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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#1926
MaximizedAction

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MegumiAzusa wrote...

MadRabbit999 wrote...

Ravereth wrote...

Do you have any idea how to explain unlimited ammo if IT isn't true?


Catalyst: Make your choice

Shepard: Huhh.... sorry, I was a bit of a dick and started shooting everything for the lolz.. have you got a  thermal clip?

Catalyst: Nope

Shepard: Heh.. I guess is old bluey or Greeney then!

Do you really think running out of bullets would have made a lot of sense at the end, IT or not?

It's a gameplay thing, to avoid you running out of bulletts, and then choosing red would make you go "WTF? where did he get the bullets from?"

Catalyst: Too bad, I only give you the red one but you still have choice... you can always try to punch it.


"...just like that time you tried to save Kelly" *trollface*

#1927
WYLDMAXX

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On the 360 with Kinnect, I could still call out powers at the end game and try to destroy that kid.

NOVA!!!! SHOCKWAVE!!! ARGH!! Why won't you just die?!

#1928
MaximizedAction

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WYLDMAXX wrote...

On the 360 with Kinnect, I could still call out powers at the end game and try to destroy that kid.

NOVA!!!! SHOCKWAVE!!! ARGH!! Why won't you just die?!


Better with Kinect.

#1929
SS2Dante

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Again, I'll point out that in the ending files green and blue have files labelled something like "green_end_pt1", "green_end_pt2". This goes up to part 4 for both colours. The red ending, on the other hand, has these parts labelled as "guardianend_pt1" up to part 4. Another difference for the red ending, for no discernible reason, when taken literally.

#1930
EpyonX3

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MaximizedAction wrote...

WYLDMAXX wrote...

On the 360 with Kinnect, I could still call out powers at the end game and try to destroy that kid.

NOVA!!!! SHOCKWAVE!!! ARGH!! Why won't you just die?!


Better with Kinect.


Wow that's pretty bad. I'm not a big fan of Kinect, or xbox in general.

#1931
Ravereth

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MaximizedAction wrote...

Ravereth wrote...

Do you have any idea how to explain unlimited ammo if IT isn't true?


For the dramatic thrill, THE DRAMATIC THRILL. À la, default contemporary fps game. Or at least, that was my take on it during the first playthrough.


I could understand using unlimited ammo in gameplay but I can't understand why they used it in the cutscene? I mean Shepard fires more than 6 times in a row (~15) without reloading... Carnifex has only 6 rounds per clip but Predator has 15...

#1932
MegumiAzusa

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SS2Dante wrote...

Again, I'll point out that in the ending files green and blue have files labelled something like "green_end_pt1", "green_end_pt2". This goes up to part 4 for both colours. The red ending, on the other hand, has these parts labelled as "guardianend_pt1" up to part 4. Another difference for the red ending, for no discernible reason, when taken literally.

guardian end you say?
Maybe it wants us to pick red, as maybe Sheps vision is so distorted by indoctrination Shep will destroy some crucial part so the Crucible doesn't work. Feeding Shep false information so she notices something is up and goes against what it seeminingly wants dooming mankind.
BAMBAMBAMBAM

(This is actually exactly what happens in Low EMS if you take the vaporization as symbolic)

Modifié par MegumiAzusa, 17 mai 2012 - 03:13 .


#1933
EpyonX3

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SS2Dante wrote...

Again, I'll point out that in the ending files green and blue have files labelled something like "green_end_pt1", "green_end_pt2". This goes up to part 4 for both colours. The red ending, on the other hand, has these parts labelled as "guardianend_pt1" up to part 4. Another difference for the red ending, for no discernible reason, when taken literally.


I see this as a change mid production. The green and blue endings were not part of the original plan. The red ending was the original but they changed the script and couldn't go with the original alternate ending scenes. They also didn't have time to redo two new ones so they replicated them and named them by their color.

#1934
MegumiAzusa

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Ravereth wrote...

MaximizedAction wrote...

Ravereth wrote...

Do you have any idea how to explain unlimited ammo if IT isn't true?


For the dramatic thrill, THE DRAMATIC THRILL. À la, default contemporary fps game. Or at least, that was my take on it during the first playthrough.


I could understand using unlimited ammo in gameplay but I can't understand why they used it in the cutscene? I mean Shepard fires more than 6 times in a row (~15) without reloading... Carnifex has only 6 rounds per clip but Predator has 15...

How would it look if Shep had to reload?
*some flimsy explosions* Shep: Oh hold on, gotta reload here!

#1935
llbountyhunter

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I never did see the unlimited ammo thing to be good evidence.... however I do wonder why they removed the need to reload- AND to change the reload style to that of a predator, when Shepard was holding a carnifex....

any ideas?

#1936
Ravereth

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MegumiAzusa wrote...

Ravereth wrote...

MaximizedAction wrote...

Ravereth wrote...

Do you have any idea how to explain unlimited ammo if IT isn't true?


For the dramatic thrill, THE DRAMATIC THRILL. À la, default contemporary fps game. Or at least, that was my take on it during the first playthrough.


I could understand using unlimited ammo in gameplay but I can't understand why they used it in the cutscene? I mean Shepard fires more than 6 times in a row (~15) without reloading... Carnifex has only 6 rounds per clip but Predator has 15...

How would it look if Shep had to reload?
*some flimsy explosions* Shep: Oh hold on, gotta reload here!


Hmm let me think... maybe... REALISTIC? 

#1937
llbountyhunter

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MegumiAzusa wrote...

Ravereth wrote...

MaximizedAction wrote...

Ravereth wrote...

Do you have any idea how to explain unlimited ammo if IT isn't true?


For the dramatic thrill, THE DRAMATIC THRILL. À la, default contemporary fps game. Or at least, that was my take on it during the first playthrough.


I could understand using unlimited ammo in gameplay but I can't understand why they used it in the cutscene? I mean Shepard fires more than 6 times in a row (~15) without reloading... Carnifex has only 6 rounds per clip but Predator has 15...

How would it look if Shep had to reload?
*some flimsy explosions* Shep: Oh hold on, gotta reload here!


wouldnt of been that bad actually..... 

#1938
Stigweird85

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Ravereth wrote...

MaximizedAction wrote...

Ravereth wrote...

Do you have any idea how to explain unlimited ammo if IT isn't true?


For the dramatic thrill, THE DRAMATIC THRILL. À la, default contemporary fps game. Or at least, that was my take on it during the first playthrough.


I could understand using unlimited ammo in gameplay but I can't understand why they used it in the cutscene? I mean Shepard fires more than 6 times in a row (~15) without reloading... Carnifex has only 6 rounds per clip but Predator has 15...


It's called suspension of disbelief. Every piece of entertainment will utilise this in one for or another.

The action hero who has an never ending clip or can take a bullet wound and walk away from it.
The soap star who can win the lottery, have a family tragedy and be arrested for murder all within a week

and this is just a few examples

#1939
MadRabbit999

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Ravereth wrote...

MegumiAzusa wrote...

Ravereth wrote...

MaximizedAction wrote...

Ravereth wrote...

Do you have any idea how to explain unlimited ammo if IT isn't true?


For the dramatic thrill, THE DRAMATIC THRILL. À la, default contemporary fps game. Or at least, that was my take on it during the first playthrough.


I could understand using unlimited ammo in gameplay but I can't understand why they used it in the cutscene? I mean Shepard fires more than 6 times in a row (~15) without reloading... Carnifex has only 6 rounds per clip but Predator has 15...

How would it look if Shep had to reload?
*some flimsy explosions* Shep: Oh hold on, gotta reload here!


Hmm let me think... maybe... REALISTIC? 


No, it would make the end look retarted.

Imagine watching your favourite movie... the good guy has finally won, and he says his kick ass sentence before blowing his gun off and calling it a day... now think what if he goes "Click, click" LOL I am out of ammo, guess we loose then...

#1940
Big Bad

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@Raistlin Majare 1992 - Your idea for end game MP sounds really awesome. I would LOVE it if they did something like this!

#1941
MegumiAzusa

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MadRabbit999 wrote...

Ravereth wrote...

MegumiAzusa wrote...

Ravereth wrote...

MaximizedAction wrote...

Ravereth wrote...

Do you have any idea how to explain unlimited ammo if IT isn't true?


For the dramatic thrill, THE DRAMATIC THRILL. À la, default contemporary fps game. Or at least, that was my take on it during the first playthrough.


I could understand using unlimited ammo in gameplay but I can't understand why they used it in the cutscene? I mean Shepard fires more than 6 times in a row (~15) without reloading... Carnifex has only 6 rounds per clip but Predator has 15...

How would it look if Shep had to reload?
*some flimsy explosions* Shep: Oh hold on, gotta reload here!


Hmm let me think... maybe... REALISTIC? 


No, it would make the end look retarted.

Imagine watching your favourite movie... the good guy has finally won, and he says his kick ass sentence before blowing his gun off and calling it a day... now think what if he goes "Click, click" LOL I am out of ammo, guess we loose then...

This.
The hero always has enough munition/clip. The only times this is not the case it's either for comical reasons or to put the hero in big trouble.

#1942
llbountyhunter

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MadRabbit999 wrote...

Ravereth wrote...

MegumiAzusa wrote...

Ravereth wrote...

MaximizedAction wrote...

Ravereth wrote...

Do you have any idea how to explain unlimited ammo if IT isn't true?


For the dramatic thrill, THE DRAMATIC THRILL. À la, default contemporary fps game. Or at least, that was my take on it during the first playthrough.


I could understand using unlimited ammo in gameplay but I can't understand why they used it in the cutscene? I mean Shepard fires more than 6 times in a row (~15) without reloading... Carnifex has only 6 rounds per clip but Predator has 15...

How would it look if Shep had to reload?
*some flimsy explosions* Shep: Oh hold on, gotta reload here!


Hmm let me think... maybe... REALISTIC? 


No, it would make the end look retarted.

Imagine watching your favourite movie... the good guy has finally won, and he says his kick ass sentence before blowing his gun off and calling it a day... now think what if he goes "Click, click" LOL I am out of ammo, guess we loose then...



I can think of several movies where something similar happens,  and the hero has to reload......and in most cases it can be pulled off to make the scene more badass. 

Modifié par llbountyhunter, 17 mai 2012 - 03:21 .


#1943
llbountyhunter

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llbountyhunter wrote...

I never did see the unlimited ammo thing to be good evidence.... however I do wonder why they removed the need to reload- AND to change the reload style to that of a predator, when Shepard was holding a carnifex....

any ideas?



#1944
Ravereth

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MegumiAzusa wrote...

MadRabbit999 wrote...

Ravereth wrote...

MegumiAzusa wrote...

Ravereth wrote...

MaximizedAction wrote...

Ravereth wrote...

Do you have any idea how to explain unlimited ammo if IT isn't true?


For the dramatic thrill, THE DRAMATIC THRILL. À la, default contemporary fps game. Or at least, that was my take on it during the first playthrough.


I could understand using unlimited ammo in gameplay but I can't understand why they used it in the cutscene? I mean Shepard fires more than 6 times in a row (~15) without reloading... Carnifex has only 6 rounds per clip but Predator has 15...

How would it look if Shep had to reload?
*some flimsy explosions* Shep: Oh hold on, gotta reload here!


Hmm let me think... maybe... REALISTIC? 


No, it would make the end look retarted.

Imagine watching your favourite movie... the good guy has finally won, and he says his kick ass sentence before blowing his gun off and calling it a day... now think what if he goes "Click, click" LOL I am out of ammo, guess we loose then...

This.
The hero always has enough munition/clip. The only times this is not the case it's either for comical reasons or to put the hero in big trouble.


But I'm not talking about running out of clips... I'm talking about  RELOADING....

Awwwww I feel so helpless... why English isn't my first language :crying:...

#1945
MadRabbit999

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llbountyhunter wrote...

MadRabbit999 wrote...

Ravereth wrote...

MegumiAzusa wrote...

Ravereth wrote...

MaximizedAction wrote...

Ravereth wrote...

Do you have any idea how to explain unlimited ammo if IT isn't true?


For the dramatic thrill, THE DRAMATIC THRILL. À la, default contemporary fps game. Or at least, that was my take on it during the first playthrough.


I could understand using unlimited ammo in gameplay but I can't understand why they used it in the cutscene? I mean Shepard fires more than 6 times in a row (~15) without reloading... Carnifex has only 6 rounds per clip but Predator has 15...

How would it look if Shep had to reload?
*some flimsy explosions* Shep: Oh hold on, gotta reload here!


Hmm let me think... maybe... REALISTIC? 


No, it would make the end look retarted.

Imagine watching your favourite movie... the good guy has finally won, and he says his kick ass sentence before blowing his gun off and calling it a day... now think what if he goes "Click, click" LOL I am out of ammo, guess we loose then...



I can think of several movies where something similar happens,  and the hero has to reload......and in most cases it can be pulled off to make the scene more badass. 


Clint Eastwood, would beg to differ, punk...:P

#1946
Unschuld

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Salient Archer wrote...

I still think Shepard quickly entering "IDDQD" or "IDCLEV londonearth" after destroying the tube are more plausible

EDIT: Did I just show my age?


Yes, yes you did. And the fact that I knew exactly what you were talking about as soon as I saw those letters puts me in the same boat. 
:crying:

#1947
Dwailing

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Well, I'm in the Citadel right now for the end part, and I've just been able to confirm both the Keeper that can be walked through and the color drain that occurs by the door. (You guys should know what I mean.) Also, I'm officially convinced that Shepard was knocked out when the vehicle he was in was hit. I just kept thinking on the run down, "This can't be real." (Or some variation on that.)

Edit: Also, I've noticed that some of the bodies (possibly most) on the Citadel look like they're either Ash's body (With no hair and indeterminate features), Kaidan's body (see above), or the default Alliance soldier body.

Double Edit: I also found the 1M1 part on the walk up to the control room (Which does remind me of the walk up to TIM's room).  Also, the electrical discharges do sound kind of like gun fire.

Triple Edit: I'll admit, I'm just reporting on my finding in the end scene at this point (It's fun. ;))  I can hear the whispers in the confrontation scene after Anderson turns around (I assume they're there during the whole scene).

Quadruple Edit: I see the shadows around the edges.  Also, Anderson definitely looks at the camera when he says, "They're controling you."

So many Edits I'm going to stop naming them :): I saw that strange business with the differing shadows of Anderson and TIM (They actually cut the camera in such a way that you could plainly see it.)  Also, Anderson lifted his arm in the exact same way as Shepard after he was forced to raise his arm and point his gun at Anderson.  (I know most of us know these things already, but I figure it can't hurt to repost them while they're fresh in my mind.  I'm reporting this as I go through the scene.)

Edit: Anderson also looked at the camera when he said, "You're indoctrinated." (Or the camera looked him square in the face even if he didn't look exactly into it.)  Also, I forgot to mention that business with the moving walls from the Shadow Broker Ship (They do remind me of those even if they aren't identical.), and the sky car traffic in the background.

Edit: Quite possibly my favorite suggestion in this scene, the camera pushes right into Shepard's face when he says, "Don't let them control you." (And all the other stuff he says at that moment about fighting back against their control.)

Edit: Again with the weird shadows.  When Anderson falls over after TIM blows his own brains out, their shadows are pointing in exact opposite directions.

Edit: Then there is that bit with Shepard holding the exact same side that Anderson was shot on, also the same side that Anderson tapped him on in the beggining, (Chekhov's Gun anyone?) and Shepard's arm getting very bloody afterwards.

Edit: View of Earth resembling view of star in TIM's room including the explosions going on outside.

Edit: Strange platform that rose out of the floor seemingly only so Shepard and Anderson would have something to lean on.

Edit: Oh yeah, forgot to mention the strange plants and the dream trees that are there on the run down.  Also, there were those few dream trees that popped up behind Shepard after the blast from Harbinger (Pretty strange that he just flew away, don't ya think?)  And there were those strange piles of corpses that were around the Conduit.

Edit: Oh yeah, I also forgot to mention the stange return of Shepard's scars, which shouldn't be there considering I had the upgrade from ME2 that removes them permanently.

Edit: Shepard's arm just got very bloody after Anderson "died".  Also, he looked at it again, and they zoomed in very specifically on that spot, a spot that Shepard had not been shot in up to this point as far as I can tell.

Edit: Hackett just contacted Shepard, and there was that strange business with Shepard, Commander like Legion used to call him.  Honestly, I don't see why he would address him in that order.  If it were me, I would have said, Commander, Shepard, refering to him by rank first and then by name as I got more desparate for him to pick up.

Edit: He's just been raised up by the beam of light, and there was the fade to white that popped up again, the same fade to white that you see when in the Consensus, and that you see when Shepard gets "knocked out" by Harbinger. (I used quotes since I'm working under the assumption that that whole run was just a hallucination as well.

Edit: Ah, ReaperBieber and his BS drivel about organics and synthetics.  Also, I can hear Mark Meer's and Jennifer Hale's voices overlaid on his.  I see the out of place 1M1 again, and I noticed that you see the same fade to white again with the intro to the cutscene where you see Anderson choosing Destroy.  I assume that it pops up again on the Control cutscene with TIM.

Edit: Well, here I go, I'm going to choose Destroy.  And if you listen, even Shepard doesn't sound like he has very confidence in Synthesis.  Honestly, I don't think he likes any of them.  

Edit: I'm not sure if I can see the trees or not.  I don't doubt that they're there, I'm just not sure if I can see them.

Edit: WOOT!  I saw one of the trees!

Edit: YES!  The pistol changed!  It was hard to see, but I saw it!  

Edit: WOOT again!  Red explosion FTW!!!

Edit: Not sure if this mean anything, but did anyone else notice that it looks like when the Citadel is charging the beam the debris in the area seems to be sucked in towards it?  That just strikes me as weird.  Also, while the Presidium ring was intact, Shepard was at the epicenter of that blast, there is no way he survived that AND reentry.

Edit: So, I believe we determined that the blast did, in fact, start in the Viper Nebula, right?

Edit: Well, Joker just ran away like the litlle sissy we ALL know he is, right? (Brutal amounts of sarcasm)  They've landed on the planet, and I've concluded that it is a combination of Aeia, Zorya, Aite, and possibly other planets I've forgotten.

Edit: What the frak?  Ashley just stepped out of the Normandy.  How did she get from Earth to there? :blink:  Wait, I know, SPACE MAGIC :wizard::wizard::wizard::wizard:!!!! 

Edit: Well, I just got the breath scene, and I'll admit, it does look like there could be a Reaper cable there, but it seems very stange that Shepard is burried under concrete if he did fall from the Citadel, and it kind of sounds like there is a Reaper in the background.

Well, I think that's everything.  I hope you enjoyed this coverage of the ME3 ending.  This portion has been brought to you by Supporters of the Indoctrination Theory, the only way to make sense of the endings.  This is Dwailing, signing off.

Modifié par Dwailing, 17 mai 2012 - 04:57 .


#1948
EpyonX3

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llbountyhunter wrote...

I never did see the unlimited ammo thing to be good evidence.... however I do wonder why they removed the need to reload- AND to change the reload style to that of a predator, when Shepard was holding a carnifex....

any ideas?


Reloading gave enough time for the husks to take a swipe at you. So they removed it to make it easier.

#1949
RavenEyry

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Yeah, the only place we see phoenix armour in 3 is on the citadel at the end and in the huge piles of 2 bodies by the conduit. Very strange.

#1950
MaximizedAction

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Dwailing wrote...

Well, I'm in the Citadel right now for the end part, and I've just been able to confirm both the Keeper that can be walked through and the color drain that occurs by the door. (You guys should know what I mean.) Also, I'm officially convinced that Shepard was knocked out when the vehicle he was in was hit. I just kept thinking on the run down, "This can't be real." (Or some variation on that.)

Edit: Also, I've noticed that some of the bodies (possibly most) on the Citadel look like they're either Ash's body (With no hair and indeterminate features), Kaidan's body (see above), or the default Alliance soldier body.

Double Edit: I also found the 1M1 part on the walk up to the control room (Which does remind me of the walk up to TIM's room).  Also, the electrical discharges do sound kind of like gun fire.
Triple Edit: I'll admit, I'm just reporting on my finding in the end scene at this point (It's fun. Posted Image)
 I can hear the whispers in the confrontation scene after Anderson
turns around (I assume they're there during the whole scene).


Same thing I noticed during my playthrough!

@triple edit: Oh man, when the musc faded and the whispers started I froze and knew something's not right.

Modifié par MaximizedAction, 17 mai 2012 - 03:51 .