This is the answer. Don't worry if it doesn't make sense to you yet. Everything can be explained.
Wall of text follows.
MaximizedAction wrote...
Wall of text incoming. Sorry..but...have to...comment...argh:
paxxton wrote...
@Riot86: What an insightful post you made!
References to the shadows of buildings from Vancouver are all music to my ears and honey on my heart.
It reinforces the idea that Shepard is still lying on the floor in Vancouver HQ and the whole game is happening in his mind. References to other parts of the game in London even further reinforce that idea. In London Shepard's mind is tired (the brain is overheated at that moment) and everything he lived through starts to collapse into a single reality. Different times of the dream weave together to form a subconcious, subliminal framework for London. Partially visible to Shepard because of the deficiencies of human brain which simply cannot process the vast amounts of dreamtime simultaneously.
The Cronos Station mission seems to figuratively present TIM's viewpoint (Control) while London presents Anderson's viewpoint (Destroy). Moreover, London looks like a compilation (Synthesis) of hints pointing to various parts of the game (from the beginning till the end) as if it was meant as a twisted psychedelic ride through Mass Effect 3 (a kind of "refresher" before the final choice has to be made).
Perhaps Cronos Station is also a compilation of sorts. Then both Cronos Station and London would be meant as presenting Synthesis along the respective other viewpoints.
While I hesitate to believe that everything that happened in the game is a hallucination, I don't have a problem imagining a scenario like the Futurama one where Lila gets stabbed by a spacebee and starts having weird hallucinations, and the revelation of that: priceless.
Here you are refering to a similar previous concept. This helps initially accept the premise of Reaper-induced Shepard's Dream Theory.
MaximizedAction wrote...
So if ME3 is going to go with something similar -- and that last DatapadApp message you get from the VS certainly doesn't exclude the possibility that certain stages that we played in ME3 are recapitulations of Shep's mind. IMO, it did all happen, the invasion, the priority missions, but the way we witness it, it could be Shep lying in the hospital/brig, going through all that again.
My theory embraces that message by assuming Shepard being in hospital as the continuation of the dream induced by the Reapers in Vancouver.
MaximizedAction wrote...
It would also fit within the way we as players playing through the game over and over again, while the ARG Reaper war seems to progress in stages suggested in the MP, even though we all thought we defeated the Reapers in SP.
This can be explained by considering that while Shepard is lying on the ground in Vancouver, other people (this time real players' avatars) are fighting. Furthermore, remember that timescales used in SP and MP timelines may not be the same. What takes months in MP (all the OPs) might actually happen in a lot shorter time when considered on the SP timescale. I don't remember but there's no mention in ME3 how long the SP campaign lasts in the ME timeframe.
MaximizedAction wrote...
Who knows, that Aequitas 'bug' Megumi tried to analyse also points towards the direction that somehow the number of playthroughs seems to alter something. And that only makes sense if Shepard is not really going through all of the war, but only in his mind.
I know about Aequitas issue in ME3. The number of playthroughs' influence is news to me though. Nevertheless, the meaning of Aequitas in Reaper-induced Shepard's Dream Theory is twofold. Internal, which coincides with IT interpretation (seen by Shepard as part of reality), and external (a hint from Shepard's consciousness) that what he is experiencing is not real but an attempt by the Reapers to persuade him to do what they want (indoctrinate), to inject behavioral patterns by showing him the outcomes of fictional situations that are plausible (can happen in Shepard's reality). It could also be so that after he's awake he won't be able to completely distinguish reality from dream. Basically, there is a layer of indirection between the player and Shepard's dream which is S's reality (that we do not know yet because BioWare showed us the dream only).
MaximizedAction wrote...
So, I don't know if it wouldn't be too cheapening for BioWare to let Shepard lie on the ground in Vancouver HQ after the hit and nothing about the war we saw was real, but he might certainly be lying somewhere after having gone through everything.
I think RSDT is mind-twisting.
MaximizedAction wrote...
But that's just my version of your approach.
Thanks for commenting.
MaximizedAction wrote...
And yes, of course, Cronos and London, from a story-smithing p.o.v. represent TIM and Anderson respectively. That Anderson even told to us that he was born in London, it clearly goes personal here. But that could also be just the characters representing those locations and vica verse. Remember, it's just a story, not reality. In a story, not matter if intended surreal or not, the author always designs interpretable connections that real world scenarios seldomly have. Or in other words, yeah, TIM and Anderson do seem like personifications of those missions, but that doesn't mean that this has to have more bearing to it.
Yes, the game's story isn't reality. But in his dream Shepard assigns certain meanings to certain places, people or situations. That assignments are based on his life experience up to the point when he falls unconscious on the floor in Vancouver HQ. Or they can be forced by the Reapers to create an illusive framework that makes Shepard's mind accept Reaper-induced dream as being what he lives through (accept it as part of reality after he's awake).
Modifié par paxxton, 17 juin 2012 - 12:54 .