byne wrote...
lex0r11 wrote...
byne wrote...
lex0r11 wrote...
Ohai, guys!
Don't know what else to do, photobucket account is down. 
Again? Poor lex0r.
Don't worry, it's online again!

Just hosting the IT banner in my sig on my photobucket account has used up 8.2 GB of my monthly 10 GB, which surprised me.
You realise that between the old thread and this one we're on about a million views right?
ezzidio wrote...
I' m currently replaying ME2 and I'm noticing a lot of things when looking at it in an IT stance.
The beam to the citadel, could that be a direct mention on "Ascendance" by Harby in ME2?
I'm
not sure if someone as mentioned this already, but these ME2 Harby
trash talk quotes seem to foreshadow IT as if Shepard was slowly being
indoctrinated through out ME2...
“You do not yet comprehend your
place in things.” The Reapers have a special purpose for Shepard that
he will fulfill if they successfully indoctrinate him (HellishFiend's
Opinion on this quote)
“We are the Harbinger of your
perfection.” Indoctrination of Shepard to achieve what the Reapers
see as perfection? The Synthesis ending?
“You are ignorant, we are knowing.” Of the indoctrination and the future
“We are the Harbinger of your ascendance.” Play on words for the beam to the Citadel
“You have merely delayed the inevitable.” Indoctrination and invasion
“The experiments will continue, Shepard.” Experiments on his psyche? Dreams in ME3
“Take what is useful, destroy the rest.” nothing here
“Progress cannot be halted.” Progress of indoctrination?
“We are the Harbinger of your destiny.” Attempting to guide Shepard through Indoctrination?
Just taking a stab at some things..
That's some excellent straw grasping...
Nah
seriously, for a couple of those I can see where you're coming from,
but let's try not to give people excuses to assume we're nuts [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]
D.Sharrah wrote...
Getting back to the game mechanic being
scrapped statement, is this true? This point is what I brought up last
night - I asked if the confrontation with TIM could be viewed as an in
game example of what this mechanic would look like. And the one answer
that I saw (and again I apologize if there were more answers later), was
maybe. I don't remember exactly who stated it (BatmanTurian?) or what
the exact words were, but it was something like, "It was supposed to be
Harbinger, but maybe they changed it to TIM". Again, this could be a
fair enough point to stop, but if we do then we could miss how it
actually fits into how they designed that sequence and the entire game.
First
of all, assuming that we are right about IT and that the TIM
confrontation is an example of the mechanic in question - then that
sequence is about indoctrination. And when interperting what we see from
the viewpoint, then TIM is not the one exerting control - but it is the
Reapers (most likely Harbinger as the culprit who is doing the
indoctrinating). Following IT, then we know what we perceive as TIM's
space magic control of Shep - is actually the Reapers twisting Shep's
perception in their attempt to indoctrinate him.
But were still
not done. The app clearly states that the mechanic was tossed out of the
game because Bioware was having trouble figuring out a way to implement
the mechanic without compromising the dialogue system. What if rather
than tossing out the "lose control" mechanic, they changed the dialogue
system so that it would fit better? I know one of the big complaints
when the game came out was the rampant use of auto-dialogue. People felt
that it took control away from them, didn't give them the choice that
they once had (and I don't think that those feelings are wrong). But
what if it was done throughout the entire game, so that when we get to
this watershed moment - it didn't stick out.
Just
something to note - from the early leaked development notes I have a
copy of (on an external hard drive somewhere, I'll dig them out if
nobody really has them...) there was a bit of text attached to the TIM
confrontation bit of something like "perhaps player could use the right
analogue stick to struggle?" or something very similar.
If nobody
else has a copy I'll find out what it says, but I always assumed that
the original idea was to have a control system through which the player
could try to rebel, but this was dumped at some point in favour of the
EC, probably when EA wouldn't let them have the time they needed to
build the ending first time around.