Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#20851
Posté 17 juin 2012 - 09:41
Has anyone combiled the three endings together but with the same EMS and player interactions and love interests?
Then endings are all colour tinted, what happens if you combine them all? Red, green and blue are the base colours used in the older style 3D(before that new fangled Active and Passive stuff)
Looking at the depth we are giving the Bioware team would it be a surprise if there was a hidden image which is only present in a 3D composite of all the endings?
It's not even unheard of for a developer to put something in that can only be found with extra work. For example Valve put a secret clue to the ending of Portal 2, but in order to find it you had to find radio signals and then use the audio from the signals and combine then to make an image.
#20852
Posté 17 juin 2012 - 09:51
HellishFiend wrote...
bigstig wrote...
Well my Mass Effect 3 copy is still busted, Xbox support have tried to fix it but are out of ideas, Bioware still haven't even acknowledged the problem and EA are ignoring my emails too.
Any groundbreaker discoveries on IT, I've been avoiding all threads as it's just been making me more and more frustrated that I can't play
Man, that really bites, bigstig. I'd be furious if that happened to me.
Lately the two main things we've been working on are the "waking hallucinations" theory from Cronos to London, and the infrasonic noise found throughout the game. Salient just made an excellent post on the first topic up above, and I should be putting out a video presentation on the infrasonic noise subject within a couple of days.
I'll look forward to it, I imagine a video of sounds would be quite hard to explain.
It is immensly frustrating I am now looking at the very real possibility of being unable to play ME3 under my Gamertag because of a stupid corrupt file on both Xbox and EA severs yet neither seem willing to delete it and neither will allow me to delete it myself.
#20853
Posté 17 juin 2012 - 09:55
Those SSTV signals in Portal 2 gave me a headache but it was a lot of fun... I guess it wouldn't hurt to try out your idea (this is going to be a very long night)bigstig wrote...
Also a quick thought,
Has anyone combiled the three endings together but with the same EMS and player interactions and love interests?
Then endings are all colour tinted, what happens if you combine them all? Red, green and blue are the base colours used in the older style 3D(before that new fangled Active and Passive stuff)
Looking at the depth we are giving the Bioware team would it be a surprise if there was a hidden image which is only present in a 3D composite of all the endings?
It's not even unheard of for a developer to put something in that can only be found with extra work. For example Valve put a secret clue to the ending of Portal 2, but in order to find it you had to find radio signals and then use the audio from the signals and combine then to make an image.
#20854
Posté 17 juin 2012 - 09:58
#20855
Posté 17 juin 2012 - 10:03
bigstig wrote...
Also a quick thought,
Has anyone combiled the three endings together but with the same EMS and player interactions and love interests?
Then endings are all colour tinted, what happens if you combine them all? Red, green and blue are the base colours used in the older style 3D(before that new fangled Active and Passive stuff)
Looking at the depth we are giving the Bioware team would it be a surprise if there was a hidden image which is only present in a 3D composite of all the endings?
It's not even unheard of for a developer to put something in that can only be found with extra work. For example Valve put a secret clue to the ending of Portal 2, but in order to find it you had to find radio signals and then use the audio from the signals and combine then to make an image.
Yeah, prettz fielded that one:
#20856
Posté 17 juin 2012 - 10:04
OneWithTheAssassins wrote...
Trying not to be off topic for long but, what was the message in Portal 2?
Check them out here: youtu.be/iZKhSVCM6zY
#20857
Posté 17 juin 2012 - 10:07
bigstig wrote...
I'll look forward to it, I imagine a video of sounds would be quite hard to explain.
The only challenge is finding the right terminology. I'll be using middling terminology that most people should know, but that anyone who doesnt can easily get what I mean, or they can look up the definition in a split second. No super advanced terminology or anything like that. In fact I'm sort of just a mild audiophile myself, so I think I'm a good candidate to bridge the gap for the community towards the advanced concepts necessary to understand how infrasound fits into all this.
Either way, I'm having fun making it too, which is great!
Modifié par HellishFiend, 17 juin 2012 - 10:08 .
#20858
Posté 17 juin 2012 - 10:09
I love the music Prettz added at the end of the clip. So damn funky.HellishFiend wrote...
bigstig wrote...
Also a quick thought,
Has anyone combiled the three endings together but with the same EMS and player interactions and love interests?
Then endings are all colour tinted, what happens if you combine them all? Red, green and blue are the base colours used in the older style 3D(before that new fangled Active and Passive stuff)
Looking at the depth we are giving the Bioware team would it be a surprise if there was a hidden image which is only present in a 3D composite of all the endings?
It's not even unheard of for a developer to put something in that can only be found with extra work. For example Valve put a secret clue to the ending of Portal 2, but in order to find it you had to find radio signals and then use the audio from the signals and combine then to make an image.
Yeah, prettz fielded that one:
#20859
Posté 17 juin 2012 - 10:28
Salient Archer wrote...
I love the music Prettz added at the end of the clip. So damn funky.
Same here! Made it well worth the watch even though it didnt reveal anything.
#20860
Posté 17 juin 2012 - 10:54
HellishFiend wrote...
Salient Archer wrote...
I love the music Prettz added at the end of the clip. So damn funky.
Same here! Made it well worth the watch even though it didnt reveal anything.
#20861
Posté 17 juin 2012 - 11:18
#20862
Posté 17 juin 2012 - 11:29
deltacypresss wrote...
just found mass effect on tv tropes. be back in a few weeks.
*MP krogan laugh*
Turbo_J wrote...
Why isn't there a single Quarian structure on Rannoch?
To be fair, it's not like we saw much of it. I mean the few parts we had could've taken part in the middle of nowhere and there's plenty of nowhere's still on real life Earth. You'd be shocked how much **** they've found on this planet by bored people browsing Google Earth. Somebody found this entire pristine rainforest on a mountain in Africa. Everytime they go they find a bunch of new species.
I tossed around the idea that it was the story through the Echo Shard Javik give Shep being re-lived/reviewed by the new protagonist of ME4, but it's not canon or not really possible because not everyone has Javik... however, you never know what kind of crystal Bakara gave Shepard in the med bay.
I really hope the Mass Effect team isn't as lame as the Dragon Age team, but it wouldn't be without precedent for BioWare to whip it out and take a leak on everyone's canons in a flight of fancy.
#20863
Posté 17 juin 2012 - 11:32
#20864
Posté 17 juin 2012 - 11:37
#20865
Posté 17 juin 2012 - 11:37
Asef Dimakiir wrote...
Er. Just wondering. I'm not -entirely- sure if it has to do with the theory or just a rollback bug. But I was looking at my save that happens after you finish the game annnnd it looks like the time played rolled back about a couple hours as if that whole sequence didn't happen. I'm not sure if it's just because it puts you back before the mission after you finish the game, but I'm not sure why it would roll back your time played. (Save on "Citadel: The Return" - 102 hours. Save after it returns you to the normandy: 98 hours.) Probably nothing. *Shrug.* Just thought it was something curious to bring up.
Check my sig. Look a tthe legend file thread.
#20866
Posté 17 juin 2012 - 11:53
Xellith wrote...
Asef Dimakiir wrote...
Er. Just wondering. I'm not -entirely- sure if it has to do with the theory or just a rollback bug. But I was looking at my save that happens after you finish the game annnnd it looks like the time played rolled back about a couple hours as if that whole sequence didn't happen. I'm not sure if it's just because it puts you back before the mission after you finish the game, but I'm not sure why it would roll back your time played. (Save on "Citadel: The Return" - 102 hours. Save after it returns you to the normandy: 98 hours.) Probably nothing. *Shrug.* Just thought it was something curious to bring up.
Check my sig. Look a tthe legend file thread.
Derp. Sorry about that. Also... I just found this. The hell? XD Coffee cup and the script in the hallway? Has anyone noticed this before? If they have. Derp and sorry again.
Edit: Image stopped showing? Egh. No idea. Reposting.
Modifié par Asef Dimakiir, 17 juin 2012 - 01:15 .
#20867
Posté 17 juin 2012 - 11:55
#20868
Posté 17 juin 2012 - 12:07
Xellith wrote...
You arnt derp for not knowing what the legend file was/is and why you get loaded back far etc. Took a bit of investigating by a few people before it was finally figured out. ^^
Ahh, okay. I had heard about the legend save before. Didn't quite understand it entirely though. I've been keeping track of this thread and a few others. Mostly lurking lately, just thought I'd post this find I noticed. XD
#20869
Posté 17 juin 2012 - 12:20
#20870
Posté 17 juin 2012 - 12:32
Salient Archer wrote...
Maybe it's just my tired brain but something about the proto-reaper room in Cronos station is giving me major déjà vu...I can't quite put my finger on what it is, but it feels like I've played it somewhere else in the game.
Hmm
I think I may know from where. The Geth Dreadnought or other Geth tech areas. Tight corridors and many ladders. Myabe most noteably as you are ascending or descending down a elevator shaft or something.
At least that is what I thought of.
#20871
Posté 17 juin 2012 - 12:43
But that pretty much shifts when you hear the Leaving Earth soundtrack with the reaper horns. I thought that tune didn't really fit 100% to the appropiate outcome and all. If anything, it made me abit uncomfortable and I was like "okay.jpg".
And somehow, there's some sweet irony that the last thing you end up hearing is Reaper Horns from one of the first soundtrack in the game, and was played with the "Kid" getting vaporized. An important piece of tune for an important character and scene in the game.
Call me paranoid, but I feel a connection.
#20872
Posté 17 juin 2012 - 01:03
Fingertrip wrote...
It crossed my mind, but the ending selection of soundtrack seems to make some sense in the beginning with an uplifting tune and all.
But that pretty much shifts when you hear the Leaving Earth soundtrack with the reaper horns. I thought that tune didn't really fit 100% to the appropiate outcome and all. If anything, it made me abit uncomfortable and I was like "okay.jpg".
And somehow, there's some sweet irony that the last thing you end up hearing is Reaper Horns from one of the first soundtrack in the game, and was played with the "Kid" getting vaporized. An important piece of tune for an important character and scene in the game.
Call me paranoid, but I feel a connection.
I'm a total sucker for soundtrack discussions, so please, could you elaborate more what you mean, I don't quite get your point. Where do you hear a Reaper horn in "An End Once and For All"?
#20873
Posté 17 juin 2012 - 01:11
MaximizedAction wrote...
Fingertrip wrote...
It crossed my mind, but the ending selection of soundtrack seems to make some sense in the beginning with an uplifting tune and all.
But that pretty much shifts when you hear the Leaving Earth soundtrack with the reaper horns. I thought that tune didn't really fit 100% to the appropiate outcome and all. If anything, it made me abit uncomfortable and I was like "okay.jpg".
And somehow, there's some sweet irony that the last thing you end up hearing is Reaper Horns from one of the first soundtrack in the game, and was played with the "Kid" getting vaporized. An important piece of tune for an important character and scene in the game.
Call me paranoid, but I feel a connection.
I'm a total sucker for soundtrack discussions, so please, could you elaborate more what you mean, I don't quite get your point. Where do you hear a Reaper horn in "An End Once and For All"?
Ah no, I'm referring to the Credits. The final tune that plays is "Leaving Earth" (Altho abit edited)
<-- Starts at 5:03 , Reaper-horn effect at 5:30 and onwards here and there.
#20874
Posté 17 juin 2012 - 01:15
#20875
Posté 17 juin 2012 - 01:43
Fingertrip wrote...
MaximizedAction wrote...
Fingertrip wrote...
It crossed my mind, but the ending selection of soundtrack seems to make some sense in the beginning with an uplifting tune and all.
But that pretty much shifts when you hear the Leaving Earth soundtrack with the reaper horns. I thought that tune didn't really fit 100% to the appropiate outcome and all. If anything, it made me abit uncomfortable and I was like "okay.jpg".
And somehow, there's some sweet irony that the last thing you end up hearing is Reaper Horns from one of the first soundtrack in the game, and was played with the "Kid" getting vaporized. An important piece of tune for an important character and scene in the game.
Call me paranoid, but I feel a connection.
I'm a total sucker for soundtrack discussions, so please, could you elaborate more what you mean, I don't quite get your point. Where do you hear a Reaper horn in "An End Once and For All"?
Ah no, I'm referring to the Credits. The final tune that plays is "Leaving Earth" (Altho abit edited)
<-- Starts at 5:03 , Reaper-horn effect at 5:30 and onwards here and there.
Ah, ok.
There are two reasons I can think of why they play that song at the end. The first one is, it's the track by Mansell and they wanted to put that one at the end because it's Mansell. You know what I mean?
The other reason is, they put that as the message that you discribed.
Unfortunately (and odd for me) Mansell has only one track at that Soundtrack, so it's not possible to say for sure which was the real reason.
And btw, that thing with Mansell only contributing one track? Call me paranoid, but this, exactly this, was the initial spark back in early April that got me thinking: "Could we be missing some tracks? And thus, gameplay?"




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