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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#19351
FellishBeast

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Just cured the genophage again and noticed that the Shroud bears an uncanny resemblance to a Prothean Beacon. I'm not saying that means anything, but there seem to be some great minds here and I want to know if anyone had given this a thought.

I made a thread about this but it just got shat on for some reason :/

Modifié par FellishBeast, 15 juin 2012 - 02:24 .


#19352
HellishFiend

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ZerebusPrime wrote...

Makrys wrote...

Does anyone remember this? I find it very odd.

I've been meaning to inquire about it for some time now, but just never got around to it. Was this ever explained, as to what the hell was going on with the Normandy? I don't recall and have never seen it discussed.



That was EDI fighting with EVA.


It's also a sad excuse to boot Liara out of the squad in favor of Garrus. That scene doesnt happen if Garrus is dead in your playthrough. 

#19353
RaidShock

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Makrys wrote...

Does anyone remember this? I find it very odd.

I've been meaning to inquire about it for some time now, but just never got around to it. Was this ever explained, as to what the hell was going on with the Normandy? I don't recall and have never seen it discussed.



Wasn't that when the ship went wonky while EDI was transferring herself to her body?

Edit: Ninja'd

Modifié par RaidShock, 15 juin 2012 - 02:28 .


#19354
Taco Del Marr

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Just thought I would post my support for the theory, oddly enough i have been keeping up on the thread since i beat the game in April but the forums didn't allow me to post till just now which was odd.
 
I also wish I had some point to bring up but I can't come up with anything that hasn't already been discussed.

#19355
Arian Dynas

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HellishFiend wrote...

Arian Dynas wrote...

HellishFiend wrote...

Arian Dynas wrote...

I disagree. Control is inaction, Control is checking out, giving them your body and letting them have you. Synthesis is agreeing with them, accepting their point of view and coming around to their way of thinking.


Actually I'm gonna have to go with Ytook's reasoning on this one. Your conclusion is based on what "makes sense", whereas Ytook's is based on precedent, lore, and the way the decision plays out in the initial cutscene (working hard to grab the control handles instead of just flinging himself off a ledge and falling). 


You are told you will lose your body, and either way you are making an effort, it's just which effort are you making? Do you fight the whole way in an ultimately fruitless attempt? Or do you dive wholeheartedly into the unknown?


Or, do you continue to make a stand one way or the other, making the tough choices that require action? Or do you pick the shiny neutral choice that promises the idyllic concept of peace, harmony, and compromise? Compromise that has thus far been denied to you the entire game? There is no neutral option the entire game until that point. 

Remember ME2? What happened if you went with the neutral option? You miss out on paragon/renegade points and usually achieve suboptimal outcomes in almost all situations. You appear indecisive and apathetic. In the end, it bites you hard because you dont have the steel necessary to impose your will upon difficult situations. 

I'm fine with you sticking with your interpretation, but I'm sticking with this one. 


**** it. You know what I realized? I disagree with the method you used to reach this point of veiw, but you're right. Synthesis is the cowoard's way out. It's giving up, accepting that you cannot deny or defy the Reapers, so you instead work for them, living off their benevolence and magnanimity.

#19356
HellishFiend

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FellishBeast wrote...

Just cured the genophage again and noticed that the Shroud bears an uncanny resemblance to a Prothean Beacon. I'm not saying that means anything, but there seem to be some great minds here and I want to know if anyone had given this a thought.

I made a thread about this but it just got shat on for some reason :/


All threads are shat on in this forum, for the most part, unless they are hate threads. Hating things is what the cool kids do, didnt you know? No need to feel bad about it. 

I've never considered that the Shroud might have symbolic meaning, because it's been around for so long. It predates Humanity's discovery of the Mass Relays and the start of the Reaper story arc by a long shot. The Salarians also have no obvious connection to the Protheans. So I cant really come up with any symbolic possibilities. Anyone else want to try tackling this one?

#19357
HellishFiend

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Arian Dynas wrote...
**** it. You know what I realized? I disagree with the method you used to reach this point of veiw, but you're right. Synthesis is the cowoard's way out. It's giving up, accepting that you cannot deny or defy the Reapers, so you instead work for them, living off their benevolence and magnanimity.


But, thats basically what I said, just hitting it at a different angle.... You do see that, dont you? It's the same exact concept. 

#19358
Turbo_J

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ZerebusPrime wrote...

Started playing ME3 again.

Once I gained control of Shepard, I kept my eyes trained on the building with the locked door. The kid basically appears out of nowhere, essentially spawning on the roof once you get close enough. I can forgive this as standard videogame fare, but there doesn't seem to be any way for that child to have gotten from the garden he was playing in to that veranda in under half an hour and without the use of elevators. Not that he has any business being in a "CORE ENGINEERING" building, either.

Also, looking down onto the streets below from said veranda reveals countless animations of people running. They are all identical (again, standard videogame fare), except they sort of resemble the child. Or husks. It's hard to tell from this distance without a sniper scope.

The warning sign next to the duct reads WARNING and Stop Code 89. The rest is gibberish. I don't know if Stop Code 89 has any significance. I'm too busy casting Incinerate into the duct over and over again to look it up.  EDIT: The Stop Code 89 Thread.


Watch the youtube video in my sig on the Park and the kid getting to that building.

#19359
HellishFiend

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Taco Del Marr wrote...

Just thought I would post my support for the theory, oddly enough i have been keeping up on the thread since i beat the game in April but the forums didn't allow me to post till just now which was odd.
 
I also wish I had some point to bring up but I can't come up with anything that hasn't already been discussed.


Welcome! Glad to have a new face. Feel free to simply post comments or random thoughts. Not everything has to be a contribution of evidence or new ideas. 

#19360
Makrys

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HellishFiend wrote...

ZerebusPrime wrote...

Makrys wrote...

Does anyone remember this? I find it very odd.

I've been meaning to inquire about it for some time now, but just never got around to it. Was this ever explained, as to what the hell was going on with the Normandy? I don't recall and have never seen it discussed.



That was EDI fighting with EVA.


It's also a sad excuse to boot Liara out of the squad in favor of Garrus. That scene doesnt happen if Garrus is dead in your playthrough. 


Wow, that's dumb. James can go check on it, let Liara stay! 

#19361
FellishBeast

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HellishFiend wrote...

FellishBeast wrote...

Just cured the genophage again and noticed that the Shroud bears an uncanny resemblance to a Prothean Beacon. I'm not saying that means anything, but there seem to be some great minds here and I want to know if anyone had given this a thought.

I made a thread about this but it just got shat on for some reason :/


All threads are shat on in this forum, for the most part, unless they are hate threads. Hating things is what the cool kids do, didnt you know? No need to feel bad about it. 

I've never considered that the Shroud might have symbolic meaning, because it's been around for so long. It predates Humanity's discovery of the Mass Relays and the start of the Reaper story arc by a long shot. The Salarians also have no obvious connection to the Protheans. So I cant really come up with any symbolic possibilities. Anyone else want to try tackling this one?


Yeah, I agree. But it hit me pretty hard when I saw it for some reason. A giant beacon even with waves shooting out of it like a signal. I don't think it means anything but it seems so bloody symbolic I can't let it go Xd

#19362
Arian Dynas

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HellishFiend wrote...

Arian Dynas wrote...
**** it. You know what I realized? I disagree with the method you used to reach this point of veiw, but you're right. Synthesis is the cowoard's way out. It's giving up, accepting that you cannot deny or defy the Reapers, so you instead work for them, living off their benevolence and magnanimity.


But, thats basically what I said, just hitting it at a different angle.... You do see that, dont you? It's the same exact concept. 


Hence why I agree with the end, but not the logic you used to reach it.

Synthesis still does involve action, it's not just inaction, you are working for the enemy, you are a traitor of the worst kind, a coward. Control you're misguided and foolish, ground down until you give up yourself, either way you are forced into a mental surrender, it just changes whether or not you chose to fight your way there and be ground down, or gave in to intimidation.

#19363
HellishFiend

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Makrys wrote...

HellishFiend wrote...

ZerebusPrime wrote...

Makrys wrote...

Does anyone remember this? I find it very odd.

I've been meaning to inquire about it for some time now, but just never got around to it. Was this ever explained, as to what the hell was going on with the Normandy? I don't recall and have never seen it discussed.



That was EDI fighting with EVA.


It's also a sad excuse to boot Liara out of the squad in favor of Garrus. That scene doesnt happen if Garrus is dead in your playthrough. 


Wow, that's dumb. James can go check on it, let Liara stay! 


Unfortunately James is a necessary evil in that leg of the story because he poses a bunch of random comments and questions which get Shepard and the other squadmate to rehash past events for new players. 

#19364
Turbo_J

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HellishFiend wrote...

ZerebusPrime wrote...

Makrys wrote...

Does anyone remember this? I find it very odd.

I've been meaning to inquire about it for some time now, but just never got around to it. Was this ever explained, as to what the hell was going on with the Normandy? I don't recall and have never seen it discussed.



That was EDI fighting with EVA.


It's also a sad excuse to boot Liara out of the squad in favor of Garrus. That scene doesnt happen if Garrus is dead in your playthrough. 


And the least, I mean very least they could have done here was put her in the damn med bay so she at least 'appeared' to be doing something about this! That was the only real immersion fail I had with the game.

#19365
HellishFiend

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Arian Dynas wrote...

HellishFiend wrote...

Arian Dynas wrote...
**** it. You know what I realized? I disagree with the method you used to reach this point of veiw, but you're right. Synthesis is the cowoard's way out. It's giving up, accepting that you cannot deny or defy the Reapers, so you instead work for them, living off their benevolence and magnanimity.


But, thats basically what I said, just hitting it at a different angle.... You do see that, dont you? It's the same exact concept. 


Hence why I agree with the end, but not the logic you used to reach it.

Synthesis still does involve action, it's not just inaction, you are working for the enemy, you are a traitor of the worst kind, a coward. Control you're misguided and foolish, ground down until you give up yourself, either way you are forced into a mental surrender, it just changes whether or not you chose to fight your way there and be ground down, or gave in to intimidation.


That's my eventual point though. You're just taking it further than I did. That inaction and indifference I was talking about causes you to be easily coerced into believing the Reaper's viewpoints and thusly wind up agreeing with their philosophies entirely, ostensibly proceeding to end up working for them the way Saren did. You're skipping that part and going straight to what happens as a result. 

#19366
Ansible

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FellishBeast wrote...

HellishFiend wrote...

FellishBeast wrote...

Just cured the genophage again and noticed that the Shroud bears an uncanny resemblance to a Prothean Beacon. I'm not saying that means anything, but there seem to be some great minds here and I want to know if anyone had given this a thought.

I made a thread about this but it just got shat on for some reason :/


All threads are shat on in this forum, for the most part, unless they are hate threads. Hating things is what the cool kids do, didnt you know? No need to feel bad about it. 

I've never considered that the Shroud might have symbolic meaning, because it's been around for so long. It predates Humanity's discovery of the Mass Relays and the start of the Reaper story arc by a long shot. The Salarians also have no obvious connection to the Protheans. So I cant really come up with any symbolic possibilities. Anyone else want to try tackling this one?


Yeah, I agree. But it hit me pretty hard when I saw it for some reason. A giant beacon even with waves shooting out of it like a signal. I don't think it means anything but it seems so bloody symbolic I can't let it go Xd


Have you guys not noticed the uncanny resemblence in your usernames?

#19367
Arian Dynas

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HellishFiend wrote...

Makrys wrote...

HellishFiend wrote...

ZerebusPrime wrote...

Makrys wrote...

Does anyone remember this? I find it very odd.

I've been meaning to inquire about it for some time now, but just never got around to it. Was this ever explained, as to what the hell was going on with the Normandy? I don't recall and have never seen it discussed.



That was EDI fighting with EVA.


It's also a sad excuse to boot Liara out of the squad in favor of Garrus. That scene doesnt happen if Garrus is dead in your playthrough. 


Wow, that's dumb. James can go check on it, let Liara stay! 


Unfortunately James is a necessary evil in that leg of the story because he poses a bunch of random comments and questions which get Shepard and the other squadmate to rehash past events for new players. 


Really James is the best thing they could have done for newbs. It beats the living hell out of Ultima IX and the ****ing avatar asking such gems as "What's a paladin?" and "The Codex of Ultimate Wisdom?" (which is basically like JESUS CHRIST ASKING WHAT THE ****ING BIBLE IS!)

#19368
HellishFiend

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Ansible wrote...

FellishBeast wrote...

HellishFiend wrote...

FellishBeast wrote...

Just cured the genophage again and noticed that the Shroud bears an uncanny resemblance to a Prothean Beacon. I'm not saying that means anything, but there seem to be some great minds here and I want to know if anyone had given this a thought.

I made a thread about this but it just got shat on for some reason :/


All threads are shat on in this forum, for the most part, unless they are hate threads. Hating things is what the cool kids do, didnt you know? No need to feel bad about it. 

I've never considered that the Shroud might have symbolic meaning, because it's been around for so long. It predates Humanity's discovery of the Mass Relays and the start of the Reaper story arc by a long shot. The Salarians also have no obvious connection to the Protheans. So I cant really come up with any symbolic possibilities. Anyone else want to try tackling this one?


Yeah, I agree. But it hit me pretty hard when I saw it for some reason. A giant beacon even with waves shooting out of it like a signal. I don't think it means anything but it seems so bloody symbolic I can't let it go Xd


Have you guys not noticed the uncanny resemblence in your usernames?


Yep... we had a "moment" when he first showed up in the thread a while back. It was touching. I even used to use that same Harbinger sig banner that he's using. 

#19369
deltacypresss

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Taco Del Marr wrote...

Just thought I would post my support for the theory, oddly enough i have been keeping up on the thread since i beat the game in April but the forums didn't allow me to post till just now which was odd.
 
I also wish I had some point to bring up but I can't come up with anything that hasn't already been discussed.


im kinda in the same boat as you. been following this thread since nearly its inception, but havn't posted till this week.

What ending did you initially pick? My curiosity got the better of me and i read all about the endings and It theory before i beat the game. I wonder if i would have saw through Starbinger's little ruse.


Edit: random question. anyone here every watch the anime Evangelion? i have a feeling some of you might like it.

Modifié par deltacypresss, 15 juin 2012 - 02:40 .


#19370
Arian Dynas

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HellishFiend wrote...

Arian Dynas wrote...

HellishFiend wrote...

Arian Dynas wrote...
**** it. You know what I realized? I disagree with the method you used to reach this point of veiw, but you're right. Synthesis is the cowoard's way out. It's giving up, accepting that you cannot deny or defy the Reapers, so you instead work for them, living off their benevolence and magnanimity.


But, thats basically what I said, just hitting it at a different angle.... You do see that, dont you? It's the same exact concept. 


Hence why I agree with the end, but not the logic you used to reach it.

Synthesis still does involve action, it's not just inaction, you are working for the enemy, you are a traitor of the worst kind, a coward. Control you're misguided and foolish, ground down until you give up yourself, either way you are forced into a mental surrender, it just changes whether or not you chose to fight your way there and be ground down, or gave in to intimidation.


That's my eventual point though. You're just taking it further than I did. That inaction and indifference I was talking about causes you to be easily coerced into believing the Reaper's viewpoints and thusly wind up agreeing with their philosophies entirely, ostensibly proceeding to end up working for them the way Saren did. You're skipping that part and going straight to what happens as a result. 


I'll think about this let me get back to you.

#19371
Makrys

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HellishFiend wrote...

Makrys wrote...

HellishFiend wrote...

ZerebusPrime wrote...

Makrys wrote...

Does anyone remember this? I find it very odd.

I've been meaning to inquire about it for some time now, but just never got around to it. Was this ever explained, as to what the hell was going on with the Normandy? I don't recall and have never seen it discussed.



That was EDI fighting with EVA.


It's also a sad excuse to boot Liara out of the squad in favor of Garrus. That scene doesnt happen if Garrus is dead in your playthrough. 


Wow, that's dumb. James can go check on it, let Liara stay! 


Unfortunately James is a necessary evil in that leg of the story because he poses a bunch of random comments and questions which get Shepard and the other squadmate to rehash past events for new players. 


Yes, I know. I quickly picked up on that during the game... and to be honest... it pissed me off a bit.

Dumb reason to force certain sqaudmates on the player. That kind of history lesson can happen at another time, onboard the Normandy perhaps, with a conversation with James. I don't like when they shoehorn you into situations. ME is about choice, and I should've been able to tell whoever I wanted to go back and check on the Normandy.

If new players want to understand the history of the trilogy they can play the f****** trilogy. I shouldn't be punished because new players have to be coddled.

Sorry, that aspect of ME3 has always frustrated me.

Modifié par Makrys, 15 juin 2012 - 02:44 .


#19372
asdfsdadfs

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I personally believe that what we know as the indoctrination theory was used as a way for the majority of Bioware employees to fight back against an ending they despised. More than likely, Hudson and Walters were convinced (read: forced) to write up the ending by EA, but the majority of the team was still against it (like any sane, non-bribed human being). So, the people in charge of really MAKING the game, rather than simply overseeing its production, dropped hints wherever they could that not everything is as it seems. All of them just light enough to be ignored by Hudson, and some of them designed so as to be undetectable even if they were suspicious. This sub-theory would explain many of the shocks regarding "How did this slip through the entire development team? Why did no one question this? Why is there so much discordance between Hudson and the others, and so much silence from the majority of the team?" The hints are far too many in number to be done by two people, and too out of place to be coincidental. That's just my dollar ninety-five. Take it as you will.

Modifié par asdfsdadfs, 15 juin 2012 - 02:46 .


#19373
HellishFiend

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deltacypresss wrote...

Taco Del Marr wrote...

Just thought I would post my support for the theory, oddly enough i have been keeping up on the thread since i beat the game in April but the forums didn't allow me to post till just now which was odd.
 
I also wish I had some point to bring up but I can't come up with anything that hasn't already been discussed.


im kinda in the same boat as you. been following this thread since nearly its inception, but havn't posted till this week.

What ending did you initially pick? My curiosity got the better of me and i read all about the endings and It theory before i beat the game. I wonder if i would have saw through Starbinger's little ruse.


Edit: random question. anyone here every watch the anime Evangelion? i have a feeling some of you might like it.


Welcome to you too! Hope to see you both posting here in the future. 

No, I havent seen Evangelion. I dont watch much Anime.

#19374
HellishFiend

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Makrys wrote...


Yes, I know. I quickly picked up on that during the game... and to be honest... it pissed me off a bit.


Shrug. Like I said, necessary evil in a trilogy like this. I suppose they could have made it to where importers did not have to be subjected to such blatant rehashing, but IMO it wasnt really obtuse enough to be bothersome unless you focused on it. 

#19375
HellishFiend

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FellishBeast wrote...

HellishFiend wrote...

FellishBeast wrote...

Just cured the genophage again and noticed that the Shroud bears an uncanny resemblance to a Prothean Beacon. I'm not saying that means anything, but there seem to be some great minds here and I want to know if anyone had given this a thought.

I made a thread about this but it just got shat on for some reason :/


All threads are shat on in this forum, for the most part, unless they are hate threads. Hating things is what the cool kids do, didnt you know? No need to feel bad about it. 

I've never considered that the Shroud might have symbolic meaning, because it's been around for so long. It predates Humanity's discovery of the Mass Relays and the start of the Reaper story arc by a long shot. The Salarians also have no obvious connection to the Protheans. So I cant really come up with any symbolic possibilities. Anyone else want to try tackling this one?


Yeah, I agree. But it hit me pretty hard when I saw it for some reason. A giant beacon even with waves shooting out of it like a signal. I don't think it means anything but it seems so bloody symbolic I can't let it go Xd


You might very well be right about that. But as much as I love symbolism, I cant figure out what it might symbolize....