I second that.Bill Casey wrote...
Has anyone tried isolating and altering the infrasound frequency into an audible range and listening to it?
Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#20826
Posté 17 juin 2012 - 07:32
#20827
Posté 17 juin 2012 - 07:35
I only say this because I remember it was entertained that the descision chamber was actually part of the crucible and not the bottom of the citadel tower...
Modifié par Salient Archer, 17 juin 2012 - 07:40 .
#20828
Posté 17 juin 2012 - 07:36
Salient Archer wrote...
I second that.Bill Casey wrote...
Has anyone tried isolating and altering the infrasound frequency into an audible range and listening to it?
plz do.....
#20829
Posté 17 juin 2012 - 07:38
Salient Archer wrote...
I second that.Bill Casey wrote...
Has anyone tried isolating and altering the infrasound frequency into an audible range and listening to it?
I'm not sure what you guys mean by that. You cant alter the frequency of an infrasound tone without fundamentally changing what it is. It would be the same thing as listening to a sample that is already at the frequency you change it to.
But according to our findings so far, anytime the game has hidden infrasound, it's also accompanied by a bass tone of about 30hz, which is near the bottom range of human hearing. So it appears on the surface that Bioware is giving us a chance to "hear" when the infrasound is present, even though we cant actually hear it (nor can conventional speakers play most of it).
Modifié par HellishFiend, 17 juin 2012 - 07:41 .
#20830
Posté 17 juin 2012 - 07:40
Salient Archer wrote...
While I wait for my Cronos station videos to process I decided to upload this image of the crucible as I don't feel that anyone else has yet. I brightened it and Sharpened it to get some extra details out of it and from what I can tell there's nothing on there that could even resemble the decision chamber; just the docking arms and the central beam.
I dont think anyone ever got behind that theory except for Epyon. The only thing he's really clinging on to at this point is the fact that in some of the later shots as it approaches the Citadel, that beam emitter seems to be sticking out a bit further. Despite the fact that its still clearly the beam emitter, and much smaller than the decision chamber, he thinks it's somehow a deployable decision chamber that detaches from the Crucible and attaches to the Citadel off-camera.
Modifié par HellishFiend, 17 juin 2012 - 07:40 .
#20831
Posté 17 juin 2012 - 07:42
Salient- any chance of a higher resolution?
Synthesis- The only cure for Joker's brittle bone disease. at least now he can sexy time with EDI without a bear suit.(this has been a product of my current lack of sleep)
Edit: i kinda actually like the desision chamber on the crucible as it made Starbrat even more of a Liar.
Modifié par deltacypresss, 17 juin 2012 - 07:44 .
#20832
Posté 17 juin 2012 - 07:43
What he means is to increase the octave of the infrasonic sounds until the reach a frequency human ears can perceive, in other words pitch shifting it. This is entirely possible with any software that has pitch shifting capabilities, also, you'd have to run a high-pass filter to remove any frequencies above 20~30hz so that the intended frequencies can be isolated without others in the way.HellishFiend wrote...
Salient Archer wrote...
I second that.Bill Casey wrote...
Has anyone tried isolating and altering the infrasound frequency into an audible range and listening to it?
I'm not sure what you guys mean by that. You cant alter the frequency of an infrasound tone without fundamentally changing what it is. It would be the same thing as listening to a sample that is already at frequency you change it to.
But according to our findings so far, anytime the game has hidden infrasound, it's also accompanied by a bass tone of about 30hz, which is near the bottom range of human hearing. So it appears on the surface that Bioware is giving us a chance to "hear" when the infrasound is present, even though we cant actually hear it (nor can conventional speakers play most of it).
#20833
Posté 17 juin 2012 - 07:45
As this contradicts my own EMS system at its core, I have to disregard Epyon's feelings on this matter.HellishFiend wrote...
Salient Archer wrote...
While I wait for my Cronos station videos to process I decided to upload this image of the crucible as I don't feel that anyone else has yet. I brightened it and Sharpened it to get some extra details out of it and from what I can tell there's nothing on there that could even resemble the decision chamber; just the docking arms and the central beam.
I dont think anyone ever got behind that theory except for Epyon. The only thing he's really clinging on to at this point is the fact that in some of the later shots as it approaches the Citadel, that beam emitter seems to be sticking out a bit further. Despite the fact that its still clearly the beam emitter, and much smaller than the decision chamber, he thinks it's somehow a deployable decision chamber that detaches from the Crucible and attaches to the Citadel off-camera.<_<
#20834
Posté 17 juin 2012 - 07:45
Salient Archer wrote...
What he means is to increase the octave of the infrasonic sounds until the reach a frequency human ears can perceive, in other words pitch shifting it. This is entirely possible with any software that has pitch shifting capabilities, also, you'd have to run a high-pass filter to remove any frequencies above 20~30hz so that the intended frequencies can be isolated without others in the way.HellishFiend wrote...
Salient Archer wrote...
I second that.Bill Casey wrote...
Has anyone tried isolating and altering the infrasound frequency into an audible range and listening to it?
I'm not sure what you guys mean by that. You cant alter the frequency of an infrasound tone without fundamentally changing what it is. It would be the same thing as listening to a sample that is already at frequency you change it to.
But according to our findings so far, anytime the game has hidden infrasound, it's also accompanied by a bass tone of about 30hz, which is near the bottom range of human hearing. So it appears on the surface that Bioware is giving us a chance to "hear" when the infrasound is present, even though we cant actually hear it (nor can conventional speakers play most of it).
I dont know with 100% certainty but I think TSA said it was just a solid tone, so pitch shifting it would only result in a higher pitched tone. We can ask him again next time he's here though if he's sure its just a solid tone or if there might be something there.
#20835
Posté 17 juin 2012 - 07:48
Sorry, 720p is all I could extract [open it in a new tab if that helps]; the problem is that the original image had such a low gamma that there's not much bandwidth to work with before distortion artifacts begin to show.deltacypresss wrote...
Hellisg- looking forward to it.
Salient- any chance of a higher resolution?
Synthesis- The only cure for Joker's brittle bone disease. at least now he can sexy time with EDI without a bear suit.(this has been a product of my current lack of sleep)
Edit: i kinda actually like the desision chamber on the crucible as it made Starbrat even more of a Liar.
#20836
Posté 17 juin 2012 - 07:51
Sweet, we should only need to increase it by about 12 octaves (using the middle C freq of 256hz as ref) before we get something more audible, if there's anything at all that is.HellishFiend wrote...
Salient Archer wrote...
What he means is to increase the octave of the infrasonic sounds until the reach a frequency human ears can perceive, in other words pitch shifting it. This is entirely possible with any software that has pitch shifting capabilities, also, you'd have to run a high-pass filter to remove any frequencies above 20~30hz so that the intended frequencies can be isolated without others in the way.HellishFiend wrote...
Salient Archer wrote...
I second that.Bill Casey wrote...
Has anyone tried isolating and altering the infrasound frequency into an audible range and listening to it?
I'm not sure what you guys mean by that. You cant alter the frequency of an infrasound tone without fundamentally changing what it is. It would be the same thing as listening to a sample that is already at frequency you change it to.
But according to our findings so far, anytime the game has hidden infrasound, it's also accompanied by a bass tone of about 30hz, which is near the bottom range of human hearing. So it appears on the surface that Bioware is giving us a chance to "hear" when the infrasound is present, even though we cant actually hear it (nor can conventional speakers play most of it).
I dont know with 100% certainty but I think TSA said it was just a solid tone, so pitch shifting it would only result in a higher pitched tone. We can ask him again next time he's here though if he's sure its just a solid tone or if there might be something there.
#20837
Posté 17 juin 2012 - 07:53
Actually, would you happen to have any of the audio files in question?; I've got the equipment to do it myself if you do, except I'm on a Mac and hence I have the Xbox version of ME3 not the PC.Salient Archer wrote...
Sweet, we should only need to increase it by about 12 octaves (using the middle C freq of 256hz as ref) before we get something more audible, if there's anything at all that is.HellishFiend wrote...
Salient Archer wrote...
What he means is to increase the octave of the infrasonic sounds until the reach a frequency human ears can perceive, in other words pitch shifting it. This is entirely possible with any software that has pitch shifting capabilities, also, you'd have to run a high-pass filter to remove any frequencies above 20~30hz so that the intended frequencies can be isolated without others in the way.HellishFiend wrote...
Salient Archer wrote...
I second that.Bill Casey wrote...
Has anyone tried isolating and altering the infrasound frequency into an audible range and listening to it?
I'm not sure what you guys mean by that. You cant alter the frequency of an infrasound tone without fundamentally changing what it is. It would be the same thing as listening to a sample that is already at frequency you change it to.
But according to our findings so far, anytime the game has hidden infrasound, it's also accompanied by a bass tone of about 30hz, which is near the bottom range of human hearing. So it appears on the surface that Bioware is giving us a chance to "hear" when the infrasound is present, even though we cant actually hear it (nor can conventional speakers play most of it).
I dont know with 100% certainty but I think TSA said it was just a solid tone, so pitch shifting it would only result in a higher pitched tone. We can ask him again next time he's here though if he's sure its just a solid tone or if there might be something there.
#20838
Posté 17 juin 2012 - 08:11
Does anyone know who says that line "Every war has it's traitors" and when it's said? I'd like to use it for my video.
#20839
Posté 17 juin 2012 - 08:16
HellishFiend wrote...
I have the Xbox version as well, unfortunately. Great for convenience when playing, bad for playing around with recording.
Does anyone know who says that line "Every war has it's traitors" and when it's said? I'd like to use it for my video.
It is said on Sur'kesh. Who says it changes depending on who you have in your squad.
#20840
Posté 17 juin 2012 - 08:17
byne wrote...
HellishFiend wrote...
I have the Xbox version as well, unfortunately. Great for convenience when playing, bad for playing around with recording.
Does anyone know who says that line "Every war has it's traitors" and when it's said? I'd like to use it for my video.
It is said on Sur'kesh. Who says it changes depending on who you have in your squad.
Thanks!
#20841
Posté 17 juin 2012 - 08:20
HellishFiend wrote...
By the way, the first video I'm going to put out is going to be on the infrasound subject. Expect it within the next day or two. So far it's turning out to look pretty good!
Verily muchly looking forward to it!
#20842
Posté 17 juin 2012 - 08:23
Agreed, I don't really like playing a 3rd person game with a keyboard and mouse, that and I usually find the multiplayer experience is better on xbox IMO.HellishFiend wrote...
I have the Xbox version as well, unfortunately. Great for convenience when playing, bad for playing around with recording.
Does anyone know who says that line "Every war has it's traitors" and when it's said? I'd like to use it for my video.
#20843
Posté 17 juin 2012 - 08:24
Salient Archer wrote...
Agreed, I don't really like playing a 3rd person game with a keyboard and mouse, that and I usually find the multiplayer experience is better on xbox IMO.HellishFiend wrote...
I have the Xbox version as well, unfortunately. Great for convenience when playing, bad for playing around with recording.
Does anyone know who says that line "Every war has it's traitors" and when it's said? I'd like to use it for my video.
Yeah, ME3 multiplayer is smooth sailing with XBL. 95% positive experience for me. :happy:
#20844
Posté 17 juin 2012 - 08:27
FellishBeast wrote...
HellishFiend wrote...
By the way, the first video I'm going to put out is going to be on the infrasound subject. Expect it within the next day or two. So far it's turning out to look pretty good!
Verily muchly looking forward to it!
Glad to hear it.
#20845
Posté 17 juin 2012 - 08:50
HellishFiend wrote...
FellishBeast wrote...
HellishFiend wrote...
By the way, the first video I'm going to put out is going to be on the infrasound subject. Expect it within the next day or two. So far it's turning out to look pretty good!
Verily muchly looking forward to it!
Glad to hear it.Should clock in a tad shy of 5 minutes long, and will include info on the infrasound in the first dream sequence along with Major Coats, and will also contain basic information on infrasound and how it applies to indoctrination. I'm targeting it towards the audience that isnt yet aware of what infrasound is, how it works, or what it does. So this video might have a chance of turning a few people towards IT that are currently on the fence.
Awesome! I don't know anything about it so that will work just fine for me.
Also, I'm having some serious speculations over here.
#20846
Posté 17 juin 2012 - 09:02

Lets start with what Hellish was saying about the color of each section. First we have the red section, which has not only been destroyed by the flames of a jetfighter it's also where we are presented with revelations about the Cerberus shock troopers being indoctrinated, as well as Shepard's and EDI's existence. This is also the area where Shepard finally shows his own doubts about his mortality, who or what he really is and if his mind is even his own.


Secondly we have the protoreaper section, which is hued completely in blue. The protoreaper's presence here indicates exactly how far TIM's obsession with understanding and controlling the reapers has gone, especially in a timeline where Shepard destroyed the collector base as this only serves to highlight that TIMs obsession will stop at nothing to gain their power, further dividing his own methods from Shepard's. This is also the area where we finally get the revelation of what TIM was intending with Sanctuary, his experiments on Grayson and his own Reaper implants.


Finally we have the ascent up the stairs to TIMs control room where we have to fight the king of all cereal stealing jackasses Mr.Kai Leng. Who sprouts the douché line of "We evolve or we die! those are the options!" and as far as Mr.Leng's mentality is concerned this probably referes to synthesis... I found Leng's opinion is much the same as Saren's.
Thankfully my Shepard offered Kai these fine parting words...

One additional thing I noticed is that the consoles with the logs about EDI and Kai Leng are bathed in a green hue, despite being between the Red and Blue sections on Cronos station.

Make of this what you will, but I found it interesting that green being the color of Synthesis was chosen to frame the two consoles dedicated to EDI and Leng.
[engage sarcasm filter] But you know, BioWare would never be intelligent enough to put any thought or foreshadowing into any of their games would they... oh wait didn't they make KOTOR?...
Modifié par Salient Archer, 17 juin 2012 - 09:08 .
#20847
Posté 17 juin 2012 - 09:12
I'm currently planning on doing a video on Cronos station too, and your additional findings will enhance it significantly.
edit: Also, I forgot how fast time flies when you're editing. I just lost about 5 hours in the blink of an eye. The video is about half done though, so thats good!
Modifié par HellishFiend, 17 juin 2012 - 09:13 .
#20848
Posté 17 juin 2012 - 09:15
Salient Archer wrote...
*snip*
Very nice! This color scheme on Chronos seems quite deliberate.
And ah yes, getting revenge for my cereal was so satisfying...
#20849
Posté 17 juin 2012 - 09:21
Any groundbreaker discoveries on IT, I've been avoiding all threads as it's just been making me more and more frustrated that I can't play
#20850
Posté 17 juin 2012 - 09:26
bigstig wrote...
Well my Mass Effect 3 copy is still busted, Xbox support have tried to fix it but are out of ideas, Bioware still haven't even acknowledged the problem and EA are ignoring my emails too.
Any groundbreaker discoveries on IT, I've been avoiding all threads as it's just been making me more and more frustrated that I can't play
Man, that really bites, bigstig. I'd be furious if that happened to me.
Lately the two main things we've been working on are the "waking hallucinations" theory from Cronos to London, and the infrasonic noise found throughout the game. Salient just made an excellent post on the first topic up above, and I should be putting out a video presentation on the infrasonic noise subject within a couple of days.




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