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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#24326
MaximizedAction

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MegumiAzusa wrote...

MaximizedAction wrote...

Lord Goose wrote...

S/he does? I need to pay more attention to things.


Yeup.

http://tinypic.com/r/332cpad/6

Also, I found out, that your squadmates do not follow you after certain point of the road. If anyone intrested, try to walk to the beam backwards, watching them. They will simply stand where, doing nothing and watching as you hit by a Reaper beam.

Traitors.


Someone recorded a vid (Megumi?) and showed that them staying behind is a glitch. The same, that one (I did) encounters during the rest of ME3, where one or both sqadmembers just decide not to climb the ladder, or not go through the door while it's still open. But BW seem to have implemented the solution, by just teleporting them near you once you look somewhere else. Sometimes that workaround works, sometimes it doesn't.

So that happeneing during the beam run is likely not intentional, as you can see them on low EMS lying dead on the ground after you get hit by Harbinger.

Yes, they do follow but the pathfinding seems broken in the run to the conduit so they often just standing there but get teleportet back to you after a while.
And yes I did record that as I was inspecting some stuff, but as with others I deleted it.


Y U delete precious evidence? Copyright infringement?

Modifié par MaximizedAction, 22 juin 2012 - 01:08 .


#24327
SirLugash

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WolfyZA wrote...

I also read in the EC artbook the bodies in the citadel after entering the beam are cerberus troops. Who murdered them I wonder?

It would have been Cerberus troops if the corridor would have been used for TIM's base as it was originally planned.
In the game it is the corridor on the Citadel, so the corpses lying around are brought from London, which means either civilians or alliance soldiers.

Modifié par SirLugash, 22 juin 2012 - 01:09 .


#24328
MegumiAzusa

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MaximizedAction wrote...

MegumiAzusa wrote...

MaximizedAction wrote...

Lord Goose wrote...

S/he does? I need to pay more attention to things.


Yeup.

http://tinypic.com/r/332cpad/6

Also, I found out, that your squadmates do not follow you after certain point of the road. If anyone intrested, try to walk to the beam backwards, watching them. They will simply stand where, doing nothing and watching as you hit by a Reaper beam.

Traitors.


Someone recorded a vid (Megumi?) and showed that them staying behind is a glitch. The same, that one (I did) encounters during the rest of ME3, where one or both sqadmembers just decide not to climb the ladder, or not go through the door while it's still open. But BW seem to have implemented the solution, by just teleporting them near you once you look somewhere else. Sometimes that workaround works, sometimes it doesn't.

So that happeneing during the beam run is likely not intentional, as you can see them on low EMS lying dead on the ground after you get hit by Harbinger.

Yes, they do follow but the pathfinding seems broken in the run to the conduit so they often just standing there but get teleportet back to you after a while.
And yes I did record that as I was inspecting some stuff, but as with others I deleted it.


Y U delete precious evidence? Copyright infringement?

No, they were either just screenshots or direct screen caps so anyone can just look that up in the game. Also as Rif said all my statements are false anyway so it doesn't matter. I'm just sick of the patting on each others backs without any thought and wont support that anymore.
It's more a "I don't care anymore what others think about me or what I say" statement.

Modifié par MegumiAzusa, 22 juin 2012 - 01:23 .


#24329
Salient Archer

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MegumiAzusa wrote...

MaximizedAction wrote...

MegumiAzusa wrote...

MaximizedAction wrote...

Lord Goose wrote...

S/he does? I need to pay more attention to things.


Yeup.

http://tinypic.com/r/332cpad/6

Also, I found out, that your squadmates do not follow you after certain point of the road. If anyone intrested, try to walk to the beam backwards, watching them. They will simply stand where, doing nothing and watching as you hit by a Reaper beam.

Traitors.


Someone recorded a vid (Megumi?) and showed that them staying behind is a glitch. The same, that one (I did) encounters during the rest of ME3, where one or both sqadmembers just decide not to climb the ladder, or not go through the door while it's still open. But BW seem to have implemented the solution, by just teleporting them near you once you look somewhere else. Sometimes that workaround works, sometimes it doesn't.

So that happeneing during the beam run is likely not intentional, as you can see them on low EMS lying dead on the ground after you get hit by Harbinger.

Yes, they do follow but the pathfinding seems broken in the run to the conduit so they often just standing there but get teleportet back to you after a while.
And yes I did record that as I was inspecting some stuff, but as with others I deleted it.


Y U delete precious evidence? Copyright infringement?

No, they were either just screenshots or direct screen caps so anyone can just look that up in the game. Also as Rif said all my statements are false anyway so it doesn't matter. I'm just sick of the patting on each others backs without any thought and wont support that anymore.
It's more a "I don't care anymore what others think about me or what I say" statement.

Not everyone's your enemy here Megumi, I for one value your input; I might not always appreciate your tone but that is sometimes an issue created by both language barriers and the lack of expression written words can have, as long as you are genuinely trying to be civil thats enough for me. Anyway, I’m personally thankful for having other members like yourself making me reanalyze things in a new light or be challenged enough to push further and harder. 

#24330
SubAstris

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PoorBleedingMe wrote...

SubAstris wrote...

1) Do you mean evolve from a state pre-Reaper to a Reaper? How does that work and how is it supported by the narrative? I can't remember the Catalyst talking about any earlier parts of the device, perhaps you could show people exactly what you mean.

If the Reapers truly wanted a "perfect organic individual", why do they kill indiscriminately entire advanced races? Surely if that were the case they would seek out such a being, possibly they would negotiate with species ("we have your best guy and we will leave you alone"  They see themselves as the final stage of evolution anyway, so why need to become more perfect?

Isn't it also implied that the Protheans weren't the first ones to know about the properties of the Crucible?



The Catalyst states something like it was not aware of the potential "new" future paths until the Crucible interfaced with the Citadel (which 'housed' the Catalyst). These new paths are obviously the Blue and Red one. I though it was really hard to miss this part of the conversation.

They gave all undeveloped organic races 50.000 years to:
- evolve into a spacefaring civilization
- discover the mass relays and the way to use them
- discover the Catalyst blueprints
- build the Catalyst and have an individual amongst themselves, who would be strong enough to challenge the allmighty Reapers, and actually confront them (the Protheans were close but I'm guessing, there was no such Individual amongs them as Shepard), which would prove the strenght of such Individual.



It said the Crucible created new possibilities, but this doesn't tell us it was changed by the Protheans as you suggest, or necessarily even that Control and Synthesis were added on to it.

By Catalyst blueprints, you surely mean Crucible. Again you are assuming that the Reapers created the plans for the Crucible, how do you know this or this complete speculation?

#24331
paxxton

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Salient Archer wrote...

MegumiAzusa wrote...

MaximizedAction wrote...

MegumiAzusa wrote...

MaximizedAction wrote...

Lord Goose wrote...



S/he does? I need to pay more attention to things.


Yeup.

http://tinypic.com/r/332cpad/6

Also, I found out, that your squadmates do not follow you after certain point of the road. If anyone intrested, try to walk to the beam backwards, watching them. They will simply stand where, doing nothing and watching as you hit by a Reaper beam.

Traitors.


Someone recorded a vid (Megumi?) and showed that them staying behind is a glitch. The same, that one (I did) encounters during the rest of ME3, where one or both sqadmembers just decide not to climb the ladder, or not go through the door while it's still open. But BW seem to have implemented the solution, by just teleporting them near you once you look somewhere else. Sometimes that workaround works, sometimes it doesn't.

So that happeneing during the beam run is likely not intentional, as you can see them on low EMS lying dead on the ground after you get hit by Harbinger.

Yes, they do follow but the pathfinding seems broken in the run to the conduit so they often just standing there but get teleportet back to you after a while.
And yes I did record that as I was inspecting some stuff, but as with others I deleted it.


Y U delete precious evidence? Copyright infringement?

No, they were either just screenshots or direct screen caps so anyone can just look that up in the game. Also as Rif said all my statements are false anyway so it doesn't matter. I'm just sick of the patting on each others backs without any thought and wont support that anymore.
It's more a "I don't care anymore what others think about me or what I say" statement.

Not everyone's your enemy here Megumi, I for one value your input; I might not always appreciate your tone but that is sometimes an issue created by both language barriers and the lack of expression written words can have, as long as you are genuinely trying to be civil thats enough for me. Anyway, I’m personally thankful for having other members like yourself making me reanalyze things in a new light or be challenged enough to push further and harder. 

Same here. Megumi's posts are always analytical and insightful. Usually stand out with lots of pictures. I think you should reupload the evidence and let people make up their own minds.

Modifié par paxxton, 22 juin 2012 - 01:45 .


#24332
Lord Goose

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Yes, they do follow but the pathfinding seems broken in the run to the conduit so they often just standing there but get teleportet back to you after a while.


I thought so. Just making fun by looking for deep meaning in every strange occurence.

#24333
paxxton

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The pathfinding algorithm is "inconsistent". For example, on Mars the squadmates always follow you down the ladder after you arrive on the planet even if you watch them. But there are many places in the game (the elevator's entrance in the Monastery) where the squadmates are teleported when you aren't looking. Also, it sometimes works differently each time you play the same location.

On Sur'Kesh at least one of the squadmates usually climbs the ladder after the last checkpoint.

Modifié par paxxton, 22 juin 2012 - 01:57 .


#24334
MegumiAzusa

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paxxton wrote...

The pathfinding algorithm is "inconsistent". For example, on Mars the squadmates always follow you down the ladder after you arrive on the planet even if you watch them. But there are many places in the game (the levator entrance in the Monastery) where the squadmates are teleported when yoou aren't looking. Also, it sometimes works differently each time you play the same location.

In Unreal bots still use waypoints to get from A to B. Special objects have to be marked for them to interact with, and depending on the relative location to the last waypoint the bots take a while or just can't interact with the special object in which case they are teleported.

#24335
Earthborn_Shepard

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The teleporting was in ME1 too, though. Actually a good idea, because Ashley kept getting stuck on everything.

#24336
paxxton

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MegumiAzusa wrote...

paxxton wrote...

The pathfinding algorithm is "inconsistent". For example, on Mars the squadmates always follow you down the ladder after you arrive on the planet even if you watch them. But there are many places in the game (the levator entrance in the Monastery) where the squadmates are teleported when yoou aren't looking. Also, it sometimes works differently each time you play the same location.

In Unreal bots still use waypoints to get from A to B. Special objects have to be marked for them to interact with, and depending on the relative location to the last waypoint the bots take a while or just can't interact with the special object in which case they are teleported.

So it's a problem with UE and how far from each other the waypoints are put.

Modifié par paxxton, 22 juin 2012 - 02:01 .


#24337
Salient Archer

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I don't know if this has ever been brought up but what is the relevance of benches in Shepard's dreams?

#24338
Earthborn_Shepard

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Just felt "creative"

http://imageshack.us...7/crucible.jpg/

it had to be done
paint ftw

I hope you all know dolan, otherwise this is awkward

Modifié par Earthborn_Shepard, 22 juin 2012 - 02:45 .


#24339
clennon8

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A random offering...

I've always thought that the dreams were not so much indoctrination "attempts" as they were efforts by the subconscious mind to illuminate the ongoing indoctrination that Shepard is undergoing. Warnings, in other words. The Reaper horn and red light shining down on the kid is Shepard's subconscious mind trying to associate the kid with the Reapers. "Hey! Hey, Shep! You see this kid? That's right, this kid HERE." [red light shines down and horn blares] "He's a REAPER. Get it?"

#24340
MaximizedAction

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Earthborn_Shepard wrote...

Just felt "creative"

http://imageshack.us...7/crucible.jpg/

it had to be done
paint ftw

I hope you all know dolan, otherwise this is awkward


Ertbron Spurd pls

#24341
Andromidius

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clennon8 wrote...

A random offering...

I've always thought that the dreams were not so much indoctrination "attempts" as they were efforts by the subconscious mind to illuminate the ongoing indoctrination that Shepard is undergoing. Warnings, in other words. The Reaper horn and red light shining down on the kid is Shepard's subconscious mind trying to associate the kid with the Reapers. "Hey! Hey, Shep! You see this kid? That's right, this kid HERE." [red light shines down and horn blares] "He's a REAPER. Get it?"


I thought something similar too.  Its certainly possible, and considering the forest gets darker each time it could show Shepard's mind growing weaker and weaker.

#24342
Earthborn_Shepard

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MaximizedAction wrote...

Earthborn_Shepard wrote...

Just felt "creative"

http://imageshack.us...7/crucible.jpg/

it had to be done
paint ftw

I hope you all know dolan, otherwise this is awkward


Ertbron Spurd pls


is acshully garrus
problem?

#24343
MaximizedAction

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Salient Archer wrote...

I don't know if this has ever been brought up but what is the relevance of benches in Shepard's dreams?


I don't think there's a solid concensus regarding the benches.

There is this thread, but I forgot how impossible it is to find BSN threads with serious discussions going on, without "Artistic integrity" or gamerpoop interrupts. <_<

But there are three or four good posts in that thread: In Vancouver, when hit by the second shockwave, Shepard lands on a bench.

#24344
playoff52

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Just had a thought....what if the white beam is simply a mind-machine interface?

The busted armor Shepard model might have been done that way simply because they didn't have time to render damaged models of all the armor sets and pieces. The infinite ammo pistol....I still have nothing >.>;;

But it would support the Indoc theory still and bring some resolution to the game (because if it all was just happening in his head, then basically all life was boned at the end regardless of whether shepard lived or died.) Basically I'm thinking after getting up and making his way to the light column, it basically digitally plants him in the crucible. The scene on the Citadel is likely him shaking off the Indoc effects, and would explain the difference in his condition.

I still can't rationalize why he basically acts so cowed with the catalyst though. I guess by that point he might be looking for the fastest fix before it's too late. It is kind of do or die at that point.

Once he makes his choice though the crucible can do it's thing and he's still at the base of the column in London, which would explain why he's seen amidst all the debris there instead in a crashed Citadel.

It's slap dash I know, but we did see one other extremely well presented instance of this with the Geth in the same game. And as Legion/Geth VI stated, the images used were pulled from his mind to make them more efficient. It's a bit Matrix-y, and not very well presented if it's the case, but it isn't outside the realm of possibilities for what's within the game. The Reapers were leaps and bounds ahead of the geth, so they wouldn't have needed a big contraption for him to climb into. And by that point I guess they would be capable of transmitting information via light. *shrug* I dunno....I guess I'll go with this route until I'm told otherwise by bioware. It'll keep me from being as mad at the game lol.

(figured I'd elaborate on this for clairty)
Shepard gets up and approaches light colum injured? reality
Shepard wakes up in Citadel?his head
TIM and Anderson being there? his head
Catalyst looking like the same kid? his head
Citadel going kablewey and destroying the mass relays? reality
Joker being an idiot and running for god knows why? I'm gonna go with in his head just because it's so pants on head stupid for him to have been trying to outrun it when the battle was at earth...was he out running for pizza?
Shepard gasping back to life in London (if you had a high enough EMS) reality.

Modifié par playoff52, 22 juin 2012 - 03:57 .


#24345
HellishFiend

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playoff52 wrote...

Just had a thought....what if the white beam is simply a mind-machine interface?

The busted armor Shepard model might have been done that way simply because they didn't have time to render damaged models of all the armor sets and pieces. The infinite ammo pistol....I still have nothing >.>;;

But it would support the Indoc theory still and bring some resolution to the game (because if it all was just happening in his head, then basically all life was boned at the end regardless of whether shepard lived or died.) Basically I'm thinking after getting up and making his way to the light column, it basically digitally plants him in the crucible. The scene on the Citadel is likely him shaking off the Indoc effects, and would explain the difference in his condition.

I still can't rationalize why he basically acts so cowed with the catalyst though. I guess by that point he might be looking for the fastest fix before it's too late. It is kind of do or die at that point.

Once he makes his choice though the crucible can do it's thing and he's still at the base of the column in London, which would explain why he's seen amidst all the debris there instead in a crashed Citadel.

It's slap dash I know, but we did see one other extremely well presented instance of this with the Geth in the same game. And as Legion/Geth VI stated, the images used were pulled from his mind to make them more efficient. It's a bit Matrix-y, and not very well presented if it's the case, but it isn't outside the realm of possibilities for what's within the game. The Reapers were leaps and bounds ahead of the geth, so they wouldn't have needed a big contraption for him to climb into. And by that point I guess they would be capable of transmitting information via light. *shrug* I dunno....I guess I'll go with this route until I'm told otherwise by bioware. It'll keep me from being as mad at the game lol.

(figured I'd elaborate on this for clairty)
Shepard gets up and approaches light colum injured? reality
Shepard wakes up in Citadel?his head
TIM and Anderson being there? his head
Catalyst looking like the same kid? his head
Citadel going kablewey and destroying the mass relays? reality
Joker being an idiot and running for god knows why? I'm gonna go with in his head just because it's so pants on head stupid for him to have been trying to outrun it when the battle was at earth...was he out running for pizza?
Shepard gasping back to life in London (if you had a high enough EMS) reality.


You raise some interesting ideas, but it does require coming up with a bit of lore that has no precedent in the game, and leaves a few more plotholes than a more traditional interpretation of IT. But like you said, the important thing is to speculate and have fun coming up with ideas so you dont have to be mad at the game until EC comes out. :happy:

Modifié par HellishFiend, 22 juin 2012 - 04:05 .


#24346
playoff52

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Yea I admit it's freely admitting a step into left field, but it's no more a departure of the mind than what we were shown. And at least it can kind of piece together the mind#%^& of what we saw in some way and still bring things to the conclusion the game presents.

Either way we're stuck with a lot of holes at the very end. But I'm inclined to think that Shepard never really left London, but was simply "Jacked in" via the column of light. That the Crucible used the Catalyst as an interface to interact with Shepard to discern his intent of use with it, and once that was decided it was then activated. At that point he was probably ejected from the base of the column by some explosion as I doubt it would have continued to function. Leaving him stunned for a moment, to wake up amidst the rubble of london.

Again, it's highly interpretive, but...what choice have we got?

Modifié par playoff52, 22 juin 2012 - 04:09 .


#24347
HellishFiend

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playoff52 wrote...

Yea I admit it's freely admitting a step into left field, but it's no more a departure of the mind than what we were shown. And at least it can kind of piece together the mind#%^& of what we saw in some way and still bring things to the conclusion the game presents.

Either way we're stuck with a lot of holes at the very end. But I'm inclined to think that Shepard never really left London, but was simply "Jacked in" via the column of light. That the Crucible used the Catalyst as an interface to interact with Shepard to discern his intent of use with it, and once that was decided it was then activated. At that point he was probably ejected from the base of the column by some explosion as I doubt it would have continued to function. Leaving him stunned for a moment, to wake up amidst the rubble of london.

Again, it's highly interpretive, but...what choice have we got?


Well, one of my favorite things about "traditional" IT is that it actually leaves very few plotholes (probably none that BW couldnt explain) and relies strictly on established lore and precedent. I doubt I'd be as excited about it if it relied on authoring any fanmade lore, or left a bevy of unanswered questions. IT pretty much appears to be what BW intended, given what we know about indoctrination. :)

#24348
MaximizedAction

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Brace yourselves...speculations are coming:

twitter.com/GambleMike/status/216183581804986368:
"I have this strange feeling that you're all going to have good weekends. :)"

Modifié par MaximizedAction, 22 juin 2012 - 04:24 .


#24349
TSA_383

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clennon8 wrote...

A random offering...

I've always thought that the dreams were not so much indoctrination "attempts" as they were efforts by the subconscious mind to illuminate the ongoing indoctrination that Shepard is undergoing. Warnings, in other words. The Reaper horn and red light shining down on the kid is Shepard's subconscious mind trying to associate the kid with the Reapers. "Hey! Hey, Shep! You see this kid? That's right, this kid HERE." [red light shines down and horn blares] "He's a REAPER. Get it?"


And yet so many, many people can't see it <_<

MaximizedAction wrote...

Salient Archer wrote...

I don't know if this has ever been brought up but what is the relevance of benches in Shepard's dreams?


I don't think there's a solid concensus regarding the benches.

There is this
thread, but I forgot how impossible it is to find BSN threads with
serious discussions going on, without "Artistic integrity" or gamerpoop
interrupts. [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]

But there are three or four good posts in that thread: In Vancouver, when hit by the second shockwave, Shepard lands on a bench.

The bench is also in the first scene in which we see the child, interestingly enough.


Also: https://twitter.com/...183581804986368

Something epic this way comes? :lol:

#24350
HellishFiend

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MaximizedAction wrote...

Brace yourselves...speculations are coming:

twitter.com/GambleMike/status/216183581804986368:
"I have this strange feeling that you're all going to have good weekends. :)"


Does anyone remember when they announced the previous MP DLC's? Was it on Friday? I remember they announced them a few days before release, but cant remember how many. Was either Thursday, Friday, or Saturday, I think... and then released on Tuesday/Wednesday.