Aller au contenu

Photo

Was the Ending a Hallucination? - Indoctrination Theory Mark II!


55528 réponses à ce sujet

#21451
Drift Avalii

Drift Avalii
  • Members
  • 120 messages
So I've chosen to finish my second ME3 playthrough, and to pass the time I'm going to develop a canon Soldier FemShep and take her through the trilogy.

All the hints and revelations the past few days are making it hard to face reaching ReaperBieber and *not* having the EC to conclude things as of yet...

And Hellish, your vid was awesome and made all kinds of sense :-)

#21452
Silent Rogue

Silent Rogue
  • Members
  • 269 messages
Thanks for the epic vid, Hellishfiend. I honestly didn't think we'd keep finding stuff for IT but here we are.

#21453
RavenEyry

RavenEyry
  • Members
  • 4 394 messages
I don't quite get the video, are you saying the dream kid is being scared off by inaudible sounds Shepard is emitting and not the reaper horn?

#21454
Corik

Corik
  • Members
  • 471 messages

RavenEyry wrote...

I don't quite get the video, are you saying the dream kid is being scared off by inaudible sounds Shepard is emitting and not the reaper horn?


The kid is scared by the white light + "angelic" sound. That's what I understand. I think the white light and angelic sound are representations of Shepard's willpower trying to fight the reaper threat inside his mind. Same as in the TIM + Anderson conversation, where Anderson is a representation of your will, fighting against TIM which is a representation of the reapers.

Those are my thoughts, tho.

#21455
Andromidius

Andromidius
  • Members
  • 2 997 messages
I'm wondering if there's infrasonic noises in ME1 or ME2, or if its present in any other Bioware game.

If there isn't, its more signs pointing towards it being deliberate for ME3.

Will watch the video now, was just catching up on the thread. Looking forward to it.

#21456
TSA_383

TSA_383
  • Members
  • 2 013 messages

Andromidius wrote...

I'm wondering if there's infrasonic noises in ME1 or ME2, or if its present in any other Bioware game.

If there isn't, its more signs pointing towards it being deliberate for ME3.

Will watch the video now, was just catching up on the thread. Looking forward to it.

One thing I'd like to check is the bit with the conduit statue and Kaidan where he says "hear that hum?" in ME1.
Don't have it installed right now though, and nor do I have a suitable save...

#21457
nightcobra

nightcobra
  • Members
  • 6 206 messages

Andromidius wrote...

I'm wondering if there's infrasonic noises in ME1 or ME2, or if its present in any other Bioware game.

If there isn't, its more signs pointing towards it being deliberate for ME3.

Will watch the video now, was just catching up on the thread. Looking forward to it.


there could be one in me2's arrival DLC at object rho. would be interesting if there were infrasounds there or at any scenes with shepard interacting/talking to the reapers.

Modifié par nightcobra8928, 18 juin 2012 - 10:45 .


#21458
Indrick201193

Indrick201193
  • Members
  • 4 messages
 Since we are analysing Shepherds dreams(music etc) i thought i might throw in my 2 cents. I have been analysing symbolism in dreams for a little bit and found that all of the things IT tells us about sheperds mental state a depicted and are used as motifs in a dream. So with that said lets get started. 
Setting (forest): A forest is typical of being lost and is associated with negative feelings this is further combine with the colour of the tress being a dark pallette. This setting is usually associated with parts of your life being difficult. However something interesting i found will reseaching is that the setting is typical of a hero acting against oppression and the dream setting is to shows the imprtance of people who are important to use (refer to whispers later on).

Running slowly: slow motion running in dreams is usually that 
you are running away from or trying to hide from something you need to face. It could be a feeling you are avoiding, a conflict you don’t want to handle or a difficult memory you would rather forget. For Sheperd its obvious that he feels guilty for the loss of the child in the beginning and cannot face the odds. In reference to IT this is probably what the reapers wanted to ahcieve by breaking his moral which is demonstrated with the slow running and child in the dream.

I wont add anymore just to see what you guys thought. Th ones that have been explained is the child burning and shep as well, but the setting of the dream is just out of place as  i dont think we encounter any dark forests in ME.

#21459
Andromidius

Andromidius
  • Members
  • 2 997 messages
Sorry, I should amend what I said.

"If there isn't any infrasound in places where Reaper Tech isn't directly involved in ME1 and ME2." Of course if they planned ahead there could potentially be infrasound around Object Rho :P

Oh, and nice video. Only criticism is its too short for my liking! I like long videos.

As I mentioned in the comments, the sound at 4:15 seems extremely bassy despite the higher tones of the notes. Seems fishy to me, and it really hits me hard even at low volume settings. Weird.

#21460
Overload_C14

Overload_C14
  • Members
  • 65 messages

Indrick201193 wrote...
 i dont think we encounter any dark forests in ME.

No, We dont, The only place that it could be part of is back when jenkins gets blasted, All the others forests seem far more tropical

#21461
Sorael.A

Sorael.A
  • Members
  • 329 messages
Not trying to be a pessimist here but in audio engineering, is there a specific purpose to infrasonic sound? I know it's used for monitoring earthquakes? I believe, but before assumptions are made, what is the beneficial purpose to adding this to their soundtracks? It's a very interesting concept, and I really do want to believe, but I've been treating IT like someone sitting on the very edge of their seat contemplating springing up from it. Just trying to be realistic here.

#21462
Starbuck8

Starbuck8
  • Members
  • 659 messages

Indrick201193 wrote...

 Since we are analysing Shepherds dreams(music etc) i thought i might throw in my 2 cents. I have been analysing symbolism in dreams for a little bit and found that all of the things IT tells us about sheperds mental state a depicted and are used as motifs in a dream. So with that said lets get started. 
Setting (forest): A forest is typical of being lost and is associated with negative feelings this is further combine with the colour of the tress being a dark pallette. This setting is usually associated with parts of your life being difficult. However something interesting i found will reseaching is that the setting is typical of a hero acting against oppression and the dream setting is to shows the imprtance of people who are important to use (refer to whispers later on).

Running slowly: slow motion running in dreams is usually that 
you are running away from or trying to hide from something you need to face. It could be a feeling you are avoiding, a conflict you don’t want to handle or a difficult memory you would rather forget. For Sheperd its obvious that he feels guilty for the loss of the child in the beginning and cannot face the odds. In reference to IT this is probably what the reapers wanted to ahcieve by breaking his moral which is demonstrated with the slow running and child in the dream.

I wont add anymore just to see what you guys thought. Th ones that have been explained is the child burning and shep as well, but the setting of the dream is just out of place as  i dont think we encounter any dark forests in ME.



Interesting bit about forests in dreams. I don't think I've seen that analyzed before in regards to the dreams.

The meaning of slow running is interesting as well. I think you're on to something with the guilt, but I don't see it as necessarily running away from the guilt. Shepard is running towards the boy in slow motion, and this seems to represent Shepard's guilt at not being able to save him, s/he's not able to get to him in time in the dreams.

Hope that makes sense. A bit tired, off to bed!

#21463
D.Sharrah

D.Sharrah
  • Members
  • 1 579 messages

HellishFiend wrote...

 Aaaand it's done!

The Sounds of Possession

Let me know what you guys think! I'm especially interested in feedback from those who are NOT already knowledgable on infrasound. Do my explanations make sense? Or is there anything you arent clear on? If so, please let me know so I can alter it and reupload. 

Thank you!


Just watched....bravo!  I would ask Byne to include it in the OP Hellish!

#21464
Indrick201193

Indrick201193
  • Members
  • 4 messages
Yeah the dream thing it dont think has been analysed in depth in terms of motifs etc. Come on the one in starwars ep 5 although not a dream is important when luke sees himself.

Modifié par Indrick201193, 18 juin 2012 - 11:29 .


#21465
Raistlin Majare 1992

Raistlin Majare 1992
  • Members
  • 2 101 messages

Sorael.A wrote...

Not trying to be a pessimist here but in audio engineering, is there a specific purpose to infrasonic sound? I know it's used for monitoring earthquakes? I believe, but before assumptions are made, what is the beneficial purpose to adding this to their soundtracks? It's a very interesting concept, and I really do want to believe, but I've been treating IT like someone sitting on the very edge of their seat contemplating springing up from it. Just trying to be realistic here.


No there is no pupose in a game soundtrack for Infrasonic sound, in fact most speakers and bass equibment used for gaming cant replicate it and even if it can, humans cant hear it so there is no reason for it to be there...

...except that Infrasonic sound is a part of what Reapers use to Indoctrinate people so infrasonic sound could have been added to the soundtrack to represent this. In fact as the video says the infrasonic noise seems to appear and disappear at very specific points meaning it cannot be a coincendence (and i cant see how you would add Infrasonic sound by coincedence) and it is often accompanied by bass sound, likely a audial indicator within human hearing range to indicate the Indoctrination.

To put it short without Indoctrination the infrasonic sound has no place in the soundtrack and infact should take more work to work in.

#21466
Andromidius

Andromidius
  • Members
  • 2 997 messages
Dreams are certainly very important and powerful narratives. Especially in a computer game where dreams haven't been featured very preminantly yet (only other one I can think of on the top of my head is Max Payne, and that one was very blunt and to the point - you knew exactly what was going on, and you could fail it quite easily).

Putting it into ME3 is very deliberate. Only other explaination is 'padding', but why go to that much trouble when it only lasts a maximum of 5 minutes for the entire game?

#21467
paxxton

paxxton
  • Members
  • 8 445 messages

HellishFiend wrote...

 Aaaand it's done!

The Sounds of Possession

Let me know what you guys think! I'm especially interested in feedback from those who are NOT already knowledgable on infrasound. Do my explanations make sense? Or is there anything you arent clear on? If so, please let me know so I can alter it and reupload. 

Thank you!

I've just seen it. Very well done. Nice title! Posted Image

As for the infrasounds being present in the files, I heard that it could be environmental noise while recording them. But as far as I know, sound artists don't record music using a mic hanging above an instrument but use a direct connection through a cable so the infrasounds wouldn't be there if not put deliberately.

Modifié par paxxton, 18 juin 2012 - 12:06 .


#21468
Macgummi

Macgummi
  • Members
  • 31 messages

D.Sharrah wrote...

HellishFiend wrote...

 Aaaand it's done!

The Sounds of Possession

Let me know what you guys think! I'm especially interested in feedback from those who are NOT already knowledgable on infrasound. Do my explanations make sense? Or is there anything you arent clear on? If so, please let me know so I can alter it and reupload. 

Thank you!


Just watched....bravo!  I would ask Byne to include it in the OP Hellish!



I agree, the video was awesome. Thanks for the effort you put in it, to me the the noises are now one of the biggest hints towards IT. Especially the fact that the infrasound is present when Coats is near Shepard makes me really curious.  :P

#21469
paxxton

paxxton
  • Members
  • 8 445 messages

RavenEyry wrote...

I don't quite get the video, are you saying the dream kid is being scared off by inaudible sounds Shepard is emitting and not the reaper horn?

No. The kid is just acting (it's not a real kid). The infrasounds are meant for Shepard to break his will and have him succumb to indoctrination.

Modifié par paxxton, 18 juin 2012 - 12:10 .


#21470
Cecilia L

Cecilia L
  • Members
  • 688 messages
Hellishfiend, thank you! That video is very interesting.

I'm just playing devil's advocate here: have you compared with sound from other games and films? In case it would just be a mistake, I mean.

#21471
Jadebaby

Jadebaby
  • Members
  • 13 229 messages

HellishFiend wrote...

 Aaaand it's done!

The Sounds of Possession

Let me know what you guys think! I'm especially interested in feedback from those who are NOT already knowledgable on infrasound. Do my explanations make sense? Or is there anything you arent clear on? If so, please let me know so I can alter it and reupload. 

Thank you!


If they've used infrasound in the dream sequences, then yes that attributes the dreams more towards indoctrination. The thing about the dreams is when Shepard sees himself burning with the child. If that isn't Shepard's subconscious saying "watch out, don't follow the kid or you'll die" then I got no idea what it symbolizes.

lol @ Coates being indoctrinated though......

#21472
Vox Draco

Vox Draco
  • Members
  • 2 939 messages

Macgummi wrote...
I agree, the video was awesome. Thanks for the effort you put in it, to me the the noises are now one of the biggest hints towards IT. Especially the fact that the infrasound is present when Coats is near Shepard make me really curious.  :P


Yeah, this Major Turncoats...I do not trust him. I even think he wasn't born in London...Posted Image

#21473
Rosewind

Rosewind
  • Members
  • 1 801 messages

Vox Draco wrote...

Macgummi wrote...
I agree, the video was awesome. Thanks for the effort you put in it, to me the the noises are now one of the biggest hints towards IT. Especially the fact that the infrasound is present when Coats is near Shepard make me really curious.  :P


Yeah, this Major Turncoats...I do not trust him. I even think he wasn't born in London...Posted Image


Unlike Anderson....

#21474
Earthborn_Shepard

Earthborn_Shepard
  • Members
  • 1 306 messages
I was born in London, that's why I have this American accent :D

#21475
nightcobra

nightcobra
  • Members
  • 6 206 messages

Rosewind wrote...

Vox Draco wrote...

Macgummi wrote...
I agree, the video was awesome. Thanks for the effort you put in it, to me the the noises are now one of the biggest hints towards IT. Especially the fact that the infrasound is present when Coats is near Shepard make me really curious.  :P


Yeah, this Major Turncoats...I do not trust him. I even think he wasn't born in London...Posted Image


Unlike Anderson....


anderson: you know...i was born in london

shepard: i know, you told me already just before and even then i've read your file way back when on eden prime.

anderson: i was born in london you know.

shepard: are you mocking me sir?

anderson: and did you know i was born in london?

shepard: sir?

anderson: london

shepard: anderson?

anderson: london

shepard: anderson?

anderson: london 

shepard: anderson?

anderson: london 

Modifié par nightcobra8928, 18 juin 2012 - 12:22 .