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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#23226
MegumiAzusa

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HellishFiend wrote...

MegumiAzusa wrote...

Raistlin Majare 1992 wrote...


When you simply claim someone is wrong without bringing out anything to support your claims, you come of as having no manners.

Uh I said one is played as Dialog and one as Sound Effect, so anyone can check that. I can't see what more you want.


Case in point, your last three posts have begun with the words "Uh", "Interesting (sarcastic)", and "Uh", respectively. That's a failure in manners.

The "uh" was an expression of confusion about these statements.

#23227
WolfyZA

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concerning the citadel tower im sure it has been stated that the tower in ME3 looks nothing like the tower from ME1. So I cant see BW making a balls up like that without it being intentional

#23228
Rifneno

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pirate1802 wrote...

Wait.. Cortez can die???


If you didn't go through his personal storyline about Robert. It happens when his shuttle gets shot right before the part where you shoot the destroyer with a cain. Apparently if Shepard went to hang a photo on a wall and then get drunk with him, he has the will to survive and the will to survive is all you need to get through being on an aircraft that's shot down. Or something.

gunslinger_ruiz wrote...

That line from EDI, "I am different" always gets my heart pounding a bit. Love the delivery and the emotion.


Yep. My favorite line of hers though was if you take her to Thessia. When you turn a corner and see a capital ship ravaging the city she says in a horrified tone, "I am beginning to understand what the word 'nightmare' means to organics."

Uh I said one is played as Dialog and one as Sound Effect, so anyone can check that. I can't see what more you want.


Right. I'm sure the guy that did an in-depth sound frequency analysis never thought to do a ****** poor side-by-side comparison. He probably did do one that relies on something other than trying to remember the exact sound of a grunt you heard 5 minutes ago though. And you actually complained about his evidence being weak? Christ...

#23229
UrgentArchengel

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About the Citadel. This is not the strongest piece, but they did say, and it may in the Art book too. They said they re-did the Citadel. They could've re-did more then just the exterior. And considering all that damage from Sovereign's destruction, they may have changed it up, then compared to ME1. Of course it's even stranger when we get to the ending, and well, we know all about what's up with that. Right?

#23230
Raistlin Majare 1992

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Rifneno wrote...

pirate1802 wrote...

Wait.. Cortez can die???


If you didn't go through his personal storyline about Robert. It happens when his shuttle gets shot right before the part where you shoot the destroyer with a cain. Apparently if Shepard went to hang a photo on a wall and then get drunk with him, he has the will to survive and the will to survive is all you need to get through being on an aircraft that's shot down. Or something.

[


A mind distracted or unrestful due to unresolved events might make a fatal mistake when it counts. Speaking to Cortez can have helped clear his mind of the sorrow he still feels and thus he can focus fully on whats ahead. It is not unlike the loyalty missions from ME2, just without the mission itself if you ask me.

#23231
Raistlin Majare 1992

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WolfyZA wrote...

concerning the citadel tower im sure it has been stated that the tower in ME3 looks nothing like the tower from ME1. So I cant see BW making a balls up like that without it being intentional


The Citadel tower certainly needed some repairs after Sovereign hit it in ME1, but we actually stand in the Council chamber at the start of the game as we try to get support for building the Crucible and taking Earth back. It dosent look that much different from ME1...which makes it curoius taht the control panel is suddenly in a room erily similar to TIM´s room.

#23232
Overload_C14

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Raistlin Majare 1992 wrote...

WolfyZA wrote...

concerning the citadel tower im sure it has been stated that the tower in ME3 looks nothing like the tower from ME1. So I cant see BW making a balls up like that without it being intentional


The Citadel tower certainly needed some repairs after Sovereign hit it in ME1, but we actually stand in the Council chamber at the start of the game as we try to get support for building the Crucible and taking Earth back. It dosent look that much different from ME1...which makes it curoius taht the control panel is suddenly in a room erily similar to TIM´s room.


Yeah, I don see how it could be the same room, It was pretty smashed up after ME1 but not so much as it needed to be scraped. I guess they could have moved the control pannel away for fear of another threat, but I think that the would pull a "we have dismissed this clame" instead of doing anything

#23233
Raistlin Majare 1992

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Overload_C14 wrote...

Raistlin Majare 1992 wrote...

WolfyZA wrote...

concerning the citadel tower im sure it has been stated that the tower in ME3 looks nothing like the tower from ME1. So I cant see BW making a balls up like that without it being intentional


The Citadel tower certainly needed some repairs after Sovereign hit it in ME1, but we actually stand in the Council chamber at the start of the game as we try to get support for building the Crucible and taking Earth back. It dosent look that much different from ME1...which makes it curoius taht the control panel is suddenly in a room erily similar to TIM´s room.


Yeah, I don see how it could be the same room, It was pretty smashed up after ME1 but not so much as it needed to be scraped. I guess they could have moved the control pannel away for fear of another threat, but I think that the would pull a "we have dismissed this clame" instead of doing anything


And that is if it can even be moved.

Over a thousand years on the Citadel and no one really knows the details of the station, hell they did not even know there was a control panel in thier Council chambers. I dont think it would then be smart, if even possible for them to move said control panel around...might easily destroy or disable something important in the process.

But to be fair, there seemed to be ore than one panel controlling the arms of the station since they knew how to close the station without knowing the main control panel.

But it is also heavily implied that said controls are with Citadel Control in ME1, which we get a short glimpse of in  (this vid, jump to around 0:45-0:50 as the Destiny Ascension tries to reach Citadel Control and it cuts to a scene of A geth standing over a dead Asari with Saren wlaking out a door in the background) and it does not exactly look like that TIM room wannabe. Not that we can see much, but what little is nothing like it.

Modifié par Raistlin Majare 1992, 20 juin 2012 - 10:59 .


#23234
MegumiAzusa

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Rifneno wrote...

Uh I said one is played as Dialog and one as Sound Effect, so anyone can check that. I can't see what more you want.


Right. I'm sure the guy that did an in-depth sound frequency analysis never thought to do a ****** poor side-by-side comparison. He probably did do one that relies on something other than trying to remember the exact sound of a grunt you heard 5 minutes ago though. And you actually complained about his evidence being weak? Christ...

You're saying the second grunt should be coming from TIM, and if so why would they play one through dialog and the other through sound effects? Especially as we have the same thing occurring again in the next scene where you hear Shep grunting while speaking.


How about putting your personal feelings about me aside?

Modifié par MegumiAzusa, 20 juin 2012 - 11:13 .


#23235
Humakt83

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It is fine we are interpreting ME 3, but I don't see the reason trying to find hidden meaning what other posters are saying.

And grow a thicker skin, not everything is an insult. It can be just a bad case of frog (God knows I let those out of my mouth too often) or cultural difference.

#23236
Turbo_J

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HellishFiend wrote...

Bill, I value your insight, so see if you can tackle this problem for me. It's a tricky one. I'm trying to figure out how to transition from the subject of Reaper morals/philosophies (basically, their perspective on Control/Synth/Evolution/etc), to the subject of Sacrifice as it pertains to Organics. Specifically how Organics are consistently willing to employ sacrifice to defend their beliefs, morals and way of life.

I'm having a hard time thinking of a graceful transition between the two subjects. A battle? A particular dialog/conversation between two characters? Cutscene? I'm not sure.


Use Shepards talk with EDI on the prisoners; sacrificing themselves for fellow prisoners, risking death rather than submission.

#23237
JestersShade

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MegumiAzusa wrote...
No, I did what I always did. I attacked weak evidence as if you can just throw something at it and it breaks it's useless. From your video for example there is no mentioning of shifting the content so it gets something that really makes sense. That is weak and can easily be attacked. The shifted files however are strong evidence and I cannot attack it.
Another example would be the IT Documentary, the video is nice but it has many flaws so it can easily be dismissed. As I said loads of times. If someone like me who believes in IT doesn't do it someone else who doesn't believe in it will, and it will just strengthen their believe which makes it counterproductive.


On the facts, I agree with Megumi : to strenghen the theory, weak points must be put aside.
That's why I pointed out the one with Hackett for example.


Jusseb wrote...
I'm doing a replay of ME1 and when i walked in the Citadel Tower those trees reminded me of the ones in the dreams of ME3.


Ditto : this may be true, but in the ME world, those trees may be common so this point can help the whole IT, but is not relevant.


MegumiAzusa wrote...

FellishBeast wrote...
Notice how it looks exactly like the room you have the conversation with Anderson and TIM in.

Uh, not at all? Seriously I can't see any resemblance. This room has more a triangular shape while the other one is a circle.


Sorry again, but I totally agree with Megumi.
But maybe you meant the architecture ?
Because both rooms are very different (shape, lighnings, ...)

But, thinking of it, it's been rebuilt and at the beginning of ME3, I think it has more a circular shape ...

#23238
Raistlin Majare 1992

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JestersShade wrote...

MegumiAzusa wrote...

FellishBeast wrote...
Notice how it looks exactly like the room you have the conversation with Anderson and TIM in.

Uh, not at all? Seriously I can't see any resemblance. This room has more a triangular shape while the other one is a circle.


Sorry again, but I totally agree with Megumi.
But maybe you meant the architecture ?
Because both rooms are very different (shape, lighnings, ...)

But, thinking of it, it's been rebuilt and at the beginning of ME3, I think it has more a circular shape ...


As I mentiooned I am pretty sure Fellish was beeing sarcastic as the rooms look nothing alike...which is in and of itself curious as i metioned in two posts further up.

#23239
Turbo_J

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HellishFiend wrote...

FellishBeast wrote...

Oh, interesting, actually....hmmm. Is he really saying that about "you're indoctrinated?" That would be cool, though :)


I think Bill is implying the subtext there is that Shepard is battling his indoctrination and TIM is not. Also that TIM has been dealing with indoctrination for a lot longer than Shepard. 


TIM isn't there, remember?

Illusive Man: Never question my ability to fight! I've been fighting them longer than you can imagine!

This line is incredibly important as it relates to perspective. If TIM is the side of Shepard's mind that is affected by Indoctrination, think of the implication. Now read is as if Shepard is talking to the player.

Shepard:
"I've been fighting them (Indoctrination) longer than you can imagine!"

#23240
Ageless Face

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Question.

Is there a difference between choosing synthesis or control acording to the IT?

#23241
JestersShade

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@Raistlin : point taken, you must be right ^^

#23242
nightcobra

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not really that different no, control and synthesis are both, IT or not, a way to compromise with the reapers.

#23243
Ageless Face

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nightcobra8928 wrote...

not really that different no, control and synthesis are both, IT or not, a way to compromise with the reapers.


Then why not give one choice instead of two, if the IT is right? 

Modifié par HagarIshay, 20 juin 2012 - 12:19 .


#23244
MegumiAzusa

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HagarIshay wrote...

Question.

Is there a difference between choosing synthesis or control acording to the IT?

Generals IT: no.
But personally I would say as you can see different reactions of the two soldiers in the end movies they give you a hint about how "good" your victory was. In Synthesis they do not cheer while in Control they can, so my conclusion would be that with control you are still able to win, even if Shep is indoctrinated. However the background sounds etc on the planet which play if you've got not enough EMS are in a file called [...]_shepdead which could mean that in any ending with enough EMS Shepard can be alive.

#23245
MegumiAzusa

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HagarIshay wrote...

nightcobra8928 wrote...

not really that different no, control and synthesis are both, IT or not, a way to compromise with the reapers.


Then why not give one choice instead of two, if the IT is right?

Two choices are easier to decide upon then three.

#23246
JestersShade

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HagarIshay wrote...

nightcobra8928 wrote...

not really that different no, control and synthesis are both, IT or not, a way to compromise with the reapers.


Then why not give one choice instead of two, if the IT is right? 


In the IT, you could think that only 2 choices, control or destroy, respectively represented by TIM and Anderson, could have had you side with Anderson.
But the existence of something "different" could be seen as a way of fooling the player into the same result as the "control" choice.

IMO.

#23247
Ageless Face

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MegumiAzusa wrote...

Generals IT: no.
But personally I would say as you can see different reactions of the two soldiers in the end movies they give you a hint about how "good" your victory was. In Synthesis they do not cheer while in Control they can, so my conclusion would be that with control you are still able to win, even if Shep is indoctrinated. However the background sounds etc on the planet which play if you've got not enough EMS are in a file called [...]_shepdead which could mean that in any ending with enough EMS Shepard can be alive.


So.... If I understand you right, the difference is the level of indoctrination? Control, while Shepard is still indoctrinated, it's not as severe as synthesis?

#23248
MegumiAzusa

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HagarIshay wrote...

MegumiAzusa wrote...

Generals IT: no.
But personally I would say as you can see different reactions of the two soldiers in the end movies they give you a hint about how "good" your victory was. In Synthesis they do not cheer while in Control they can, so my conclusion would be that with control you are still able to win, even if Shep is indoctrinated. However the background sounds etc on the planet which play if you've got not enough EMS are in a file called [...]_shepdead which could mean that in any ending with enough EMS Shepard can be alive.


So.... If I understand you right, the difference is the level of indoctrination? Control, while Shepard is still indoctrinated, it's not as severe as synthesis?

That would be my guess. As Saren in ME1 without implants couldn't be fully controlled by Sovereign. With Synthesis you basically agree to get implanted to "strengthen your resolve".

#23249
nightcobra

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my personal take on that is that usually with tests of 3 choices or more, people have a higher probability of not choosing the "correct" answer. Also the decision room looks like a dialog tree with the correct option painted as the renegade/evil (in me3, renegade was plain evil). Paragon Players would be dissuated to pick the red choice while renegade players would be dissuated from picking destroy due to renegade normally coinciding with TIM's ideals (in me2 this was the case) . And then there's the middle ground presented as the ultimate solution. All this to paint destroy as the sub-par choice.

#23250
Ageless Face

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JestersShade wrote...

In the IT, you could think that only 2 choices, control or destroy, respectively represented by TIM and Anderson, could have had you side with Anderson.
But the existence of something "different" could be seen as a way of fooling the player into the same result as the "control" choice.

IMO.


Do you mean giving the idealist player a different choice, in case s/he wouldn't want to choose control, or will want a different choice?