Eryri wrote...
HellishFiend wrote...
Ok, for anyone curious, or doubting the validity of the intentional nature of the infrasound, I direct you to this post:
http://social.biowar...32/838#12618332
Specifically, the file he put up for download:
http://www.sendspace...om/file/unhhv1
TSA not only discovered the infrasound, but went a step further and furnished undeniable proof that the sounds are intentional by isolating and pitch shifting them upwards. When pitch shifted, the sounds become playable by speakers and audible by human ears. Think of it like using Autotune on a bad singer. Normally you wouldnt listen to them, but Autotune makes it to where you can hear it without becoming nauseated (usually). They are clearly engineered sounds, rather than unintentional noise bleeding down the spectrum.
In my opinion, this is the most tangible, un-debunkable evidence that we've uncovered to date. It cant be dismissed.
First of all brilliant video! I can't even imagine the technical skill and dedication needed to look into this kind of thing.
Apologies if you've already adressed this, but just to play devil's advocate for a minute, have you analysed any of the "benign" scenes in the game, without any indoctrination related weirdness or Reapers, to check that they don't have any infra-sound?
My inner science geek is interested in things like falsifiable hypothesese. If there are any instances of creepy infrasound being there for no thematic reason it could just be some weird glitch with the sound software. But if there are absolutely no instances of infrasound where it shouldn't be, then it makes your proof all the more solid.
Thanks!
Good question, and yes, the presence of infrasound seems to be unique to the scenes and situations where Bioware wants to convey either an indoctrination signal, or the presence of an indoctrinated character (maybe both?). I attempted to kill two birds with one stone by showing the infrasound when Coats is around, and also showing that it goes away entirely when he leaves. And you can be sure that isnt the only part of the game where infrasound is absent....
Modifié par HellishFiend, 18 juin 2012 - 05:50 .




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