BansheeOwnage wrote...
paxxton wrote...
Actually, in ME2 you always have the ability to restart the current mission by loading a special save. The same is with ME1.BansheeOwnage wrote...
Naruana wrote...
So I thought of something that could possibly support, or at least point to, the IT. Why does Bioware give us the option to replay the entire final scene? We never had this ability in any of the other games; you can't confront Saren over and over or storm the Collector base, not unless you save manually. So why would they build in this option in ME3? So we can see what happens with the other choices? There really is no difference, even they must have realized that. Or is it so we can replay those final moments and examine them closely? Are they giving us the chance to investigate the IT?
I really like this.To add to it, another reason for this could be that when people figured out what was actually happening the could redo the ending without having to replay the game.
I said replay the ending. Not just the last mission (which is Citadel: The Return is it not?) This would also fit the current thinking that Cronos station is the start of waking-dreams.
But the Collector base is a single place. The Citadel is not London so that may be the reason. The final mission is Citadel: The Return.
Anyway, what I mean is that the feature of giving the player the ability to replay the current mission hasn't changed since ME2. Citadel: The Return is considered as a mission and hence it has the restart marker.
Modifié par paxxton, 20 juin 2012 - 09:13 .




Ce sujet est fermé
Retour en haut






