the path going strait ahead to the gorgeous beam of lovely peaceful light literally doesn't appear, the game is pointing you towards it but you can't reach it, you can't have it, you failed. All this making accepting the reapers philosophies all the more appealing.
I know a lot of people think that control is the 'worse' way to give in to indoctrination but I actually think synthesis is by far in a way the worse option in regards to IT. Synthesis is inaction, 'All that evil needs to succeed is for good men to do nothing' and that's what synthesis is, it's accepting their philosophy and lying down, Shepard just jumps and falls, nothing more. In control s/he at least is attempting something, even if ultimately doomed. Saren, synthesis' poster boy, is in direct league with the reapers, he may believe he's doing it to achieve a small victory in the face of inevitable defeat but he was still their willing ally. TIM at least believed he was fighting them, even if he was being subtly manipulated into helping the reapers he at least believed he was playing Stalin to their Hitler.
(And before anybody accuses me of trying to slightly justify picking control under, I actually picked synthesis on my one and only playthrough, I was drawb in by the bright lights, promises of peace and sense of 'achievement' from unlocking it
)
Modifié par Ytook, 15 juin 2012 - 02:03 .