Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#20501
Posté 16 juin 2012 - 06:45
#20502
Posté 16 juin 2012 - 06:47
paxxton wrote...
It seems strange that to get to the room you have to go further down the corridor and then around the computers. Normally, players would enter the Proto-Reaper room first and be blocked from getting back there.
That does seem odd. In fact, I did miss that room the first time through the game, because I went down the blue hole into the proto-reaper room. I wonder how I would have reacted if I found that gash in my first playthrough.
#20503
Posté 16 juin 2012 - 06:48
Vaya wrote...
SauliusL wrote...
Maybe I missed it, but was there an answer or a speculation what could be the room with a lot of transmitters on the wall and ascending stairs (just before you reach TIM's room)?
Could it be that the real indotrination and mind battle began there?
From my playthrough I remember that was the most weird room in all ME3. I stopped and looked around for couple of minutes but didn't find an answer. Would bioware put such a weird room without any use?
If you're refering to the room on Chronos station just past the last lab room (after the proto reaper) and right before the ramp to TIMs virtual reality chamber, it's an air lock, or at least it looks exactly like the Normandy's airlock without the lights.
Interesting. I'll look into that, thanks!
#20504
Posté 16 juin 2012 - 06:54
I did.HellishFiend wrote...
paxxton wrote...
It seems strange that to get to the room you have to go further down the corridor and then around the computers. Normally, players would enter the Proto-Reaper room first and be blocked from getting back there.
That does seem odd. In fact, I did miss that room the first time through the game, because I went down the blue hole into the proto-reaper room. I wonder how I would have reacted if I found that gash in my first playthrough.
This could have actually saved me from the ending.
Modifié par paxxton, 16 juin 2012 - 06:55 .
#20505
Posté 16 juin 2012 - 06:55
paxxton wrote...
I did.HellishFiend wrote...
paxxton wrote...
It seems strange that to get to the room you have to go further down the corridor and then around the computers. Normally, players would enter the Proto-Reaper room first and be blocked from getting back there.
That does seem odd. In fact, I did miss that room the first time through the game, because I went down the blue hole into the proto-reaper room. I wonder how I would have reacted if I found that gash in my first playthrough.I got really mad
because I thought it was a dead end and a bug. I couldn't find the entrance to the Proto-Reaper room and was wandering about the vicinity for sometime. Fortunatelly, I found it sooner than later.
This could actually save me from the ending.
Omg...It wasn't just me
Modifié par MaximizedAction, 16 juin 2012 - 06:56 .
#20506
Posté 16 juin 2012 - 06:58
Quite frankly I'm surprised I didnt notice the lack of fighter wreckage my first time through.
Modifié par HellishFiend, 16 juin 2012 - 06:59 .
#20507
Posté 16 juin 2012 - 07:01
I was like "WTF!? Why this!? Why now!?"MaximizedAction wrote...
paxxton wrote...
I did.HellishFiend wrote...
paxxton wrote...
It seems strange that to get to the room you have to go further down the corridor and then around the computers. Normally, players would enter the Proto-Reaper room first and be blocked from getting back there.
That does seem odd. In fact, I did miss that room the first time through the game, because I went down the blue hole into the proto-reaper room. I wonder how I would have reacted if I found that gash in my first playthrough.I got really mad
because I thought it was a dead end and a bug. I couldn't find the entrance to the Proto-Reaper room and was wandering about the vicinity for sometime. Fortunatelly, I found it sooner than later.
This could actually save me from the ending.
Omg...It wasn't just me. I got crazy there, I thought I encountered some bug, and haven't had a near save...luckily I found a way out, don't remember how, but I did.
#20508
Posté 16 juin 2012 - 07:06
paxxton wrote...
I noticed it on one of the avatars in this thread. Though I knew it before but forgot it.Rosewind wrote...
paxxton wrote...
Why? Did I offend your LI?TSA_383 wrote...
This is going to irritate me nowpaxxton wrote...
Have you ever noticed that Liara doesn't have ears?
Lol took me 3 games to notice it as well lol
From now on, this is public knowledge.LIARA DOESN'T HAVE EARS.
Nor do any asari
#20509
Posté 16 juin 2012 - 07:15
#20510
Posté 16 juin 2012 - 07:17
Some of them were pointed out here recently, but still I'd like to give you some of my thoughts on them as I hope I can contribute something of interest for the IT.
Part 1: "Priority: Cerberus Headquarters"
It was pointed out several times before by different people, but Cronos Station is really weird. I can't describe why, but I always got the feeling something was not right here.
Anyway, HellishFiend mentioned a color pattern inside the base with changes from red to blue to green - and yeah, I was able to spot it, too. It's quite obvious if you keep your eyes open for it, actually. And though I don't think this on its own is any kind of proof for IT, combined with the fact that the endings are labeled in the exact same colors it sure gets suspicious.
Also I thought the mission had a few similarities with the very first mission in Mass Effect 2. Of course, most of the resemblance was due to the fact that both took place aboard a Cerberus Station, I know. But things like the Vid logs informing Shepard about his reconstruction and the maintenance areas on Cronos Station felt a lot like the Logs and the short maintenance area right after meeting Jacob in Mass Effect 2. Sure, this is no solid evidence but something I'd like to point out nonetheless.
Another thing I noticed was that the creaking sounds on Cronos Station were very similiar to those in the breath scene, if not the same. But to be fair, I' guess that there isn't a lot of variety in the noise metal makes when it bursts or bends, so it could be nothing.
But there are more strange things I came across...
1.) The Hull Breach
Again it was HellishFiend who pointed this out a few days ago - why the heck is there a hole to space in Cronos Station?

There doesn't seem to be some kind of barrier which protects the interior like seen at the hangar at the start of the mission or during the Normandy crash in ME2. So why isn't Shepard sucked out into space? Why can he breathe here?
Also, the door left of the hull breach seems to be completely out of place...

Were does it lead to? Into space? It must, as we are standing right before the outer hull of the station. But it's just a normal door, not an airlock. And even if it was an airlock why isn't it there a security point anywhre near it? I highly doubt TIM would have a backdoor to his HQ and not have fortified it in some way - heck, even the War Room aboard the Normandy has two guards and a scanner.
But that's not the strange part about the hull breach in my opinion. What really made my head explode is the conversation Sheaprd has with Hackett only a few seconds before. Shepard tells Hackett the fleet shouldn't hold back, as he is now deep inside the Station. I actually asked myself why Garrus didn't interupted me at his point and yelled: "No, we're not, Shepard!! Are you blind?! No wonder, you missed that bottle on the Citadel. There is a giant hole leading to space that can be seen from where we are standing RIGHT NOW!!!"

WTF?
Is this just a oversight by Bioware? I don't think so, as the hole is not at a place far off the main route. Actually it is right beside the third Vid Log Terminal, so Bioware expected the players to go there. They even added a triggered conversation on the way to the Terminal where one of your squadmates comments on the 5th Fleet increasing the pressure, reminding you again that it wouldn't be a good idea to be anywhere near the hull - just to have you standing only a few feets away from it 5 seconds later.
I doubt that this is a coincidence. They intentionally placed two(!) conversations in that very spot and then they have the scenery completly(!) contradict the thinks you just heard? Nobody would have overlooked a mstake like that. In my opinion this had to be done on purpose, possible as a clue that something is not right on Cronos Station.
2.) The Handle
All over Cronos Station we can find strange handles on the wall or on windows.

I absolutely have no idea what their purpose is. They seem to be placed almost randomly...and everywhere, so it is nearly impossible to miss them.
But if you look closely, you can spot some similarity to a piece of equipment found in the Normandy's cockpit.

The rectangular base is exactly the same as seen on Cronos Station. I thought that was weird for sure.
But another interesting thing is the fact that we can see handles all over TIM's base and in the CONTROL-Ending, the one which TIM would have most likely pick, we also have to use some handles.

Another coincidence?
3.) The Smiley
I also found a smiley on one of the red tubes in a maintenance shaft...

...but I'm positive that this is merely a easter egg
Modifié par Riot86, 16 juin 2012 - 07:18 .
#20511
Posté 16 juin 2012 - 07:17
Rosewind wrote...
paxxton wrote...
I noticed it on one of the avatars in this thread. Though I knew it before but forgot it.Rosewind wrote...
paxxton wrote...
Why? Did I offend your LI?TSA_383 wrote...
This is going to irritate me nowpaxxton wrote...
Have you ever noticed that Liara doesn't have ears?
Lol took me 3 games to notice it as well lol
From now on, this is public knowledge.LIARA DOESN'T HAVE EARS.
Nor do any asari
Nah, but they have gills.
#20512
Posté 16 juin 2012 - 07:17
Modifié par Riot86, 16 juin 2012 - 07:21 .
#20513
Posté 16 juin 2012 - 07:20
Modifié par Riot86, 16 juin 2012 - 07:21 .
#20514
Posté 16 juin 2012 - 07:22
They have grills on their heads.TJBartlemus wrote...
Rosewind wrote...
paxxton wrote...
I noticed it on one of the avatars in this thread. Though I knew it before but forgot it.Rosewind wrote...
paxxton wrote...
Why? Did I offend your LI?TSA_383 wrote...
This is going to irritate me nowpaxxton wrote...
Have you ever noticed that Liara doesn't have ears?
Lol took me 3 games to notice it as well lol
From now on, this is public knowledge.LIARA DOESN'T HAVE EARS.
Nor do any asari
Nah, but they have gills.
Modifié par paxxton, 16 juin 2012 - 07:28 .
#20515
Posté 16 juin 2012 - 07:22
#20516
Posté 16 juin 2012 - 07:24
Riot86 wrote...
So, I finally was able to finish my first replay of "Priority: Cerberus Headquarters" and "Priority: Earth" and I believe I've spotted some stange things...again
Some of them were pointed out here recently, but still I'd like to give you some of my thoughts on them as I hope I can contribute something of interest for the IT.
Part 1: "Priority: Cerberus Headquarters"
It was pointed out several times before by different people, but Cronos Station is really weird. I can't describe why, but I always got the feeling something was not right here.
Anyway, HellishFiend mentioned a color pattern inside the base with changes from red to blue to green - and yeah, I was able to spot it, too. It's quite obvious if you keep your eyes open for it, actually. And though I don't think this on its own is any kind of proof for IT, combined with the fact that the endings are labeled in the exact same colors it sure gets suspicious.
Also I thought the mission had a few similarities with the very first mission in Mass Effect 2. Of course, most of the resemblance was due to the fact that both took place aboard a Cerberus Station, I know. But things like the Vid logs informing Shepard about his reconstruction and the maintenance areas on Cronos Station felt a lot like the Logs and the short maintenance area right after meeting Jacob in Mass Effect 2. Sure, this is no solid evidence but something I'd like to point out nonetheless.
Another thing I noticed was that the creaking sounds on Cronos Station were very similiar to those in the breath scene, if not the same. But to be fair, I' guess that there isn't a lot of variety in the noise metal makes when it bursts or bends, so it could be nothing.
But there are more strange things I came across...
1.) The Hull Breach
Again it was HellishFiend who pointed this out a few days ago - why the heck is there a hole to space in Cronos Station?
There doesn't seem to be some kind of barrier which protects the interior like seen at the hangar at the start of the mission or during the Normandy crash in ME2. So why isn't Shepard sucked out into space? Why can he breathe here?
Also, the door left of the hull breach seems to be completely out of place...
Were does it lead to? Into space? It must, as we are standing right before the outer hull of the station. But it's just a normal door, not an airlock. And even if it was an airlock why isn't it there a security point anywhre near it? I highly doubt TIM would have a backdoor to his HQ and not have fortified it in some way - heck, even the War Room aboard the Normandy has two guards and a scanner.
But that's not the strange part about the hull breach in my opinion. What really made my head explode is the conversation Sheaprd has with Hackett only a few seconds before. Shepard tells Hackett the fleet shouldn't hold back, as he is now deep inside the Station. I actually asked myself why Garrus didn't interupted me at his point and yelled: "No, we're not, Shepard!! Are you blind?! No wonder, you missed that bottle on the Citadel. There is a giant hole leading to space that can be seen from where we are standing RIGHT NOW!!!"
WTF?
Is this just a oversight by Bioware? I don't think so, as the hole is not at a place far off the main route. Actually it is right beside the third Vid Log Terminal, so Bioware expected the players to go there. They even added a triggered conversation on the way to the Terminal where one of your squadmates comments on the 5th Fleet increasing the pressure, reminding you again that it wouldn't be a good idea to be anywhere near the hull - just to have you standing only a few feets away from it 5 seconds later.
I doubt that this is a coincidence. They intentionally placed two(!) conversations in that very spot and then they have the scenery completly(!) contradict the thinks you just heard? Nobody would have overlooked a mstake like that. In my opinion this had to be done on purpose, possible as a clue that something is not right on Cronos Station.
2.) The Handle
All over Cronos Station we can find strange handles on the wall or on windows.
I absolutely have no idea what their purpose is. They seem to be placed almost randomly...and everywhere, so it is nearly impossible to miss them.
But if you look closely, you can spot some similarity to a piece of equipment found in the Normandy's cockpit.
The rectangular base is exactly the same as seen on Cronos Station. I thought that was weird for sure.
But another interesting thing is the fact that we can see handles all over TIM's base and in the CONTROL-Ending, the one which TIM would have most likely pick, we also have to use some handles.
Another coincidence?
3.) The Smiley
I also found a smiley on one of the red tubes in a maintenance shaft...
...but I'm positive that this is merely a easter egg
Nice finds!!! Is the one picture with smoke in it in space? Cause last time I checked you can't have smoke in space. Other then that, I do find the window weird. The handle things could be lights? Like emergency lights?
#20517
Posté 16 juin 2012 - 07:25
I think it is no big news, but the mission in London is even stranger than the one on Cronos Station. Don't get me wrong, I actually like the final mission, the battle for the Thanix Missles was epic as hell - but being epic doesn't exclude being strange, as the "Thanix Missle weirdness" itself clearly proves.
I hope you don't mind that I will use a lot of screenshots to illustrate my findings - believe me, I'm not trying to strain after effects with as many flashy images as possible, I actually think without them I couldn't explain what I'm getting at
1.) Reflection Madness #1
After starting the mission I looked around a bit and found this reflection on a skyscraper.

Of course, I initially thought the reflection showed the beam of the AA Battery. After about 3 seconds I dismissed this thought, since I remembered (and saw) that the reflection in Mass Effect are static.

It wouldn't make any sense for BioWare to mirror a only occasional visible object like the AA Battery's blast. It would be much easier to have no reflections at all or just use a "stock shinny surface"-cubemap with no specific details. A positve side effect of that would be that the scenery wouldn't look as strange as it looks with a "magical" reflection of a AA Gun that isn't firing at the moment, wouldn't it?
But I kept looking and got a better view of the windows from another side.

After seeing this, I was immediately convinced that the reflection in the windows rather shows the beam to the Citadel.

Later in the mission I even could confirm that the cubemap is supposed to show the Conduit's beam. I found a puddle on the ground right after the briefing with Anderson and Coates with the exact same reflection. And since there isn't any AA Battery anywhere near that area, I'm pretty sure the reflection is in fact the Conduit. See for yourself...

Of course, having a reflection of the Conduit on a skyscraper's windows isn't that big of a deal....except for the fact that it is upside down!
So let's sum this up right now:
- BioWare put a building with HUGE reflective windows in the middle of the starting area
- It is the ONLY building in the area where you can actually see reflections
- From a artistic point of view it seem to be there for no other reason than to have a spectacular reflection on its windows
- A really shinny and therefore almost impossible to miss reflection by the way
...and they'll make a mistake like putting the cubemap upside down? A mistake which made me (and possible several other players) question the realness of that scene?
Very unlikely if you ask me.
2.) Reflection Madness #2
But it gets better....
Right after exiting the strange apartment we talked about a few days ago I found another, in my eyes even weirder, reflection.

A reflection of a futuristic skyscraper. Nothing special on its own, I know. But here aren't any buildings like that anywhere close. In fact, there are only small and mostly old buidlings which bear no resemblane to the reflection at all.

So why do we see a mirror image of a skyscraper?
The building in the reflection actually can be found in London, as it is most likely the same we encountered at the beginning of "Priority: Earth".

Which is interestingly not the only place where Shepard can find a skyscraper like that. He can see several identical buildings in Vancouver at the start of the game.

So, we have the reflection of a building originally found in Vancouver. And not just any building in Vancouver, but THE VERY FIRST buidling we see on Earth in the entire series. The cubemap itself was also used at the beginning of the game as far as I can tell. And again the reflection in London is on the only visible reflective surface in the whole area, which would make it easier and more logical to just leave it out of the game entirely instead of having such a weird reflection there. So I think there seems to be a reason why BioWare put it there in the frist place.
And now it gets interessting...
The structure in London with the reflective surface itself looks a bit out of place among all those old'ish buldings around. As a matter of fact, the structure is clearly just a variation to a building we see in - you guessed it - Vancouver.

The red dot is where the mirror image would be, the yellow dot is a round object with a reflective "ring" used as a point of orientation.
And here is the building we find in London...

Strange, isn't it?
Everything here seems to point to Vancouver in some way. For me, these resemblances are way too strong to be there by accident. I mean, using a "stock city cubemap" is one thing, but having it shown the first building we see in Vancouver and also modelling the structure the reflection itself is on after a building from Vancouver as well? This cannot be explained with laziness.
3.) Strange Painting
The strange paintings all over "Priority: Earth" have been pointed out several times. One in particular caught my attention...

For me the blue and red parts look almost exactly like this...
Or am I seeing things and there is no similarity at all?
4.) An even stronger resemblance between Menae and the FOB
In an earlier post I pointed out some similarities between the Turian camp on Menae and the Forward Operating Base in London. I mentioned the briefing with Anderson/Coates looked a lot like the place General Corinthus is standing on Menae, since the hologram before them looked alike.
I took another look at the "briefing room" in London and found, that right in front of Major Coates you can find the exact same hologram as seen on Menae.

And for comparision the one in the Turian camp...

Why would there be a map of rocky terrain while planing an attack inside a major city like London? This makes no sense whatsoever and even further establishes a connection between Menae and the FOB.
5.) Landing Pad Madness (...literally)
When coming to the FOB your shuttle lands INSIDE an almost destroyed building. You can clearly hear a rumble when it touches down, so we can be sure that it doesn't hoover above the ground.

But how can the floor support the weight of a shuttle? The buidling is severely damaged, it is a miracle that it still stands on its own - and they actually risk landing inside(!) of it with the leader of the Resistance (Anderson) and the most important person in this war (Shepard) on board? This would be crazy! Especially since there is a wide and clear road just outside, which would be a much better landing zone.
Just look at this screen, the floor would surely collapse if something that heavy would rest on it.

This might not be the biggest piece of evidence, but it is weird nonetheless. For me this is another instance where something is "off" in London
6.) A Cerberus Logo in London?
If you go as far towards the beam as possible in the area where you have to defend the Thanix Missles, you'll spot some rubble. On one piece of debris is a strange logo, which I couldn't find anywhere else in London.

Though not being completly identical, I still think the logo looks a bit like this ...

7.) The Handle...again
Remember the handle I mentioned while examining Cronos Station...well, you can find the same piece of equipment that was used on the Normandy inside a damaged house.

Why would there be something you'll find on a military ship in an apartment in London? Once more, this object can only be found in one single spot alone in London. Why not just use the stock lamps seen in the other destroyed buildings around London? There is even one of those lamps right beside that weird piece of equipment. Just use this lamp twice and the apartment wouldn't stand out as it does now. So why did BioWare decide to recycle something from the Normandy, when there are easier and more sensible ways? Did they intent to make this spot/"this handle" stick out?
That's all for now...hope I have found something of use for this thread
(Sorry for the two "..." posts above...I couldn't get the pictures to show up correctly
Modifié par Riot86, 16 juin 2012 - 07:38 .
#20518
Posté 16 juin 2012 - 07:29
Modifié par paxxton, 16 juin 2012 - 07:30 .
#20519
Posté 16 juin 2012 - 07:32
Riot86 wrote...
*snip*
Yay!
#20520
Posté 16 juin 2012 - 07:36
Other than that absolutely great finds!!!!
#20521
Posté 16 juin 2012 - 07:37
#20522
Posté 16 juin 2012 - 07:41
...So what's new my brothas and sistas?
#20523
Posté 16 juin 2012 - 07:43
UrgentArchengel wrote...
"CRASH!!!!!!!!!!". OH YEAH!!!!!!
...So what's new my brothas and sistas?
Look up.
#20524
Posté 16 juin 2012 - 07:57
Interesting on all the handles. I was hoping we could find something in the game that looked really similar to the control apparatus, since the destroy tube resembles other things in the game.
#20525
Posté 16 juin 2012 - 07:59
Starbuck8 wrote...
@Riot86 Nice, you're really observant! How do you notice these things :happy:
Interesting on all the handles. I was hoping we could find something in the game that looked really similar to the control apparatus, since the destroy tube resembles other things in the game.
Now we need something that looks like a giant beam...where could that be?
Edit: I mean really...I think that Earth is the only time you see a giant beam. Also I found in a recent play of ME3 that Anderson comments that he is in London but he says nothing about a giant beam in the horizon. And this was after the Thesia mission I believe.
Modifié par TJBartlemus, 16 juin 2012 - 08:02 .




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