Aller au contenu

Photo

Was the Ending a Hallucination? - Indoctrination Theory Mark II!


55528 réponses à ce sujet

#20126
Turbo_J

Turbo_J
  • Members
  • 1 217 messages

Dwailing wrote...

Turbo_J wrote...

BTW, there is always a bit of gun waver no matter what. Gun waver is not screen bob. To check for screen bob, find something to focus on at the edge of the screen and see if it sways back and forth.

Hellish... I don't think it's just James with the shared memories or feelings. Why would Javik like knowing the name of the person he wants to kill most when he has no history with  Kai Leng what so ever? I never take Javik on missions BTW, so it makes even less sense.


Shared memories, or Gameplay Story Segregation?


With Javik is just seems to be shared emotions in regards to Kai Leng. With James it's memories... he comments on the wild life on Tuchanka but was never there. Says he Liked Tarqin Victus, but never met him; (Tarquin was never on the Ship and James never went on a Tuchanka mission.)

He also knew about Anderson and Sanders even though that was a private conversation between Shep and Sanders and Anderson respectively.

Modifié par Turbo_J, 16 juin 2012 - 01:21 .


#20127
MaximizedAction

MaximizedAction
  • Members
  • 3 293 messages

Turbo_J wrote...

Dwailing wrote...

Turbo_J wrote...

BTW, there is always a bit of gun waver no matter what. Gun waver is not screen bob. To check for screen bob, find something to focus on at the edge of the screen and see if it sways back and forth.

Hellish... I don't think it's just James with the shared memories or feelings. Why would Javik like knowing the name of the person he wants to kill most when he has no history with  Kai Leng what so ever? I never take Javik on missions BTW, so it makes even less sense.


Shared memories, or Gameplay Story Segregation?


With Javik is just seems to be shared emotions in regards to Kai Leng. With James it's memories... he comments on the wild life on Tuchanka but was never there. Says he Liked Tarqin Victus, but never met him; (Tarquin was never on the Ship and James never went on a Tuchanka mission.)

He also knew about Anderson and Sanders even though that was a private conversation between Shep and Sanders and Anderson respectively.


Has there been an instance in ME1/ME2 where a character onboard the Normandy had nothing to comment about on the previous mission if (s)he wasn't on the squad?

#20128
paxxton

paxxton
  • Members
  • 8 445 messages

Dwailing wrote...

Turbo_J wrote...

paxxton wrote...

Shepard never left Vancouver after hitting his head against the bench. The whole game is just a dream induced by the Reapers to persuade him that once he's awake he has to gather the forces of the Galaxy in one place.

This might explain why there's virtually no sense of discovery in ME3. BioWare didn't introduce anything new cause after revealing that it was all a dream players would be disappointed and unhappy. Now the proper story will happen in ME4 and they won't have to bother about things they might have introduce in ME3.


Even though I'm opposed to the theory, there is one more small thing to support it. Shepard never gets tired when sprinting and does not feel like She has 'weight' to her like she did in ME2. I did consider this Theory for a while... I still think the scale; it's massive!


You know, BW did say that they would bring back the sense of discovery from ME1 in ME3.  I guess the EC has to do a LOT.

I hated sprinting and fatigue in ME2. It always kicked in when I had to run away from enemy fire. Posted Image

Yes, the theory is grand and this is its value. It's magnificently massive in scope and consequence. Posted ImagePosted Image

Modifié par paxxton, 16 juin 2012 - 01:26 .


#20129
deltacypresss

deltacypresss
  • Members
  • 62 messages

Dwailing wrote...

Turbo_J wrote...

paxxton wrote...

Shepard never left Vancouver after hitting his head against the bench. The whole game is just a dream induced by the Reapers to persuade him that once he's awake he has to gather the forces of the Galaxy in one place.

This might explain why there's virtually no sense of discovery in ME3. BioWare didn't introduce anything new cause after revealing that it was all a dream players would be disappointed and unhappy. Now the proper story will happen in ME4 and they won't have to bother about things they might have introduce in ME3.


Even though I'm opposed to the theory, there is one more small thing to support it. Shepard never gets tired when sprinting and does not feel like She has 'weight' to her like she did in ME2. I did consider this Theory for a while... I still think the scale; it's massive!


You know, BW did say that they would bring back the sense of discovery from ME1 in ME3.  I guess the EC has to do a LOT.


its always been my understanding that the EC would have added content throughout the game.

#20130
HellishFiend

HellishFiend
  • Members
  • 5 546 messages

Turbo_J wrote...

BTW, there is always a bit of gun waver no matter what. Gun waver is not screen bob. To check for screen bob, find something to focus on at the edge of the screen and see if it sways back and forth.

Hellish... I don't think it's just James with the shared memories or feelings. Why would Javik like knowing the name of the person he wants to kill most when he has no history with  Kai Leng what so ever? I never take Javik on missions BTW, so it makes even less sense.


Interesting. Do you think we have enough to form a theory around it? Or do we need to do some more investigating?

#20131
paxxton

paxxton
  • Members
  • 8 445 messages
Have you ever noticed that Liara doesn't have ears?

#20132
HellishFiend

HellishFiend
  • Members
  • 5 546 messages
Oh, and to clarify on the view bob, it definitely starts as you're leaving the FOB. First opportunity you have to experience it is the weapon bench, then from then on you have:

No mans land/missile sequence - minor view bob
run to the beam - minor view bob (I think, need to double check)
waking up after harby's beam - major view bob
rest of the game - no view bob

Modifié par HellishFiend, 16 juin 2012 - 01:31 .


#20133
Uncle Jo

Uncle Jo
  • Members
  • 2 161 messages

Dwailing wrote...


You know, BW did say that they would bring back the sense of discovery from ME1 in ME3.  I guess the EC has to do a LOT.

I could understand that the sense of discovery as we knew it in ME1 and to a lesser extent in ME2, is somehow gone in ME3 (since it's war, we don't have much time anymore...). What we discover in ME3 is more intimate and related to Shepard, her human condition, her inner fights and doubts, the limits of her willpower/strength and then the final test : overcoming the indoctrination or not.

#20134
Turbo_J

Turbo_J
  • Members
  • 1 217 messages

deltacypresss wrote...

Dwailing wrote...

Turbo_J wrote...

paxxton wrote...

Shepard never left Vancouver after hitting his head against the bench. The whole game is just a dream induced by the Reapers to persuade him that once he's awake he has to gather the forces of the Galaxy in one place.

This might explain why there's virtually no sense of discovery in ME3. BioWare didn't introduce anything new cause after revealing that it was all a dream players would be disappointed and unhappy. Now the proper story will happen in ME4 and they won't have to bother about things they might have introduce in ME3.


Even though I'm opposed to the theory, there is one more small thing to support it. Shepard never gets tired when sprinting and does not feel like She has 'weight' to her like she did in ME2. I did consider this Theory for a while... I still think the scale; it's massive!


You know, BW did say that they would bring back the sense of discovery from ME1 in ME3.  I guess the EC has to do a LOT.


its always been my understanding that the EC would have added content throughout the game.


I've been debating the possibility of reveals along the way, but I'm not sure how it would work. I guess imports and new games would play out without it and then replays could be NG+ with original content and then you could play a third time with Legend/EC events playing out... that's still pretty repetitious. Having it available on a first run would kind of ruin the core experience.

I have contemplated that there could be a bit of flash back scenes to show where things got really messed up in Sheps head... we witness the results of falling for traps or scraping by 'thinking like Reapers', or otherwise unknowingly doing their bidding.

#20135
Turbo_J

Turbo_J
  • Members
  • 1 217 messages

HellishFiend wrote...

Turbo_J wrote...

BTW, there is always a bit of gun waver no matter what. Gun waver is not screen bob. To check for screen bob, find something to focus on at the edge of the screen and see if it sways back and forth.

Hellish... I don't think it's just James with the shared memories or feelings. Why would Javik like knowing the name of the person he wants to kill most when he has no history with  Kai Leng what so ever? I never take Javik on missions BTW, so it makes even less sense.


Interesting. Do you think we have enough to form a theory around it? Or do we need to do some more investigating?


Not enough. The two definitive examples of knowledge James has is great, but could also be 'NPC interactive filler' or hurp durp like Liara not actually doing anything about EDI when you send her back to the ship.

I'd like about 6-8 examples of this before even considering there is a pattern.

#20136
munnellyladt

munnellyladt
  • Members
  • 805 messages
[quote]HellishFiend wrote...

Oh, and to clarify on the view bob, it definitely starts as you're leaving the FOB. First opportunity you have to experience it is the weapon bench, then from then on you have:

No mans land/missile sequence - minor view bob
run to the beam - minor view bob (I think, need to double check)
waking up after harby's beam - major view bob
rest of the game - no view bob[/quote

that weapon bob never happened to me,except after i got hit with the beam
and i tested it just to be sure.

through the whole mission it never happened to me so whats going on?
did it happen to you?

#20137
Allaiya

Allaiya
  • Members
  • 172 messages
If the whole thing was a dream since Vancouver, then why is Shep wearing armor in the breath scene & not the military outfit?

#20138
HellishFiend

HellishFiend
  • Members
  • 5 546 messages

munnellyladt wrote...

that weapon bob never happened to me,except after i got hit with the beam
and i tested it just to be sure.

through the whole mission it never happened to me so whats going on?
did it happen to you?


It's definitely there, but its so subtle you dont notice it unless you're looking for it. I played through that section three times before I heard about it, but once you know it's there, its fairly easy to spot. Like most of the IT-related clues, for that matter. :happy:

#20139
HellishFiend

HellishFiend
  • Members
  • 5 546 messages

mrfinke wrote...

If the whole thing was a dream since Vancouver, then why is Shep wearing armor in the breath scene & not the military outfit?


I'm fairly sure paxxton is just joking. At least I hope he is. <_<

#20140
Bill Casey

Bill Casey
  • Members
  • 7 609 messages
View bob happens for me...
I've done Arrival and all sidequests from all three games...
I've saved everyone I could, and have around 3500 ems...

Modifié par Bill Casey, 16 juin 2012 - 01:48 .


#20141
Turbo_J

Turbo_J
  • Members
  • 1 217 messages

HellishFiend wrote...

Oh, and to clarify on the view bob, it definitely starts as you're leaving the FOB. First opportunity you have to experience it is the weapon bench, then from then on you have:

No mans land/missile sequence - minor view bob
run to the beam - minor view bob (I think, need to double check)
waking up after harby's beam - major view bob
rest of the game - no view bob



No mans land/missile sequence - I had none here.
run to the beam - minor view bob - Same level as the weapons bench.
waking up after harby's beam - major view bob

Could Sheps mental health or level of doubt/dead squadie count, have something to do with this.

I know the at rest breathing seems random, but I've got it for sure at times of serious doubt or anxiety coupled with at least 3 or more dead friends.

Could the level of bob be affected this way?

#20142
HellishFiend

HellishFiend
  • Members
  • 5 546 messages

Turbo_J wrote...

Not enough. The two definitive examples of knowledge James has is great, but could also be 'NPC interactive filler' or hurp durp like Liara not actually doing anything about EDI when you send her back to the ship.

I'd like about 6-8 examples of this before even considering there is a pattern.


I also fear it might just be convenience conversation. But we cant write off the possibility altogether since the game does talk about memory sharing a few times. 

#20143
munnellyladt

munnellyladt
  • Members
  • 805 messages

HellishFiend wrote...

munnellyladt wrote...

that weapon bob never happened to me,except after i got hit with the beam
and i tested it just to be sure.

through the whole mission it never happened to me so whats going on?
did it happen to you?


It's definitely there, but its so subtle you dont notice it unless you're looking for it. I played through that section three times before I heard about it, but once you know it's there, its fairly easy to spot. Like most of the IT-related clues, for that matter. :happy:


See but thats the thing i saw a video of the weapon bob and i could clearly see it
i even tested it in the exact same spot but it still didn't happen!

#20144
HellishFiend

HellishFiend
  • Members
  • 5 546 messages

Turbo_J wrote...

No mans land/missile sequence - I had none here.
run to the beam - minor view bob - Same level as the weapons bench.
waking up after harby's beam - major view bob

Could Sheps mental health or level of doubt/dead squadie count, have something to do with this.

I know the at rest breathing seems random, but I've got it for sure at times of serious doubt or anxiety coupled with at least 3 or more dead friends.

Could the level of bob be affected this way?


Wow, youre absolutely sure you had no view bob during no mans/missile? Was there anything remarkable about your playthrough? Mine was a non import shep/heavy combat losses, high EMS due to multiplayer but was otherwise a minimalist playthrough, as far as assets/side quests. 

#20145
HellishFiend

HellishFiend
  • Members
  • 5 546 messages

munnellyladt wrote...


See but thats the thing i saw a video of the weapon bob and i could clearly see it
i even tested it in the exact same spot but it still didn't happen!


Very strange. Can you describe your playthrough? Maybe we can find a pattern in when it does and doesnt happen...

#20146
munnellyladt

munnellyladt
  • Members
  • 805 messages

HellishFiend wrote...

munnellyladt wrote...


See but thats the thing i saw a video of the weapon bob and i could clearly see it
i even tested it in the exact same spot but it still didn't happen!


Very strange. Can you describe your playthrough? Maybe we can find a pattern in when it does and doesnt happen...


Do you mean the playthrough of the mission or the whole campaign?

never mind you meant campaign.

Modifié par munnellyladt, 16 juin 2012 - 01:58 .


#20147
Dwailing

Dwailing
  • Members
  • 4 566 messages

HellishFiend wrote...

Turbo_J wrote...

No mans land/missile sequence - I had none here.
run to the beam - minor view bob - Same level as the weapons bench.
waking up after harby's beam - major view bob

Could Sheps mental health or level of doubt/dead squadie count, have something to do with this.

I know the at rest breathing seems random, but I've got it for sure at times of serious doubt or anxiety coupled with at least 3 or more dead friends.

Could the level of bob be affected this way?


Wow, youre absolutely sure you had no view bob during no mans/missile? Was there anything remarkable about your playthrough? Mine was a non import shep/heavy combat losses, high EMS due to multiplayer but was otherwise a minimalist playthrough, as far as assets/side quests. 


You know, I would strongly recommend that you get ME1 & 2 at some point.  They're both fantastic games.

Modifié par Dwailing, 16 juin 2012 - 01:53 .


#20148
paxxton

paxxton
  • Members
  • 8 445 messages

HellishFiend wrote...

mrfinke wrote...

If the whole thing was a dream since Vancouver, then why is Shep wearing armor in the breath scene & not the military outfit?


I'm fairly sure paxxton is just joking. At least I hope he is. <_<

Only to some degree...I still consider that idea to be intriguing. Posted Image Actually Shepard is in a military outfit in the breath scene (or maybe not, I'm not sure).

Modifié par paxxton, 16 juin 2012 - 01:59 .


#20149
Turbo_J

Turbo_J
  • Members
  • 1 217 messages

HellishFiend wrote...

Turbo_J wrote...

No mans land/missile sequence - I had none here.
run to the beam - minor view bob - Same level as the weapons bench.
waking up after harby's beam - major view bob

Could Sheps mental health or level of doubt/dead squadie count, have something to do with this.

I know the at rest breathing seems random, but I've got it for sure at times of serious doubt or anxiety coupled with at least 3 or more dead friends.

Could the level of bob be affected this way?


Wow, youre absolutely sure you had no view bob during no mans/missile? Was there anything remarkable about your playthrough? Mine was a non import shep/heavy combat losses, high EMS due to multiplayer but was otherwise a minimalist playthrough, as far as assets/side quests. 



Import (all of mine are)
Wreve - Eve dead - Faked the cure
Ignored most planet scanning unless it was an assignment (less time in the galaxy/Less exposure to Reaper influence)
Ignored all squadies but Liara, Joker and Edi: Tiqula Shepard hates almost everyone.
Cortez dead, nobody screamed or cared. (EDI and Liara in squad)
Didn't talk to Anderson or Hackett unless forced to
Didn't talk to anyone at the FOB but Liara and EDI
High EMS from MP 6+K

#20150
HellishFiend

HellishFiend
  • Members
  • 5 546 messages

Dwailing wrote...


You know, I would strongly recommend that you get ME1 & 2 at some point.  They're both fantastic games.




Well, I meant the playthrough I'm currently using for testing... 

My main playthrough was a ME1+2 import. :P