Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#23951
Posté 21 juin 2012 - 09:54
#23952
Posté 21 juin 2012 - 09:54
clennon8 wrote...
This infrasound stuff is quite interesting, HF. I need to see that there's an identifiaible pattern of it being used in areas where you would expect it to be used - and only in those areas - before I can be fully convinced, though. I eagerly await your second video.
Thanks! About that second vid, I should get back to work....
#23953
Posté 21 juin 2012 - 09:55
estebanus wrote...
Seival also necromances his own threads! Bah, he's just disgusting!
He's also doing a good enough job to troll the heck out of you, apparently. Really, estebanus, just stop talking about trolls....
#23954
Posté 21 juin 2012 - 09:56
HellishFiend wrote...
estebanus wrote...
HellishFiend wrote...
estebanus wrote...
Oh god, Seival made a new thread: The ultimate ending support thread.
By this point, it's gotta be obvious he's a troll!
Thank god that thread was locked before it could grow roots like his normandy crash scene support thread!
It's like he's not even trying to hide it anymore. Even used the original Space Winter instead of Stargazer.
I mean, first his troll thread that parodies the IT, now... this?
I know I shouldn't say it, but those people who spammed the jimmy-rustling pics are heroes IMO. They prevented another catastrophy from being unleashed on the BSN.
They also got banned for it. But really, if you hate trolls and know how to spot them, why do you reply to them and post so much about them? "You're doing just what they want.."
It's one of the things that keeps me coming back here to the BSN besides of you guys. I need a bit of internet humor once in a while, and watching threads like those always gives me a good laugh.
#23955
Posté 21 juin 2012 - 09:56
paxxton wrote...
So the speaker tries to move simultaneously to many different infrasounds and is "confused" and that's why it shakes so rapidly?HellishFiend wrote...
paxxton wrote...
I think it should be moving slower with lower frequency.
I think you're confusing the sound we have with a constant sine wave. Two different things. The infrasound from the Normandy is a mix of a whole bunch of different infrasound frequencies, so it wouldnt just be moving at a constant low rate.
Pretty much, yeah. Think about it.... if that werent the case, you'd need hundreds of speakers to play the entire audible spectrum.
#23956
Posté 21 juin 2012 - 09:56
Yeah, here's the reddit post:
http://www.reddit.co...ellishfiend_of/
Modifié par LazyTechGuy, 21 juin 2012 - 09:58 .
#23957
Posté 21 juin 2012 - 09:57
LazyTechGuy wrote...
Hellish, I'm betting you already saw this comment from a reddit post about your video but just in case:
"I found this comment on an article on Kotaku about the secret of the music of ME3:
Very well spotted! You're correct... there's actually a few other places we used elements of Vigil in both ME2 and ME3. In fact, we laced the entire game with a lot of audio Easter eggs... some fun, some tied to the narrative and some that go pretty far down the psychology rabbit hole
Rob Blake
Audio Lead - Mass Effect franchise
Bioware - EA"
0_o
That's almost openly admitting they put infrasound into the sound files on purpose! Holy cow.
#23958
Posté 21 juin 2012 - 09:59
When I think about it it makes sense why there are different price ranges for speakers. That "confusion" probably introduces noise to the sound and the higher the price the better the materials/technology and the lesser noise is introduced.HellishFiend wrote...
paxxton wrote...
So the speaker tries to move simultaneously to many different infrasounds and is "confused" and that's why it shakes so rapidly?HellishFiend wrote...
paxxton wrote...
I think it should be moving slower with lower frequency.
I think you're confusing the sound we have with a constant sine wave. Two different things. The infrasound from the Normandy is a mix of a whole bunch of different infrasound frequencies, so it wouldnt just be moving at a constant low rate.
Pretty much, yeah. Think about it.... if that werent the case, you'd need hundreds of speakers to play the entire audible spectrum.
Modifié par paxxton, 21 juin 2012 - 09:59 .
#23959
Posté 21 juin 2012 - 10:00
Not sure if joking here oOpaxxton wrote...
So the speaker tries to move simultaneously to many different infrasounds and is "confused" and that's why it shakes so rapidly?HellishFiend wrote...
paxxton wrote...
I think it should be moving slower with lower frequency.
I think you're confusing the sound we have with a constant sine wave. Two different things. The infrasound from the Normandy is a mix of a whole bunch of different infrasound frequencies, so it wouldnt just be moving at a constant low rate.
But what happens is all different waves are added up to a new wave. This results in a wave with a non steady frequency which is again split up by the ear. This is also why you can actively cancel noise, just add the negative.
#23960
Posté 21 juin 2012 - 10:01
LazyTechGuy wrote...
This means the infrasound that's been found is incredibly likely to have been intentional.
Yeah, here's the reddit post:
http://www.reddit.co...ellishfiend_of/
Cool! Glad it made it's way over there. Thanks for pointing it out.
#23961
Posté 21 juin 2012 - 10:01
#23962
Posté 21 juin 2012 - 10:02
OMG you're right. I so forgot about that addition.MegumiAzusa wrote...
Not sure if joking here oOpaxxton wrote...
So the speaker tries to move simultaneously to many different infrasounds and is "confused" and that's why it shakes so rapidly?HellishFiend wrote...
paxxton wrote...
I think it should be moving slower with lower frequency.
I think you're confusing the sound we have with a constant sine wave. Two different things. The infrasound from the Normandy is a mix of a whole bunch of different infrasound frequencies, so it wouldnt just be moving at a constant low rate.
But what happens is all different waves are added up to a new wave. This results in a wave with a non steady frequency which is again split up by the ear. This is also why you can actively cancel noise, just add the negative.
#23963
Posté 21 juin 2012 - 10:03
LazyTechGuy wrote...
This means the infrasound that's been found is incredibly likely to have been intentional.
Yeah, here's the reddit post:
http://www.reddit.co...ellishfiend_of/
My favorite part was one of the comments claiming that this thread was Trollsville...If he/she thinks that of this thread, what would he/she say about the other threads?
Modifié par D.Sharrah, 21 juin 2012 - 10:05 .
#23964
Posté 21 juin 2012 - 10:04
clennon8 wrote...
FellishBeast wrote...
Or the Crucible is testing him to make sure he isn't corrupted.
Interesting. I hadn't really thought about this angle, although I suppose it should be obvious. So, rather than being
a) an agent of the Reapers, trying to complete Shepard's indoctrination, orexactly what he claims to be, the Starchild is
c) a manifestation of the Crucible, testing Shepard to make sure he hasn't been comprimised?
Do I have that right?
I don't want this to get lost in the shuffle. Maybe I'm just really slow (quite possible) but this is the first time I've really considered possibility © from above. At first blush, I really like the idea. It does fit pretty well with the notion that Shepard is the true "catalyst" as well. I'm not sure I'm ready to make either leap just yet, but it's certainly getting me thinking.
#23965
Posté 21 juin 2012 - 10:04
Sorry but I still can't believe you both really thought the speakers get confused.paxxton wrote...
OMG you're right. I so forgot about that addition.MegumiAzusa wrote...
Not sure if joking here oOpaxxton wrote...
So the speaker tries to move simultaneously to many different infrasounds and is "confused" and that's why it shakes so rapidly?HellishFiend wrote...
paxxton wrote...
I think it should be moving slower with lower frequency.
I think you're confusing the sound we have with a constant sine wave. Two different things. The infrasound from the Normandy is a mix of a whole bunch of different infrasound frequencies, so it wouldnt just be moving at a constant low rate.
But what happens is all different waves are added up to a new wave. This results in a wave with a non steady frequency which is again split up by the ear. This is also why you can actively cancel noise, just add the negative.
Modifié par MegumiAzusa, 21 juin 2012 - 10:04 .
#23966
Posté 21 juin 2012 - 10:04
Andromidius wrote...
LazyTechGuy wrote...
Hellish, I'm betting you already saw this comment from a reddit post about your video but just in case:
"I found this comment on an article on Kotaku about the secret of the music of ME3:
Very well spotted! You're correct... there's actually a few other places we used elements of Vigil in both ME2 and ME3. In fact, we laced the entire game with a lot of audio Easter eggs... some fun, some tied to the narrative and some that go pretty far down the psychology rabbit hole
Rob Blake
Audio Lead - Mass Effect franchise
Bioware - EA"
0_o
That's almost openly admitting they put infrasound into the sound files on purpose! Holy cow.
I miss the people that said Indoctrination Theory was grasping at straws. Where did they go?
#23967
Posté 21 juin 2012 - 10:04
clennon8 wrote...
FellishBeast wrote...
TJBartlemus wrote...
Paralenko wrote...
Sorry if this theory has been posted before. I'm a bit late to the debate.
What if Commander Shepard is "the catalyst." That could explain why they used Shepard's voices for the child. It could also explain how Shepard could set off the Crucible without leaving London.
Just throwing it out there.
That would mean the entire situation was still in his mind. Also if the theme has been destroy then why would he make 2 new choices, and make him choose and...... ahhhh too much!!!
Sorry, it doesn't have much to reinforce this. Unless Shepard has multiple-personality disorder...
Or the Crucible is testing him to make sure he isn't corrupted.
Interesting. I hadn't really thought about this angle, although I suppose it should be obvious. So, rather than being
a) an agent of the Reapers, trying to complete Shepard's indoctrination, orexactly what he claims to be, the Starchild is
c) a manifestation of the Crucible, testing Shepard to make sure he hasn't been comprimised?
Do I have that right?
I'm not sure about anything. I would say he's anything but option b
The name "Crucible" just points toward some sort of intentional trial. Whether that being actually getting the galaxy to team up and create it, or the Crucible creates some sort of virtual reality in which to test the greatest specimen of organic life in its cycle to see if it is worthy of being saved.
Heck, the Crucible could have been given to us by the "Masters of the Cycle," and only a truly worthy cycle would be able to repel the Reapers with it. And once they have done that, the "Masters" will then allow us to ascend to a higher place in the universe (like we're the Krogan and they're the Salarians) and we take our place in the Universal Community.
I would personally hate that plot, but it sort of makes sense to me, currently. But I think anything where the Reapers are dogs on a leash just sort of ruins it.
#23968
Posté 21 juin 2012 - 10:05
LOL. That guy misspelled the title.D.Sharrah wrote...
LazyTechGuy wrote...
This means the infrasound that's been found is incredibly likely to have been intentional.
Yeah, here's the reddit post:
http://www.reddit.co...ellishfiend_of/
My favorite part was one of the comments claiming that this thread was Trollsville...If he thinks that of this thread, what would he say about the other threads?
Modifié par paxxton, 21 juin 2012 - 10:06 .
#23969
Posté 21 juin 2012 - 10:05
byne wrote...
FellishBeast wrote...
byne wrote...
You're lucky you had IT to go to to help you feel better. I had to start the thread to make myself feel better, and only slowly started feeling better as the theory got more fleshed out.
Believe me, it still took me a couple weeks to process everything. I was a full-blown WoW addict, and I stopped playing altogether.
Me too! I only recently started playing again last week. Alliance or Horde?
I just started playing a bit last night, actually, haha.
Horde. \\m/
#23970
Posté 21 juin 2012 - 10:06
Fingertrip wrote...
Andromidius wrote...
LazyTechGuy wrote...
Hellish, I'm betting you already saw this comment from a reddit post about your video but just in case:
"I found this comment on an article on Kotaku about the secret of the music of ME3:
Very well spotted! You're correct... there's actually a few other places we used elements of Vigil in both ME2 and ME3. In fact, we laced the entire game with a lot of audio Easter eggs... some fun, some tied to the narrative and some that go pretty far down the psychology rabbit hole
Rob Blake
Audio Lead - Mass Effect franchise
Bioware - EA"
0_o
That's almost openly admitting they put infrasound into the sound files on purpose! Holy cow.
I miss the people that said Indoctrination Theory was grasping at straws. Where did they go?
The Volus are probably busy defending their homeworld.
#23971
Posté 21 juin 2012 - 10:07
MegumiAzusa wrote...
Sorry but I still can't believe you both really thought the speakers get confused.paxxton wrote...
OMG you're right. I so forgot about that addition.MegumiAzusa wrote...
Not sure if joking here oOpaxxton wrote...
So the speaker tries to move simultaneously to many different infrasounds and is "confused" and that's why it shakes so rapidly?HellishFiend wrote...
paxxton wrote...
I think it should be moving slower with lower frequency.
I think you're confusing the sound we have with a constant sine wave. Two different things. The infrasound from the Normandy is a mix of a whole bunch of different infrasound frequencies, so it wouldnt just be moving at a constant low rate.
But what happens is all different waves are added up to a new wave. This results in a wave with a non steady frequency which is again split up by the ear. This is also why you can actively cancel noise, just add the negative.
No, the difference is that I'm fine with him just getting the basic understanding while you feel you need to be an ass about it for some reason. I know the proper way to word it, but I dont see the need to go into
#23972
Posté 21 juin 2012 - 10:07
Well, I put it in quotations to indicate that it's figurative.MegumiAzusa wrote...
Sorry but I still can't believe you both really thought the speakers get confused.paxxton wrote...
OMG you're right. I so forgot about that addition.MegumiAzusa wrote...
Not sure if joking here oOpaxxton wrote...
So the speaker tries to move simultaneously to many different infrasounds and is "confused" and that's why it shakes so rapidly?HellishFiend wrote...
paxxton wrote...
I think it should be moving slower with lower frequency.
I think you're confusing the sound we have with a constant sine wave. Two different things. The infrasound from the Normandy is a mix of a whole bunch of different infrasound frequencies, so it wouldnt just be moving at a constant low rate.
But what happens is all different waves are added up to a new wave. This results in a wave with a non steady frequency which is again split up by the ear. This is also why you can actively cancel noise, just add the negative.
#23973
Posté 21 juin 2012 - 10:07
FellishBeast wrote...
byne wrote...
FellishBeast wrote...
byne wrote...
You're lucky you had IT to go to to help you feel better. I had to start the thread to make myself feel better, and only slowly started feeling better as the theory got more fleshed out.
Believe me, it still took me a couple weeks to process everything. I was a full-blown WoW addict, and I stopped playing altogether.
Me too! I only recently started playing again last week. Alliance or Horde?
I just started playing a bit last night, actually, haha.
Horde. m/
Bah! For the Alliance!
Though, in my mind, my paladin is pretty disillusioned with the Alliance. He'd much rather follow Jaina than Varian.
#23974
Posté 21 juin 2012 - 10:08
Fingertrip wrote...
Andromidius wrote...
LazyTechGuy wrote...
Hellish, I'm betting you already saw this comment from a reddit post about your video but just in case:
"I found this comment on an article on Kotaku about the secret of the music of ME3:
Very well spotted! You're correct... there's actually a few other places we used elements of Vigil in both ME2 and ME3. In fact, we laced the entire game with a lot of audio Easter eggs... some fun, some tied to the narrative and some that go pretty far down the psychology rabbit hole
Rob Blake
Audio Lead - Mass Effect franchise
Bioware - EA"
0_o
That's almost openly admitting they put infrasound into the sound files on purpose! Holy cow.
I miss the people that said Indoctrination Theory was grasping at straws. Where did they go?
I'm glad for the peace and quiet.
#23975
Posté 21 juin 2012 - 10:08
D.Sharrah wrote...
FellishBeast wrote...
TJBartlemus wrote...
Paralenko wrote...
Sorry if this theory has been posted before. I'm a bit late to the debate.
What if Commander Shepard is "the catalyst." That could explain why they used Shepard's voices for the child. It could also explain how Shepard could set off the Crucible without leaving London.
Just throwing it out there.
That would mean the entire situation was still in his mind. Also if the theme has been destroy then why would he make 2 new choices, and make him choose and...... ahhhh too much!!!
Sorry, it doesn't have much to reinforce this. Unless Shepard has multiple-personality disorder...
Or the Crucible is testing him to make sure he isn't corrupted.
I was reading your post and I remebered something...take a look at this..
http://www.youtube.c...K0WYH6xE#t=162s
The VI says that it needs to interface with the systems to help with the Catalyst...but then take a look at this...
http://www.youtube.c...ldCYki5c#t=462s
and
http://www.youtube.c...ldCYki5c#t=853s
Is it just me or are you walking out w/o the VI, after it initially told you that you would need it to interface with the systems.
Edit: Could this be the evidence tha we have been looking for, to show that TIM hacked the VI to give us the wrong information?
Modifié par D.Sharrah, 21 juin 2012 - 10:11 .




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