BatmanTurian wrote...
HellishFiend wrote...
Someone asked me in a PM if I ever have doubts about IT, and I figured you guys might be interested in my response:
Never doubted for more than a few seconds. Anytime I see anything circumstantially "tangible" that lends itself against IT in any way, I remind myself that from a narrative standpoint, IT makes 100% sense. All of the issues that people have with IT are based on non-narrative concerns. IT is quite literally, narrative nirvana. Or in common terms, the best damn storytelling experience ever conveyed through a videogame.
Now, what is Bioware's stance on the issue? Theyre sticking with their "Artistic vision" and "not changing the ending". That screams of narrative being their primary concern. I see that as one of the biggest hints toward IT, but unfortunately many ME players are not connoisseurs of literature, so that sort of hint flies over their head.
But rest assured, as someone that understands and appreciates narrative flow and subtlety, as well as being highly versed in the art of hiding lies within truths using semantics and secret context (dont ask how, lol, its a long, clandestine story), I can essentially promise you that IT is correct.
These are my thoughts down to the letter on IT. IT is narratively viable and the one thing in the series the player has never experienced except from the outside looking in on people who were already indoctrinated. It's capable of turning you against yourself and using your own personality to agree with the Reapers on a Meta level. Why else are there Synthesis and Control threads? Bioware is probably on top of the world knowing their interactive story element experiment accomplished probably more than they ever imagined
+1 to both of these. We may have the details wrong, but I am convinced we have the substance right.




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