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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#2001
dreamgazer

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TSA_383 wrote...

So.....much.....facepalm:
http://social.biowar.../index/12106087


If you're looking at Shepard being traumatized by the vent-boy's death as a singular emotional investment, even if taken literally, then you really need to try and reframe your outlook with just a little more deductive input.

Biting my tongue on unleashing the extent of "foreshadowing" is tough. (laughs)

#2002
dreamgazer

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llbountyhunter wrote...

Posted Image

what about this one?........ it kinda looks like a.....bad [insert pun here]  :P



Oh, the implications. :innocent:

#2003
TSA_383

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dreamgazer wrote...

llbountyhunter wrote...

Posted Image

what about this one?........ it kinda looks like a.....bad [insert pun here]  :P



Oh, the implications. :innocent:

....Well it would be a bad choice.

#2004
MegumiAzusa

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paxxton wrote...

MegumiAzusa wrote...

From the extracted files there seem to be different versions still in there, even when Hackett is calling Shep:

"Shepard, Commander!"
"{Groans}"
"Nothing's happening. The Crucible's not firing."
"I-- What do you need me to do?"
"It's got to be something on your end."
"I don't see-- I'm not sure how to..."
"Do what you can. There's got to be something."
"Commander?"
"Commander Shepard!"

Looks like they removed the line "Do what you can. There's got to be something." on purpose.

LOL. After reading the first line I thought it was Legion speaking. That'd be hilarious.

No, Legion uses "Shepard-Commander", that is a distinct difference.

#2005
DJBare

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Well, I guess phallic symbols are important to some  <_<

#2006
Tirian Thorn

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Just have to quote TSA_383 from another thread because of how much I like what was written. 


TSA_383 wrote...

Posted Image
Then
-Add multiplayer
-Make it so that people who want to "win" the game are required to play multi player.
-Sell weapons to people who can't be arsed playing properly.
-Keep multiplayer events going, slowly mapping out the real conflict.
-Eventually get to earth multiplayer event, announce new ending DLC at conclusion of multiplayer event to vaugely tie it into the plot.
-Sell even more weapons to people who can't be arsed playing properly.
-Release DLC
-Get massive press coverage for surprise ending.
-Critical praise, ship another few hundred thousand copies, sell even more weapons to people who are new or just plain suck.
-Build new east wing for golden money-palace.

Sorted.



#2007
dreamgazer

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MegumiAzusa wrote...

From the extracted files there seem to be different versions still in there, even when Hackett is calling Shep:

"Shepard, Commander!"
"{Groans}"
"Nothing's happening. The Crucible's not firing."
"I-- What do you need me to do?"
"It's got to be something on your end."
"I don't see-- I'm not sure how to..."
"Do what you can. There's got to be something."
"Commander?"
"Commander Shepard!"

Looks like they removed the line "Do what you can. There's got to be something." on purpose.


Looking at it critically and with the surreal nature of the scene in mind: "Do what you can. There's got to be something." gives Hackett more desperation and humanistic properties, instead of the other blunt, mechanical words. 

#2008
MaximizedAction

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DJBare wrote...

Well, I guess phallic symbols are important to some  <_<


It's also what ultimately got the last thread locked. So let's...not do that.

#2009
paxxton

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Raistlin Majare 1992 wrote...

Oh you replied, well to bad you are dead wrong on several accounts.

Yes, I did reply. We'll see about that.

Raistlin Majare 1992 wrote...
1: The huskification process as shown through a vid on Sanctuary is near instanttenous. We see a green cloud (the nanintes i presume) envelop a civilian and moments later the civilian is  husk, that is fact.

You can clearly see that there is an interrupt where the camera shows Shepard's face. Then we see some husks. It's debatable if they are the people we saw earlier. As to the green color, that's room lighting (it's a fast answer! I have to think about that).
 

Raistlin Majare 1992 wrote...
2: As I have mentioned multiple times, the nanites that create husks do not control them, they are only used for the conversion process. How can we know that, well look at the codex entry for a husk: 
*snip*

Reapers communicate with nanides and through them control the husks (as by the log on Sanctuary). MegumiAzusa showed the evidence. The husk codex entry hasn't been updated since ME1.


Raistlin Majare 1992 wrote...
Where in sanctuary do they say Indoctrination include nanites? Direct quote please.

Huskification is the decay mentioned in the codex entry on indoctrination.

POST IN THE UNIT THREAD!!!!

Modifié par paxxton, 17 mai 2012 - 06:20 .


#2010
RavenEyry

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Can you keep the nanite discussion to the nanite thread please?

#2011
MegumiAzusa

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dreamgazer wrote...

MegumiAzusa wrote...

From the extracted files there seem to be different versions still in there, even when Hackett is calling Shep:

"Shepard, Commander!"
"{Groans}"
"Nothing's happening. The Crucible's not firing."
"I-- What do you need me to do?"
"It's got to be something on your end."
"I don't see-- I'm not sure how to..."
"Do what you can. There's got to be something."
"Commander?"
"Commander Shepard!"

Looks like they removed the line "Do what you can. There's got to be something." on purpose.


Looking at it critically and with the surreal nature of the scene in mind: "Do what you can. There's got to be something." gives Hackett more desperation and humanistic properties, instead of the other blunt, mechanical words.

It also means he hears Shep, but you can't be sure of that without the line.

#2012
MaximizedAction

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RavenEyry wrote...

MegumiAzusa wrote...


Also looking through the Anderson/TIM conflict: Neither Anderson nor TIM are talking to each other, the listener (that is who the active pawn is looking at) is always Shepard. There is also a bit where Anderson tells Shepard: "Shoot me." with a following dialog end.


That really adds to the 'angel and devil on the shoulder vibe' if they're both trying to convince Shep instead of each other.


TIM did say one think to Anderson:
Anderson: "They're…controlling you."
TIM: "I don't think so, Admiral".

But then again, considering that Anderson also got titled new in the subtitles for the ending...

#2013
paxxton

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MegumiAzusa wrote...

paxxton wrote...

MegumiAzusa wrote...

From the extracted files there seem to be different versions still in there, even when Hackett is calling Shep:

"Shepard, Commander!"
"{Groans}"
"Nothing's happening. The Crucible's not firing."
"I-- What do you need me to do?"
"It's got to be something on your end."
"I don't see-- I'm not sure how to..."
"Do what you can. There's got to be something."
"Commander?"
"Commander Shepard!"

Looks like they removed the line "Do what you can. There's got to be something." on purpose.

LOL. After reading the first line I thought it was Legion speaking. That'd be hilarious.

No, Legion uses "Shepard-Commander", that is a distinct difference.

Yeah, I meant the reversal of words.

Modifié par paxxton, 17 mai 2012 - 06:25 .


#2014
MegumiAzusa

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paxxton wrote...

MegumiAzusa wrote...

paxxton wrote...

MegumiAzusa wrote...

From the extracted files there seem to be different versions still in there, even when Hackett is calling Shep:

"Shepard, Commander!"
"{Groans}"
"Nothing's happening. The Crucible's not firing."
"I-- What do you need me to do?"
"It's got to be something on your end."
"I don't see-- I'm not sure how to..."
"Do what you can. There's got to be something."
"Commander?"
"Commander Shepard!"

Looks like they removed the line "Do what you can. There's got to be something." on purpose.

LOL. After reading the first line I thought it was Legion speaking. That'd be hilarious.

No, Legion uses "Shepard-Commander", that is a distinct difference.

Yeah, I meant the reversal of words which in speech sounds similarly.

Not quite, the comma implies a pause, like Hackett is pausing. The dash doesn't imply that and Shepard-Commander is spoken like one word from Legion (I never saw why anyone gets reminded of Legion at that point, actually)

#2015
RavenEyry

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MaximizedAction wrote...

TIM did say one think to Anderson:
Anderson: "They're…controlling you."
TIM: "I don't think so, Admiral".

But then again, considering that Anderson also got titled new in the subtitles for the ending...


The point isn't the dialog, it's that in the code they are always addressing Shepard and never each other. It makes sense that everyone in a dream would only talk to the dreamer.

#2016
paxxton

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MegumiAzusa wrote...

paxxton wrote...

MegumiAzusa wrote...

paxxton wrote...

MegumiAzusa wrote...

From the extracted files there seem to be different versions still in there, even when Hackett is calling Shep:

"Shepard, Commander!"
"{Groans}"
"Nothing's happening. The Crucible's not firing."
"I-- What do you need me to do?"
"It's got to be something on your end."
"I don't see-- I'm not sure how to..."
"Do what you can. There's got to be something."
"Commander?"
"Commander Shepard!"

Looks like they removed the line "Do what you can. There's got to be something." on purpose.

LOL. After reading the first line I thought it was Legion speaking. That'd be hilarious.

No, Legion uses "Shepard-Commander", that is a distinct difference.

Yeah, I meant the reversal of words which in speech sounds similarly.

Not quite, the comma implies a pause, like Hackett is pausing. The dash doesn't imply that and Shepard-Commander is spoken like one word from Legion (I never saw why anyone gets reminded of Legion at that point, actually)

I figured that out and edited my post accordingly.

The last line ("Commander Shepard?") wasn't there also. It came before "I don't see-- I'm not sure how to..."

Modifié par paxxton, 17 mai 2012 - 06:35 .


#2017
MaximizedAction

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RavenEyry wrote...

MaximizedAction wrote...

TIM did say one think to Anderson:
Anderson: "They're…controlling you."
TIM: "I don't think so, Admiral".

But then again, considering that Anderson also got titled new in the subtitles for the ending...


The point isn't the dialog, it's that in the code they are always addressing Shepard and never each other. It makes sense that everyone in a dream would only talk to the dreamer.


Oh, ok.
Man, you guys are disecting the game into shreds like pros!
I can't keep up with that much dedication. :P

I'm curious to what wonders some will discover before the EC gets released.

Modifié par MaximizedAction, 17 mai 2012 - 06:33 .


#2018
Unschuld

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RavenEyry wrote...

MaximizedAction wrote...

TIM did say one think to Anderson:
Anderson: "They're…controlling you."
TIM: "I don't think so, Admiral".

But then again, considering that Anderson also got titled new in the subtitles for the ending...


The point isn't the dialog, it's that in the code they are always addressing Shepard and never each other. It makes sense that everyone in a dream would only talk to the dreamer.


Wha... it's actually written in the game code that characters actually address each other specifically during dialogue?
:huh:

#2019
RavenEyry

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Unschuld wrote...

Wha... it's actually written in the game code that characters actually address each other specifically during dialogue?
:huh:


I'm mostly working on what the discoverer of this bit of code said, but my experience with Unreal says yes. I think it's something to do with the way the sound is directed.

#2020
TSA_383

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Tirian Thorn wrote...


Just have to quote TSA_383 from another thread because of how much I like what was written. 


TSA_383 wrote...

Posted Image
Then
-Add multiplayer
-Make it so that people who want to "win" the game are required to play multi player.
-Sell weapons to people who can't be arsed playing properly.
-Keep multiplayer events going, slowly mapping out the real conflict.
-Eventually
get to earth multiplayer event, announce new ending DLC at conclusion
of multiplayer event to vaugely tie it into the plot.
-Sell even more weapons to people who can't be arsed playing properly.
-Release DLC
-Get massive press coverage for surprise ending.
-Critical praise, ship another few hundred thousand copies, sell even more weapons to people who are new or just plain suck.
-Build new east wing for golden money-palace.

Sorted.

Why thankye :D
Does seem like a viable (if slightly controversial) business model.

paxxton wrote...

Huskification is the decay mentioned in the codex entry on indoctrination.

POST IN THE UNIT THREAD!!!!

I've not said anything about your "nanite theory" but since you keep spamming this I shall sum it up thusly:

NOBODY CARES ABOUT YOUR ****ING NANITES

Posted Image
Simples.
(also, I'm guessing nobody outside the UK will get this reference?)

MaximizedAction wrote...

DJBare wrote...

Well, I guess phallic symbols are important to some  <_<


It's also what ultimately got the last thread locked. So let's...not do that.

Nah, the last one got locked because Chris Priestly couldn't deal with it's impressive length... I don't think anyone here had seen one that long before.

#2021
MegumiAzusa

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RavenEyry wrote...

Unschuld wrote...

Wha... it's actually written in the game code that characters actually address each other specifically during dialogue?
:huh:


I'm mostly working on what the discoverer of this bit of code said, but my experience with Unreal says yes. I think it's something to do with the way the sound is directed.

Yes, also used to turn the heads in the right direction.

#2022
MegumiAzusa

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TSA_383 wrote...

Nah, the last one got locked because Chris Priestly couldn't deal with it's impressive length... I don't think anyone here had seen one that long before.

So we can't get the ending we want after all? is nearly twice as big and didn't get locked.

#2023
TSA_383

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RavenEyry wrote...

Unschuld wrote...

RavenEyry wrote...

MaximizedAction wrote...

TIM did say one think to Anderson:
Anderson: "They're…controlling you."
TIM: "I don't think so, Admiral".

But then again, considering that Anderson also got titled new in the subtitles for the ending...


The
point isn't the dialog, it's that in the code they are always
addressing Shepard and never each other. It makes sense that everyone in
a dream would only talk to the dreamer.



Wha... it's actually written in the game code that characters actually address each other specifically during dialogue?
:huh:


I'm mostly working on what the discoverer of this bit of code said, but my experience with Unreal says yes. I think it's something to do with the way the sound is directed.


Not quite - it doesn't show who they're addressing exactly, but one of the commands used a lot causes a given character to look at another character, hence that bug early on where liara would often stare at the door in her cabin whilst talking, the game got confused about Shepard's location for some reason.
I've not seen the code yet (someone post!) but I'd imagine that it specifies that anderson/TIM are looking at Shepard for certain lines.

#2024
TSA_383

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MegumiAzusa wrote...

TSA_383 wrote...

Nah, the last one got locked because Chris Priestly couldn't deal with it's impressive length... I don't think anyone here had seen one that long before.

So we can't get the ending we want after all? is nearly twice as big and didn't get locked.

In that case, it's clearly not the absolute length that's important, but what you do with it.

#2025
Unschuld

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MegumiAzusa wrote...

TSA_383 wrote...

Nah, the last one got locked because Chris Priestly couldn't deal with it's impressive length... I don't think anyone here had seen one that long before.

So we can't get the ending we want after all? is nearly twice as big and didn't get locked.


I think the original Tali thread was something into the five-digits before it got locked. Though considering a lot of the subject matter I've heard it contained, I don't see that as a bad thing at all.