[quote]D.Sharrah wrote...
Before this gets lost...chek out the videos and the comments bolded below in the quote.
[quote]D.Sharrah wrote...
[quote]FellishBeast wrote...
[quote]TJBartlemus wrote...
[quote]Paralenko wrote...
Sorry if this theory has been posted before. I'm a bit late to the debate.
What if Commander Shepard is "the catalyst." That could explain why they used Shepard's voices for the child. It could also explain how Shepard could set off the Crucible without leaving London.
Just throwing it out there.[/quote]
That would mean the entire situation was still in his mind. Also if the theme has been destroy then why would he make 2 new choices, and make him choose and...... ahhhh too much!!!

Sorry, it doesn't have much to reinforce this. Unless Shepard has multiple-personality disorder...
[/quote]
Or the
Crucible is
testing him to make sure he isn't corrupted.[/quote]
I was reading your post and I remebered something...take a look at this..
http://www.youtube.c...K0WYH6xE#t=162sThe VI says that it needs to interface with the systems to help with the Catalyst...but then take a look at this...
http://www.youtube.c...ldCYki5c#t=462sand
http://www.youtube.c...ldCYki5c#t=853sIs it just me or are you walking out w/o the VI, after it initially told you that you would need it to interface with the systems. 
[/quote]
Edit: Could this be the evidence tha we have been looking for, to show that TIM hacked the VI to give us the wrong information?
[/quote]
Seems likely, that was the conclusion I jumped to at the time, before thinking "well that seems like a serious plot hole - why does nobody question it?"
[quote]ImCommanderShepard wrote...
If Shepard was indoctrinated,
why did the Prothean VI on Thessia only shut down when Kai Leng showed
up? Indoctrination doesn't just happen overnight. [/quote]
Because a computer program can't sense what you're thinking from a distance

Presumably, it can detect reaper-tech.
[quote]FellishBeast wrote...
[quote]MegumiAzusa wrote...
[quote]FellishBeast wrote...
Megumi,
you need to chill. I hope you realize that Hellish is one of the most
pleasant and easy-going people on this thread, and you make him lose it.
You need to realize what that means about
you.
I don't
think you're a troll, but if you are, congrats. If not, maybe think of
speaking in a different so as to not come off so abrasively. It's
getting old.

[/quote]
I can't see any reason to change my
behavior which is the same since about 2k pages and no one said anything
about it until I attacked statements of HellishFiend and Rifneno
because they were flawed.[/quote]
I admit I could be biased,
since Hellish has such an awesome name. I just think you said some very
harsh things. I think this thread should be friendly and welcoming, and
should not crap on people for sharing their thoughts. Debate is
inveitable, but it should be done in a civil manner.
Perhaps we disagree on the definition of "civil." [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]
[/quote]
Ladies, please.
Maybe Megumi's being a little harsh, but then again there are a lot of people throwing around information that's patently false (IT related or not) and if stuff ends up in our theories that shouldn't be as a result it just weakens what we already have.
[quote]MegumiAzusa wrote...
[quote]paxxton wrote...
[quote]MegumiAzusa wrote...
[quote]paxxton wrote...
[quote]HellishFiend wrote...
[quote]paxxton wrote...
I think it should be moving slower with lower frequency.[/quote]
I
think you're confusing the sound we have with a constant sine wave. Two
different things. The infrasound from the Normandy is a mix of a whole
bunch of different infrasound frequencies, so it wouldnt just be moving
at a constant low rate.
[/quote]
So the speaker tries to move
simultaneously to many different infrasounds and is "confused" and
that's why it shakes so rapidly?[/quote]
Not sure if joking here oO
But
what happens is all different waves are added up to a new wave. This
results in a wave with a non steady frequency which is again split up by
the ear. This is also why you can actively cancel noise, just add the
negative.[/quote]
OMG you're right. I so forgot about that addition.

[/quote]
Sorry but I still can't believe you both really thought the speakers get confused.[/quote]
I'm so glad you pointed this out to them before the end of the thread - I was actually doing the legendary double-facepalm.

[quote]HellishFiend wrote...
[quote]LazyTechGuy wrote...
Hellish, I'm betting you already saw this comment from a reddit post about you're video but just in case:
"I found this comment on an article on Kotaku about the secret of the music of ME3:
Very
well spotted! You're correct... there's actually a few other places we
used elements of Vigil in both ME2 and ME3. In fact, we laced the entire
game with a lot of audio Easter eggs... some fun, some tied to the
narrative and some that go pretty far down the psychology rabbit hole

Rob Blake
Audio Lead - Mass Effect franchise
Bioware - EA"[/quote]
Yep,
I've seen that. That same guy has probably already heard about our
infrasound discovery by word of mouth, but I doubt he'll come forward
and say anything about it until after EC. [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]
edit: Wait, there's a reddit post about my video? [smilie]http://social.bioware.com/images/forum/emoticons/andy.png[/smilie]
[/quote]
Basically everything remotely important we say ends up on the "indoctrinated" reddit somehow

They bring up some awesome stuff though, like this:
http://youtu.be/ItxB36uRrYo?t=8m8sSPECULATIONS!