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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#23401
D.Sharrah

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I wanted to take a look at something...does anyone know all of the Operation names off the top of their head?

#23402
FFZero

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HellishFiend wrote...

FFZero wrote...

HellishFiend wrote...

Do you guys think it could symbolize anything in particular? Like a similar style of confrontation? i.e. battling/overcoming indoctrination?


Just a thought, but maybe instead of it symbolising Shepard fighting off Indoctrination maybe it’s symbolising the start.



Well what I meant is, Saren is trying to fight off his indoctrination while Shep talks him down. The falling scraps in that scene could very well be real, which is why Shep's subconscious would associate it with the battle with indoctrination. 


It is possible I suppose that Shepard could make that connection, so the falling embers/paper we see in the dreams and London could very well be a sign of fighting indoctrination, however personally that seems like a weird thing for it to manifest itself as. If anything I’d be inclined to think it’s the opposite, that the falling paper is a symbol of Shepard succumbing to indoctrination.

#23403
SilentCO1

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I'm not sure if this has been brought up, but when Javik first arrives on your ship, he grabs you and says ”The Reapers are winning...”.

Maybe he was referring to more than just the war, and he was actually sensing that the Reapers were taking over Shepard's mind and beginning to indoctrinate him/her.

Just noticed this when playing through that mission again.

#23404
FFZero

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D.Sharrah wrote...

I wanted to take a look at something...does anyone know all of the Operation names off the top of their head?



The multiplayer operations?


Goliath, Raptor, Resurgence, Exorcist, Silencer, Shieldwall, Mastiff and Savage.

#23405
Dwailing

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D.Sharrah wrote...

I wanted to take a look at something...does anyone know all of the Operation names off the top of their head?


Well, I don't REMEMBER all the names, but here's a list of them: http://masseffect.wi.../Weekend_Events 

Operation Savage is going to be fun this weekend.

Modifié par Dwailing, 20 juin 2012 - 08:16 .


#23406
D.Sharrah

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D.Sharrah wrote...

I wanted to take a look at something...does anyone know all of the Operation names off the top of their head?


Well...I may not need them afterall...I thought that I had seen that the Operation names were based off operation names for WWII...but I just looked at a pretty comprehensive list of WWII Ops and did not see any of the names from the Operation Weekends there...

I was wondering if there was anything that we might be able to tease out of the names if we compared them to their "real world" counterparts...but alas, this may have been a fool's errand - or I was just a fool.Posted Image

Edit: Thank you to those that responded.

Modifié par D.Sharrah, 20 juin 2012 - 08:20 .


#23407
Xavendithas

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HellishFiend wrote...

 

Anyone else think those falling scraps look like the ones from the Dreams and London?


Yeah, they reminded me of the heretic geth mission in ME2 as well. The little bits of debris floating around the station in the low gravity.

Modifié par Xavendithas, 20 juin 2012 - 08:19 .


#23408
Ctoagu

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FFZero wrote...

It is possible I suppose that Shepard could make that connection, so the falling embers/paper we see in the dreams and London could very well be a sign of fighting indoctrination, however personally that seems like a weird thing for it to manifest itself as. If anything I’d be inclined to think it’s the opposite, that the falling paper is a symbol of Shepard succumbing to indoctrination.



I always saw it metaphorically as the flakes of a slowly crumbling mind - which is exactly what Indoctrination does to people.  The pressure's really on for both Shep and the player by the time we hit London. Going through it was exhausting on every playthrough. I swear, when the background music at the FOB stopped during the scene where Shep receives Liara's gift, the silence was just so blissful in comparison. I hadn't realized what effect that ambient track was having on me until that scene.

#23409
HellishFiend

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Ctoagu wrote...

FFZero wrote...

It is possible I suppose that Shepard could make that connection, so the falling embers/paper we see in the dreams and London could very well be a sign of fighting indoctrination, however personally that seems like a weird thing for it to manifest itself as. If anything I’d be inclined to think it’s the opposite, that the falling paper is a symbol of Shepard succumbing to indoctrination.



I always saw it metaphorically as the flakes of a slowly crumbling mind - which is exactly what Indoctrination does to people.  The pressure's really on for both Shep and the player by the time we hit London. Going through it was exhausting on every playthrough. I swear, when the background music at the FOB stopped during the scene where Shep receives Liara's gift, the silence was just so blissful in comparison. I hadn't realized what effect that ambient track was having on me until that scene.


I like that metaphor. Very strong symbolism there, if thats what they were going for!

#23410
Dwailing

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HellishFiend wrote...

ThisOneIsPunny wrote...

HellishFiend wrote...

MegumiAzusa wrote...

HellishFiend wrote...

Anyone have thoughts as to how Savage could tie in to SP? The "with so many planets conquered in Council space" bit implies they are deep into the storyline, but it is vague.

Arias mercenaries?


Yeah, seems likely, however you can do those at any point in the storyline, so we cant use that to narrow down the MP events to a specific point in the chronology.

The Cyone mission (N7: Fuel Reactors) in sp came to mind, considering it's an important fueling station. It's not in the Terminus systems, though, and it only becomes available after the geth dreadnought mission. So I don't know, did everyone connect Operation Silencer to the fall of Thessia or was it seen as the beginning of the Asari's change in tactics that eventually lead to the fall of Thessia?


Could go either way, I think. But much more powerful are the maps in the DLC. Since we have Firebase Goddess, I think most are assuming we are past the fall of Thessia already. 


And the next pack will be Earth.  If you believe that guy who was right about the Rebellion pack.

#23411
paxxton

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@HellishFiend: I saw your video on Anderson's grunt but I think this is TIM's voice after Anderson is shot. Posted Image


Modifié par paxxton, 20 juin 2012 - 08:49 .


#23412
Bill Casey

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I'm confused by something...

Why do the Citadel arms close in the Control ending?

I mean, the two primary functions of the arms being closed are to defend from an attack and to prevent the Crucible from firing. So why are they closing?

And if Shepard can just control the arms, why couldn't the Catalyst?

#23413
BansheeOwnage

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Dwailing wrote...

And the next pack will be Earth.  If you believe that guy who was right about the Rebellion pack.

Yes and I think it's likely that EC will be soon after that.

#23414
Andromidius

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Well well... The Heretic Base is a very strange mission. Reminds me even more of Cronos Station, and the Proto-Reaper. There's even an area filled with huge objects hanging from cables. And windows, despite the fact 'Geth do not require windows'. And some of those objects look rather like a Reaper...

And debris floating in the corridors and rooms. Not connected, but... Interesting.

#23415
FellishBeast

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Hey guys. I miss anything since last night?

#23416
Lokanaiya

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SilentCO1 wrote...

I'm not sure if this has been brought up, but when Javik first arrives on your ship, he grabs you and says ”The Reapers are winning...”.

Maybe he was referring to more than just the war, and he was actually sensing that the Reapers were taking over Shepard's mind and beginning to indoctrinate him/her.

Just noticed this when playing through that mission again.


Possible, but I don't think that Javik would have hesitated to say something about it, even if he decided to wait until he had earned some credibility.

#23417
Lakeshow1986

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Guys whats up with the Reaper paintings in London?

#23418
Naruana

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So I thought of something that could possibly support, or at least point to, the IT. Why does Bioware give us the option to replay the entire final scene? We never had this ability in any of the other games; you can't confront Saren over and over or storm the Collector base, not unless you save manually. So why would they build in this option in ME3? So we can see what happens with the other choices? There really is no difference, even they must have realized that. And even if that was the intention, why make us go through everything starting from the Beam? Why not just put us right with the Catalyst? Or is it so we can replay those final moments and examine them closely? Are they giving us the chance to investigate the IT?

Modifié par Naruana, 20 juin 2012 - 08:59 .


#23419
Xavendithas

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Lokanaiya wrote...

SilentCO1 wrote...

I'm not sure if this has been brought up, but when Javik first arrives on your ship, he grabs you and says ”The Reapers are winning...”.

Maybe he was referring to more than just the war, and he was actually sensing that the Reapers were taking over Shepard's mind and beginning to indoctrinate him/her.

Just noticed this when playing through that mission again.


Possible, but I don't think that Javik would have hesitated to say something about it, even if he decided to wait until he had earned some credibility.


I think the most important thing to take away from that interaction is how obvious it is that Shepard is starting to have serious doubts about their chances, that is what Javik picks up on. Combine that with the scene where Shep talks about the possibility of TIM being correct in wanting to control the reapers, Shep's losing his cool with Joker, and any number of scenes and it's clear that Shep is being mentally worn down.

Modifié par Xavendithas, 20 juin 2012 - 08:53 .


#23420
paxxton

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FellishBeast wrote...

Hey guys. I miss anything since last night?

Nothing's happening... Where is everybody?

Modifié par paxxton, 20 juin 2012 - 09:00 .


#23421
BansheeOwnage

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Naruana wrote...

So I thought of something that could possibly support, or at least point to, the IT. Why does Bioware give us the option to replay the entire final scene? We never had this ability in any of the other games; you can't confront Saren over and over or storm the Collector base, not unless you save manually. So why would they build in this option in ME3? So we can see what happens with the other choices? There really is no difference, even they must have realized that. Or is it so we can replay those final moments and examine them closely? Are they giving us the chance to investigate the IT?


I really like this.Posted Image To add to it, another reason for this could be that when people figured out what was actually happening the could redo the ending without having to replay the game.

#23422
paxxton

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BansheeOwnage wrote...

Naruana wrote...

So I thought of something that could possibly support, or at least point to, the IT. Why does Bioware give us the option to replay the entire final scene? We never had this ability in any of the other games; you can't confront Saren over and over or storm the Collector base, not unless you save manually. So why would they build in this option in ME3? So we can see what happens with the other choices? There really is no difference, even they must have realized that. Or is it so we can replay those final moments and examine them closely? Are they giving us the chance to investigate the IT?


I really like this.Posted Image To add to it, another reason for this could be that when people figured out what was actually happening the could redo the ending without having to replay the game.

Actually, in ME2 you always have the ability to restart the current mission by loading a special save. I don't think it disappears when you finish the final mission. The same is with ME1 (I'm not sure about that one).

Modifié par paxxton, 20 juin 2012 - 09:06 .


#23423
Andromidius

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Lakeshow1986 wrote...

Guys whats up with the Reaper paintings in London?


We have no idea.  But they are very interesting, aren't they?

Someone said they were present for Kasumi's loyalty mission.  I don't personally remember.

It does suggest things aren't as they seem.  Hense why many of us are thinking Shepard may be undergoing hallucinations during the London mission.

#23424
BansheeOwnage

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paxxton wrote...

BansheeOwnage wrote...

Naruana wrote...

So I thought of something that could possibly support, or at least point to, the IT. Why does Bioware give us the option to replay the entire final scene? We never had this ability in any of the other games; you can't confront Saren over and over or storm the Collector base, not unless you save manually. So why would they build in this option in ME3? So we can see what happens with the other choices? There really is no difference, even they must have realized that. Or is it so we can replay those final moments and examine them closely? Are they giving us the chance to investigate the IT?


I really like this.Posted Image To add to it, another reason for this could be that when people figured out what was actually happening the could redo the ending without having to replay the game.

Actually, in ME2 you always have the ability to restart the current mission by loading a special save. The same is with ME1.


I said replay the ending. Not just the last mission (which is Citadel: The Return is it not?) This would also fit the current thinking that Cronos station is the start of waking-dreams.

#23425
HellishFiend

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paxxton wrote...

@HellishFiend: I saw your video on Anderson's grunt but I think this is TIM's voice after Anderson is shot. Posted Image


I've heard the other one isolated (dont have footage though), and the other one sounds much more like TIM to me.