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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#2051
dreamgazer

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Bill Casey wrote...

Posted Image

Stop looking at the camera, Anderson...
You noodle...


I'm shocked at how deliberate his vision-locking with the camera appears now, having seen it four times in the context of my own experience. 

#2052
Bill Casey

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They're controlling *looks at camera* You!

#2053
Dwailing

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Bill Casey wrote...

Posted Image

Stop looking at the camera, Anderson...
You noodle...


Yeah, I noticed that as well.  Reminds me of at the end of Assassin's Creed 2 where (Big time spoilers) Minerva looks right into the camera when addressing you and then explicitly states that she's talking to Desmond, not Ezio.  Also, speaking of other games, if you want to see games that feature some nice foreshadowing, look at Batman: Arkham Asylum and Batman: Arkham City.  There are some nice little hints as to what might happen next.  Granted, these aren't quite as subtle as those found in IT, but they're still examples of how this kind of thing can be done.  Also, I would check out Assassin's Creed as a series, too.  Specifically, in AC: Brotherhood, Lucy's e-mail password is Juno57.  (Big time spoilers again) The member of the First Civilization that has Desmond kill Lucy is, you guessed it, Juno.  Nice little hint, right?

#2054
TSA_383

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Unschuld wrote...

TSA_383 wrote...

Humakt83 wrote...

Any thoughts on why water streams uphill at the run to the beam?

:huh:
This is new...


(also, I'm shocked that none of you sank to the level of my rather witty dick jokes on page 81 - shame on you all :lol:)


I got it. I think Rifneno was the only one who got the one I posted in page 72. :P

I think I docked you points for misspelling sidenafil :P

#2055
MegumiAzusa

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MaximizedAction wrote...

Bill Casey wrote...

Posted Image

Stop looking at the camera, Anderson...
You noodle...


Jimmy Fallon approves!

Btw, nice gfx glith there :D

What glitch?

#2056
UrgentArchengel

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Mass Effect and Bond films apparently have something in common. Crazy theories. ME has IT...and 007 has the Alias Theory.

#2057
TSA_383

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MegumiAzusa wrote...

MaximizedAction wrote...

Bill Casey wrote...

Posted Image

Stop looking at the camera, Anderson...
You noodle...


Jimmy Fallon approves!

Btw, nice gfx glith there :D

What glitch?

There's something really messed up going on with that floor reflection, for a start :P

#2058
Dwailing

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UrgentArchengel wrote...

Mass Effect and Bond films apparently have something in common. Crazy theories. ME has IT...and 007 has the Alias Theory.


Honestly, the Alias Theory makes a ton of sense when you consider just how unlikely it is that the same guy could be doing all those things over the course of fifty or so years. 

#2059
Humakt83

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BatmanTurian wrote...

Humakt83 wrote...

Any thoughts on why water streams uphill at the run to the beam?


The beam sucks things up, even Shepard and dead bodies presumably. It's wierd that there is no water up in that keeper room if it's doing that though.


Water streams away from the beam not into it.

#2060
Bill Casey

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That's the black tendrils creeping in on the screen...

#2061
RavenEyry

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Bill Casey wrote...

Posted Image

Stop looking at the camera, Anderson...
You noodle...


Well of course they're controlling the camera, silly. How else do you think it moves?

#2062
MegumiAzusa

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TSA_383 wrote...

MegumiAzusa wrote...

MaximizedAction wrote...

Bill Casey wrote...

Posted Image

Stop looking at the camera, Anderson...
You noodle...


Jimmy Fallon approves!

Btw, nice gfx glith there :D

What glitch?

There's something really messed up going on with that floor reflection, for a start :P

Hu? These are the oily shadows of super indoctrinationship.

#2063
UrgentArchengel

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Dwailing wrote...

UrgentArchengel wrote...

Mass Effect and Bond films apparently have something in common. Crazy theories. ME has IT...and 007 has the Alias Theory.


Honestly, the Alias Theory makes a ton of sense when you consider just how unlikely it is that the same guy could be doing all those things over the course of fifty or so years. 


Yup.  And that is the point.  It makes tons of sense.  As does IT when compared to what we saw.

#2064
MaximizedAction

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Bill Casey wrote...

Posted Image

Stop looking at the camera, Anderson...
You noodle...


Posted Image

"Harbinger?"

#2065
BatmanTurian

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DJBare wrote...

BatmanTurian wrote...

Didn't know if this had been covered yet, but the same tunnel and computer terminal used in the Citadel and TIM's base is also reminiscent of a tunnel on the Citadel in ME1.

If you go to C-Sec, go left from the Wards or Docks elevators and follow the hallway down, up, and then down again, at the end is the same stairs and tunnel as on the dream citadel and at the top is the same terminal Anderson stands at. The room in ME1 you enter there is the room used by the Citadel personnel to direct traffic

Nice catch.
Posted Image

Posted Image

Ninja'd


Thanks DJBare.

#2066
BatmanTurian

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MaximizedAction wrote...

DJBare wrote...

BatmanTurian wrote...

Didn't know if this had been covered yet, but the same tunnel and computer terminal used in the Citadel and TIM's base is also reminiscent of a tunnel on the Citadel in ME1.

If you go to C-Sec, go left from the Wards or Docks elevators and follow the hallway down, up, and then down again, at the end is the same stairs and tunnel as on the dream citadel and at the top is the same terminal Anderson stands at. The room in ME1 you enter there is the room used by the Citadel personnel to direct traffic

Nice catch.
Posted Image

Posted Image

Ninja'd


Thanks for the screenshots! The first one is remarkably similar to the way to the Cit control room. The only thing missing is the strong light.


The strong light doesn't matter. This just reinforces that the ME3 Citadel is made out of places Shepard has seen before, like the subconcious does in your dreams and in the Geth Concensus virtual reality.

EDIT: even the floor in the first picture almost matches up to the bridge across the chasm.

Modifié par BatmanTurian, 17 mai 2012 - 07:48 .


#2067
Nauks

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MegumiAzusa wrote...

Nauks wrote...

Sure,
it may be a coincidence about the white-out, but it's weird how time seems to slow down instead of seeing Shepard get hit by the beam outright, then waking up, the camera coming in the same way as it does in the first dream, it's this whole sequence really that is suspect, the fact that the white-out only appears in certain areas is just adage.

Actually not quite, the whiteout also happens two times in the end for <0.5s each
-image snip-

That's neither here nor there, given the above discussion.

Bill Casey wrote...

They're controlling *looks at camera* You!

Mm, there is certainly something very deliberate in this.

And Bioware claims the ending was meticulously pieced together etc, it's just hard to shake that they may have actually intended for him to look at TIM but simply failed, given how many times this has happened earlier in the game, eyelines not matching up and so on.
I still believe this is a strong clue (and probably intentional), it's just unfortunate that we can't use the rest of the game as an easy comparison.

Modifié par Nauks, 17 mai 2012 - 07:46 .


#2068
MaximizedAction

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BatmanTurian wrote...

MaximizedAction wrote...

DJBare wrote...

BatmanTurian wrote...

Didn't know if this had been covered yet, but the same tunnel and computer terminal used in the Citadel and TIM's base is also reminiscent of a tunnel on the Citadel in ME1.

If you go to C-Sec, go left from the Wards or Docks elevators and follow the hallway down, up, and then down again, at the end is the same stairs and tunnel as on the dream citadel and at the top is the same terminal Anderson stands at. The room in ME1 you enter there is the room used by the Citadel personnel to direct traffic

Nice catch.
Posted Image

Posted Image

Ninja'd


Thanks for the screenshots! The first one is remarkably similar to the way to the Cit control room. The only thing missing is the strong light.


The strong light doesn't matter. This just reinforces that the ME3 Citadel is made out of places Shepard has seen before, like the subconcious does in your dreams and in the Geth Concensus virtual reality.


I know...man I fail at humour.

#2069
BatmanTurian

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MaximizedAction wrote...

BatmanTurian wrote...

MaximizedAction wrote...

DJBare wrote...

BatmanTurian wrote...

Didn't know if this had been covered yet, but the same tunnel and computer terminal used in the Citadel and TIM's base is also reminiscent of a tunnel on the Citadel in ME1.

If you go to C-Sec, go left from the Wards or Docks elevators and follow the hallway down, up, and then down again, at the end is the same stairs and tunnel as on the dream citadel and at the top is the same terminal Anderson stands at. The room in ME1 you enter there is the room used by the Citadel personnel to direct traffic

Nice catch.
Posted Image

Posted Image

Ninja'd


Thanks for the screenshots! The first one is remarkably similar to the way to the Cit control room. The only thing missing is the strong light.


The strong light doesn't matter. This just reinforces that the ME3 Citadel is made out of places Shepard has seen before, like the subconcious does in your dreams and in the Geth Concensus virtual reality.


I know...man I fail at humour.


If you're joking, it's hard to catch on the internet unless you use an emote or a reaction image.

#2070
Unschuld

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TSA_383 wrote...
I think I docked you points for misspelling sidenafil :P


Orly?

http://www.ncbi.nlm....lth/PMH0001046/ 

;)

#2071
RavenEyry

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Nauks wrote...
And Bioware claims the ending was meticulously pieced together etc, it's just hard to shake that they may have actually intended for him to look at TIM but simply failed, given how many times this has happened earlier in the game, eyelines not matching up and so on.
I still believe this is a strong clue (and probably intentional), it's just unfortunate that we can't use the rest of the game as an easy comparison.


As discussed earlier, incorrect eyelines are due to the character being told to look at the wrong pawn. Since Shepard was last seen to TIM's right, to get Anderson to look in thet direction they must have deliberately moved Shep or put in another pawn.

#2072
Unschuld

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TSA_383 wrote...
There's something really messed up going on with that floor reflection, for a start :P


".... There was a hole."

#2073
FFZero

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The more I look at the ending the more the indoc theory, or at least the whole thing being a dream/hallucination, rings true.

As a film maker to make something feel and appear surreal isn’t something that can be done by accident, there is a fine line between making something surreal and making something that just makes zero sense at all. Despite how bad the ending is in terms of logic and such it does make a sense from a narrative pov, it still follows a structure, just a rather odd one.

I’ve spoken about this with other film makers, some who have played ME3 and others who haven’t even heard of it, showed them the ending and they all come to the same conclusion, it’s got to be a dream of some sort, it's far too surreal to have not been done on purpose.

#2074
Raistlin Majare 1992

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Dwailing wrote...

paxxton wrote...

Raistlin Majare 1992 wrote...

Oh you replied, well to bad you are dead wrong on several accounts.

Yes, I did reply. We'll see about that.

Raistlin Majare 1992 wrote...
1: The huskification process as shown through a vid on Sanctuary is near instanttenous. We see a green cloud (the nanintes i presume) envelop a civilian and moments later the civilian is  husk, that is fact.

You can clearly see that there is an interrupt where the camera shows Shepard's face. Then we see some husks. It's debatable if they are the people we saw earlier. As to the green color, that's room lighting (it's a fast answer! I have to think about that).
 

Raistlin Majare 1992 wrote...
2: As I have mentioned multiple times, the nanites that create husks do not control them, they are only used for the conversion process. How can we know that, well look at the codex entry for a husk: 
*snip*

Reapers communicate with nanides and through them control the husks (as by the log on Sanctuary). MegumiAzusa showed the evidence. The husk codex entry hasn't been updated since ME1.


Raistlin Majare 1992 wrote...
Where in sanctuary do they say Indoctrination include nanites? Direct quote please.

Huskification is the decay mentioned in the codex entry on indoctrination.

POST IN THE UNIT THREAD!!!!


Actually, I believe the decay is something closer to what happens to the Salarians on Virmire.  Remember when you find the Salarians in the cell and they're so indoctrinated that they've just become a bunch of blubbering idiots?  Yeah, that's the decay, not the huskification process.


Exactly, Indoctrination leads to mental degeneration, not the subject becoming a husk.

And to back that one up, here is the Indoctrination codex, or rather the important parts:

""Indoctrination" is an insidious means of
corrupting organic minds, "reprogramming" the brain through physical and
psychological conditioning using electromagnetic fields, infrasonic and
ultrasonic noise, and other subliminal methods. The Reaper's resulting
control over the limbic system leaves the victim highly susceptible to
its suggestions."

"Long-term physical effects of the manipulation are
unsustainable, Higher mental functioning decays, ultimately leaving the
victim a gibbering animal. Rapid indoctrination is possible, but causes
this decay in days or weeks. Slow, patient indoctrination allows the
thrall to last for months or years."

Nothing on Indoctrination here, but it is clear the side effects of Indoctrination is purely mind affecting from this entry. Not a single bit on the subject becoming a husk.

But also Paxxton:

If you dont want replies or discussion on your Nanite theory anywhere but your own thread then dont post about it here. Direct people to the thread instead of answering.

I can say right now that i probably wont enter your thread as it is allready clear our opinions are clashing and I have already said my fill, no need to take it to another thread. But as long as you post it in this thread I will answer it here. 

But for the sake of this thread we should probably just end it here, okay?

Modifié par Raistlin Majare 1992, 17 mai 2012 - 08:13 .


#2075
MegumiAzusa

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MaximizedAction wrote...

Bill Casey wrote...

Posted Image

Stop looking at the camera, Anderson...
You noodle...


Posted Image

"Harbinger?"

Also consider this line only occurs when ME2 was played. They definitely broke the fourth wall here.
Btw look at Andersons pose, it's nearly the same oO

Modifié par MegumiAzusa, 17 mai 2012 - 08:10 .