Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#20326
Posté 16 juin 2012 - 05:40
Why is it that only Falere and Rila survived?
Could it be because Shepard is only aware that 3 Ardat-Yakshi were ever in existence?
#20327
Posté 16 juin 2012 - 05:42
I did find that whole scene with the communicator a little 'forced' so to speak and a little too convenient, I’d like to admit that there’s even something a little surreal about it all but I can’t help but just think it’s a game mechanic to give the player some closure with those characters.DrTsoni wrote...
Salient Archer wrote...
Although I did find it convenient in London how all my indirect crew happened to be near QEC consoles at the time but other than that I never felt the QEC seemed odd at all. Battles and wars can be lost due to poor communication alone, so I felt that the most important members of the Alliance military would ensure that they could contact and direct their greatest asset at all times.BatmanTurian wrote...
HellishFiend wrote...
BatmanTurian wrote...
It seems reasonable to me that the technology has been around since ME1, such as in counciler udihna's office right after Eden Prime. I think the technology got better and perhaps some of the cerberus techs captured after the Normandy was grounded gave away TIM's QEC tech secrets and they reverse engineered it.
Plus it just makes the plot move along better and faster. And I find it more pleasing than in ME1 where Hackett droned on while Shepard stared into empty space at the galaxy map.
It might just be paranoia, sure, but you have to admit it's kind of odd how it's tucked away in that corner, and Anderson has so many opportunities to contact you. Heck, Hackett even makes remarks based on your EMS and Readiness, and we've even started to question the reality of those figures.
Hmmm. I guess I'm just going to have to disagree. The QEC always seemed on the up-and-up to me, but maybe I'm just not seeing it the way you guys see it. It never threw up any red flags for me, except maybe in London I guess.
I found it more amusing that the soldier there just knew who Shepard meant. I mean, sure, there's probably not many Samaras but what about Jack or Grunt? Even assuming he knew Shepard's crew, just being able to connect to them that easily is a bit odd.
Also, this is somewhat random but I saw your math on the explosions from...well, several weeks ago now (I think someone here actually linked to it). Very nice job with those numbers, I doubt I could've come up with anything nearly as...in depth, I suppose you could say. Anyway, just thought it really helped with the whole Shepard-still-being-in-London-for-that-breath argument.
Also, I’m glad you enjoyed my analysis Dr.Tsoni. It was just something that bothered me when I saw the Shepard breathing scene and just wanted to prove to myself the improbability of that scene ever occurring if Shep was ever to be up on the citadel in the first place. Not to blow my own trumpet but I personally feel it’s substantial proof that he’s hallucinating considering the unreality of it all if he isn’t.
#20328
Posté 16 juin 2012 - 05:43
No, the rest were turned into Banshees. They survived because their mother's totally BA.Turbo_J wrote...
I'm at the Monastery. Odd thought...
Why is it that only Falere and Rila survived?
Could it be because Shepard is only aware that 3 Ardat-Yakshi were ever in existence?
Nothing more to it.
Modifié par BlahDog, 16 juin 2012 - 05:44 .
#20329
Posté 16 juin 2012 - 05:44
BatmanTurian wrote...
Turbo_J wrote...
Back to the Hades Canon area...
My thoughts on Cortez may be key here so I'll reiterate.
Cortez's shuttle does go down after you are 'dropped off' but before he could pick you up.
You never see that shuttle you were on again.
You don't see him again until the QEC at the FOB.
You don't ask anyone; Coats or Anderson if there is a status on him.
During the QEC conversation you never ask and he never tells you where he got to or who picked him up.
I think he 'could be' alive or dead (depending on conversations) in the cockpit of the downed shuttle... just a ways away from where Shep is buried under the rubble. Maybe?
Plausible, I guess. My only complaint is that it makes us play London all over again, but that doesn't mean it can't be true.
It would be like me saying IT isn't true because then I was shipped an incomplete game.One doesn't necessarily disprove the other.
Or call a retreat ASAP. This is also why the hallucination fits Cronos better. It prevents the allied forces from heading into a kill zone... which really does seem like it could not possibly be undone without pulling out the 'Easy' button that kills or disables Reapers.
#20330
Posté 16 juin 2012 - 05:44
Turbo_J wrote...
I'm at the Monastery. Odd thought...
Why is it that only Falere and Rila survived?
Could it be because Shepard is only aware that 3 Ardat-Yakshi were ever in existence?
Figment of his mind? lol.
nah, its just how it was written IMO, the others were killed, but you can read the datapads and listen to logs.
I'm curious tho, what happens in the mission if you chose Morinth? I don't have a file like that. I wanna know. Who helps you at the monestary?
#20331
Posté 16 juin 2012 - 05:44
BatmanTurian wrote...
Turbo_J wrote...
Back to the Hades Canon area...
My thoughts on Cortez may be key here so I'll reiterate.
Cortez's shuttle does go down after you are 'dropped off' but before he could pick you up.
You never see that shuttle you were on again.
You don't see him again until the QEC at the FOB.
You don't ask anyone; Coats or Anderson if there is a status on him.
During the QEC conversation you never ask and he never tells you where he got to or who picked him up.
I think he 'could be' alive or dead (depending on conversations) in the cockpit of the downed shuttle... just a ways away from where Shep is buried under the rubble. Maybe?
Plausible, I guess. My only complaint is that it makes us play London all over again, but that doesn't mean it can't be true.
It would be like me saying IT isn't true because then I was shipped an incomplete game.One doesn't necessarily disprove the other.
Yeah, but you played through nightmare London, the worst situation imaginable.
This time you've got all of Hammer beside you.
Krogan charging through Ravagers, Brutes being ripped to shreds by Turian soldiers, Banshees being blasted into paste by Asari commandoes...
#20332
Posté 16 juin 2012 - 05:46
Arian Dynas wrote...
Salient Archer wrote...
Arian Dynas wrote...
I am torn between partial hallucination, culminating with the beam, which to be honest feels a bit cheap to me, since it makes us question EVERYTHING, and the other possibility I hold is the entirety of London is a hallucination Shepard has while in a comatose state, awaiting medical evac after the shuttle crashed on their way down to deal with the Hades Cannon.
Why do you feel the beam makes us question everything? Wouldn't it just be an instigator for increased levels of hallucination due to Shepard continuing to get closer to it? and hence sets him over the edge due to sheer proximity to it or during the completely glossed over Mako crash. Which reminds me so much of this in fringe which was glossed over until the season 2 opener shown here.
I must admit that I've never bought into the shuttle crash theory as the evidence supporting it I've always found a little thin but I'm happy to hear why you think it's a possibility.
I never said the BEAM makes us question everthing, the idea that there are a mixture of hallucinations and realtiy is what does, I see it as an excuse to explain bugs and explain away things people don't like, the hallucination should have a fairly clear beginning, a clear divide between reality and hallucination, not this blurring the lines between conciousness and dreaming, it's a thematic thing, the dreams were distinct from reality, everything after Harbinger's beam is distinct from reality, and for the most part, London itself is not, well quite itself; limited scenery, places that are thematic carbon copies of other places, ect.
It just doesn't feel right for "a blurred reality" I say it is either a full blown hallucination, in which Shepard, comatose and unable to move is playing out events in his mind, or it's an augmented reality and NOTHING he sees is real, merely an overlay to something that is real.
I could be wrong, but it doesn't feel right.
And I never referenced the shuttle crash theory, that's the one that says the hallucination starts when the tank that Anderson and Shepard are in (commonly confused with a shuttle) crashes just prior to the beam run, which, from the way the camera angles were working, didn't feel paticuarly normal or real either.
What I am saying is that Cortez crashed with Shepard and crew inside, the rest of the squad landed, and Shepard, having been sorely wounded in the crash is stuck in the rubble, waiting for medical evac, as his crew dare not move him for fear of making the situation worse. The goodbyes happened, in that every member of the crew took turns watching him and making sure he stayed stable, while the others kept Reaper forces off their backs, defending their wounded commander. Shepard never stepped into London, never brought down a Hades Cannon, and the EC will start with Shepard waking up in a triage center, having either failed or beaten back indoctrination, and then will go on to fight the Reapers in London, Vancouver and Rio as Sword fights in the atmosphere above, and the Crucible is somehow involved.
I could be wrong, but having more missions and a more traditional trench war rather than this climactic final battle feels right for some reason.
#20333
Posté 16 juin 2012 - 05:47
BlahDog wrote...
No, the rest were turned into Banshees. They survived because their mothers totally BA.Turbo_J wrote...
I'm at the Monastery. Odd thought...
Why is it that only Falere and Rila survived?
Could it be because Shepard is only aware that 3 Ardat-Yakshi were ever in existence?
Nothing more to it.
Yeah, every other AY in the galaxy, exept those two... which ultimately ends in one possibly surviving... but not once is any other AY ever seen, unchanged.
So It's a retcon. Or is it?
Anyway, it's not important. Just crossed my mind because I'm there...
And I'm in love with the Spike Thrower. First time I decided to use it. I'm only playing hardcore but still, it's only lvl 1 and it damn a nice shotgun.
#20334
Posté 16 juin 2012 - 05:49
Arian Dynas wrote...
BatmanTurian wrote...
Turbo_J wrote...
Back to the Hades Canon area...
My thoughts on Cortez may be key here so I'll reiterate.
Cortez's shuttle does go down after you are 'dropped off' but before he could pick you up.
You never see that shuttle you were on again.
You don't see him again until the QEC at the FOB.
You don't ask anyone; Coats or Anderson if there is a status on him.
During the QEC conversation you never ask and he never tells you where he got to or who picked him up.
I think he 'could be' alive or dead (depending on conversations) in the cockpit of the downed shuttle... just a ways away from where Shep is buried under the rubble. Maybe?
Plausible, I guess. My only complaint is that it makes us play London all over again, but that doesn't mean it can't be true.
It would be like me saying IT isn't true because then I was shipped an incomplete game.One doesn't necessarily disprove the other.
Yeah, but you played through nightmare London, the worst situation imaginable.
This time you've got all of Hammer beside you.
Krogan charging through Ravagers, Brutes being ripped to shreds by Turian soldiers, Banshees being blasted into paste by Asari commandoes...
I know but this is coming from someone who doesn't even like watching movies or reading books over again. But yeah, the true London might look and feel different.
Modifié par BatmanTurian, 16 juin 2012 - 05:49 .
#20335
Posté 16 juin 2012 - 05:51
Turbo_J wrote...
BlahDog wrote...
No, the rest were turned into Banshees. They survived because their mothers totally BA.Turbo_J wrote...
I'm at the Monastery. Odd thought...
Why is it that only Falere and Rila survived?
Could it be because Shepard is only aware that 3 Ardat-Yakshi were ever in existence?
Nothing more to it.
Yeah, every other AY in the galaxy, exept those two... which ultimately ends in one possibly surviving... but not once is any other AY ever seen, unchanged.
So It's a retcon. Or is it?
Anyway, it's not important. Just crossed my mind because I'm there...
And I'm in love with the Spike Thrower. First time I decided to use it. I'm only playing hardcore but still, it's only lvl 1 and it damn a nice shotgun.
There ARE only two Ardat-Yakshi left, which is part of why they survived so long. Banshees are made of asari who carry the recessive genes responsible for Ardat-Yakshi.
And yes, the Grall Spike throwers is beautifully nasty.
Imagine with being perforated with 6 foot long, white hot, flash forged spikes could do to the human body. And then be glad it's not you. Makes sense they would design it for Thresher hunting, eh?
#20336
Posté 16 juin 2012 - 05:55
Arian Dynas wrote...
Bumping, since Salient asked the question, but apparently didn't have anything to say.Arian Dynas wrote...
Salient Archer wrote...
Arian Dynas wrote...
I am torn between partial hallucination, culminating with the beam, which to be honest feels a bit cheap to me, since it makes us question EVERYTHING, and the other possibility I hold is the entirety of London is a hallucination Shepard has while in a comatose state, awaiting medical evac after the shuttle crashed on their way down to deal with the Hades Cannon.
Why do you feel the beam makes us question everything? Wouldn't it just be an instigator for increased levels of hallucination due to Shepard continuing to get closer to it? and hence sets him over the edge due to sheer proximity to it or during the completely glossed over Mako crash. Which reminds me so much of this in fringe which was glossed over until the season 2 opener shown here.
I must admit that I've never bought into the shuttle crash theory as the evidence supporting it I've always found a little thin but I'm happy to hear why you think it's a possibility.
I never said the BEAM makes us question everthing, the idea that there are a mixture of hallucinations and realtiy is what does, I see it as an excuse to explain bugs and explain away things people don't like, the hallucination should have a fairly clear beginning, a clear divide between reality and hallucination, not this blurring the lines between conciousness and dreaming, it's a thematic thing, the dreams were distinct from reality, everything after Harbinger's beam is distinct from reality, and for the most part, London itself is not, well quite itself; limited scenery, places that are thematic carbon copies of other places, ect.
It just doesn't feel right for "a blurred reality" I say it is either a full blown hallucination, in which Shepard, comatose and unable to move is playing out events in his mind, or it's an augmented reality and NOTHING he sees is real, merely an overlay to something that is real.
I could be wrong, but it doesn't feel right.
And I never referenced the shuttle crash theory, that's the one that says the hallucination starts when the tank that Anderson and Shepard are in (commonly confused with a shuttle) crashes just prior to the beam run, which, from the way the camera angles were working, didn't feel paticuarly normal or real either.
What I am saying is that Cortez crashed with Shepard and crew inside, the rest of the squad landed, and Shepard, having been sorely wounded in the crash is stuck in the rubble, waiting for medical evac, as his crew dare not move him for fear of making the situation worse. The goodbyes happened, in that every member of the crew took turns watching him and making sure he stayed stable, while the others kept Reaper forces off their backs, defending their wounded commander. Shepard never stepped into London, never brought down a Hades Cannon, and the EC will start with Shepard waking up in a triage center, having either failed or beaten back indoctrination, and then will go on to fight the Reapers in London, Vancouver and Rio as Sword fights in the atmosphere above, and the Crucible is somehow involved.
I could be wrong, but having more missions and a more traditional trench war rather than this climactic final battle feels right for some reason.
It's always made the most sense for it to be here from a logistics standpoint. I'm still not going to go back to looking for the clock though. lol
The tank is too far in to explain the cain and the Thanix missiles and everything in between.
Cronos is to far out and has too may things, at least at the beginning of the mission, the make sense to reveal in ME reality; although EDI does act a bit weird.
Clock or no clock I think I'm settling here. My thoughts about Cortez just cement it more for me.
#20337
Posté 16 juin 2012 - 05:56
The reason I say this is because in the Palaven mission you actually could die if you just didn't do anything.
Modifié par plfranke, 16 juin 2012 - 05:57 .
#20338
Posté 16 juin 2012 - 05:57
Arian Dynas wrote...
Turbo_J wrote...
BlahDog wrote...
No, the rest were turned into Banshees. They survived because their mothers totally BA.Turbo_J wrote...
I'm at the Monastery. Odd thought...
Why is it that only Falere and Rila survived?
Could it be because Shepard is only aware that 3 Ardat-Yakshi were ever in existence?
Nothing more to it.
Yeah, every other AY in the galaxy, exept those two... which ultimately ends in one possibly surviving... but not once is any other AY ever seen, unchanged.
So It's a retcon. Or is it?
Anyway, it's not important. Just crossed my mind because I'm there...
And I'm in love with the Spike Thrower. First time I decided to use it. I'm only playing hardcore but still, it's only lvl 1 and it damn a nice shotgun.
There ARE only two Ardat-Yakshi left, which is part of why they survived so long. Banshees are made of asari who carry the recessive genes responsible for Ardat-Yakshi.
And yes, the Grall Spike throwers is beautifully nasty.
Imagine with being perforated with 6 foot long, white hot, flash forged spikes could do to the human body. And then be glad it's not you. Makes sense they would design it for Thresher hunting, eh?
I dunno, I find the Javelin pretty terrifying.
#20339
Posté 16 juin 2012 - 05:58
plfranke wrote...
So guys I remember a while back someone suggested that the mission where you have to take hold of the turret on the earth mission could just be a memory from Palaven. I don't know if it's been mentioned but you don't even have to fire a shot. It's impossible for you to fail that little side mission there but you're forced to go through it anyway. It couldn't possibly have been put in there for a challenge, it had to be for another purpose...
The reason I say this is because in the Palaven mission you actually could die if you just didn't do anything.
Ah yeah, I remember that but never connected the dots. One more reason London is wierd.
#20340
Posté 16 juin 2012 - 06:01
Salient Archer wrote...
I did find that whole scene with the communicator a little 'forced' so to speak and a little too convenient, I’d like to admit that there’s even something a little surreal about it all but I can’t help but just think it’s a game mechanic to give the player some closure with those characters.DrTsoni wrote...
Salient Archer wrote...
Although I did find it convenient in London how all my indirect crew happened to be near QEC consoles at the time but other than that I never felt the QEC seemed odd at all. Battles and wars can be lost due to poor communication alone, so I felt that the most important members of the Alliance military would ensure that they could contact and direct their greatest asset at all times.BatmanTurian wrote...
HellishFiend wrote...
BatmanTurian wrote...
It seems reasonable to me that the technology has been around since ME1, such as in counciler udihna's office right after Eden Prime. I think the technology got better and perhaps some of the cerberus techs captured after the Normandy was grounded gave away TIM's QEC tech secrets and they reverse engineered it.
Plus it just makes the plot move along better and faster. And I find it more pleasing than in ME1 where Hackett droned on while Shepard stared into empty space at the galaxy map.
It might just be paranoia, sure, but you have to admit it's kind of odd how it's tucked away in that corner, and Anderson has so many opportunities to contact you. Heck, Hackett even makes remarks based on your EMS and Readiness, and we've even started to question the reality of those figures.
Hmmm. I guess I'm just going to have to disagree. The QEC always seemed on the up-and-up to me, but maybe I'm just not seeing it the way you guys see it. It never threw up any red flags for me, except maybe in London I guess.
I found it more amusing that the soldier there just knew who Shepard meant. I mean, sure, there's probably not many Samaras but what about Jack or Grunt? Even assuming he knew Shepard's crew, just being able to connect to them that easily is a bit odd.
Also, this is somewhat random but I saw your math on the explosions from...well, several weeks ago now (I think someone here actually linked to it). Very nice job with those numbers, I doubt I could've come up with anything nearly as...in depth, I suppose you could say. Anyway, just thought it really helped with the whole Shepard-still-being-in-London-for-that-breath argument.
Also, I’m glad you enjoyed my analysis Dr.Tsoni. It was just something that bothered me when I saw the Shepard breathing scene and just wanted to prove to myself the improbability of that scene ever occurring if Shep was ever to be up on the citadel in the first place. Not to blow my own trumpet but I personally feel it’s substantial proof that he’s hallucinating considering the unreality of it all if he isn’t.
I'd like to think there are better ways to bring closure to those characters, but you're probably right.
And it's not blowing your own trumpet if you're right
Edit for the above post: you can't fail the turret sequence but I believe it affects the first line of dialogue with Liara immediatly afterwards. I could be wrong, however.
Modifié par DrTsoni, 16 juin 2012 - 06:07 .
#20341
Posté 16 juin 2012 - 06:02
plfranke wrote...
So guys I remember a while back someone suggested that the mission where you have to take hold of the turret on the earth mission could just be a memory from Palaven. I don't know if it's been mentioned but you don't even have to fire a shot. It's impossible for you to fail that little side mission there but you're forced to go through it anyway. It couldn't possibly have been put in there for a challenge, it had to be for another purpose...
The reason I say this is because in the Palaven mission you actually could die if you just didn't do anything.
Good catch. That turret part in London always did seem rather pointless.
#20342
Posté 16 juin 2012 - 06:03
#20343
Posté 16 juin 2012 - 06:04
mrfinke wrote...
plfranke wrote...
So guys I remember a while back someone suggested that the mission where you have to take hold of the turret on the earth mission could just be a memory from Palaven. I don't know if it's been mentioned but you don't even have to fire a shot. It's impossible for you to fail that little side mission there but you're forced to go through it anyway. It couldn't possibly have been put in there for a challenge, it had to be for another purpose...
The reason I say this is because in the Palaven mission you actually could die if you just didn't do anything.
Good catch. That turret part in London always did seem rather pointless.
Someone did a comparison post with photos on how the FOB bears similarities to Palaven's moon in general, not just the turret sequence. The layout of the areas and the holo briefing are also noteworthy as being very similar to the base on Palaven's moon.
#20344
Posté 16 juin 2012 - 06:05
BatmanTurian wrote...
plfranke wrote...
So guys I remember a while back someone suggested that the mission where you have to take hold of the turret on the earth mission could just be a memory from Palaven. I don't know if it's been mentioned but you don't even have to fire a shot. It's impossible for you to fail that little side mission there but you're forced to go through it anyway. It couldn't possibly have been put in there for a challenge, it had to be for another purpose...
The reason I say this is because in the Palaven mission you actually could die if you just didn't do anything.
Ah yeah, I remember that but never connected the dots. One more reason London is wierd.
Not only that, but you cant kill yourself or your squadmates with the Cains either.
#20345
Posté 16 juin 2012 - 06:07
could you normally?HellishFiend wrote...
BatmanTurian wrote...
plfranke wrote...
So guys I remember a while back someone suggested that the mission where you have to take hold of the turret on the earth mission could just be a memory from Palaven. I don't know if it's been mentioned but you don't even have to fire a shot. It's impossible for you to fail that little side mission there but you're forced to go through it anyway. It couldn't possibly have been put in there for a challenge, it had to be for another purpose...
The reason I say this is because in the Palaven mission you actually could die if you just didn't do anything.
Ah yeah, I remember that but never connected the dots. One more reason London is wierd.
Not only that, but you cant kill yourself or your squadmates with the Cains either.
#20346
Posté 16 juin 2012 - 06:08
http://social.biowar...ndex/12599161/1
#20347
Posté 16 juin 2012 - 06:08
plfranke wrote...
could you normally?HellishFiend wrote...
BatmanTurian wrote...
plfranke wrote...
So guys I remember a while back someone suggested that the mission where you have to take hold of the turret on the earth mission could just be a memory from Palaven. I don't know if it's been mentioned but you don't even have to fire a shot. It's impossible for you to fail that little side mission there but you're forced to go through it anyway. It couldn't possibly have been put in there for a challenge, it had to be for another purpose...
The reason I say this is because in the Palaven mission you actually could die if you just didn't do anything.
Ah yeah, I remember that but never connected the dots. One more reason London is wierd.
Not only that, but you cant kill yourself or your squadmates with the Cains either.
Oh yes, in ME2 the Cain was quite deadly if you pointed it at your squadmates or your own feet. Many lulz were had...
#20348
Posté 16 juin 2012 - 06:09
There were absolutely better ways, like a small side mission or even just a cutscene of what each individual is doing to help in the war. Instead what do I get for all my loyalty quests and chatting with them on the normandy? I get people who refused to come with me because they had more important things to do and then I find out in the battle for earth they're standing by a hologram projector the whole time waiting for me to call.DrTsoni wrote...
Salient Archer wrote...
I did find that whole scene with the communicator a little 'forced' so to speak and a little too convenient, I’d like to admit that there’s even something a little surreal about it all but I can’t help but just think it’s a game mechanic to give the player some closure with those characters.DrTsoni wrote...
Salient Archer wrote...
Although I did find it convenient in London how all my indirect crew happened to be near QEC consoles at the time but other than that I never felt the QEC seemed odd at all. Battles and wars can be lost due to poor communication alone, so I felt that the most important members of the Alliance military would ensure that they could contact and direct their greatest asset at all times.BatmanTurian wrote...
HellishFiend wrote...
BatmanTurian wrote...
It seems reasonable to me that the technology has been around since ME1, such as in counciler udihna's office right after Eden Prime. I think the technology got better and perhaps some of the cerberus techs captured after the Normandy was grounded gave away TIM's QEC tech secrets and they reverse engineered it.
Plus it just makes the plot move along better and faster. And I find it more pleasing than in ME1 where Hackett droned on while Shepard stared into empty space at the galaxy map.
It might just be paranoia, sure, but you have to admit it's kind of odd how it's tucked away in that corner, and Anderson has so many opportunities to contact you. Heck, Hackett even makes remarks based on your EMS and Readiness, and we've even started to question the reality of those figures.
Hmmm. I guess I'm just going to have to disagree. The QEC always seemed on the up-and-up to me, but maybe I'm just not seeing it the way you guys see it. It never threw up any red flags for me, except maybe in London I guess.
I found it more amusing that the soldier there just knew who Shepard meant. I mean, sure, there's probably not many Samaras but what about Jack or Grunt? Even assuming he knew Shepard's crew, just being able to connect to them that easily is a bit odd.
Also, this is somewhat random but I saw your math on the explosions from...well, several weeks ago now (I think someone here actually linked to it). Very nice job with those numbers, I doubt I could've come up with anything nearly as...in depth, I suppose you could say. Anyway, just thought it really helped with the whole Shepard-still-being-in-London-for-that-breath argument.
Also, I’m glad you enjoyed my analysis Dr.Tsoni. It was just something that bothered me when I saw the Shepard breathing scene and just wanted to prove to myself the improbability of that scene ever occurring if Shep was ever to be up on the citadel in the first place. Not to blow my own trumpet but I personally feel it’s substantial proof that he’s hallucinating considering the unreality of it all if he isn’t.
I'd like to think there are better ways to bring closure to those characters, but you're probably right.
And it's not blowing your own trumpet if you're rightBut yeah; I was already convinced there was no way for Shepard to have made it back to Earth without suffocating, burning up or freezing but it hadn't quite registered that that would take a rediculously long time and that from the initial explosion Shepard would likely just...melt.
Edit for the above post: you can't fail the turret sequence but I believe it affects the first line of dialogue with Liara immediatly afterwards. I could be wrong, however.
#20349
Posté 16 juin 2012 - 06:09
HellishFiend wrote...
BatmanTurian wrote...
plfranke wrote...
So guys I remember a while back someone suggested that the mission where you have to take hold of the turret on the earth mission could just be a memory from Palaven. I don't know if it's been mentioned but you don't even have to fire a shot. It's impossible for you to fail that little side mission there but you're forced to go through it anyway. It couldn't possibly have been put in there for a challenge, it had to be for another purpose...
The reason I say this is because in the Palaven mission you actually could die if you just didn't do anything.
Ah yeah, I remember that but never connected the dots. One more reason London is wierd.
Not only that, but you cant kill yourself or your squadmates with the Cains either.
You can, actually. I was messing around and fired the second one at a Cannibal on the other side of the roof, only to have another one step in front of me and blow all of us up
While I'm slightly off topic anyway, what's this theory with Major Coats? He's indoctrinated, a hallucination, what? If it's a hallucination, why would Anderson or anybody else notice him? Unless you're implying Anderson wasn't really there either (which would explain him mentioning he was born in London and Shepard seeming surprised, despite having that come up in a previous conversation).
Modifié par DrTsoni, 16 juin 2012 - 06:11 .
#20350
Posté 16 juin 2012 - 06:11
lol I do remember that but more specifically when you get the option to use a heavy weapon in other areas of mass effect 3 like the reaper blackstar on palaven or the hydra on the tutchanka bomb mission can you kill yourself there?HellishFiend wrote...
plfranke wrote...
could you normally?HellishFiend wrote...
BatmanTurian wrote...
plfranke wrote...
So guys I remember a while back someone suggested that the mission where you have to take hold of the turret on the earth mission could just be a memory from Palaven. I don't know if it's been mentioned but you don't even have to fire a shot. It's impossible for you to fail that little side mission there but you're forced to go through it anyway. It couldn't possibly have been put in there for a challenge, it had to be for another purpose...
The reason I say this is because in the Palaven mission you actually could die if you just didn't do anything.
Ah yeah, I remember that but never connected the dots. One more reason London is wierd.
Not only that, but you cant kill yourself or your squadmates with the Cains either.
Oh yes, in ME2 the Cain was quite deadly if you pointed it at your squadmates or your own feet. Many lulz were had...




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