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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#23726
MaximizedAction

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BatmanTurian wrote...

I'm not a troll here. I add things to the discussion.


Now, if that isn't worth quoting, I don't know what is.

#23727
paxxton

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It's because the thread is moving slowly these days. I wrote 2 well-thought posts yesterday and received a single comment only upon request for it. Posted Image

Modifié par paxxton, 21 juin 2012 - 03:12 .


#23728
TJBartlemus

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Also could anyone send a link to show me the Anderson repeats about London? Cause I can't find it.

#23729
D.Sharrah

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BatmanTurian wrote...

no but seriously, my post. What do you guys think?
http://social.biowar...32/947#12674857

TJBartlemus wrote...

So BioWare said they aren't changing the endings...so what if all this time they were making a 4th choice? What would you want for that choice that hasn't been given before? (Like destroy synthesis or control) Personally
I would want a choice where Shepard looks at the beam, sees that it is atrap, and decides to leave.


Someone, a literalist of all people, came up with an awesome 4th and fifth choice. Basically, it's a paragon and renegade interrupt showing up on the screen at the same time and you pick one of them and tell the kid off and your sheer charisma or your sheer menace makes the starkid and reapers leave the galaxy. This is of course in a literal translation but could work for IT if the last or first line was " Okay, look, I know it's you in there, Harbinger" as first line for Paragon and " By the way, I knew it was you, the whole damn time, Harbinger! You're not as incomprehensible and mysterious as you think you are, amateur." as the last line for Renegade

Paragon example thread here.

Renegade example thread here.

Theseare actually very well-written and in-character for Shepard. So yeah, those could be 4th and 5th choices that people would want (who didn't want to tell that little sh!t off except people like Ieldra who believed his BS?) that could be part of breaking indoctrination. Tell off Starbinger, then choose destroy.



I saw those too...they are well written.  Not sure if they are exactly how my Sheps would react - but better than what is currently there.  I still think that what we have now isn't going to be changed that much...and that "post ending" DLC is still coming (even after the EC) that will really conclude the trilogy...

#23730
BatmanTurian

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TJBartlemus wrote...

BatmanTurian wrote...

no but seriously, my post. What do you guys think?
http://social.biowar...32/947#12674857

TJBartlemus wrote...

So BioWare said they aren't changing the endings...so what if all this time they were making a 4th choice? What would you want for that choice that hasn't been given before? (Like destroy synthesis or control) Personally
I would want a choice where Shepard looks at the beam, sees that it is atrap, and decides to leave.


Someone, a literalist of all people, came up with an awesome 4th and fifth choice. Basically, it's a paragon and renegade interrupt showing up on the screen at the same time and you pick one of them and tell the kid off and your sheer charisma or your sheer menace makes the starkid and reapers leave the galaxy. This is of course in a literal translation but could work for IT if the last or first line was " Okay, look, I know it's you in there, Harbinger" as first line for Paragon and " By the way, I knew it was you, the whole damn time, Harbinger! You're not as incomprehensible and mysterious as you think you are, amateur." as the last line for Renegade

Paragon example thread here.

Renegade example thread here.

Theseare actually very well-written and in-character for Shepard. So yeah, those could be 4th and 5th choices that people would want (who didn't want to tell that little sh!t off except people like Ieldra who believed his BS?) that could be part of breaking indoctrination. Tell off Starbinger, then choose destroy.


That sounds pretty cool. :lol: But I like mine better...he just walks away from the beam, and the normandy shoots a laser into harbingers face. When everythings done they go to Rio or the ending planet, pull up a chair and a beer on the sand and hang out with everyone or their LI. (I am actually surprised cause that quote was from last night!!!)

yours seems more simplistic and less epic. But that's just my opinion. A combination might be good. Ending the series with a beach scene would be pleasant.

#23731
Arashi08

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BatmanTurian wrote...

estebanus wrote...

BatmanTurian wrote...

Earthborn_Shepard wrote...

Did I miss something in the last 24 hours?
Also, I had a dream featuring Slenderman tonight. o.O Not cool man, not cool.


I warned you people. But you didn't believe me. Why didn't you believe me?



You know the saying "curiosity killed the cat", right?
Also, pandora's box.

If a person explicitly tells you not to do it, it will only make it more attractive to do. In the end, curiosity will overcome you, and you will do it, even if you deep inside yourself know that it's wrong.

It's just basic human nature.


I swear I wasn't trolling when I mentioned Slenderman. I just thought the freaky way that Banshees teleport reminded me of Slendy. And then it went on from there.
If Slenderman videos truly traumatized you, the best way to beat that trauma is to watch the funny youtube videos that put the Tourette's Syndrome guy cussing over Slenderman videos. Also Splendorman.

the Concrete Giraffes video is also a good parody of the slenderman videos

Edited for link

Modifié par Arashi08, 21 juin 2012 - 03:17 .


#23732
BatmanTurian

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MaximizedAction wrote...

BatmanTurian wrote...

I'm not a troll here. I add things to the discussion.


Now, if that isn't worth quoting, I don't know what is.


Not sure what you mean by this.... :?

#23733
D.Sharrah

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paxxton wrote...

It's because the thread is moving slowly these days. I wrote 2 well-thought posts yesterday and received a single comment only upon request for it.



I saw your posts yesterday...but I was in lurker mode...sorry.

#23734
D.Sharrah

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BatmanTurian wrote...

TJBartlemus wrote...

BatmanTurian wrote...

no but seriously, my post. What do you guys think?
http://social.biowar...32/947#12674857

TJBartlemus wrote...

So BioWare said they aren't changing the endings...so what if all this time they were making a 4th choice? What would you want for that choice that hasn't been given before? (Like destroy synthesis or control) Personally
I would want a choice where Shepard looks at the beam, sees that it is atrap, and decides to leave.


Someone, a literalist of all people, came up with an awesome 4th and fifth choice. Basically, it's a paragon and renegade interrupt showing up on the screen at the same time and you pick one of them and tell the kid off and your sheer charisma or your sheer menace makes the starkid and reapers leave the galaxy. This is of course in a literal translation but could work for IT if the last or first line was " Okay, look, I know it's you in there, Harbinger" as first line for Paragon and " By the way, I knew it was you, the whole damn time, Harbinger! You're not as incomprehensible and mysterious as you think you are, amateur." as the last line for Renegade

Paragon example thread here.

Renegade example thread here.

Theseare actually very well-written and in-character for Shepard. So yeah, those could be 4th and 5th choices that people would want (who didn't want to tell that little sh!t off except people like Ieldra who believed his BS?) that could be part of breaking indoctrination. Tell off Starbinger, then choose destroy.


That sounds pretty cool. :lol: But I like mine better...he just walks away from the beam, and the normandy shoots a laser into harbingers face. When everythings done they go to Rio or the ending planet, pull up a chair and a beer on the sand and hang out with everyone or their LI. (I am actually surprised cause that quote was from last night!!!)

yours seems more simplistic and less epic. But that's just my opinion. A combination might be good. Ending the series with a beach scene would be pleasant.


Sometimes less is more...

#23735
HellishFiend

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D.Sharrah wrote...

@Hellish - How are things going with the choice/subplot/theme thing going? Was there any consensus reached on that the major themes/subplots are? The ones that I could think made me realize just how much overlap there is...if time was not a factor, and you tried to do a video to cover every angle, I think that you could end up driving yourself crazy with trying to cover just how much everything is interwoven. Let us know if there is anything more that you need help with.


Going well. I have mostly everything figured out. Thankfully a video can only have so much info before it gets too long, so I dont need to have every single topic - just the most relevant/impactful ones. 

I have the storyboard done, for the most part. If anyone can think of anything that hasnt been mentioned yet, I'd love to hear about it! But if not, dont rack your brains, because I can probably make do with what I have. 

Thanks to everyone that's helped!

#23736
paxxton

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D.Sharrah wrote...

paxxton wrote...

It's because the thread is moving slowly these days. I wrote 2 well-thought posts yesterday and received a single comment only upon request for it.



I saw your posts yesterday...but I was in lurker mode...sorry.

OK, I'll try to repost them in a compiled form.

Modifié par paxxton, 21 juin 2012 - 03:23 .


#23737
BatmanTurian

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D.Sharrah wrote...

BatmanTurian wrote...

TJBartlemus wrote...

BatmanTurian wrote...

no but seriously, my post. What do you guys think?
http://social.biowar...32/947#12674857

TJBartlemus wrote...

So BioWare said they aren't changing the endings...so what if all this time they were making a 4th choice? What would you want for that choice that hasn't been given before? (Like destroy synthesis or control) Personally
I would want a choice where Shepard looks at the beam, sees that it is atrap, and decides to leave.


Someone, a literalist of all people, came up with an awesome 4th and fifth choice. Basically, it's a paragon and renegade interrupt showing up on the screen at the same time and you pick one of them and tell the kid off and your sheer charisma or your sheer menace makes the starkid and reapers leave the galaxy. This is of course in a literal translation but could work for IT if the last or first line was " Okay, look, I know it's you in there, Harbinger" as first line for Paragon and " By the way, I knew it was you, the whole damn time, Harbinger! You're not as incomprehensible and mysterious as you think you are, amateur." as the last line for Renegade

Paragon example thread here.

Renegade example thread here.

Theseare actually very well-written and in-character for Shepard. So yeah, those could be 4th and 5th choices that people would want (who didn't want to tell that little sh!t off except people like Ieldra who believed his BS?) that could be part of breaking indoctrination. Tell off Starbinger, then choose destroy.


That sounds pretty cool. :lol: But I like mine better...he just walks away from the beam, and the normandy shoots a laser into harbingers face. When everythings done they go to Rio or the ending planet, pull up a chair and a beer on the sand and hang out with everyone or their LI. (I am actually surprised cause that quote was from last night!!!)

yours seems more simplistic and less epic. But that's just my opinion. A combination might be good. Ending the series with a beach scene would be pleasant.


Sometimes less is more...


I think a dramatic ending with a verbal assault in what is essentially a mental battle is better. Of course it could be built on.

#23738
HellishFiend

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D.Sharrah wrote...

BatmanTurian wrote...

no but seriously, my post. What do you guys think?
http://social.biowar...32/947#12674857

TJBartlemus wrote...

So BioWare said they aren't changing the endings...so what if all this time they were making a 4th choice? What would you want for that choice that hasn't been given before? (Like destroy synthesis or control) Personally
I would want a choice where Shepard looks at the beam, sees that it is atrap, and decides to leave.


Someone, a literalist of all people, came up with an awesome 4th and fifth choice. Basically, it's a paragon and renegade interrupt showing up on the screen at the same time and you pick one of them and tell the kid off and your sheer charisma or your sheer menace makes the starkid and reapers leave the galaxy. This is of course in a literal translation but could work for IT if the last or first line was " Okay, look, I know it's you in there, Harbinger" as first line for Paragon and " By the way, I knew it was you, the whole damn time, Harbinger! You're not as incomprehensible and mysterious as you think you are, amateur." as the last line for Renegade

Paragon example thread here.

Renegade example thread here.

Theseare actually very well-written and in-character for Shepard. So yeah, those could be 4th and 5th choices that people would want (who didn't want to tell that little sh!t off except people like Ieldra who believed his BS?) that could be part of breaking indoctrination. Tell off Starbinger, then choose destroy.



I saw those too...they are well written.  Not sure if they are exactly how my Sheps would react - but better than what is currently there.  I still think that what we have now isn't going to be changed that much...and that "post ending" DLC is still coming (even after the EC) that will really conclude the trilogy...


Take my opinion for what it's worth, because I dont really have the time to read through those threads, but just from the sound of the summary, I dont think it works very well. Yelling at the leader of the Reapers, who has been presiding over the ritual rape of the galaxy for millions of years, causes him to turn tail and run? Thats probably one of the most contrived ways of ending the series that I can think of... Is it better than space magic? Maybe slightly, but only slightly....

#23739
Andromidius

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Oh goodness...can't stop myself laughing...

Started playing ME3 again, importing my Shepard. Her face doesn't look like my ME2 Femshep.

So I press 'default'. And it looks almost exactly the same as my old Femshep.

Oh Bioware, how did you mess up the face import so badly? *tears*

#23740
FFZero

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SirLugash wrote...

How about getting back to topic guys ?
Remember that the white flash screen was thought to be a dream transition ?
I'm not so sure anymore, I've just seen a video where someone was firing a Reaper Blackstar, and before the explosion happened, there was also this white "dream transition" screen.


In this case it all depends on the context in which the white screen is used. If it’s seen as a result of a weapon firing then we can write it off as Bioware re-using resources, I mean why create something new if something that already exists within the game files can be used to a similar effect?

However if the bright light is used in a transitionary type of way, like it is in the ending and dreams, then it still lends credence to the idea that we’re going from one state of consciousness to  another or something to that effect.

#23741
BatmanTurian

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HellishFiend wrote...

D.Sharrah wrote...

BatmanTurian wrote...

no but seriously, my post. What do you guys think?
http://social.biowar...32/947#12674857

TJBartlemus wrote...

So BioWare said they aren't changing the endings...so what if all this time they were making a 4th choice? What would you want for that choice that hasn't been given before? (Like destroy synthesis or control) Personally
I would want a choice where Shepard looks at the beam, sees that it is atrap, and decides to leave.


Someone, a literalist of all people, came up with an awesome 4th and fifth choice. Basically, it's a paragon and renegade interrupt showing up on the screen at the same time and you pick one of them and tell the kid off and your sheer charisma or your sheer menace makes the starkid and reapers leave the galaxy. This is of course in a literal translation but could work for IT if the last or first line was " Okay, look, I know it's you in there, Harbinger" as first line for Paragon and " By the way, I knew it was you, the whole damn time, Harbinger! You're not as incomprehensible and mysterious as you think you are, amateur." as the last line for Renegade

Paragon example thread here.

Renegade example thread here.

Theseare actually very well-written and in-character for Shepard. So yeah, those could be 4th and 5th choices that people would want (who didn't want to tell that little sh!t off except people like Ieldra who believed his BS?) that could be part of breaking indoctrination. Tell off Starbinger, then choose destroy.



I saw those too...they are well written.  Not sure if they are exactly how my Sheps would react - but better than what is currently there.  I still think that what we have now isn't going to be changed that much...and that "post ending" DLC is still coming (even after the EC) that will really conclude the trilogy...


Take my opinion for what it's worth, because I dont really have the time to read through those threads, but just from the sound of the summary, I dont think it works very well. Yelling at the leader of the Reapers, who has been presiding over the ritual rape of the galaxy for millions of years, causes him to turn tail and run? Thats probably one of the most contrived ways of ending the series that I can think of... Is it better than space magic? Maybe slightly, but only slightly....


well, take it and run with it and make it better. ****** harbinger off with a verbal assault in a mental battle. Something like that. An option to break out of it before destroy, even with a mechanic like a physical struggle not to move forward by pressing buttons fast or moving joysticks could accomplish this, as Batman did in Arkham City. Then at least have the option to call starbinger on his logic. I don't know, it resonates with me, but not the ending where they turn tail and run. I agree with your opinion on that.

Then you could essentially not choose what's before you and battle Harbinger in your mind while he takes on the forms of your dead squadmates and innocent npcs and taunts you in their voices while you fight him off.

Modifié par BatmanTurian, 21 juin 2012 - 03:23 .


#23742
paxxton

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Reposting to preserve knowledge of my thoughts on ME3 for future generations! Posted Image

These are slightly recompiled versions of my posts.

paxxton wrote yesterday...

Very analytical video:


Makes me wonder if BioWare could have sc**w Deception (as I heard), couldn't they have also done it with ME3? The video presents some valid points about the gameplay design choices made for ME3. It doesn't talk about the story or IT.

The biggest problem from the dev point of view is the gameplay of the first level. The video presents it very well comparing the choices made for ME3 with those made for ME2. Although I didn't dislike the first level (in fact, I loved it when the demo was released back in February) I understand that for some people (especially the newcomers) it could have been disorienting to be given the full-fledged gameplay mechanics from the start and be expected to play like a pro.

EDIT: Although, when I think of it right now. The Vancouver level is rather easy and the player is guided through some aspects of combat. I especially mean shooting husks clawing their way to the roof and killing those four down the ladder. Then when you meet the 2 soldiers, the combat becomes slightly more engaging but still it's quite hard to die there if you know when to hide behind the rubble. The main point here is that the level doesn't involve moving from cover to cover which does its job well in terms of familiarizing the player with the combat system. Furthermore, on Mars you get to know how to use biotics though in my opinion they should have made it slightly more thorough if you are a newcomer.


paxxton wrote yesterday...

I propose a controversial idea. As we all know Mass Effect 3 is supposed to end Shepard/Reaper story arc. If this is really the case, the ending should be viewed as a figurative wall. There's nothing beyond and you can't go through. You can only go back from the ending. That's why the game reverts to before the attack on Cronos Station. You still have access to the whole Galaxy and can do DLC. In this interpretation there's simply nothing beyond because the story is over at that point. An empty void. Not even a void. Nothing. Still the DLC can rewrite Cronos and London. No new ending is valid in this case if BioWare doesn't consider the current ending the ending.


Modifié par paxxton, 21 juin 2012 - 03:25 .


#23743
BatmanTurian

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paxxton wrote...

Reposting to preserve knowledge of my thought on ME3 for future generations! Posted Image
These are slightly recompiled versions of my posts.

paxxton wrote yesterday...

Very analytical video:


Makes me wonder if BioWare could have sc**w Deception (as I heard), couldn't they have also done it with ME3? The video presents some valid points about the gameplay design choices made for ME3. It doesn't talk about the story or IT.

The biggest problem from the dev point of view is the gameplay of the first level. The video presents it very well comparing the choices made for ME3 with those made for ME2. Although I didn't dislike the first level (in fact, I loved it when the demo was released back in February) I understand that for some people (especially the newcomers) it could have been disorienting to be given the full-fledged gameplay mechanics from the start and be expected to play like a pro.

EDIT: Although, when I think of it right now. The Vancouver level is rather easy and the player is guided through some aspects of combat. I especially mean shooting husks clawing their way to the roof and killing those four down the ladder. Then when you meet the 2 soldiers, the combat becomes slightly more engaging but still it's quite hard to die there if you know when to hide behind the rubble. The main point here is that the level doesn't involve moving from cover to cover which does its job well in terms of familiarizing the player with the combat system. Furthermore, on Mars you get to know how to use biotics though in my opinion they should have made it slightly more thorough if you are a newcomer.


paxxton wrote yesterday...

I propose a controversial idea. As we all know Mass Effect 3 is supposed to end Shepard/Reaper story arc. If this is really the case, the ending should be viewed as a figurative wall. There's nothing beyond and you can't go through. You can only go back from the ending. That's why the game reverts to before the attack on Cronos Station. You still have access to the whole Galaxy and can do DLC. In this interpretation there's simply nothing beyond because the story is over at that point. An empty void. Not even a void. Nothing. Still the DLC can rewrite Cronos and London. No new ending is valid in this case if BioWare doesn't consider the current ending the ending.


I hate the idea of figurative walls as a writer. Yes, I get that the world kind-of ends when you end the story, but it really doesn't. If these characters are living in another world (and I'm not talking about multiverse theory here) then they have more in their lives that you're not experiencing because it's not the story the author wants to tell. That doesn't mean those parts of their lives don't exist, they just aren't told by the author.

#23744
Andromidius

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Hmm. Okay. Two things already in the opening cinematic... (ignoring my Femshep still doesn't look right, my goodness she looks tired)

The toy ship the boy is playing with. Why does it sound like an actual fighter? You hear them going overhead right afterwards, and the sound is much quieter. 4th wall break, an attempt to make us thing it was real for a moment, or a hint that something is wrong?

And the boy's laughter. Why is it echoey? He's outside in the open air, there's nothing to bounce his laughter back (especially not so quickly, if it was an echo from the skyscrapers it would have a second or so delay, and be very faint). Hints at it being dreamlike or ethereal?

#23745
paxxton

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BatmanTurian wrote...

paxxton wrote...

Reposting to preserve knowledge of my thought on ME3 for future generations! Posted Image
These are slightly recompiled versions of my posts.

paxxton wrote yesterday...

Very analytical video:


Makes me wonder if BioWare could have sc**w Deception (as I heard), couldn't they have also done it with ME3? The video presents some valid points about the gameplay design choices made for ME3. It doesn't talk about the story or IT.

The biggest problem from the dev point of view is the gameplay of the first level. The video presents it very well comparing the choices made for ME3 with those made for ME2. Although I didn't dislike the first level (in fact, I loved it when the demo was released back in February) I understand that for some people (especially the newcomers) it could have been disorienting to be given the full-fledged gameplay mechanics from the start and be expected to play like a pro.

EDIT: Although, when I think of it right now. The Vancouver level is rather easy and the player is guided through some aspects of combat. I especially mean shooting husks clawing their way to the roof and killing those four down the ladder. Then when you meet the 2 soldiers, the combat becomes slightly more engaging but still it's quite hard to die there if you know when to hide behind the rubble. The main point here is that the level doesn't involve moving from cover to cover which does its job well in terms of familiarizing the player with the combat system. Furthermore, on Mars you get to know how to use biotics though in my opinion they should have made it slightly more thorough if you are a newcomer.


paxxton wrote yesterday...

I propose a controversial idea. As we all know Mass Effect 3 is supposed to end Shepard/Reaper story arc. If this is really the case, the ending should be viewed as a figurative wall. There's nothing beyond and you can't go through. You can only go back from the ending. That's why the game reverts to before the attack on Cronos Station. You still have access to the whole Galaxy and can do DLC. In this interpretation there's simply nothing beyond because the story is over at that point. An empty void. Not even a void. Nothing. Still the DLC can rewrite Cronos and London. No new ending is valid in this case if BioWare doesn't consider the current ending the ending.


I hate the idea of figurative walls as a writer. Yes, I get that the world kind-of ends when you end the story, but it really doesn't. If these characters are living in another world (and I'm not talking about multiverse theory here) then they have more in their lives that you're not experiencing because it's not the story the author wants to tell. That doesn't mean those parts of their lives don't exist, they just aren't told by the author.

Yes, at the time of ME3 release the wall stood where the breath scene ended. It's just that the authors didn't write (or didn't want to disclose) anything after that. Although, in ME2 BioWare did an epilogue for each crewmate.

Modifié par paxxton, 21 juin 2012 - 03:32 .


#23746
VinWizzy

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You know... after beating the game last night on Insanity (got all of the achievements) last night, I find it really hard to not believe the indoctrination theory is true. First of after watching some of the documentary and playing on Earth with subtitles, the ending makes no sense at all and I think a google doc was on it too how it makes no sense. Actually I read that document to get more of an idea and once I heard what the characters were saying, read the subtitles and saw what was happening at the same time, there is no way IT is only used for denial. It actually makes more sense than just the game ending the way it did.

#23747
D.Sharrah

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@ Hellish - This is what I was talking about in my last post.  For everyone else, please feel free to make corrections/additions where neccessary...



Edi’s Evolution (A subplot to Mass Effect 3)
 
1.      Relevant Themes
   1.1.   Synthetics v Organics
     1.1.1.      The revelation that EDI is the Luna VI

1.2.
   Sacrifice
   1.2.1.      EDI’s decision to “risk non-functionality for the sake of the crew”

1.3.
   Power of Diversity
   1.3.1.      EDI’s comments on how she differs from the Geth
   1.3.2.      EDI’s desire to be different than the Reapers

2.
      Relevant Choices
   2.1.   Control
     2.1.1.      EDI’s choice to control Eva’s body rather than destroying it
   2.2.   Destroy
     2.2.1.      EDI’s comments on how the Reaper’s sole purpose to “reproduce” is incomprehensible
   2.3.   Synthesis
     2.3.1.      EDI’s “construction” – that includes a human VI that evolved into an AI + Reaper Tech
     2.3.2.      EDI’s inclusion of human thought processes and “emotions” (from her conversations with Shepard)

Edit: And this is just one of the sub plots...

Modifié par D.Sharrah, 21 juin 2012 - 03:36 .


#23748
paxxton

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D.Sharrah wrote...

@ Hellish - This is what I was talking about in my last post.  For everyone else, please feel free to make corrections/additions where neccessary...



Edi’s Evolution (A subplot to Mass Effect 3)
 
1.      Relevant Themes
   1.1.   Synthetics v Organics
     1.1.1.      The revelation that EDI is the Luna VI

1.2.
   Sacrifice
   1.2.1.      EDI’s decision to “risk non-functionality for the sake of the crew”

1.3.
   Power of Diversity
   1.3.1.      EDI’s comments on how she differs from the Geth
   1.3.2.      EDI’s desire to be different than the Reapers

2.
      Relevant Choices
   2.1.   Control
     2.1.1.      EDI’s choice to control Eva’s body rather than destroying it
   2.2.   Destroy
     2.2.1.      EDI’s comments on how the Reaper’s sole purpose to “reproduce” is incomprehensible
   2.3.   Synthesis
     2.3.1.      EDI’s “construction” – that includes a human VI that evolved into an AI + Reaper Tech
     2.3.2.      EDI’s inclusion of human thought processes and “emotions” (from her conversations with Shepard)

I wonder how did a rogue VI get from an Alliance military facility into a terrorist group's hands? It should've been isolated immediately and taken to another Allliance military facility for study and analysis.

Modifié par paxxton, 21 juin 2012 - 03:40 .


#23749
TJBartlemus

TJBartlemus
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Andromidius wrote...

Hmm. Okay. Two things already in the opening cinematic... (ignoring my Femshep still doesn't look right, my goodness she looks tired)

The toy ship the boy is playing with. Why does it sound like an actual fighter? You hear them going overhead right afterwards, and the sound is much quieter. 4th wall break, an attempt to make us thing it was real for a moment, or a hint that something is wrong?


Maybe to give it from the boys perspective and then move on to Shepards in that scene?? They did the same thing in the commercial before releasing the game and it had nothing at all from the game. All of it was cinematics in the commercial, however why they did it in the game too, I have no idea.

#23750
Andromidius

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Da heck...

Okay, doing the 'tutorial' on ME3 right now and I'm walking around the pipes outside the HQ building. I look down and see people running in fear...

Only they are all identical. All relatively low-quality animations. All sliding to the side as they are running.

I know its a small detail, but...wut?

Also...they are fleeting TOWARDS a Reaper.  Literally, directly AT it!

Modifié par Andromidius, 21 juin 2012 - 03:41 .