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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#20876
paxxton

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All that talking about dreams before going to sleep caused me to have a real onePosted Image. I dreamt about the EC! With lots of zombies and extras Posted Image. It happened in a dark twisted environment with lightning. Not so Mass Effect I'm afraid Posted Image. And then I woke up. Posted Image

Modifié par paxxton, 17 juin 2012 - 02:06 .


#20877
MaximizedAction

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Da hell? twitter.com/GambleMike/status/214194894674210816

!Speculations! :P

#20878
MaximizedAction

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paxxton wrote...

All that talking about dreams before going to sleep caused me to have a real one. I dreamt about the EC! With lots of zombies and extras. It happened in a dark twisted environment with lightning. Not so Mass Effect I'm afraid. And then I woke up. :P


Are you sure about that? :alien::alien::alien:

#20879
paxxton

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MaximizedAction wrote...

paxxton wrote...

All that talking about dreams before going to sleep caused me to have a real one. I dreamt about the EC! With lots of zombies and extras. It happened in a dark twisted environment with lightning. Not so Mass Effect I'm afraid. And then I woke up. :P


Are you sure about that? :alien::alien::alien:

In fact - not at all. Posted ImagePosted Image

Modifié par paxxton, 17 juin 2012 - 02:07 .


#20880
paxxton

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MaximizedAction wrote...

Da hell? twitter.com/GambleMike/status/214194894674210816

!Speculations! :P

So they aren't considering the EC to be just a cut anymore. Or it's just playing with words (you know, a haircut). I wish it was the former - it would reinforce the idea that the EC is not a mere cutscene compilation but actually has some decent gameplay (and lots of it, please).

Modifié par paxxton, 17 juin 2012 - 02:19 .


#20881
EpyonX3

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MaximizedAction wrote...

Da hell? twitter.com/GambleMike/status/214194894674210816

!Speculations! :P


Lol he's trying to be funny acting like he knows nothing about it. That we he doesn't reveal anything about it.

#20882
paxxton

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Salient Archer wrote...

Maybe it's just my tired brain but something about the proto-reaper room in Cronos station is giving me major déjà vu...I can't quite put my finger on what it is, but it feels like I've played it somewhere else in the game.

It's the music from ME2 Collector Base (also when Cerberus shows up there the music is the same as the one when you fight Collector hordes in that base).

Modifié par paxxton, 17 juin 2012 - 02:34 .


#20883
ivenoidea

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paxxton wrote...

MaximizedAction wrote...

Da hell? twitter.com/GambleMike/status/214194894674210816

!Speculations! :P

So they aren't considering the EC to be just a cut anymore. Or it's just playing with words (you know, a haircut). I wish it was the former - it would reinforce the idea that the EC is not a mere cutscene compilation but actually has some decent gameplay (and lots of it, please).


I'm still hoping that my prophecy turns out true: "Extended Cut" was just announced so people would stop ****ing about the end. The actual DLC will have a better name that corresponds better with the fact that it will add a lot of content. (Judging by the fact that LOTSB took them 2 1/2 months to make, it might be several hours long, since the've been working on it for longer than that.)

Also: 3 month for the new ending makes sense, sicne Bioware wanted 6 more months of developement time, but EA only gave them 3.

Edit: How long exactly is LOTSB?

Modifié par ivenoidea, 17 juin 2012 - 02:38 .


#20884
Vaya

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Salient Archer wrote...

I'm currently trying to find out if there's a point during Cronos station where Shepard could have passed out or been blown back that would account for why everything from a certain point onwards becomes bizarre. This could also explain why the creaking sounds on Cronos station sound so much like the creaking we hear during the breathing scene, as well as the manmade materials and cables present. I've even toyed with the thought that the wind we hear in the breath scene could be atmosphere venting through a hull breach.


If you're looking for somewhere that reality is distorted on Chronos station, you might want to look at the last room. The whole thing is a virtual reality chamber. Black mirrored floor tiles, ceiling and walls; it looks like the holo deck from Star Trek. We're meant to assume the back wall is a big window, but you can see the outlines of the square tiles as the camera pans across it. With haptic feedback and mass effect fields you could make someone believe anything. And theres a cut with the camera as Shepard steps onto the blue disk in the middle of the room thats a bit odd.

And, when you're in the room with Anderson and TIM, there's wreakage floating around inside the citadel. The closed citadel. It does look a bit like the wreakage thats shown on the screen at the Chronos station battle.

It always bothered me that after what must have been weeks if not months of preparation and hundreds of operatives Cerberus failed to capture the citadel, but TIM could single handedly in a matter of hours just hijack the station.

But, theres no tidy reasoning for him generating the whole end sequence. It would be an overly complicated way of running Shepard in circles and it leaves out all of the clues pointing at the reapers indoctrinating Shepard.

#20885
TSA_383

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Okay guys, two little things I'd like help with:

1- Any speculation on why the citadel closes in the control ending rather than firing magical space magic? What would this represent in the IDT scenario?

2- When the room with the kid gets shot on earth, there's a strange whisper as it's about to hit, but I can't work out whether it can be decoded, any takers?

Also, have I missed anything awesome?

Modifié par TSA_383, 17 juin 2012 - 02:54 .


#20886
paxxton

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TJBartlemus wrote...

Salient Archer wrote...

paxxton wrote...

Salient Archer wrote...

paxxton wrote...

@Salient Archer: Have you posted that wall of text you announced a few days ago?

 I sure did post a wall of text, last night when it was really quiet. I am currently working on a new wall'o'text® but this time based around the idea of the citadel being a mass indoctrination device...

Last nights WoT® can be found here: http://social.biowar...32/817#12603654

Very well. Speaking of walls of text check out my new theory! Posted Image

http://social.biowar...32/827#12611367

Interesting theory; reminds me of the plot device they’re using in the up coming Gears of War:Judgment. The plot mechanic in Gears is that the gameplay sections are being told as evidence in a court hearing against Kilo squad; except that parts of the story could be remembered incorrectly so some details have become obscured and might require multiple play-throughs to find out every detail of what really happened which lead to their trial.

Regardless, the point I'm trying to make is that it could be a possible that Shepard is reliving distorted versions of the events that led up to his unconscious state and hence why there’s so much surreality in the game, especially towards the end where the most traumatic memories would have happened.


Could be except there is no instance in the game that would prove this...maybe the star gazer is Shepard telling his story to his child???

What I meant is not that Shepard relives his memories while lying knocked out in London. Rather the Reapers are inducing fictional situations in his mind while he's still unconscious in Vancouver HQ. Simply speaking, they condition him to be inclined to make specific choices after he gets up and realizes the Reapers are invading Earth. The whole game may be literally an indoctrination process that unfolds before our own eyes. 

Modifié par paxxton, 17 juin 2012 - 02:51 .


#20887
paxxton

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TSA_383 wrote...

Okay guys, two little things I'd like help with:

1- Any speculation on why the citadel closes in the control ending rather than firing magical space magic? What would this represent in the IDT scenario?

2- When the room with the kid gets shot on earth, there's a strange whisper as it's about to hit, but I can't work out whether it can be decoded, any takers?

Also, have I missed anything awesome?

1. Maybe that the indoctrination is complete. The Reapers are intact.

Modifié par paxxton, 17 juin 2012 - 03:02 .


#20888
Raistlin Majare 1992

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Vaya wrote...

Salient Archer wrote...

I'm currently trying to find out if there's a point during Cronos station where Shepard could have passed out or been blown back that would account for why everything from a certain point onwards becomes bizarre. This could also explain why the creaking sounds on Cronos station sound so much like the creaking we hear during the breathing scene, as well as the manmade materials and cables present. I've even toyed with the thought that the wind we hear in the breath scene could be atmosphere venting through a hull breach.


If you're looking for somewhere that reality is distorted on Chronos station, you might want to look at the last room. The whole thing is a virtual reality chamber. Black mirrored floor tiles, ceiling and walls; it looks like the holo deck from Star Trek. We're meant to assume the back wall is a big window, but you can see the outlines of the square tiles as the camera pans across it. With haptic feedback and mass effect fields you could make someone believe anything. And theres a cut with the camera as Shepard steps onto the blue disk in the middle of the room thats a bit odd.

And, when you're in the room with Anderson and TIM, there's wreakage floating around inside the citadel. The closed citadel. It does look a bit like the wreakage thats shown on the screen at the Chronos station battle.

It always bothered me that after what must have been weeks if not months of preparation and hundreds of operatives Cerberus failed to capture the citadel, but TIM could single handedly in a matter of hours just hijack the station.

But, theres no tidy reasoning for him generating the whole end sequence. It would be an overly complicated way of running Shepard in circles and it leaves out all of the clues pointing at the reapers indoctrinating Shepard.


The part where Shepard steps onto the blue disk is probably a throwback to ME2 where Shepard would appear at that spot whenever speaking with TIM, something shepard himself probably realizes during the scene.

As for TIM on the Citadel it was the Reapers who took the station, not TIM and him getting on to it and moving around would not be impossible. He has gotten through tighter security and remember the Citadel is filled with passages which the Keepers use.

#20889
MaximizedAction

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paxxton wrote...

TSA_383 wrote...

Okay guys, two little things I'd like help with:

1- Any speculation on why the citadel closes in the control ending rather than firing magical space magic? What would this represent in the IDT scenario?

2- When the room with the kid gets shot on earth, there's a strange whisper as it's about to hit, but I can't work out whether it can be decoded, any takers?

Also, have I missed anything awesome?

1. Maybe that the indoctrination is complete. The Reapers are intact.


1. Yes, and -- if assume that Shep builts most things from his memory -- the intact Citadel seems like a conceptual copy cat/bigger version of the intact Collector Base from ME2. There, too, we had a blue 'splosion but nothing was destroyed.

2. Aren't you the expert on putting it through effects s.t. it becomes intelligible?

#20890
paxxton

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MaximizedAction wrote...

paxxton wrote...

TSA_383 wrote...

Okay guys, two little things I'd like help with:

1- Any speculation on why the citadel closes in the control ending rather than firing magical space magic? What would this represent in the IDT scenario?

2- When the room with the kid gets shot on earth, there's a strange whisper as it's about to hit, but I can't work out whether it can be decoded, any takers?

Also, have I missed anything awesome?

1. Maybe that the indoctrination is complete. The Reapers are intact.


1. Yes, and -- if assume that Shep builts most things from his memory -- the intact Citadel seems like a conceptual copy cat/bigger version of the intact Collector Base from ME2. There, too, we had a blue 'splosion but nothing was destroyed.

2. Aren't you the expert on putting it through effects s.t. it becomes intelligible?

Adding to my previous post:
 
The Citadel doesn't fire because there's no need to change the Reapers' physical state. In Synthesis they are merged with organics. In Destroy they are destroyed.

You have to consider that IT interpretation is that outside of the game's/Shepard's reality (or dream if you consider RSDT). For Shepard what happens on the Citadel seems literal.

Modifié par paxxton, 17 juin 2012 - 03:10 .


#20891
Vaya

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Raistlin Majare 1992 wrote...

The part where Shepard steps onto the blue disk is probably a throwback to ME2 where Shepard would appear at that spot whenever speaking with TIM, something shepard himself probably realizes during the scene.

As for TIM on the Citadel it was the Reapers who took the station, not TIM and him getting on to it and moving around would not be impossible. He has gotten through tighter security and remember the Citadel is filled with passages which the Keepers use.


And the reapers just showed up with a trailer hitch and Repo'd it? I can accept that it was moved as a plot device, but the reapers always knew where it was and that its important to them. If it was that easy for them to take, id think they'd have nabbed it right away. Not that it ever made sense for them to leave it alone anyhow, just saying that that little off the cuff act of shoplifing bothered me.

As for the blue disk, yah, my first thought was just calling back to the ME2 conversations with TIM, its just that the way the camera cuts is odd, like somebody looking down and seeing a land mine.

#20892
Makrys

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ivenoidea wrote...

paxxton wrote...

MaximizedAction wrote...

Da hell? twitter.com/GambleMike/status/214194894674210816

!Speculations! :P

So they aren't considering the EC to be just a cut anymore. Or it's just playing with words (you know, a haircut). I wish it was the former - it would reinforce the idea that the EC is not a mere cutscene compilation but actually has some decent gameplay (and lots of it, please).


I'm still hoping that my prophecy turns out true: "Extended Cut" was just announced so people would stop ****ing about the end. The actual DLC will have a better name that corresponds better with the fact that it will add a lot of content. (Judging by the fact that LOTSB took them 2 1/2 months to make, it might be several hours long, since the've been working on it for longer than that.)

Also: 3 month for the new ending makes sense, sicne Bioware wanted 6 more months of developement time, but EA only gave them 3.

Edit: How long exactly is LOTSB?


You are echoing the point that I often make. And its a good one. Also, LOTSB is roughely about 2 hours in length, for me at least. 

I'm expecting a release date announcment at Comic Con, as well as possibly a trailer (because of a few Billy Buskell tweets lately). I expect to see it released by end of July or early August.

Modifié par Makrys, 17 juin 2012 - 03:21 .


#20893
TSA_383

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MaximizedAction wrote...

paxxton wrote...

TSA_383 wrote...

Okay guys, two little things I'd like help with:

1- Any speculation on why the citadel closes in the control ending rather than firing magical space magic? What would this represent in the IDT scenario?

2- When the room with the kid gets shot on earth, there's a strange whisper as it's about to hit, but I can't work out whether it can be decoded, any takers?

Also, have I missed anything awesome?

1. Maybe that the indoctrination is complete. The Reapers are intact.


1. Yes, and -- if assume that Shep builts most things from his memory -- the intact Citadel seems like a conceptual copy cat/bigger version of the intact Collector Base from ME2. There, too, we had a blue 'splosion but nothing was destroyed.

2. Aren't you the expert on putting it through effects s.t. it becomes intelligible?


Probably, but I've not got much out of this - here's the sound file post-EQ & effects if you want a look:

http://www.sendspace.com/file/sb7ngp

I've been too busy completing phase two of "Project: Build a ****ing awesome computer"

Posted Image :D

#20894
Andromidius

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Vaya wrote...
And the reapers just showed up with a trailer hitch and Repo'd it? I can accept that it was moved as a plot device, but the reapers always knew where it was and that its important to them. If it was that easy for them to take, id think they'd have nabbed it right away. Not that it ever made sense for them to leave it alone anyhow, just saying that that little off the cuff act of shoplifing bothered me.


It is entirely possible it never actually happened, of course.  Depending how far back we think these major hallucinations begin.

Though I would stretch my neck out to say its most likely it did happen.  Even if it was very abrupt, off-screen and completely negated all the efforts we'd gone to on the Citadel to keep it secure.

Time will tell.

#20895
HellishFiend

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TSA_383 wrote...

Okay guys, two little things I'd like help with:

1- Any speculation on why the citadel closes in the control ending rather than firing magical space magic? What would this represent in the IDT scenario?

2- When the room with the kid gets shot on earth, there's a strange whisper as it's about to hit, but I can't work out whether it can be decoded, any takers?

Also, have I missed anything awesome?


We have to keep in mind that many of the differences in the space magic scenes of the blue ending are because the initial scenes of grabbing the control handles are much longer than it's green and red counterparts. The whole shebang has to be the exact same length as the Mansell track, so they have to play around with the scenes a bit to get it to match up. So not all of it means something.

That being said, I've always thought the Citadel closes instead of blowing up to show that either Shepard just wants to keep control for himself and close out everyone else, or that he's simply getting ready to move it back to it's original location. :alien:

#20896
HellishFiend

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Makrys wrote...

ivenoidea wrote...

paxxton wrote...

MaximizedAction wrote...

Da hell? twitter.com/GambleMike/status/214194894674210816

!Speculations! :P

So they aren't considering the EC to be just a cut anymore. Or it's just playing with words (you know, a haircut). I wish it was the former - it would reinforce the idea that the EC is not a mere cutscene compilation but actually has some decent gameplay (and lots of it, please).


I'm still hoping that my prophecy turns out true: "Extended Cut" was just announced so people would stop ****ing about the end. The actual DLC will have a better name that corresponds better with the fact that it will add a lot of content. (Judging by the fact that LOTSB took them 2 1/2 months to make, it might be several hours long, since the've been working on it for longer than that.)

Also: 3 month for the new ending makes sense, sicne Bioware wanted 6 more months of developement time, but EA only gave them 3.

Edit: How long exactly is LOTSB?


You are echoing the point that I often make. And its a good one. Also, LOTSB is roughely about 2 hours in length, for me at least. 

I'm expecting a release date announcment at Comic Con, as well as possibly a trailer (because of a few Billy Buskell tweets lately). I expect to see it released by end of July or early August.


Remember the EC may have to deal with a significant amount of divergence, so 2 hours of content for one player may take them much more work compared to LOTSB, depending on the extent of that divergence.

#20897
HellishFiend

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TSA, Salient raised the question earlier as to whether or not we're sure that the infrasonic tones are actually really just tones, or if they might be a pitch shifted message that we could reveal if we reversed the pitch shift. Thoughts?

#20898
paxxton

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TSA_383 wrote...

*snip*

I've been too busy completing phase two of "Project: Build a ****ing awesome computer"

Posted Image :D

Oddsome. That lighting is sublime! Will you post the specs? Please!

#20899
paxxton

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HellishFiend wrote...

TSA, Salient raised the question earlier as to whether or not we're sure that the infrasonic tones are actually really just tones, or if they might be a pitch shifted message that we could reveal if we reversed the pitch shift. Thoughts?

What?! Posted Image A message? Like words and stuff? Or just noise? Posted Image

#20900
HellishFiend

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paxxton wrote...

HellishFiend wrote...

TSA, Salient raised the question earlier as to whether or not we're sure that the infrasonic tones are actually really just tones, or if they might be a pitch shifted message that we could reveal if we reversed the pitch shift. Thoughts?

What?! Posted Image A message? Like words and stuff? Or just noise? Posted Image


I think it's just a solid tone, so just noise. But its technically possible that it could be something else, like words or a recognizable sound, that has been pitch shifted down into the infrasonic range. Like the indoctrination equivalent of Autotune.... 

Modifié par HellishFiend, 17 juin 2012 - 03:33 .