Bill Casey wrote...
Stop looking at the camera, Anderson...
You noodle...
I'm shocked at how deliberate his vision-locking with the camera appears now, having seen it four times in the context of my own experience.
Bill Casey wrote...
Stop looking at the camera, Anderson...
You noodle...
I think I docked you points for misspelling sidenafilUnschuld wrote...
TSA_383 wrote...
Humakt83 wrote...
Any thoughts on why water streams uphill at the run to the beam?
This is new...
(also, I'm shocked that none of you sank to the level of my rather witty dick jokes on page 81 - shame on you all)
I got it. I think Rifneno was the only one who got the one I posted in page 72.
UrgentArchengel wrote...
Mass Effect and Bond films apparently have something in common. Crazy theories. ME has IT...and 007 has the Alias Theory.
BatmanTurian wrote...
Humakt83 wrote...
Any thoughts on why water streams uphill at the run to the beam?
The beam sucks things up, even Shepard and dead bodies presumably. It's wierd that there is no water up in that keeper room if it's doing that though.
Hu? These are the oily shadows of super indoctrinationship.TSA_383 wrote...
There's something really messed up going on with that floor reflection, for a startMegumiAzusa wrote...
What glitch?MaximizedAction wrote...
Bill Casey wrote...
Stop looking at the camera, Anderson...
You noodle...
Jimmy Fallon approves!
Btw, nice gfx glith there
Dwailing wrote...
UrgentArchengel wrote...
Mass Effect and Bond films apparently have something in common. Crazy theories. ME has IT...and 007 has the Alias Theory.
Honestly, the Alias Theory makes a ton of sense when you consider just how unlikely it is that the same guy could be doing all those things over the course of fifty or so years.
DJBare wrote...
Nice catch.BatmanTurian wrote...
Didn't know if this had been covered yet, but the same tunnel and computer terminal used in the Citadel and TIM's base is also reminiscent of a tunnel on the Citadel in ME1.
If you go to C-Sec, go left from the Wards or Docks elevators and follow the hallway down, up, and then down again, at the end is the same stairs and tunnel as on the dream citadel and at the top is the same terminal Anderson stands at. The room in ME1 you enter there is the room used by the Citadel personnel to direct traffic
Ninja'd
MaximizedAction wrote...
DJBare wrote...
Nice catch.BatmanTurian wrote...
Didn't know if this had been covered yet, but the same tunnel and computer terminal used in the Citadel and TIM's base is also reminiscent of a tunnel on the Citadel in ME1.
If you go to C-Sec, go left from the Wards or Docks elevators and follow the hallway down, up, and then down again, at the end is the same stairs and tunnel as on the dream citadel and at the top is the same terminal Anderson stands at. The room in ME1 you enter there is the room used by the Citadel personnel to direct traffic
Ninja'd
Thanks for the screenshots! The first one is remarkably similar to the way to the Cit control room. The only thing missing is the strong light.
Modifié par BatmanTurian, 17 mai 2012 - 07:48 .
That's neither here nor there, given the above discussion.MegumiAzusa wrote...
Actually not quite, the whiteout also happens two times in the end for <0.5s eachNauks wrote...
Sure,
it may be a coincidence about the white-out, but it's weird how time seems to slow down instead of seeing Shepard get hit by the beam outright, then waking up, the camera coming in the same way as it does in the first dream, it's this whole sequence really that is suspect, the fact that the white-out only appears in certain areas is just adage.
-image snip-
Mm, there is certainly something very deliberate in this.Bill Casey wrote...
They're controlling *looks at camera* You!
Modifié par Nauks, 17 mai 2012 - 07:46 .
BatmanTurian wrote...
MaximizedAction wrote...
DJBare wrote...
Nice catch.BatmanTurian wrote...
Didn't know if this had been covered yet, but the same tunnel and computer terminal used in the Citadel and TIM's base is also reminiscent of a tunnel on the Citadel in ME1.
If you go to C-Sec, go left from the Wards or Docks elevators and follow the hallway down, up, and then down again, at the end is the same stairs and tunnel as on the dream citadel and at the top is the same terminal Anderson stands at. The room in ME1 you enter there is the room used by the Citadel personnel to direct traffic
Ninja'd
Thanks for the screenshots! The first one is remarkably similar to the way to the Cit control room. The only thing missing is the strong light.
The strong light doesn't matter. This just reinforces that the ME3 Citadel is made out of places Shepard has seen before, like the subconcious does in your dreams and in the Geth Concensus virtual reality.
MaximizedAction wrote...
BatmanTurian wrote...
MaximizedAction wrote...
DJBare wrote...
Nice catch.BatmanTurian wrote...
Didn't know if this had been covered yet, but the same tunnel and computer terminal used in the Citadel and TIM's base is also reminiscent of a tunnel on the Citadel in ME1.
If you go to C-Sec, go left from the Wards or Docks elevators and follow the hallway down, up, and then down again, at the end is the same stairs and tunnel as on the dream citadel and at the top is the same terminal Anderson stands at. The room in ME1 you enter there is the room used by the Citadel personnel to direct traffic
Ninja'd
Thanks for the screenshots! The first one is remarkably similar to the way to the Cit control room. The only thing missing is the strong light.
The strong light doesn't matter. This just reinforces that the ME3 Citadel is made out of places Shepard has seen before, like the subconcious does in your dreams and in the Geth Concensus virtual reality.
I know...man I fail at humour.
TSA_383 wrote...
I think I docked you points for misspelling sidenafil
Nauks wrote...
And Bioware claims the ending was meticulously pieced together etc, it's just hard to shake that they may have actually intended for him to look at TIM but simply failed, given how many times this has happened earlier in the game, eyelines not matching up and so on.
I still believe this is a strong clue (and probably intentional), it's just unfortunate that we can't use the rest of the game as an easy comparison.
TSA_383 wrote...
There's something really messed up going on with that floor reflection, for a start
Dwailing wrote...
paxxton wrote...
Yes, I did reply. We'll see about that.Raistlin Majare 1992 wrote...
Oh you replied, well to bad you are dead wrong on several accounts.You can clearly see that there is an interrupt where the camera shows Shepard's face. Then we see some husks. It's debatable if they are the people we saw earlier. As to the green color, that's room lighting (it's a fast answer! I have to think about that).Raistlin Majare 1992 wrote...
1: The huskification process as shown through a vid on Sanctuary is near instanttenous. We see a green cloud (the nanintes i presume) envelop a civilian and moments later the civilian is husk, that is fact.
Reapers communicate with nanides and through them control the husks (as by the log on Sanctuary). MegumiAzusa showed the evidence. The husk codex entry hasn't been updated since ME1.Raistlin Majare 1992 wrote...
2: As I have mentioned multiple times, the nanites that create husks do not control them, they are only used for the conversion process. How can we know that, well look at the codex entry for a husk:
*snip*Huskification is the decay mentioned in the codex entry on indoctrination.Raistlin Majare 1992 wrote...
Where in sanctuary do they say Indoctrination include nanites? Direct quote please.
POST IN THE UNIT THREAD!!!!
Actually, I believe the decay is something closer to what happens to the Salarians on Virmire. Remember when you find the Salarians in the cell and they're so indoctrinated that they've just become a bunch of blubbering idiots? Yeah, that's the decay, not the huskification process.
Modifié par Raistlin Majare 1992, 17 mai 2012 - 08:13 .
Also consider this line only occurs when ME2 was played. They definitely broke the fourth wall here.MaximizedAction wrote...
Bill Casey wrote...
Stop looking at the camera, Anderson...
You noodle...
"Harbinger?"
Modifié par MegumiAzusa, 17 mai 2012 - 08:10 .