[quote]D.Sharrah wrote...
Posting for new page...
[quote]D.Sharrah wrote...
Shameless self promotion...want to make sure that as many people as possible see this...
[quote]D.Sharrah wrote...
First...it looks like there was some good discussion after I went to bed last night...kudos to all involved. That being said, I am not going to try to read the pages I missed to try to catch up. Which means if what I bring up again in this post has been talked to death, I do apologize, And without further ado...
Last night I very briefly mentioned something that was bothering me about one of the things from the "Final Hours" App. It was a statement that suggested that during the final hours of production Bioware made a decision to pull th plug on a game mechanic that they had been working on. Of course I am referring to the idea that they were considering IT all along and they had a game mechanic where we the players would "lose control of Shepard". The app goes onto to say that they pulled the plug on this gameplay mechanic because they (Bioware) were having trouble finding a way to implement this along with their conventional dialogue system.
It would seem on the surface that this is a rather valid observation. And is often used by Anti-IT'ers as "evidence" that IT can't be true. As many have pointed out this is quite silly in its own right, because they are misinterperting what the app says. The app says that the game mechanic was scrapped - and they take that to mean that IT was scrapped. They are extrapolating from the given data to come to a conclusion, that may very well be wrong. And no matter what we say, they don't want to admit that they might be wrong. It could be enough to stop there, but I think this deserves more attention.
Getting back to the game mechanic being scrapped statement, is this true? This point is what I brought up last night - I asked if the confrontation with TIM could be viewed as an in game example of what this mechanic would look like. And the one answer that I saw (and again I apologize if there were more answers later), was maybe. I don't remember exactly who stated it (BatmanTurian?) or what the exact words were, but it was something like, "It was supposed to be Harbinger, but maybe they changed it to TIM". Again, this could be a fair enough point to stop, but if we do then we could miss how it actually fits into how they designed that sequence and the entire game.
First of all, assuming that we are right about IT and that the TIM confrontation is an example of the mechanic in question - then that sequence is about indoctrination. And when interperting what we see from the viewpoint, then TIM is not the one exerting control - but it is the Reapers (most likely Harbinger as the culprit who is doing the indoctrinating). Following IT, then we know what we perceive as TIM's space magic control of Shep - is actually the Reapers twisting Shep's perception in their attempt to indoctrinate him.
But were still not done. The app clearly states that the mechanic was tossed out of the game because Bioware was having trouble figuring out a way to implement the mechanic without compromising the dialogue system. What if rather than tossing out the "lose control" mechanic, they changed the dialogue system so that it would fit better? I know one of the big complaints when the game came out was the rampant use of auto-dialogue. People felt that it took control away from them, didn't give them the choice that they once had (and I don't think that those feelings are wrong). But what if it was done throughout the entire game, so that when we get to this watershed moment - it didn't stick out.
I know that we have tried to interpret all the pre-release clues in different ways - and I am not sure that we have them completely nailed down yet. But is it possible that the "red herring" is the "Final Hours" app? And that we were meant to misinterpret the information presented or take it for granted that it was "truth"...all so that we were thrown off the IT trail?
Sorry for the wall of text (hope that is formatted so it is an easier read). Please read and let me know what you think. [/quote]
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You're a repost master today.

I agree that basically what we see is very similar to what they originally wanted to achieve. It always seemed strange to me that they considered that gameplay mechanic troublesome because honestly most cutscenes in Mass Effect are made that way (we have limited control over Shepard). Taking it one step further is not something that can't be done (either as a cutscene with dialogue choices or as a movie that unfolds according to your previous choices during the game). Though I think it's a bit far-fetched to suggest they changed the WHOLE dialogue system for a single scene. More so, that the change is for the worse not for the better (but perhaps they wanted to make ME3 more movie-like anyway)
Modifié par paxxton, 19 juin 2012 - 05:03 .