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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#22376
KevShep

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Overload_C14 wrote...

Just had a thought about the indoctrinated eye theroy.
If TIMs eyes are though to be implants in the boots or whatnot then whats to stop shepards from being implants too? I mean, In both endings where the eyes appear his skin is burned off, So they could just be under the normal flesh the whole time :S


Its just symbolic to why his/her eyes turn into TIMs eyes. In both synthesis and control we see shep burning, in the last dream we see shep and the kid burning as well and we see shep smiling as if he trusts the kid and is content with burning. If you pick control or synthesis you ARE trusting the kid and content that you will burn.  

The fact that the game shows the eyes of TIM for only a flicker of a moment means that the game is trying to hint at something.

#22377
Guest_ll PAYASO323 ll_*

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Destructorlio wrote...

ll PAYASO323 ll wrote...

Destructorlio wrote...

HellishFiend wrote...

Sounds of Possession


This should really be on parabolee's summary page, has he been told about this?

as someone already mentioned;
Parabolee has been conspicuously absent after Jessica Merizan "be-friended" him.


I didn't know about this (sorry, I often miss 100 pages at a time when stupid real life gets in way), please elaborate? 

TJBartlemus wrote...

So what do you think would happen if the anti-ITers were right? Would we just say "Oh...ok." and then be done with it? I'm sure some of the trolls that are anti-ITers if they are wrong would throw a fit. (Not saying all anti-Iters are trolls.) 

 

Actually, a couple of days ago a friend told me (wrongly) that Bioware had 'nixed' IT and... I have to be honest... this sounds lame... I panicked. I was genuinely quite freaked out (until I came here and found out my friend was talking out of his ass). Not because I was wrong to believe... but I honestly think IT is the only way the ending can be saved. I don't believe the ending can be 'fixed' and still remain a literal interpretation. There are just WAAAAY too many holes. I don't want to see Bioware running around patching the holes on a sinking ship. I want them to say: "Oh by the way, this ship is ALSO a kickass submarine!" IT will validate my faith in Bioware. Anything else will...well, yeah, it'll hurt, because I have put a lot of my heart into that story, and yeah, it won't ruin my life or anything, I'll move quickly on, but, yeah, it'll hurt a bit.

So, if IT turns out not to be true (which I totally accept as a possiblity), I will be quite devastated, for a bit.

If it is true... dude... you think people hated the ending the first time? Some people are going to LOSE. THIER. MINDS. if IT is true. Expect major outrage.

I'll be super-happy, though. :D

That's about it. I don't have all the details I only heard this earlier. Someone mentioned how Jessica Merizan had "be-friended" (for lack of a better word) Parabolee and ever since then no one has seen or heard from him. But, again, I don't know all the details so this may be inaccurate information. What i do know is Parabolee has been absent since then. Not much else

#22378
FellishBeast

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KevShep wrote...

Overload_C14 wrote...

Just had a thought about the indoctrinated eye theroy.
If TIMs eyes are though to be implants in the boots or whatnot then whats to stop shepards from being implants too? I mean, In both endings where the eyes appear his skin is burned off, So they could just be under the normal flesh the whole time :S


Its just symbolic to why his/her eyes turn into TIMs eyes. In both synthesis and control we see shep burning, in the last dream we see shep and the kid burning as well and we see shep smiling as if he trusts the kid and is content with burning. If you pick control or synthesis you ARE trusting the kid and content that you will burn.  

The fact that the game shows the eyes of TIM for only a flicker of a moment means that the game is trying to hint at something.


Oh, that's a really cool way to look at it. The kid and Shepard burning really don't make a lot of sense to me without looking at the kid as evil. Cool symbolism. I never saw it that way. B)

Whelp...off to play some MP. All speculation and no play makes Fellish a dull Beast.

Modifié par FellishBeast, 19 juin 2012 - 06:24 .


#22379
Turbo_J

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Well, I just started my canon ME1 to ME3 playthrough. It's good to be home. I just left the bridge and I'm headed for the comm room to give Nilus a hard time. I love ME1 so much. There's just nothing like Therum, Feros, Noveria, and Virmire. One thing the series could use in the next arc are story missions like ME1 & 2. They just seem longer and feel like there is more depth. Just my opinion.

Don't want to start any arguments. ME3 is fantastic and has its moments, but its cracks show through a bit in subsequent playthroughs... likely due to thematic (IT) necessity.

Modifié par Turbo_J, 19 juin 2012 - 06:29 .


#22380
FellishBeast

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Turbo_J wrote...

Well, I just started my canon ME1 to ME3 playthrough. It's good to be home. I just left the bridge and I'm headed for the comm room to give Nilus a hard time. I love ME1 so much. There's just nothing like Therum, Feros, Noveria, and Virmire. One thing the series could use in the next arc are story missions like ME1 & 2. They just seem longer and feel like there is more depth. Just my opinion.

Don't want to start any arguments. ME3 is fantastic and has its moments, but its cracks show through a bit in subsequent playthroughs... likely due to thematic (IT) necessity.


I know I said I'm leaving...but I really agree with you. Noveria had to be my absolute favorite. The atmosphere, the feel, the music. I was truly immersed.

#22381
Xellith

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I remember seeing a rachni and was like "AAHHH WTF IS THAT!" RUUUUUUUN SHOOT AND RUUUUN" lol.

#22382
Turbo_J

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Xellith wrote...

I remember seeing a rachni and was like "AAHHH WTF IS THAT!" RUUUUUUUN SHOOT AND RUUUUN" lol.


Hahahaha, that was about my reaction too. ANYONE who has powers SPAM NOW... and run. Being a noob Vanguard in that mission can be bad when you don't know how to deal with charging bugs. May as well just drop the sniper rifle and start stomping.

Modifié par Turbo_J, 19 juin 2012 - 06:39 .


#22383
Starbuck8

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Turbo_J wrote...

Well, I just started my canon ME1 to ME3 playthrough. It's good to be home. I just left the bridge and I'm headed for the comm room to give Nilus a hard time. I love ME1 so much. There's just nothing like Therum, Feros, Noveria, and Virmire. One thing the series could use in the next arc are story missions like ME1 & 2. They just seem longer and feel like there is more depth. Just my opinion.

Don't want to start any arguments. ME3 is fantastic and has its moments, but its cracks show through a bit in subsequent playthroughs... likely due to thematic (IT) necessity.


Nice! I'm doing the same. Just finished Noveria. :lol:
It's interesting playing through with a fresh perspective after beating ME3 and keeping IT in mind. I love the conversations with Benezia and the Rachni Queen.

#22384
FellishBeast

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Turbo_J wrote...

Xellith wrote...

I remember seeing a rachni and was like "AAHHH WTF IS THAT!" RUUUUUUUN SHOOT AND RUUUUN" lol.


Hahahaha, that was about my reaction too. ANYONE who has powers SPAM NOW... and run. Being a noob Vanguard in that mission can be bad when you don't know how to deal with charging bugs. May as well just drop the sniper rifle and start stomping.


They had vanguards in ME1?

#22385
Auralius Carolus

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FellishBeast wrote...

Turbo_J wrote...

Xellith wrote...

I remember seeing a rachni and was like "AAHHH WTF IS THAT!" RUUUUUUUN SHOOT AND RUUUUN" lol.


Hahahaha, that was about my reaction too. ANYONE who has powers SPAM NOW... and run. Being a noob Vanguard in that mission can be bad when you don't know how to deal with charging bugs. May as well just drop the sniper rifle and start stomping.


They had vanguards in ME1?


Yep, they had all the classes, albeit their were generally fleshed out as hybrid and core classes. So, vanguards were basically medium-armored adepts with shotguns.

#22386
FellishBeast

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Auralius Carolus wrote...

FellishBeast wrote...

Turbo_J wrote...

Xellith wrote...

I remember seeing a rachni and was like "AAHHH WTF IS THAT!" RUUUUUUUN SHOOT AND RUUUUN" lol.


Hahahaha, that was about my reaction too. ANYONE who has powers SPAM NOW... and run. Being a noob Vanguard in that mission can be bad when you don't know how to deal with charging bugs. May as well just drop the sniper rifle and start stomping.


They had vanguards in ME1?


Yep, they had all the classes, albeit their were generally fleshed out as hybrid and core classes. So, vanguards were basically medium-armored adepts with shotguns.


That's what I thought, but then I heard "stomping," lol. I don't remember that.

#22387
MegumiAzusa

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HellishFiend wrote...

The Sounds of Possession

Ah, yes. "Infrasonic noise". Sounds allegedly used by the Reapers to indoctrinate. We have dismissed that claim.

Pulling up some random sounds and songs I can only say it's nothing unusual.
Example:
Random track from BSG
Random voice from Tiberium Wars (GDI Mammoth Tank)
Random generated sound from Tiberium Wars (building placement of Scrin structure)
Random real life (wind) sound from Tiberium Wars

Modifié par MegumiAzusa, 19 juin 2012 - 07:59 .


#22388
Asef Dimakiir

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MegumiAzusa wrote...

HellishFiend wrote...

The Sounds of Possession

Ah, yes. "Infrasonic noise". We have dismissed that claim.

Pulling up some random sounds and songs I can only say it's nothing unusual.
Example:
Random track from BSG
Random voice from Tiberium Wars (GDI Mammoth Tank)
Random generated sound from Tiberium Wars (building placement of Scrin structure)
Random real life (wind) sound from Tiberium Wars


*Shrug* The difference is, the infrasonic noise chimes in on certain situations that relate to IT, then stop whenever that event stops or fades away. That's the weird part.

EDIT: Also, considering infrasonic noise is specifically mentioned as how the reapers indoctrinate people.... it's again. Very strange.

Modifié par Asef Dimakiir, 19 juin 2012 - 08:00 .


#22389
SubAstris

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MegumiAzusa wrote...

HellishFiend wrote...

The Sounds of Possession

Ah, yes. "Infrasonic noise". We have dismissed that claim.

Pulling up some random sounds and songs I can only say it's nothing unusual.
Example:
Random track from BSG
Random voice from Tiberium Wars (GDI Mammoth Tank)
Random generated sound from Tiberium Wars (building placement of Scrin structure)
Random real life (wind) sound from Tiberium Wars


Clearly the Reapers' indoctrination effect is so great they even influence other games!

#22390
FellishBeast

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MegumiAzusa wrote...

HellishFiend wrote...

The Sounds of Possession

Ah, yes. "Infrasonic noise". Sounds allegedly used by the Reapers to indoctrinate. We have dismissed that claim.

Pulling up some random sounds and songs I can only say it's nothing unusual.
Example:
Random track from BSG
Random voice from Tiberium Wars (GDI Mammoth Tank)
Random generated sound from Tiberium Wars (building placement of Scrin structure)
Random real life (wind) sound from Tiberium Wars


Can't tell if serious since using quote from ignorant politician to represent opinion... <_<

#22391
SubAstris

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Asef Dimakiir wrote...

MegumiAzusa wrote...

HellishFiend wrote...

The Sounds of Possession

Ah, yes. "Infrasonic noise". We have dismissed that claim.

Pulling up some random sounds and songs I can only say it's nothing unusual.
Example:
Random track from BSG
Random voice from Tiberium Wars (GDI Mammoth Tank)
Random generated sound from Tiberium Wars (building placement of Scrin structure)
Random real life (wind) sound from Tiberium Wars


*Shrug* The difference is, the infrasonic noise chimes in on certain situations that relate to IT, then stop whenever that event stops or fades away. That's the weird part.

EDIT: Also, considering infrasonic noise is specifically mentioned as how the reapers indoctrinate people.... it's again. Very strange.


When else do you honestly expect there to be a deep bass sound? Just in normal gameplay? The reason it is likely present in the dreams is that the Reapers are there, and they happen to make that sound, because the dreams are IMO about all the people he has lost at the hands of the Reapers. It is not necessarily indoctrination and for sure makes sense without IT, despite the claims of some ITers

#22392
MaximizedAction

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FellishBeast wrote...

MegumiAzusa wrote...

HellishFiend wrote...

The Sounds of Possession

Ah, yes. "Infrasonic noise". Sounds allegedly used by the Reapers to indoctrinate. We have dismissed that claim.

Pulling up some random sounds and songs I can only say it's nothing unusual.
Example:
Random track from BSG
Random voice from Tiberium Wars (GDI Mammoth Tank)
Random generated sound from Tiberium Wars (building placement of Scrin structure)
Random real life (wind) sound from Tiberium Wars


Can't tell if serious since using quote from ignorant politician to represent opinion... <_<


Clearly...

Ah, BSG. I hope ME3 (assuming IT) goes out in a more...reasonable way. No abandoning spaceships into the sun...except for the Reapers...into a black hole, maybe.

And yes, as @Asef Dimakiir above wrote, it's about where those frequencies pop up, not if.
Except for Coats, it's mostly when we hear Reaper growls. And how could the simple explaination for the growls not be, it's also a sign of indoctrination attemps. It's not like they are bird that are communicating out loud.

#22393
MegumiAzusa

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Asef Dimakiir wrote...

MegumiAzusa wrote...

HellishFiend wrote...

The Sounds of Possession

Ah, yes. "Infrasonic noise". We have dismissed that claim.

Pulling up some random sounds and songs I can only say it's nothing unusual.
Example:
Random track from BSG
Random voice from Tiberium Wars (GDI Mammoth Tank)
Random generated sound from Tiberium Wars (building placement of Scrin structure)
Random real life (wind) sound from Tiberium Wars


*Shrug* The difference is, the infrasonic noise chimes in on certain situations that relate to IT, then stop whenever that event stops or fades away. That's the weird part.

EDIT: Also, considering infrasonic noise is specifically mentioned as how the reapers indoctrinate people.... it's again. Very strange.

So how do you explain in the intro where Shep gets thrown around and hears voices when hitting her head the infrasonic noise is at its lowest? My point here is that it should be at its highest if placed manually, and it doesn't increase compared to before/after when you hear the buzzing sound.

Modifié par MegumiAzusa, 19 juin 2012 - 08:26 .


#22394
Raistlin Majare 1992

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SubAstris wrote...

Asef Dimakiir wrote...

MegumiAzusa wrote...

HellishFiend wrote...

The Sounds of Possession

Ah, yes. "Infrasonic noise". We have dismissed that claim.

Pulling up some random sounds and songs I can only say it's nothing unusual.
Example:
Random track from BSG
Random voice from Tiberium Wars (GDI Mammoth Tank)
Random generated sound from Tiberium Wars (building placement of Scrin structure)
Random real life (wind) sound from Tiberium Wars


*Shrug* The difference is, the infrasonic noise chimes in on certain situations that relate to IT, then stop whenever that event stops or fades away. That's the weird part.

EDIT: Also, considering infrasonic noise is specifically mentioned as how the reapers indoctrinate people.... it's again. Very strange.


When else do you honestly expect there to be a deep bass sound? Just in normal gameplay? The reason it is likely present in the dreams is that the Reapers are there, and they happen to make that sound, because the dreams are IMO about all the people he has lost at the hands of the Reapers. It is not necessarily indoctrination and for sure makes sense without IT, despite the claims of some ITers


You are talking about PTSD arent you?

Shepard has lost many people much closer to him than that single kid so it makes little sense a PTSD dream would center around the kid with his lost crew only beeing voices in the back of it all.

In fact PTSD makes no sense as PTSD is far more than just bad dreams. It also includes an aversion to evenst and places asociated with the  PTSD something clearly shown twive in the game, one time by the Asari in Huerta Memorial who avoids humans and showers and the other time by Kelly Chambers who dosent want to go back to the Normandy after what happened with the Collectors.

To put this in another way Shepard would have an aversion to Reapers if he suffered PTSD <_<

But if you got another explanation for the dreams I woudl love to hear it. In general claiming "It makes sense without Indoctrination" but not actually explaining how it makes sense seem to be a stable of you Anti-IT´s arguments.

#22395
FellishBeast

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SubAstris wrote...

Asef Dimakiir wrote...

MegumiAzusa wrote...

HellishFiend wrote...

The Sounds of Possession

Ah, yes. "Infrasonic noise". We have dismissed that claim.

Pulling up some random sounds and songs I can only say it's nothing unusual.
Example:
Random track from BSG
Random voice from Tiberium Wars (GDI Mammoth Tank)
Random generated sound from Tiberium Wars (building placement of Scrin structure)
Random real life (wind) sound from Tiberium Wars


*Shrug* The difference is, the infrasonic noise chimes in on certain situations that relate to IT, then stop whenever that event stops or fades away. That's the weird part.

EDIT: Also, considering infrasonic noise is specifically mentioned as how the reapers indoctrinate people.... it's again. Very strange.


When else do you honestly expect there to be a deep bass sound? Just in normal gameplay? The reason it is likely present in the dreams is that the Reapers are there, and they happen to make that sound, because the dreams are IMO about all the people he has lost at the hands of the Reapers. It is not necessarily indoctrination and for sure makes sense without IT, despite the claims of some ITers


For sure. What about Coats, brah?

#22396
TSA_383

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MegumiAzusa wrote...

HellishFiend wrote...

The Sounds of Possession

Ah, yes. "Infrasonic noise". Sounds allegedly used by the Reapers to indoctrinate. We have dismissed that claim.

Pulling up some random sounds and songs I can only say it's nothing unusual.
Example:
Random track from BSG
Random voice from Tiberium Wars (GDI Mammoth Tank)
Random generated sound from Tiberium Wars (building placement of Scrin structure)
Random real life (wind) sound from Tiberium Wars

This is exactly why I made this post a while back:

TSA_383 wrote...

One more quick note on infrasound (it's time for a science lesson!)

This is why we ignore super-low frequencies unless they're seriously apparent:

When
you record something at, say, 48Khz, then downsample it to, say, 24Khz
(as was done with some of the ME3 audio files) then occasionally you get
signals created at very low frequencies as noise.

With the magic of MS Paint I've explained why:
Posted Image

Now,
suspend disbelief for a moment and pretend that I don't have the mouse
control of a drunk epileptic at a prodigy gig, and I'll explain what
happens.

Say you have a 48Khz recording and you've got a sound in
there at 22Khz (which you probably wouldn't care about anyway). When
you downshift to 24Khz you'll end up with the original wave (represented
in blue) being sampled only slightly more regularly than it cycles, and
as a result you'll actually end up with a wave of much, much lower
frequency (represented in green) being recorded into the new lower
sample-rate audio.

Now, this is something that will usually
happen at low-ish volumes, so you'll almost always get a bit of
infrasound in a recording that's undergone this process.

In
addition to that you also get spectral leakage, and pretty quickly you
have to stop trusting that the low-level infrasound you see is
intentional.


BUT.
This is not something that will happen
at high volumes, so when we get the massively loud infrasound we saw in
the dream sequences for example, this effect can be pretty much
discounted.

Posted Image



Where you see wideband noise stretching way to the bottom, it's probably in part interference.

Where you see substantial narrow-ish-band peaks where there arguably shouldn't be, it's not.

MegumiAzusa wrote...

Asef Dimakiir wrote...

MegumiAzusa wrote...

HellishFiend wrote...

The Sounds of Possession

Ah, yes. "Infrasonic noise". We have dismissed that claim.

Pulling up some random sounds and songs I can only say it's nothing unusual.
Example:
Random track from BSG
Random voice from Tiberium Wars (GDI Mammoth Tank)
Random generated sound from Tiberium Wars (building placement of Scrin structure)
Random real life (wind) sound from Tiberium Wars


*Shrug*
The difference is, the infrasonic noise chimes in on certain situations
that relate to IT, then stop whenever that event stops or fades away.
That's the weird part.

EDIT: Also, considering infrasonic noise
is specifically mentioned as how the reapers indoctrinate people....
it's again. Very strange.

So how do you explain in the intro
where Shep gets thrown around and hears voices when hitting her head the
infrasonic noise is at its lowest? My point here is that it should be
at its highest if placed manually, and it doesn't increase compared to
before/after when you hear the buzzing sound.

It does however come in when Shep is on the floor, as there's a major infrasonic component to the "whisper" sounds you hear at that point.

#22397
Andromidius

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Heh, always fun seeing people trying to debunk solid evidence.

And good morning everyone.

#22398
SubAstris

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Raistlin Majare 1992 wrote...

SubAstris wrote...

Asef Dimakiir wrote...

MegumiAzusa wrote...

HellishFiend wrote...

The Sounds of Possession

Ah, yes. "Infrasonic noise". We have dismissed that claim.

Pulling up some random sounds and songs I can only say it's nothing unusual.
Example:
Random track from BSG
Random voice from Tiberium Wars (GDI Mammoth Tank)
Random generated sound from Tiberium Wars (building placement of Scrin structure)
Random real life (wind) sound from Tiberium Wars


*Shrug* The difference is, the infrasonic noise chimes in on certain situations that relate to IT, then stop whenever that event stops or fades away. That's the weird part.

EDIT: Also, considering infrasonic noise is specifically mentioned as how the reapers indoctrinate people.... it's again. Very strange.


When else do you honestly expect there to be a deep bass sound? Just in normal gameplay? The reason it is likely present in the dreams is that the Reapers are there, and they happen to make that sound, because the dreams are IMO about all the people he has lost at the hands of the Reapers. It is not necessarily indoctrination and for sure makes sense without IT, despite the claims of some ITers


You are talking about PTSD arent you?

Shepard has lost many people much closer to him than that single kid so it makes little sense a PTSD dream would center around the kid with his lost crew only beeing voices in the back of it all.

In fact PTSD makes no sense as PTSD is far more than just bad dreams. It also includes an aversion to evenst and places asociated with the  PTSD something clearly shown twive in the game, one time by the Asari in Huerta Memorial who avoids humans and showers and the other time by Kelly Chambers who dosent want to go back to the Normandy after what happened with the Collectors.

To put this in another way Shepard would have an aversion to Reapers if he suffered PTSD <_<

But if you got another explanation for the dreams I woudl love to hear it. In general claiming "It makes sense without Indoctrination" but not actually explaining how it makes sense seem to be a stable of you Anti-IT´s arguments.


If you take into account BW's comments in Final Hours about the boy being the "face of all who have died on Earth" (I can't remember the exact quote but it is pretty similar in substance), then the boy represents so much than just himself, he is the perfect symbol for everyone Shepard has lost over the years, his squadmates and more.

He doesn't have an aversion to the Reapers, yeh

#22399
SubAstris

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FellishBeast wrote...

SubAstris wrote...

Asef Dimakiir wrote...

MegumiAzusa wrote...

HellishFiend wrote...

The Sounds of Possession

Ah, yes. "Infrasonic noise". We have dismissed that claim.

Pulling up some random sounds and songs I can only say it's nothing unusual.
Example:
Random track from BSG
Random voice from Tiberium Wars (GDI Mammoth Tank)
Random generated sound from Tiberium Wars (building placement of Scrin structure)
Random real life (wind) sound from Tiberium Wars


*Shrug* The difference is, the infrasonic noise chimes in on certain situations that relate to IT, then stop whenever that event stops or fades away. That's the weird part.

EDIT: Also, considering infrasonic noise is specifically mentioned as how the reapers indoctrinate people.... it's again. Very strange.


When else do you honestly expect there to be a deep bass sound? Just in normal gameplay? The reason it is likely present in the dreams is that the Reapers are there, and they happen to make that sound, because the dreams are IMO about all the people he has lost at the hands of the Reapers. It is not necessarily indoctrination and for sure makes sense without IT, despite the claims of some ITers


For sure. What about Coats, brah?


Interesting but, I haven't seen someone show a clear cut connection between the two but undoubtedly I will be shown evidence to the contrary

#22400
Andromidius

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SubAstris wrote...

Interesting but, I haven't seen someone show a clear cut connection between the two but undoubtedly I will be shown evidence to the contrary


Yeah, someone did some checks on the audio when Coats is present.  There's heavy infrasound.  Moment he leaves, the infrasound disappears.

Dun dun dun!