Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#20351
Posté 16 juin 2012 - 06:11
#20352
Posté 16 juin 2012 - 06:12
I wouldn't be surprised if it was some indoctrination device.
#20353
Posté 16 juin 2012 - 06:13
plfranke wrote...
could you normally?HellishFiend wrote...
BatmanTurian wrote...
plfranke wrote...
So guys I remember a while back someone suggested that the mission where you have to take hold of the turret on the earth mission could just be a memory from Palaven. I don't know if it's been mentioned but you don't even have to fire a shot. It's impossible for you to fail that little side mission there but you're forced to go through it anyway. It couldn't possibly have been put in there for a challenge, it had to be for another purpose...
The reason I say this is because in the Palaven mission you actually could die if you just didn't do anything.
Ah yeah, I remember that but never connected the dots. One more reason London is wierd.
Not only that, but you cant kill yourself or your squadmates with the Cains either.
Yes. In ME2. Also, heavey weapons you find in ME3 will kill you and your
squad if you fire them point blank. I did this on Tuchanka when
rescuing Victus.
#20354
Posté 16 juin 2012 - 06:13
DrTsoni wrote...
You can, actually. I was messing around and fired the second one at a Cannibal on the other side of the roof, only to have another one step in front of me and blow all of us upIf you don't hit yourself and just your squadies, they come right back to life, though.
I just fired the thing at my feet, while standing next to my squadmates, with the difficulty set to insanity, and nobody died...
#20355
Posté 16 juin 2012 - 06:14
sounds like you're calling hellish a liar. yeah that london line really bothers me and his creepy eye movement after that.DrTsoni wrote...
HellishFiend wrote...
BatmanTurian wrote...
plfranke wrote...
So guys I remember a while back someone suggested that the mission where you have to take hold of the turret on the earth mission could just be a memory from Palaven. I don't know if it's been mentioned but you don't even have to fire a shot. It's impossible for you to fail that little side mission there but you're forced to go through it anyway. It couldn't possibly have been put in there for a challenge, it had to be for another purpose...
The reason I say this is because in the Palaven mission you actually could die if you just didn't do anything.
Ah yeah, I remember that but never connected the dots. One more reason London is wierd.
Not only that, but you cant kill yourself or your squadmates with the Cains either.
You can, actually. I was messing around and fired the second one at a Cannibal on the other side of the roof, only to have another one step in front of me and blow all of us upIf you don't hit yourself and just your squadies, they come right back to life, though.
While I'm slightly off topic anyway, what's this theory with Major Coats? He's indoctrinated, a hallucination, what? If it's a hallucination, why would Anderson or anybody else notice him? Unless you're implying Anderson wasn't really there either (which would explain him mentioning he was born in London and Shepard seeming surprised, despite having that come up in a previous conversation).
#20356
Posté 16 juin 2012 - 06:16
#20357
Posté 16 juin 2012 - 06:18
HellishFiend wrote...
FellishBeast wrote...
What's this laughter you're talking about?
Also, you guys should write an article every month summarizing your finds. I was on here 24/7 for a month and now I'm trying to have a life again and I can't keep up
There are some really weird, quiet laughing sounds on the crew deck of the Normandy. Creepy stuff. I'll see if I can track down the video for you.
I have a quick commend on the creepy laughter. Sorry, just catching up. I heard the laughter as well on the crew deck as well as in the lounge with the poker table. Although, this didn't really stand out to me on my first playthrough because I had just finished ME2 and had noticed the same ambient noise on the crew deck on the Normandy in ME2. I think it may just be ambient noise for the Normandy crew areas. But there are lots of strange sounds around the Normandy and yeah the laughter is creepy in ME3 since it's usually where no one is around or there are very few crew members who don't look like they're having a lot of laughs... seems out of place...
#20358
Posté 16 juin 2012 - 06:20
plfranke wrote...
perhaps this thing with the cain is ems related which would be even more juicy. hellish what is your ems and dr tsoni and mrfink what are yours?
My EMS is over 9000. No, I'm not kidding. <_<
#20359
Posté 16 juin 2012 - 06:22
Since you asked and that would definitely be interesting, my EMS was somewhere around 7000-8000 when I did it (I think). Definitely more than enough to get the breath scene, anyway.
#20360
Posté 16 juin 2012 - 06:22
HellishFiend wrote...
plfranke wrote...
perhaps this thing with the cain is ems related which would be even more juicy. hellish what is your ems and dr tsoni and mrfink what are yours?
My EMS is over 9000. No, I'm not kidding. <_<
That must be a sick amount of N7. I dream of getting mine to 2K but I don't play MP that much.
#20361
Posté 16 juin 2012 - 06:23
Starbuck8 wrote...
I have a quick commend on the creepy laughter. Sorry, just catching up. I heard the laughter as well on the crew deck as well as in the lounge with the poker table. Although, this didn't really stand out to me on my first playthrough because I had just finished ME2 and had noticed the same ambient noise on the crew deck on the Normandy in ME2. I think it may just be ambient noise for the Normandy crew areas. But there are lots of strange sounds around the Normandy and yeah the laughter is creepy in ME3 since it's usually where no one is around or there are very few crew members who don't look like they're having a lot of laughs... seems out of place...
Yeah its possible that it's just a lazy method of placing ambient sounds, but there are a few problems with that:
-Why laughter instead of muffled chit-chat?
-Why so quiet that you can barely hear it?
-Why does it increase in frequency as the game progresses? (still need to verify)
#20362
Posté 16 juin 2012 - 06:23
HellishFiend wrote...
plfranke wrote...
perhaps this thing with the cain is ems related which would be even more juicy. hellish what is your ems and dr tsoni and mrfink what are yours?
My EMS is over 9000. No, I'm not kidding. <_<
I was at 7400. I am so jelly.
#20363
Posté 16 juin 2012 - 06:24
DrTsoni wrote...
Apologies, I most certainly did not intend to call Hellish a liar. Perhaps it's a difference in consoles? Or maybe they changed it with the most recent patch? I'm not sure, I haven't done it since before the patch and it was on PS3.
Since you asked and that would definitely be interesting, my EMS was somewhere around 7000-8000 when I did it (I think). Definitely more than enough to get the breath scene, anyway.
No worries. If I say something inaccurate I would hope that someone corrects me. Wouldnt be the first time.
But I really did just record footage of exploding myself with the Cain and suffering no ill effects, so that's definitely a thing. It's possible though that you can only kill yourself with it during combat maybe? I'll check on that before posting any videos on the subject.
#20364
Posté 16 juin 2012 - 06:25
HellishFiend wrote...
Starbuck8 wrote...
I have a quick commend on the creepy laughter. Sorry, just catching up. I heard the laughter as well on the crew deck as well as in the lounge with the poker table. Although, this didn't really stand out to me on my first playthrough because I had just finished ME2 and had noticed the same ambient noise on the crew deck on the Normandy in ME2. I think it may just be ambient noise for the Normandy crew areas. But there are lots of strange sounds around the Normandy and yeah the laughter is creepy in ME3 since it's usually where no one is around or there are very few crew members who don't look like they're having a lot of laughs... seems out of place...
Yeah its possible that it's just a lazy method of placing ambient sounds, but there are a few problems with that:
-Why laughter instead of muffled chit-chat?
-Why so quiet that you can barely hear it?
-Why does it increase in frequency as the game progresses? (still need to verify)
The new improved Harbi taunt... Boy laughter. I need to see if it's similar to the boys when he's playing in the fake park. IIRC it wasn't, but...
#20365
Posté 16 juin 2012 - 06:27
HellishFiend wrote...
DrTsoni wrote...
Apologies, I most certainly did not intend to call Hellish a liar. Perhaps it's a difference in consoles? Or maybe they changed it with the most recent patch? I'm not sure, I haven't done it since before the patch and it was on PS3.
Since you asked and that would definitely be interesting, my EMS was somewhere around 7000-8000 when I did it (I think). Definitely more than enough to get the breath scene, anyway.
No worries. If I say something inaccurate I would hope that someone corrects me. Wouldnt be the first time.
But I really did just record footage of exploding myself with the Cain and suffering no ill effects, so that's definitely a thing. It's possible though that you can only kill yourself with it during combat maybe? I'll check on that before posting any videos on the subject.
Death by husk shrapnel, maybe?
#20366
Posté 16 juin 2012 - 06:29
Turbo_J wrote...
Death by husk shrapnel, maybe?
Possibly, or maybe suffocation from a rogue Cannibal eyeball that went flying down his throat?
#20367
Posté 16 juin 2012 - 06:32
I was actually just being playful like trying to start a fight but not really. I apologize for my apparently horrible sense of humor.HellishFiend wrote...
DrTsoni wrote...
Apologies, I most certainly did not intend to call Hellish a liar. Perhaps it's a difference in consoles? Or maybe they changed it with the most recent patch? I'm not sure, I haven't done it since before the patch and it was on PS3.
Since you asked and that would definitely be interesting, my EMS was somewhere around 7000-8000 when I did it (I think). Definitely more than enough to get the breath scene, anyway.
No worries. If I say something inaccurate I would hope that someone corrects me. Wouldnt be the first time.
But I really did just record footage of exploding myself with the Cain and suffering no ill effects, so that's definitely a thing. It's possible though that you can only kill yourself with it during combat maybe? I'll check on that before posting any videos on the subject.
#20368
Posté 16 juin 2012 - 06:33
Turbo_J wrote...
The new improved Harbi taunt... Boy laughter. I need to see if it's similar to the boys when he's playing in the fake park. IIRC it wasn't, but...
It's hard to tell, but I think that at least one or two of the laughs sounds like a female aged somewhere between 18-30. But sometimes young boys can have a pitch to their voice that sounds like a female of that age too, so who knows.
#20369
Posté 16 juin 2012 - 06:33
#20370
Posté 16 juin 2012 - 06:33
HellishFiend wrote...
plfranke wrote...
perhaps this thing with the cain is ems related which would be even more juicy. hellish what is your ems and dr tsoni and mrfink what are yours?
My EMS is over 9000. No, I'm not kidding. <_<
My EMS is around 3600 I believe.
#20371
Posté 16 juin 2012 - 06:34
HellishFiend wrote...
Turbo_J wrote...
Death by husk shrapnel, maybe?
Possibly, or maybe suffocation from a rogue Cannibal eyeball that went flying down his throat?
Okay, now that made me laugh way more than it should have
I'd do it again just to verify that it's not a system difference (since it shouldn't be...and it's very weird that I'm trying to blow up my team "for scientific purposes") but I'm off for the night. Hope you find the answer while I'm gone! Maybe duck if you see pieces of Reaper forces soaring at you, though
#20372
Posté 16 juin 2012 - 06:36
Sorry I missed it the first time Arian. *Fist bump for being awesome though*Arian Dynas wrote...
*snip*
I never said the BEAM makes us question everthing, the idea that there are a mixture of hallucinations and realtiy is what does, I see it as an excuse to explain bugs and explain away things people don't like, the hallucination should have a fairly clear beginning, a clear divide between reality and hallucination, not this blurring the lines between conciousness and dreaming, it's a thematic thing, the dreams were distinct from reality, everything after Harbinger's beam is distinct from reality, and for the most part, London itself is not, well quite itself; limited scenery, places that are thematic carbon copies of other places, ect.
It just doesn't feel right for "a blurred reality" I say it is either a full blown hallucination, in which Shepard, comatose and unable to move is playing out events in his mind, or it's an augmented reality and NOTHING he sees is real, merely an overlay to something that is real.
I could be wrong, but it doesn't feel right.
And I never referenced the shuttle crash theory, that's the one that says the hallucination starts when the tank that Anderson and Shepard are in (commonly confused with a shuttle) crashes just prior to the beam run, which, from the way the camera angles were working, didn't feel paticuarly normal or real either.
What I am saying is that Cortez crashed with Shepard and crew inside, the rest of the squad landed, and Shepard, having been sorely wounded in the crash is stuck in the rubble, waiting for medical evac, as his crew dare not move him for fear of making the situation worse. The goodbyes happened, in that every member of the crew took turns watching him and making sure he stayed stable, while the others kept Reaper forces off their backs, defending their wounded commander. Shepard never stepped into London, never brought down a Hades Cannon, and the EC will start with Shepard waking up in a triage center, having either failed or beaten back indoctrination, and then will go on to fight the Reapers in London, Vancouver and Rio as Sword fights in the atmosphere above, and the Crucible is somehow involved.
I could be wrong, but having more missions and a more traditional trench war rather than this climactic final battle feels right for some reason.
Although I agree that the hallucination should have a strong yet subtle transition point I wonder if they deliberately kept it ambiguous because otherwise we would wise up to it sooner than intended; which could mean that I should just as easily accept the shuttle crash as much as anything else; however I just find Harbinger’s beam to have a greater thematic impact but that doesn’t explain why it’s reminiscent of images Shepard has seen before; not to mention that Harbinger’s beam should have liquified Shepard and that the london beam itself is a carbon copy of the weather devices found in ME2. I guess what I’m saying is that maybe I haven’t made up my mind yet after all.
I often do find that things that we could or should consider either convenient game mechanics or bugs (as lets face it, games being games are full of them) are explained away by using the hallucination as a means to answer every inconstancy; which at times I feel muddies the strength of the solid evidence in ITs favor. On the other hand we shouldn’t stop exploring these glitches as we might miss empirical evidence if we don’t.
I however like the way you presented the Shuttle situation with Cortez and Shepard Incorporated™ and the thought of Shepard coming out of recovery to go globe trotting to kick some reaper backside does get me really excited.
I just wish there was a more thematically obvious place to point at for when the hallucination kicks into top gear; but maybe that there isn’t is the whole point.
Modifié par Salient Archer, 16 juin 2012 - 06:36 .
#20373
Posté 16 juin 2012 - 06:37
DrTsoni wrote...
HellishFiend wrote...
Turbo_J wrote...
Death by husk shrapnel, maybe?
Possibly, or maybe suffocation from a rogue Cannibal eyeball that went flying down his throat?
Okay, now that made me laugh way more than it should have
I'd do it again just to verify that it's not a system difference (since it shouldn't be...and it's very weird that I'm trying to blow up my team "for scientific purposes") but I'm off for the night. Hope you find the answer while I'm gone! Maybe duck if you see pieces of Reaper forces soaring at you, though
lol
#20374
Posté 16 juin 2012 - 07:08
Salient Archer wrote...
Arian Dynas wrote...
*snip*
I never said the BEAM makes us question everthing, the idea that there are a mixture of hallucinations and realtiy is what does, I see it as an excuse to explain bugs and explain away things people don't like, the hallucination should have a fairly clear beginning, a clear divide between reality and hallucination, not this blurring the lines between conciousness and dreaming, it's a thematic thing, the dreams were distinct from reality, everything after Harbinger's beam is distinct from reality, and for the most part, London itself is not, well quite itself; limited scenery, places that are thematic carbon copies of other places, ect.
It just doesn't feel right for "a blurred reality" I say it is either a full blown hallucination, in which Shepard, comatose and unable to move is playing out events in his mind, or it's an augmented reality and NOTHING he sees is real, merely an overlay to something that is real.
I could be wrong, but it doesn't feel right.
And I never referenced the shuttle crash theory, that's the one that says the hallucination starts when the tank that Anderson and Shepard are in (commonly confused with a shuttle) crashes just prior to the beam run, which, from the way the camera angles were working, didn't feel paticuarly normal or real either.
What I am saying is that Cortez crashed with Shepard and crew inside, the rest of the squad landed, and Shepard, having been sorely wounded in the crash is stuck in the rubble, waiting for medical evac, as his crew dare not move him for fear of making the situation worse. The goodbyes happened, in that every member of the crew took turns watching him and making sure he stayed stable, while the others kept Reaper forces off their backs, defending their wounded commander. Shepard never stepped into London, never brought down a Hades Cannon, and the EC will start with Shepard waking up in a triage center, having either failed or beaten back indoctrination, and then will go on to fight the Reapers in London, Vancouver and Rio as Sword fights in the atmosphere above, and the Crucible is somehow involved.
I could be wrong, but having more missions and a more traditional trench war rather than this climactic final battle feels right for some reason.
Sorry I missed it the first time Arian. *Fist bump for being awesome though*
'Bout time, I was gettin edgy and thought you had logged off. I hate it when people ask me for my thoughts and don't really want to hear them.
Although I agree that the hallucination should have a strong yet subtle transition point I wonder if they deliberately kept it ambiguous because otherwise we would wise up to it sooner than intended; which could mean that I should just as easily accept the shuttle crash as much as anything else; however I just find Harbinger’s beam to have a greater thematic impact but that doesn’t explain why it’s reminiscent of images Shepard has seen before; not to mention that Harbinger’s beam should have liquified Shepard and that the london beam itself is a carbon copy of the weather devices found in ME2. I guess what I’m saying is that maybe I haven’t made up my mind yet after all.
I feel much the same. Oh and saying the beam should have "liqufied" Shep is being a bit charitable. In all honesty, the beam would have shredded and burned him, even on a glancing blow, considering we're talking about Shepard being blasted with liquidized white hot metal, flying at relativistic speeds, part of why I don't think Shepard was ever hit by Harbinger, seeing as if he were, the armor would be covered in hardened and clumped on metal, amongst other things.
I often do find that things that we could or should consider either convenient game mechanics or bugs (as lets face it, games being games are full of them) are explained away by using the hallucination as a means to answer every inconstancy; which at times I feel muddies the strength of the solid evidence in ITs favor. On the other hand we shouldn’t stop exploring these glitches as we might miss empirical evidence if we don’t.
And I agree, feel free to examine them all you like, but personally I am not going to get excited over every one, and probably won't even TAKE PART in every one for the simple fact that, to me, it feels, I won't say it feels like grasping at straws, in as much as it feels like we're run out of things to examine, and now we're just scrabbling for something, ANYTHING to talk about while we wait, and alot of it just comes off as feeling like white noise. But hey, you can for sure find some pretty solid evidence and I'll get excited over that (have yet to get up in arms over the infrasound thing, going with that I would need someone to play through the entire series and show me a basic run down of the thing, and even then I might remain dubious.)
I however like the way you presented the Shuttle situation with Cortez and Shepard Incorporated™ and the thought of Shepard coming out of recovery to go globe trotting to kick some reaper backside does get me really excited.
Which is part of why it makes sense to me, basically that Bioware would want to keep their options as open as possible, we saw Vancouver and it looked huge and varied and amazing, but London, despite being actually cramped and chaotic in real life, (I know, I've been there) it was loose and open and somewhat organized, at least to me it was. Mass Effect 3 really only feels half over, you know? Like this is mid story climax, but there is so much more to see and do. Maybe that's just the lack of DLC, I dunnknow. But in the end, it feels to me that the team would want to keep their options open, make retaking Earth glorious, and what better way to do that than by basically ensuring you haven't really started yet, while they make something incredibly kick-ass?
I just wish there was a more thematically obvious place to point at for when the hallucination kicks into top gear; but maybe that there isn’t is the whole point.
Could be.
Modifié par Arian Dynas, 16 juin 2012 - 07:09 .
#20375
Posté 16 juin 2012 - 07:19
I try to not leave people hanging too often when it comes to a question I've asked them specifically. Anyway, I really hope there is more to come after what we've played with ME3 and sometimes I consider Casey's quote about how he wouldn't like to experience the events that take place after ME3 is a hint that ME3 isn't even over yet but only half done. I've always considered ME3 as a whole is the endgame; which means that the fact branded about that there wont be any DLC taking place after the ending is a moot point as ME3 as a whole is the end and it's not even over yet.
Modifié par Salient Archer, 16 juin 2012 - 07:21 .




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