Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#21176
Posté 17 juin 2012 - 11:08
Remember the chimes at the end?
I just found a use of them in the game - it plays when you take the VS back onto the normandy after they've been injured.
Can't work out why it plays though, it seems out of place for the scene.
#21177
Posté 17 juin 2012 - 11:09
Dwailing wrote...
Rifneno wrote...
Dwailing wrote...
Then how can you think that Bioware would have bad writers? I mean seriously, how? I know that you could argue that it wasn't BW in general that wrote the ending, but just Mac Walters, but why would they hire him if he was a bad writer?
Dragon Age 2.
Don't spoil anything, I just got it, and I'm going to be playing through it pretty soon. Also, I should point out that it was a different team.
I actually quite enjoyed the plot and combat in DA2, but the way they reused environments was something chronic. You'd go around thinking "Haven't I been in this cave / warehouse / alleyway before?"
#21178
Posté 17 juin 2012 - 11:09
Andromidius wrote...
Dwailing wrote...
Andromidius wrote...
HellishFiend wrote...
Oh come on... you know you bought it the first time.... <_<
First time I was confused about what the hell was going on. But I continued my mission in fighting against the Reapers. Starbinger changed nothing.
Only reason I shot the tube was because I had no other option.
Ah, someone with a low EMS. If nothing else, at least that made the choice easy.
Nah. I had all three open, its just the other two were big no-noes that screamed 'bad'.
What I mean is Destroy was the only way forward. I couldn't shoot the kid and there was no other path to choose.
Ah, I wondered if that was what you meant.
#21179
Posté 17 juin 2012 - 11:10
Dwailing wrote...
SubAstris wrote...
Dwailing wrote...
Then how can you think that Bioware would have bad writers? I mean seriously, how? I know that you could argue that it wasn't BW in general that wrote the ending, but just Mac Walters, but why would they hire him if he was a bad writer?
I think you only need to look at the plot of ME2 aswell certain aspects of ME3 to see aspects of "bad" writing. For all intents and purposes, Walters is a decent writer, but with the way EA have positioned the game, the importance of plot (and writing a good, coherent one) have been reduced.
Oh God, an EA hater. Also, ME2 had a great story, so... yeah. I'd love to fill that gap in with some carefully chosen words, but I won't.
I don't particularly hate EA, I own many of their games, but I can't deny their faults. ME2 had a good story, bad plot
#21180
Posté 17 juin 2012 - 11:10
Eryri wrote...
Dwailing wrote...
Rifneno wrote...
Dwailing wrote...
Then how can you think that Bioware would have bad writers? I mean seriously, how? I know that you could argue that it wasn't BW in general that wrote the ending, but just Mac Walters, but why would they hire him if he was a bad writer?
Dragon Age 2.
Don't spoil anything, I just got it, and I'm going to be playing through it pretty soon. Also, I should point out that it was a different team.
I actually quite enjoyed the plot and combat in DA2, but the way they reused environments was something chronic. You'd go around thinking "Haven't I been in this cave / warehouse / alleyway before?"
Uh, isn't that what everyone thought about Mass Effect 1? I know that's what I thought about the sidequests, anyway.
#21181
Posté 17 juin 2012 - 11:11
SubAstris wrote...
Mainly because I have been in lengthy discussions about it and don't really want to start to churn up the same evidence again. The events of the relay being destroyed clearly happened, whether Shepard did them or not depends on whether you did the DLC. With LOTSB, Liara becomes Shadow Broker with your help. if you didn't play that DLC, you are not involved
Ok, i understand you not wanting to discuss it over the 100th time, but I really think that you are wrong with your take on it. The events of the Arrival, and LOSB did happen, regardless of whether oyu have that dlc or not, and Shepard WAS involved. You my not have witnessed it, but shepard been there regardless. It's the same as with the origin story - you have three to chose, you partisipated in none, but one of them DID happen to shepard. Think of it as a backstory that happens between 2 and 3. It is part of the comic itroducing james vega. (you could have not read it, but reardless - Vega is in ME3 with no introduction, as if you know who it is). Or more over, by the same logic as yours - ME1 didn't happen (events did, but without shepard, for all the PS3 players for sure, for those who just started with the second game also). And ME2 also, for those who just started with the third.
And since you don't want to debate - just don't.
think about it, or don't. whatever.
Modifié par demersel, 17 juin 2012 - 11:12 .
#21182
Posté 17 juin 2012 - 11:13
Rifneno wrote...
Dwailing wrote...
Rifneno wrote...
Dwailing wrote...
Then how can you think that Bioware would have bad writers? I mean seriously, how? I know that you could argue that it wasn't BW in general that wrote the ending, but just Mac Walters, but why would they hire him if he was a bad writer?
Dragon Age 2.
Don't spoil anything, I just got it, and I'm going to be playing through it pretty soon. Also, I should point out that it was a different team.
Spoil? Oh dear. You seem to care about the story. Stock up on tissues. Hope you aren't too attached to whatever decisions to made in DAO.
Heh, I still need to finish DA:O, so it's actually a moot point for me at this point. I'm going to be doing a stock playthrough of DA2 while playing DA:O.
#21183
Posté 17 juin 2012 - 11:14
Video link for this:TSA_383 wrote...
I just found something interesting.
Remember the chimes at the end?
I just found a use of them in the game - it plays when you take the VS back onto the normandy after they've been injured.
Can't work out why it plays though, it seems out of place for the scene.
http://www.sendspace.com/file/8itl5a
#21184
Posté 17 juin 2012 - 11:15
Dwailing wrote...
Uh, isn't that what everyone thought about Mass Effect 1? I know that's what I thought about the sidequests, anyway.
Yes. Which is why it's baffling that they did it again.
#21185
Posté 17 juin 2012 - 11:16
Rifneno wrote...
Dwailing wrote...
Uh, isn't that what everyone thought about Mass Effect 1? I know that's what I thought about the sidequests, anyway.
Yes. Which is why it's baffling that they did it again.
Still, we survived it in ME1, and I'll survive it again in DA2.
Modifié par Dwailing, 17 juin 2012 - 11:16 .
#21186
Posté 17 juin 2012 - 11:16
Rifneno wrote...
Dwailing wrote...
Uh, isn't that what everyone thought about Mass Effect 1? I know that's what I thought about the sidequests, anyway.
Yes. Which is why it's baffling that they did it again.
Makes more sense for buildings to be relatively uniform and similar. Less sense for caves to be all the same.
Mind you, that's been a problem for WoW since 2004. Not a new problem, and likely not one that will disappear either.
Modifié par Andromidius, 17 juin 2012 - 11:18 .
#21187
Posté 17 juin 2012 - 11:19
Andromidius wrote...
Rifneno wrote...
Dwailing wrote...
Uh, isn't that what everyone thought about Mass Effect 1? I know that's what I thought about the sidequests, anyway.
Yes. Which is why it's baffling that they did it again.
Makes more sense for buildings to be relatively uniform and similar. Less sense for caves to be all the same.
Mind you, that's been a problem for WoW since 2004. Not a new problem, and likely not one that will disappear either.
Heh, I guess there really ARE reused assets in BW games. Wouldn't make sense in the ME3 ending given how much they tried to avoid that in the rest of the game, though.
#21188
Posté 17 juin 2012 - 11:20
TSA_383 wrote...
Video link for this:TSA_383 wrote...
I just found something interesting.
Remember the chimes at the end?
I just found a use of them in the game - it plays when you take the VS back onto the normandy after they've been injured.
Can't work out why it plays though, it seems out of place for the scene.
http://www.sendspace.com/file/8itl5a
Thanks. I'll check it out. It's a shame these posts are getting mixed up with the facedesk posts.
#21189
Posté 17 juin 2012 - 11:20
Modifié par ZeogYoru vas Tasi, 17 juin 2012 - 11:21 .
#21190
Posté 17 juin 2012 - 11:22
"From: Shiala
Dear Commander Shepard:
I don't know if you've seen the articles, but the people of Zhu's Hope are fighting again. This time it's Reapers instead of the geth.
I'm not sure if you remember me, but you helped me back on Illium. The Thorian is dead now. I can confirm that. But the spores in our bodies remain, and on some level, we are still connected.
This is not necessarily a bad thing. As we fight back the Reapers, we feel each other, and act with one mind, ignoring pain when the need arises. I'm sure I'm still indoctrinated. I remember Sovereign's voice in my mind when I went willingly to the Thorian as its thrall. But my connection to the people of Zhu's Hope is strong. It drowns out the Reaper voices.
This situation is imperfect, and dangerous. Perhaps the colonists should separate, for their own safety. But with one mind, the untrained fight with the skill of veteran commandos. Our force is strong.
I have not forgotten how you helped us, how you spared me. We are leaving Feros soon, and when the time comes, we will fight with you."
So it looks like the spores don't "cure" indoctrination, as we speculated. But look, she seems to be aware that she is indoctrinated, and just ignores it?? What the actual..?
Modifié par FellishBeast, 17 juin 2012 - 11:22 .
#21191
Posté 17 juin 2012 - 11:22
Dwailing wrote...
Eryri wrote...
Dwailing wrote...
Rifneno wrote...
Dwailing wrote...
Then how can you think that Bioware would have bad writers? I mean seriously, how? I know that you could argue that it wasn't BW in general that wrote the ending, but just Mac Walters, but why would they hire him if he was a bad writer?
Dragon Age 2.
Don't spoil anything, I just got it, and I'm going to be playing through it pretty soon. Also, I should point out that it was a different team.
I actually quite enjoyed the plot and combat in DA2, but the way they reused environments was something chronic. You'd go around thinking "Haven't I been in this cave / warehouse / alleyway before?"
Uh, isn't that what everyone thought about Mass Effect 1? I know that's what I thought about the sidequests, anyway.
That's true. Although somehow they can get away with it more in ME1 because you'd imagine all spacestations to look the same, having come off the same assembly line or something. I really can't imagine why every warehouse in an olde worlde fantasy world would be identical down to the placement of barrels. But to be honest that's nit picking.
As I said the combat was fast and fun, and the different focus on the story was, for me, quite a refreshing change, though obviously not to everyone's taste.
#21192
Posté 17 juin 2012 - 11:22
ZeogYoru vas Tasi wrote...
Did we find anything new?
Auto-dialog - concious design choice to convey the process of indoctrination through gameplay, through out the game.
#21193
Posté 17 juin 2012 - 11:28
I like that idea but it needs more proof that the number of dialogue wheel interrupts in main story cutscenes decreases as we approach the ending.demersel wrote...
ZeogYoru vas Tasi wrote...
Did we find anything new?
Auto-dialog - concious design choice to convey the process of indoctrination through gameplay, through out the game.
#21194
Posté 17 juin 2012 - 11:29
...Slightly.
http://i.imgur.com/MZxpc.png
Ha!
Got the link to work!
Modifié par ZeogYoru vas Tasi, 17 juin 2012 - 11:31 .
#21195
Posté 17 juin 2012 - 11:29
Modifié par Dwailing, 17 juin 2012 - 11:30 .
#21196
Posté 17 juin 2012 - 11:30
So.......?Dwailing wrote...
Hey, did anyone know that Jessica friended Parabolee? I just find it interesting that she did that. And come to think of it, I haven't seen Parabolee posting on this thread since then... (He did post some counter-points in support of IT on one thread five days ago, but still...
#21197
Posté 17 juin 2012 - 11:32
#21198
Posté 17 juin 2012 - 11:32
paxxton wrote...
So.......?Dwailing wrote...
Hey, did anyone know that Jessica friended Parabolee? I just find it interesting that she did that. And come to think of it, I haven't seen Parabolee posting on this thread since then... (He did post some counter-points in support of IT on one thread five days ago, but still...
Honestly, I'm really not sure if it means anything, but if just seemed interesting that one of IT's biggest supporters in BW friended the guy who runs THE IT website. And it also seemed kind of interesting that since then, he hasn't posted here.
#21199
Posté 17 juin 2012 - 11:33
Dwailing wrote...
paxxton wrote...
So.......?Dwailing wrote...
Hey, did anyone know that Jessica friended Parabolee? I just find it interesting that she did that. And come to think of it, I haven't seen Parabolee posting on this thread since then... (He did post some counter-points in support of IT on one thread five days ago, but still...
Honestly, I'm really not sure if it means anything, but if just seemed interesting that one of IT's biggest supporters in BW friended the guy who runs THE IT website. And it also seemed kind of interesting that since then, he hasn't posted here.
We have a website?
#21200
Posté 17 juin 2012 - 11:34
Does his dialogue change depending if you did Arrival or not? I remember him outright blaming Shepard for those events (I did Arrival), does he do the same regardless? How about if you never did Bring Down The Sky? He appears regardless (unless you kill him in Bring Down The Sky?) doesn't he?
If he does blame Shepard without Arrival being completed, this means either:
1/ He's blaming Shepard by proxy, seeing as he/she is the most famous Human in the galaxy;
2/ He's misinformed;
3/ Arrival is canon regardless of if you actually did it or not (possibly an oversight by Bioware, considering other dialogue talks about other people doing it?).
While /1 would seem most likely, it seems /3 would be interesting evidence to support Arrival as being canon for all Shepards (admittedly shakey, as mentioned above). Which means he/she was exposed to Object Rho.
...its probably nothing, but hey. Just idle thinking. That and Balak really should have had a bigger role, he's an interesting character.




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