MaximizedAction wrote...
HellishFiend wrote...
paxxton wrote...
LOL. Sound can be generated procedurally. Just input numerical data into sound card memory buffer and make it play that. I'm not talking about voice or something, rather about noise (that could be used to simulate indoctrination).
Perhaps, but I stand by saying "not like this", because so far we've found corresponding sound files for all the sounds in the game.... right?
Well....I still can't find the bachground sound from Normandy's cargo bay...
Interesting. Do we know if that sound follows a definite pattern, or is it actually somewhat random? I know there are several distinct loops, but havent paid attention to the pattern behind them.
Here is Prettz' video:
Modifié par HellishFiend, 15 juin 2012 - 03:42 .




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